Create Texture (Wishlist)

Create Texture // Wishlist

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johnf

Jul 24, 2004, 7:40am
Tags for "MinUV=" and "MaxUV=" would be good?

John

eep

Jul 24, 2004, 9:36am
Over the entire object? Starting from where and ending where? What kind of texturemapping: planar, cubical, cylindrical, spherical? Sure, sure, why not add them all? Hell, why not implement integrated texturemapping into AW? While we're at it, throw in integrated modelling too!

http://tnlc.com/eep/aw/improve.html#integrated_modelling

[View Quote]

.sharon

Jul 25, 2004, 5:45pm
Eep calm down. *laughing*

andras

Jul 25, 2004, 5:55pm
[View Quote] > Eep calm down. *laughing*
>
>

Nooo - he stated some very real problems with the idea.
I for once applaud him :)

--
Andras
"It's MY computer" (tm Steve Gibson)

.sharon

Jul 25, 2004, 6:00pm
You may not understand me Andras ... best to not try especially since I'm
from the USA. I have a different type of humor.

zeofatex

Jul 25, 2004, 6:21pm
I'm from the USA and I think eep asked some good questions. I don't know wtf
you're on about .sharon... what does Andras being from another country have
to do with anything at all. (Don't reply to that question it'll start a
flame war.)

[View Quote]

.sharon

Jul 25, 2004, 6:39pm
That's my point doper. Eep made some good points. I was JUST JOKING can
you dig it?

andras

Jul 25, 2004, 8:00pm
[View Quote] > That's my point doper. Eep made some good points. I was JUST JOKING can
> you dig it?
>
>

I'm sorry - I did not know it was supposed to be a joke ....

--
Andras
"It's MY computer" (tm Steve Gibson)

johnf

Jul 26, 2004, 9:34am
I was more thinking of something like

UVScale=2

(Where it would be 0 to 2)... so that you could modify how many times a
texture repeats on an object.

John

[View Quote]

mauz

Jul 26, 2004, 12:42pm
[View Quote] So if the rwx file has "uv 6 1.5", would it change to
"uv 12 3" or "uv 2 0.5" or "uv 2 2" or something else?

--
Mauz
http://mauz.info

.sharon

Jul 26, 2004, 3:50pm
john , You need to take a look at an rwx file to see how really complex a UV
is to begin with. You'll see those numbers listed next to the vertexes.
There would be far too many calculations for this request to be logical.
What you need to do is a buy a world and learn to make your own models to
get the effects you desire. There are free RWX modeling classes at AWUniv.

..Sharon

eep

Jul 26, 2004, 4:49pm
Again, it depends on the object. Not all obects are flat planes with simple UV mapping. Most have quite detailed and extensive UVs. So, again, starting from where on the object and ending where? It's a lot more complex than simply "uvscale=2". ;)

[View Quote]

johnf

Jul 26, 2004, 6:04pm
I know how to make RWX files in notepad so I do understand.

I have owned 4 worlds at the same time in the past.

What I am asking for is that if I put UVScale=2 on an object that goes

0 0 0 1

1 0 1 1

It would make it

0 0 0 2

2 0 2 2

Also, I am not asking for this on complex objects but for objects such as
the sort that would have the UV values listed above.

~John

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johnf

Jul 26, 2004, 6:05pm
Yeah but if it... I suppose divided all UV values by two... it'd work OK.

John

[View Quote]

andras

Jul 26, 2004, 6:40pm
[View Quote] > Yeah but if it... I suppose divided all UV values by two... it'd work OK.
>
> John
>

No it wouldn't :( That would simply screw what you already have :) Trust in Eep's responses/questions - texturing is not a joyride! It is another science (and you need to have a PhD in it to use!) to properly wrap a texture on an object!
What you will end up is a quarter of the texture you applied originally (best example would be an avatar where only the upper left 1/4 of the face would cover the avatar's face (yuck - I can see it as an ugly creature!!!)

--
Andras
"It's MY computer" (tm Steve Gibson)

johnf

Jul 28, 2004, 7:16am
What I meant was less repetition on objects lik walk001.rwx of the texture.

John

[View Quote]

mauz

Jul 28, 2004, 2:13pm
[View Quote] Well not all commands look good on every object anyway.
Maybe sometimes you just want to go crazy with your build.
This "UV-multiplier" could be neat when testing own rwx's in AW.

Walk001 has simple UVs like "0 4" etc, so using multiplier 2.5
would make the texture tile 10 times across the surface,
and 0.25 would make it tile just once.

Of course it may take trial&error or looking inside the file
to determine the multiplier, if you want a whole integer as result.

--
Mauz
http://mauz.info

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