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Special AV's Question..heh (General Discussion)
Special AV's Question..heh // General DiscussionstecloudJul 16, 2003, 8:28am
Surely it depends on what type of special av it is. I mean - there are
invisible special avs, Blimp special avs, people special avs. The list goes on... staceeJul 16, 2003, 12:45pm
For a list of the animations you can have for a special avatar, and how to
set them up in an OP, go here: http://www.activeworlds.com/help/aw34/special_avatars.html But, there is an alternative method, although rather undocumented. It is possible to put special avatars in the .dat file just like any other avatar and give it normal seqs. Here's how I've gotten it to work: A normal avatar entry in a .dat is on the left; the modified entry for a special av is on the right: avatar special name=Peter name=SpPeter (probably don't need the "Sp") geometry=peter.rwx geometry=peter.rwx beginimp beginimp walk=qwalkf2 walk=qwalkf2 wait=qblink wait=qblink endwait=qendwait endwait=qendwait endimp endimp beginexp beginexp Turn_Around=g_turn Turn_Around=g_turn Wave=qwave Wave=qwave Jump=qjump Jump=qjump Spin=qspin Spin=qspin Yeeha=qyes Yeeha=qyes Yes=yes Yes=yes No=no No=no endexp endexp endavatar endavatar Test it out and see if it works for you. If you notice any bugs or problems let me know. We'll try and get this info into the help files. [View Quote] kfJul 16, 2003, 1:00pm
Umm - what exactly is the difference between the normal and the special
avatar in your example? :-) [View Quote] kfJul 16, 2003, 1:05pm
codewarriorJul 16, 2003, 2:15pm
The only real difference is that there is an actual entry in the avatars.dat
file for them. As the information on the page Stacee cites points out, the .seq for the special avatars as well as their names are not taken from the avatars.dat file at all, they are hard coded. So by putting the entries into the avatars.dat file, you are basically creating a non-special special avatar. The only thing really special about the standard special avatars is that you must be a public speaker to use them. Putting them into avatars.dat allows anyone to use them. [View Quote] kfJul 16, 2003, 3:05pm
Now you confuse me - why would I put a special avatar into the
avatar.dat so that anybody can use them? To do that, I do not need to name them "special" avatars, but can include them as regular avatars. My understanding was that when you put them into avatar.dat as "special" rather than "avatar" that they still stay special avatars as they used to in all regards, but have an entry in the avatars.dat file then and can use more than 1 gesture - else it wouldn't make any sense for me <g>. [View Quote] staceeJul 16, 2003, 3:25pm
Darn, it mixed my carefully typed out letter into a mixed up mess! Sorry
about that. Let me try this again: :) This time, normal avatar entry is on top, special avatar entry is on bottom.....I hope ;) It's just one of those days ack! lol [View Quote] codewarriorJul 16, 2003, 3:29pm
Ahhh.. so there is now a 'special' tag in the avatars.dat that is
almost the same as the 'avatar' tag.. to the point that is must be matched up with an 'endavatar' tag, and avatars defined this way can only be used by public speakers? Cool! Document it :-) [View Quote] themaskJul 16, 2003, 8:59pm
Thanks, Stacee. I'm going to try that out now. And thanks to everyone else
for trying to help :) |