Special AV's Question..heh (General Discussion)

Special AV's Question..heh // General Discussion

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themask

Jul 16, 2003, 5:29am
I was wondering, what the main sequences to a special avatar are?

stecloud

Jul 16, 2003, 8:28am
Surely it depends on what type of special av it is. I mean - there are
invisible special avs, Blimp special avs, people special avs. The list goes
on...

lord fett

Jul 16, 2003, 9:21am
Lets start with people special avs...

[View Quote]

stacee

Jul 16, 2003, 12:45pm
For a list of the animations you can have for a special avatar, and how to
set them up in an OP, go here:
http://www.activeworlds.com/help/aw34/special_avatars.html

But, there is an alternative method, although rather undocumented. It is
possible to put special avatars in the .dat file just like any other avatar
and give it normal seqs. Here's how I've gotten it to work: A normal avatar
entry in a .dat is on the left; the modified entry for a special av is on
the right:

avatar
special
name=Peter
name=SpPeter (probably don't need the "Sp")
geometry=peter.rwx
geometry=peter.rwx
beginimp
beginimp
walk=qwalkf2
walk=qwalkf2
wait=qblink
wait=qblink
endwait=qendwait
endwait=qendwait
endimp
endimp
beginexp
beginexp
Turn_Around=g_turn
Turn_Around=g_turn
Wave=qwave
Wave=qwave
Jump=qjump
Jump=qjump
Spin=qspin
Spin=qspin
Yeeha=qyes
Yeeha=qyes
Yes=yes
Yes=yes
No=no
No=no
endexp
endexp
endavatar
endavatar

Test it out and see if it works for you. If you notice any bugs or problems
let me know. We'll try and get this info into the help files.

[View Quote]

kf

Jul 16, 2003, 1:00pm
Umm - what exactly is the difference between the normal and the special
avatar in your example? :-)


[View Quote]

kf

Jul 16, 2003, 1:05pm
I see - the only difference is that it is not called "avatar", but
"special".



[View Quote]

codewarrior

Jul 16, 2003, 2:15pm
The only real difference is that there is an actual entry in the avatars.dat
file
for them.

As the information on the page Stacee cites points out, the .seq for the
special
avatars as well as their names are not taken from the avatars.dat file at
all,
they are hard coded.

So by putting the entries into the avatars.dat file, you are basically
creating
a non-special special avatar.

The only thing really special about the standard special avatars is that you
must
be a public speaker to use them. Putting them into avatars.dat allows anyone
to use them.

[View Quote]

kf

Jul 16, 2003, 3:05pm
Now you confuse me - why would I put a special avatar into the
avatar.dat so that anybody can use them? To do that, I do not need to
name them "special" avatars, but can include them as regular avatars.

My understanding was that when you put them into avatar.dat as "special"
rather than "avatar" that they still stay special avatars as they used
to in all regards, but have an entry in the avatars.dat file then and
can use more than 1 gesture - else it wouldn't make any sense for me
<g>.



[View Quote]

stacee

Jul 16, 2003, 3:25pm
Darn, it mixed my carefully typed out letter into a mixed up mess! Sorry
about that. Let me try this again: :)
This time, normal avatar entry is on top, special avatar entry is on
bottom.....I hope ;) It's just one of those days ack! lol




[View Quote]

codewarrior

Jul 16, 2003, 3:29pm
Ahhh.. so there is now a 'special' tag in the avatars.dat that is
almost the same as the 'avatar' tag.. to the point that is
must be matched up with an 'endavatar' tag, and avatars defined this
way can only be used by public speakers?

Cool! Document it :-)

[View Quote]

starfleet

Jul 16, 2003, 3:58pm
It's functioning.

[View Quote]

themask

Jul 16, 2003, 8:59pm
Thanks, Stacee. I'm going to try that out now. And thanks to everyone else
for trying to help :)

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