stacee // User Search

stacee // User Search

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Lack of range in corona spectrum

Oct 14, 2005, 11:45am
I've noted that at the location you give (648N 793E) in AW Teen, that the
spectrum that was set up does not include much in the way orange, blue, and
red. I did a few variations on the red/orange theme, and they seem to match
up to their respective color codes. I'm not so sure this is a matter of
coronas having a limited spectrum as much as not all colors are being
supported in the display that was set up.

Btw, neat idea for a display :)

~Stacee

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true space problem

May 27, 2003, 7:31pm
Ah, the joys of Truespace. *laughs* I don't know how many times I've
wanted to yank my hair out from Truespace telling me it "can't" do something
I needed it to! Not to mention the times it goes and does something I don't
want it to do and then tells me it can't "undo" it. *grins* Lady M has the
best suggestion so far. In the end though, depending how complex the object
is that you are cutting into, or of the one you are using to cut the hole,
TS sometimes will not cut the hole. My best advice: experiment with
different approaches to see what it will allow. Sometimes it won't allow you
to cut with an object composed of small objects glued together, but if you
boolean them with union, then use the subtraction boolean, it will work. If
the object to be cut is made up of individual pieces, unglue them and
boolean them separately. Sometimes, just moving either object slightly will
allow booleans. For TS, booleans are one of the hardest things for it to do
right..... UV mapping is it's second. It comes down to mostly trying to
outsmart TS and work within it's limits. Keep at it though....and always
save before you do any boolean (I had to learn this one the hard way...many
times). I hope it works out for you :)

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490 build issues...

Jun 11, 2003, 11:53am
As for the "blurring" you referred to, it almost sounds like you might have
Mipmapping on. Mipmapping tends to blur things a bit, instead of the
"sparkling", crisp effect you were used to. Go up to Settings, find
Performance and check to see if "Use Texture Mipmaps" is checked. Uncheck it
if it is.

As for the lines that you see through objects such as pictures, that is a
z-buffering issue---a conflict of rendering two objects whose surfaces are
close to each other, such as when 2 floor panels overlap each other. I'm not
sure of the exact technical reason for why it seems worse in this version,
but nonetheless, you will always, unfortunately, have this issue in the 3.4
version. (It seems to be particularly bad on older video cards, such as the
Voodoos). If you move the pictures away from the walls a little more, it
will help limit the "lined" effect, but nothing will totally get rid of it.

*smiles* I know you said you were having trouble posting to beta. If you
have any other problems, bugs, etc that you would like to report, please
email support at activeworlds.com :)

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TS Avatar problem

Jun 18, 2003, 11:47am
Darn, I know I've had this problem before, but I can't remember what the
cause of it was. I even tried duplicating it by deliberately "breaking" an
avatar in different ways, but no success. It almost sounds like a hierachy
glueing error, but I can't be sure. I'll keep at it though :)

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Request of Homestarrunner avatars

Jul 15, 2003, 11:45am
*one eyebrow goes up and she gives all the guys a sly grin* I'd hate to
think you'd try to steal my avatars ;:)

And btw, the cheat avatar......wicked hard on the hardness scale lol He's
got a really odd shape

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Request of Homestarrunner avatars

Jul 15, 2003, 6:21pm
LOL! : D
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Request of Homestarrunner avatars

Jul 15, 2003, 6:22pm
Shaped kinda like an anvil....or is it a cheese....or maybe it's a cheesy
anvil...

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Special AV's Question..heh

Jul 16, 2003, 12:45pm
For a list of the animations you can have for a special avatar, and how to
set them up in an OP, go here:
http://www.activeworlds.com/help/aw34/special_avatars.html

But, there is an alternative method, although rather undocumented. It is
possible to put special avatars in the .dat file just like any other avatar
and give it normal seqs. Here's how I've gotten it to work: A normal avatar
entry in a .dat is on the left; the modified entry for a special av is on
the right:

avatar
special
name=Peter
name=SpPeter (probably don't need the "Sp")
geometry=peter.rwx
geometry=peter.rwx
beginimp
beginimp
walk=qwalkf2
walk=qwalkf2
wait=qblink
wait=qblink
endwait=qendwait
endwait=qendwait
endimp
endimp
beginexp
beginexp
Turn_Around=g_turn
Turn_Around=g_turn
Wave=qwave
Wave=qwave
Jump=qjump
Jump=qjump
Spin=qspin
Spin=qspin
Yeeha=qyes
Yeeha=qyes
Yes=yes
Yes=yes
No=no
No=no
endexp
endexp
endavatar
endavatar

Test it out and see if it works for you. If you notice any bugs or problems
let me know. We'll try and get this info into the help files.

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Special AV's Question..heh

Jul 16, 2003, 3:25pm
Darn, it mixed my carefully typed out letter into a mixed up mess! Sorry
about that. Let me try this again: :)
This time, normal avatar entry is on top, special avatar entry is on
bottom.....I hope ;) It's just one of those days ack! lol




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Pizza

Jul 25, 2003, 8:25pm
*jabs Bowen in ribs* Shh!

The Lady, did you HAVE to show Starfleet that? Now he'll never stop eating
that stuff! Aiy! lolol!

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Those Mac people...

Jul 25, 2003, 8:21pm
Psst, this is from last year.... ;)

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Those Mac people...

Jul 28, 2003, 7:39pm
lol Whoa, whoa, before we go beating anyone, take a look at this ;)

http://host.activeworlds.com/bill/mac.wmv

You gotta love it lol!

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Those Mac people...

Jul 28, 2003, 10:42pm
*blushes* Ack, sry. Okay, here's my disclaimer: " This video may contain
some strong language. Please use discretion when viewing"

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How the hell did weebo fidn my secret stash!

Aug 14, 2003, 1:45pm
Ack! Not the Kromaggs!!!! 8 O *gets out her stick to beat them back into
the portal* No,no,no,no!!

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Sterotype Joke

Sep 3, 2003, 6:15pm
lol Now THAT was a good blonde joke for once *grins*

Sterotype Joke

Sep 4, 2003, 1:33pm
lol Hey, I'm only PART-blond! :D
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What Citizens Want

May 1, 2003, 12:09pm
*looks at the list of worlds that tourists have access to, and in some
cases, building rights* And here you made me think that AWGate was the only
place they could go ;) I think they have more access to AW then I do on
any demo for a new game....I feel jipped!


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submit place for aw video5

May 27, 2003, 11:58am
*rolls eyes, giggles, and pushes the guys out of the way* Would you guys
leave him alone!!!! lol Shesh!

Pine, I have to say, I loved the 4 videos you made before (my favorite is
the first one). I'm kinda excited to hear you're making a 5th one....can't
wait to see it! :)

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Object

Jul 18, 2003, 11:05am
Well it's a throwback texture from the Alphaworld path, so I'm guessing it
was used on one of those objects, but I'll be darned if I know which one
lol

Happy hunting!

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Aw video5 released

Jul 17, 2003, 4:54pm
O....M.....WORD! THAT was the coolest video you have ever done! Pine, you
are just incredible......I am absolutely blown away! Everything in there was
just.....perfect! The music, the scenes, the way you presented
everything.......you have an incredible talent there. I sure hope you get to
use those skills in RL :)
*is still sitting and watching it in awe and with this big silly grin on
her face* Wowsers!

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Who turned out the lights?

Jul 17, 2003, 4:06pm
lol Nope, someone put an "x" in the beginning of the texture name ....old
trick for making something not load. Someone just turned the sun off for
awhile I think ;)

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camp@activeworlds.com

Aug 20, 2003, 4:00pm
lol They do exist, and she's only half-betazoid. Course, so am I ;)

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Stars Texture?

Aug 29, 2003, 8:34pm
If indeed you are talking about the megapath, you are right, stars1.jpg and
stars2.jpg are fireworks. I'm not quite sure how those got in there, but I
decided to leave them as they are and I have now added the stars textures
you were looking for to use as cloud textures. The texture names for them
are stars1_strat.jpg and stars2_strat.jpg

Ty for letting me know about this

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Armys of flying monkeys...

Sep 2, 2003, 12:00pm
lol! Which is why he called me SueU ;) *pats Joe on head* That's okay,
we understand your confusion

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Armys of flying monkeys...

Sep 2, 2003, 7:16pm
Ooh!Ooh! Didn't someone post awhile back an object set that they had poured
their heart and soul into (and it looked absolutely fantastic!) that was
kind of militarily based? Might be something to check into. Now if only I
could remember who it was or find the link....

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Are higher res textures more likely to z-buffer?

Sep 8, 2005, 4:50pm
If the object itself is off-center ( it does not sit at 0, 0, 0), then yes,
when you change the scale, it will affect it's position or distance from the
0,0,0 position.

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Whats up?

Nov 15, 2005, 3:30pm
The servers were rebooted. Normally they put up a universe message to let
everyone know...they didn't this time. As for AWTeen becoming unstable....I
can't help you there.

~Stacee

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I See Weird Things!

Jan 6, 2006, 10:57pm
Have you changed any fog settings in this world recently, and what world is
this? Since it is only happening in one world for you, I almost think it
might be something in the world. Maybe I can come and see :)

~Stacee

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Big question

Jan 26, 2006, 12:31pm
..rwx, .cob, .scn, and .dxf are the file formats supported by AW (.dxf is the
renderware format I believe, the others were added by AW). As someone
pointed out though, you do need to write the file format used at the end of
the object name when it is not .rwx, which is the default file format that
the browser looks for.

~Stacee

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Big question

Jan 26, 2006, 1:23pm
I need to correct myself. This is why I shouldn't answer these things in the
morning.

It was pointed out to me that .dxf is an old autocad format...not
renderware. The appropriate extension is .dff (as someone told me, remember
it as "dumb file format") for renderware. I also should note that .rwx is a
renderware format, and that .cob and .scn are Truespace formats that were
added to use in AW. While at one time, long long ago, there was a converter
for .dxf formats, it was not adequate for the job, since .dxf often lacks
critical information such as UV values and has issues with inverting polys.
Sorry for the confusion. Thanks to those that helped me catch my mistakes
;)

~Stacee

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