|
kah // User Search
kah // User Search
Jul 20, 2001, 10:02am
you're wrong... check your facts before posting... any half-decent piece of
NNTP-software will have the ability to filter out posts that are posted, for
example, I use CASSANDRA (it mostly sux) and it can delete messages with
HTML by looking at the body of the message searching for the HTML
declaration...
KAH
[View Quote]"facter" <facter at activeworlds.com> wrote in message
news:3b57b6c2 at server1.Activeworlds.com...
Facter's
> too busy,
> modified and
AWCI
> (through
>
> Start a thread, discuss the things that need to be done and that you think
> should be done with the charter - me and Flagg will go over it together,
> and see how we can maybe go about re-writing parts of the charter. Also
> placed in the charter, if we do re-write it, will be penalites, such as
> temporary suspension, to go along with it.
>
> Its no use, *maybe* re-writing the charter, if there is no way to enforce
> it.
>
> F.
>
> That
be
> a
get
> the
majority
>
>
|
Jul 20, 2001, 10:06am
hmmmm... maybe you recently sent them a job application and want to sound as
you're on their side... if not, then you have a problem... they care 0%
about usual users, that's the problem... they don't listen to anything...
the AWCI is smaller than you think, and it could go bust any time... just
look at their stock...
KAH
[View Quote]"j b e l l" <jbell1983 at home.com> wrote in message
news:3b57c0ee$1 at server1.Activeworlds.com...
> ..i could go for hours about this.. maybe i'm the only one who sees things
the way i do.. ppl don't take AW seriously enough.. and i
> think that's why they cry when their demands aren't met.. aw is bigger
then people realize, aw works harder then people realize.
> People don't complain about many companies manipulating them, but when AWC
doesn't give each individual client 100% of their
> attention, they scream in a rage. I don't get it.
>
> "beardo" <beardo at home.se.nospam> wrote in message
news:3b561459 at server1.Activeworlds.com...
> - I found this article by Brant at awnews.com more exactly
http://awnews.com/article.php?s=169 , so go there to argue with him since
> he doesn't read this newgroup anymore.
>
> /Beardo
>
> -------------------------------------------------------------------------
> Goober King presents many valid arguments in his July edition of "Stirring
the Virtual Melting Pot". While there are several
> improvements to be made to the Activeworlds universe, his article presents
some serious flaws.
>
> Goober presents a list of mistakes that AW has made in the past. He
points out that gaining corporate sponsors is one of these
> "mistakes", while charging for free citizenships is also a "mistake".
Simply put, Activeworlds has to make money somehow. If
> Goober wants AW to stop seeking corporate sponsors, then AW has to charge
for citizenships; if citizenships were to be free, AW
> would have to rely on advertising and corporate sponsorship. At least one
of these steps has to be taken to ensure that the bills
> are paid. Yet, there are those who believe that AW can continue to exist
as a company without a source of revenue.
>
> There seems to be a stigma that AW has poor customer service and does
not try to help the community. In contrast, all of the AW
> employees I have met in my experience have been very experienced and
helpful. Lucrezia Borgia has never stopped trying to help
> people; Mountain Myst has been visible in the community coordinating
events and setting up activities like AWCamp; Facter and Flagg
> have provided valuable technical support; and even HamFon has participated
in many behind-the-scenes activities such as programming
> the BingoBot. Yet, there are those who believe that AW employees are "out
to get them."
>
> Some believe that the AW universe is "dead and dying". In contrast, I
remember a time just last September when the number of
> users logged into the Universe rarely exceeded 500. Today, at the same
time of day, the number is regularly between 600 and 700.
> Yet, there are those who believe that AW should by now have millions of
users registered.
>
> If AW is not aiming to increase its userbase, then what is the purpose
of releasing its upcoming version 3.2? Take the corporate
> firewall support that will be included, for instance. Many AW citizens
would like to use AW at work, and Activeworlds' management
> is giving them this new option. Firewall support isn't just for Juno
subscribers or for NetTaxi readers or for other Universe
> owners, but for all citizens, as is OpenGL support. Contrary to popular
belief, AW is growing and is taking steps to ensure that
> its growth continues, and its partnership with Juno is supporting this
growth. I remember a time when the JunoDome world had in
> excess of 100 people occupying it during a Juno advertising campaign, and
I know many citizens who started out as Juno users.
> Furthermore, one of the biggest problems that AW (and the frustrated bot
programmer) has faced, the discrepancy between versions 2.2
> and 3.1 of the AW browser, will be eliminated with the upcoming software
renderer. Yet, there are still thse who will complain that
> AW is not taking steps to ensure its continued success.
>
> Looking below, you'll find that there is an article about a petition in
AW that is attempting to lower world prices. I would like
> to ask the creators of this petition what lowering world prices would
accomplish. Would cutting the cost of worlds make the
> community closer? Would charging less increase AW's revenue so that it
can further its development? Would eliminating the one-time
> signup fee bring more users to the universe? Absolutely not. Instead,
lowering world prices would simply increase the number of
> dead worlds and reduce the number of people who actively participate in
the AW community. And yes, there are also those who believe
> that lowering world prices would solve all of the problems of the
Universe.
>
> However, despite all the positive things that AW has done for the
community, I find that there are many steps that AW can still
> take to increase its userbase, and ultimately, its revenue. First, a
stand needs to be made against troublemakers and those who aim
> to destroy worlds and to hack other users. Many worlds have been closed
or hindered because of this sort of cyber-crime. AW needs
> to enforce its GZ behavior policies, Content Guidelines, and other various
charters and rules more strictly. In addition, AW
> employees need to take a more active role in improving the Peacekeeping of
AlphaWorld, as several of the Peacekeepers with which I
> have dealt have not handled a situation in a professional manner. In my
experience, some Peacekeepers have been downright rude when
> I have contacted them, and their superiors did nothing to correct the
problem. Most importantly, the company needs to moderate its
> newsgroups. Many a user, myself included, has left the newsgroups because
of a select few citizens who continue to post
> inappropriate content that serves only to demean fellow users, ruining the
atmosphere for legitimate debate. In fact, while I had
> been aggravated by the arrogance of those citizens in the newsgroups for a
long time, I finally decided to leave the groups after
> Eep, instead of debating in a calm manner, flamed my posts on the subject
of this article. In short, troublemakers both in-world
> and out-of-world destroy the community feel which is so crucial to AW's
success, and AW must take swift and decisive action against
> them.
>
> What do I find wrong with Activeworlds' management? In short, very
little. Activeworlds has done what any company tries to do -
> make money. While most Internet companies have floundered and become a
"passing fad", Activeworlds Corp. has stayed around for over
> six years, during which a tremendous technological change has occurred.
Through this change, AW has secured its place in the 1% of
> startup companies who survive past their first year, which in itself is
quite a feat. While there are a few areas that leave room
> for improvement, I feel that AW has, in general, done a good job balancing
appeasing its customers and securing corporate deals.
> Besides, AW currently has many community-friendly activities up its
sleeve, such as new building worlds, an object maker for the AW
> browser, and more events, for which Goober King and the citizens who
support his letter clamor ceaselessly. If everyone would work
> to make the community better instead of petitioning Activeworlds for what
it is already attemping to do, then perhaps the Universe
> would be a better place.
>
>
>
>
>
|
Jul 21, 2001, 8:55am
oh great, here we go again "manipulation against the Z-axis blablbllala..."
why don't you go invent real 3D, if you think the computed 3D we have now is
so stupid?
KAH
[View Quote]"m a r c u s" <i_have_a_site at yahoo.com> wrote in message
news:3b58d2a9$1 at server1.Activeworlds.com...
> Why does a program like active worlds so important to you? It's just
> manipulation with a Z axis against a 2d monitor presenting an illusion you
> are walking through something. However, it is dull and boring to always
use
> smiley faces, and static avatar pictures that many other programs use so
> Active Worlds rocks when it comes to enhancing our online time. So does
> html, it can enhance our use in the newsgroup. If there is an area for
> plain text only, and another that allows html, it can be your choice to
> subscribe or not. You will always have the option to be in a newsgroup
> geared toward plain text and not have to be in one that allows html.
>
> You may find this a plus if you only want to use totally plain text,
because
> there will then be a system which caters towards your use. If you want
> absolutism, you will always be fighting this issue. The only remedy is to
> minimize not eliminate entirely. These seperate newsgroups geared
> differently would be a fair way to minimize what one does not want.
>
> "syntax" <sfris at swcity.net> wrote in message
> news:3b587dc7 at server1.Activeworlds.com...
bad
> and
> it's
>
>
|
Jul 21, 2001, 8:56am
well, heh, if you hadn't evil ppl there would be no difference, would there?
KAH
[View Quote]"sw chris" <chrisw10 at nckcn.com> wrote in message
news:3b58fc14 at server1.Activeworlds.com...
> That's like saying evil is needed for there to be good people.
>
> SW Chris
>
> "kah" <kah at kahbot.com> wrote in message
> news:3b581d33 at server1.Activeworlds.com...
down
> poisoneous
needed
look
> at
you
> and
> wing
against
is
> in
> may
and
have
> decency
to
> have
> courtesy
this
only
corner
> well
> like
>
>
|
Jul 21, 2001, 8:58am
I only use that word when ppl go 500 miles over the limit of what is
acceptable... try counting the posts I've used the F word in against my
total number of posts, you'll find quite a small percentage...
KAH
[View Quote]"chucks party" <Chucks_Party at hotmail.com> wrote in message
news:3b59206e at server1.Activeworlds.com...
> The only reason why KAH defends him is because he uses as much profanity
in his
> posts as eep does, lol The F word is simultaneous with any eep, KAH, or
wing
> post, lol Sure he's being nice now, but normally he's not, lol
>
>
> "sw chris" <chrisw10 at nckcn.com> wrote in message
> news:3b58fb23 at server1.Activeworlds.com...
asking
kinda
management,
space
too...
news:3B573222.822B6C10 at tnlc.com...
in
only
not
newsgroups
usual.
that
not
any
every
warned
you
remember
or
be
newsgroup.
in
there
everyone,
this
I to
do
throat
eh?
you
of
we
yourself,
these
right
you
of
can
suspensions,
things
or
stopped
knowledge
>
>
|
Jul 21, 2001, 8:52am
it's AWC now :-)) (they changed to ActiveWorlds Corporation)
KAH
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3b590697 at server1.Activeworlds.com...
> I believe the reason that so few AWCIers post here (or read for that
matter)
> is that, up until just recently, the ng's have been full of 95% crap.
> Nothing but flame wars, simple announcements, flame wars, heated debates,
> flame wars, threads that are humongus and take too long to read, yet more
> flame wars, and still more flames (you should get the idea by now... ;-),
> etc.... You're almost better off *not* reading them.
>
> Another reason may be that they are afraid of getting cornored by Eep, or
> someone else for that matter.. Evidenced by what happend to Factor
recently.
> Eep insults Factor, he replies decently, more insults... Factor did his
best
> to keep a profesional tone, but after a while that breaks down. Your only
> solution is to sink to Eep's level and cus the person, or ingore them all
> together.
>
> I'm almost certin that the AWCI folks can find more constructive things to
> do with thier time than reading/getting involved in flame wars, pointless
> debates, and other nonsence. How about that new website?
>
>
> "gamer" <Robbie at AWlife.net> wrote in message
> news:3b586673 at server1.Activeworlds.com...
> daily...just
AWCOM
>
>
|
Jul 20, 2001, 4:40pm
you do know that anybody can't add stuff to OPs just like that?
KAH
PS. this is more of a worldbuilders thing :-))
[View Quote]"sinew" <citizenaw at hotmail.com> wrote in message
news:3b587328 at server1.Activeworlds.com...
> Eep,
>
> Is there any way for you to make a picture of a handicap sign to go on the
> ground as well as a regular sign?
>
> Also, in my town, they have signs for set up for special parking for
> pregnant ladies. It's a picture of a pink stork and a sign that says
> "Reserved for expecting mothers". It's not a United States sign, one of
the
> grocery stores made it and others have followed.
>
> I also need the head of a parking meter, a highway sign 69 (not
interstate),
> emergency telephone box (like what you see on the highway) for something
I'm
> building in Mars. I wish you had a setup of your visuals at Mars next to
> their object yard. Mars doesn't have fireworks so the dynamics are a bit
> different when trying to use your signs.
>
> sinew
>
>
|
Jul 20, 2001, 9:51pm
read http://www.activeworlds.com/help/aw32/faq_32.html well, and you'll get
your answer...
KAH
[View Quote]"k.c" <KC0013 at cs.com> wrote in message
news:3b58b450 at server1.Activeworlds.com...
> To Whom It May Concern:
> I was wondering how I would get involved in the AW Beta Tester
Program?
> I have been involved and been an active member in the AW Community for
about
> 4 years now. I have been and currently am involved with many other Beta
> testing programs such as CompuServe, AmericaOnline, and WinAmp DJ
> Broadcasting Software. If it could be at all possible to get any
> information on how to become a beta tester, could someone please respond
to
> this post or contact me using the address below. Thanks!
>
> Musically Yours,
> Kurtis J. Cummings
> Station Manager
> WVRN, Broadway World Radio
> www.wvrnradio.com
> KC0013 at cs.com
>
>
>
|
Jul 23, 2001, 10:08am
hmmm... my cit# is 321213, so I'm registered before him, yet, I only
registered last year...
KAH
[View Quote]"j b e l l" <jbell1983 at home.com> wrote in message
news:3b59e4d4$1 at server1.Activeworlds.com...
> you've been in AW for four years, and yet your cit# is 320767?
>
> "k.c" <KC0013 at cs.com> wrote in message
news:3b58b450 at server1.Activeworlds.com...
> : To Whom It May Concern:
> : I was wondering how I would get involved in the AW Beta Tester
Program?
> : I have been involved and been an active member in the AW Community for
about
> : 4 years now. I have been and currently am involved with many other Beta
> : testing programs such as CompuServe, AmericaOnline, and WinAmp DJ
> : Broadcasting Software. If it could be at all possible to get any
> : information on how to become a beta tester, could someone please respond
to
> : this post or contact me using the address below. Thanks!
> :
> : Musically Yours,
> : Kurtis J. Cummings
> : Station Manager
> : WVRN, Broadway World Radio
> : www.wvrnradio.com
> : KC0013 at cs.com
> :
> :
> :
>
>
|
Jul 22, 2001, 10:13am
Facter, please take over AWC! You do such a wonderfull job!!!
KAH
[View Quote]"facter" <facter at activeworlds.com> wrote in message
news:3b5a4069$1 at server1.Activeworlds.com...
>
> "harry potter" <felipedrummond at globo.com> wrote in message
> news:3b5a29c4 at server1.Activeworlds.com...
>
>
> Where do we get the objects?
>
> If they are fully custom made, I mean, NOT convertions and you can totally
> verify them as custom and unique, I'll start accepting people to send
> objects to me, and maybe get together a new bunch to put in.
>
> The problem, is that there are so many copyright objects out there - but,
> send and we shall see....why not?
>
> I'm pretty busy until August the 1st, but send cutom SELF made ones and
I'll
> get a bunch together , then propose it to everyone...
>
> F.
>
>
|
Jul 23, 2001, 10:11am
not to be mean, but you could fix the registry in 5 minutes, you coulduse
RWMod to get the values, and maybe enlarge them a bit, and replace the
current ones
KAH
PS. yet another object that can encroach: booth.rwx
[View Quote]"facter" <facter at activeworlds.com> wrote in message
news:3b5b8b80 at server1.Activeworlds.com...
>
>
> I'll see waht I can do - as I said, I myself cant do anything until after
> August the 1st, but I can send this on to some of the modellers and see if
> they can do anything in their spare time.
>
> The one that got removed, is being put back this week as far as I know.
>
> F.
>
get
> some new objects added to Alphaworld. I hope no one will take what I'm
> about to say as throwing cold water on your offer.
> you, or someone else, could fix the encroachment problem for the following
X
> objects that you kindly got put in for us, but which had to be removed
> later?
> back in:
get
> yanked out, too.
>
>
|
Jul 23, 2001, 4:21pm
they don't do the work I want :-))
KAH
[View Quote]"gamer" <Robbie at AWlife.net> wrote in message
news:3b5c4edd at server1.Activeworlds.com...
> And Rick and JP Dont?
>
> The difference is that they do the work you don't see...
>
> "kah" <kah at kahbot.com> wrote in message
> news:3b5ac384$1 at server1.Activeworlds.com...
> totally
> but,
and
>
>
|
Jul 24, 2001, 7:15pm
yeah, well next time just don't reply, cuzz then the argument goes on
forever...
KAH
DISCLAIMER: KAH is not trying to critize anyone, or anything in this post.
[View Quote]"facter" <"Facter at AWsupport"> wrote in message
news:3b5dddc3$1 at server1.Activeworlds.com...
>
> "mike zimmer" <zimmer at pitnet.net> wrote in message
> news:3b5dd88c$1 at server1.Activeworlds.com...
>
> I know, he will never admit I won this one, but we all know anyways =)))
>
> hehe
>
> F.
>
news:3B5D69D8.8654B809 at tnlc.com...
do
so
have
> on
> there
this
>
>
|
Jul 25, 2001, 10:48am
OMG! he's been infected with MSebola!!!!!!!! Netscape is like... uh... a
billion times better than IE?
KAH
[View Quote]"syntax" <sfris at swcity.net> wrote in message
news:3b5e3e5d at server1.Activeworlds.com...
> 2 words (not including the sig ;-P). Netscape SUCKS!
> --
> - Syntax -
> www.swcity.net
>
> john viper <jviper at jtsoft.net> wrote in message
> news:Xns90E8E9882B788jviperjtsoftnet at 166.90.181.12...
at
I
> allows
> its
> catch
>
>
|
Jul 25, 2001, 10:50am
yes, 20 hits wouldn't surprise me at all, those pages are VERY popular...
and VERY usefull...
KAH
Jul 25, 2001, 6:28pm
Netscape 6 is bad, but 4.75 is good :-)) *hopes they will release a better
version of Netscape 6*
KAH
PS. NEVER, EVER POST IN HTML!
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message
news:3B5EF02A.32605851 at yahoo.com...
well i use netscape as a newsreader because i used to use it as a browser.
it used to be way better but now it is just way too buggy and a pain in the
neck.... guess i have msebola?
kah wrote:
OMG! he's been infected with MSebola!!!!!!!! Netscape is like... uh... a
billion times better than IE?
KAH
"syntax" <sfris at swcity.net> wrote in message
news:3b5e3e5d at server1.Activeworlds.com...
> 2 words (not including the sig ;-P). Netscape SUCKS!
> --
> - Syntax -
> www.swcity.net
>
> john viper <jviper at jtsoft.net> wrote in message
> news:Xns90E8E9882B788jviperjtsoftnet at 166.90.181.12...
at
I
> allows
> its
> catch
>
>
|
Jul 25, 2001, 8:42pm
well, Netscape doesn't have anything to do with Yahoo... the webservices
have something to do with AOL, tough :-((
KAH
[View Quote]"j b e l l" <jbell1983 at home.com> wrote in message
news:3b5f3b1c$1 at server1.Activeworlds.com...
> i hate netscape.. it reminds too much of yahoo.. and i can't stand yahoo..
>
> "kah" <kah at kahbot.com> wrote in message
news:3b5ec00d$1 at server1.Activeworlds.com...
> : OMG! he's been infected with MSebola!!!!!!!! Netscape is like... uh... a
> : billion times better than IE?
> :
> : KAH
> :
> : "syntax" <sfris at swcity.net> wrote in message
> : news:3b5e3e5d at server1.Activeworlds.com...
> : > 2 words (not including the sig ;-P). Netscape SUCKS!
> : > --
> : > - Syntax -
> : > www.swcity.net
> : >
> : > john viper <jviper at jtsoft.net> wrote in message
> : > news:Xns90E8E9882B788jviperjtsoftnet at 166.90.181.12...
> : > > I know this works on 4.0 and up:
> : > >
> : > > <table cellspacing="0" cellpadding="0"> ... </table>
> : > >
> : > > If you want good-looking borders (instead of those awful 3D things):
> : > >
> : > > <table cellspacing="0" cellpadding="0"><tr><td bgcolor="#000000">
> : > > <table cellspacing="1" cellpadding="1">
> : > > <tr>
> : > > <td bgcolor="#FFFFFF">Ima Tablecell</td>
> : > > </tr>
> : > > </table?
> : > > </td></tr></table>
> : > >
> : > > Makes a nice, one-pixel thick border around all the text, and works
in
> : at
> : > > least NS4, IE4, and probably most other browsers. Only M$ product
that
> : I
> : > > truly believe is actually worth using is IE simply because of what
it
> : > allows
> : > > you to be able to do, and you can do it much more easily. Plus,
most of
> : > its
> : > > features and how they are coded makes sense. Netscape really needs
to
> : > catch
> : > > up. NS6 came close, but again, no cigar...
> : > >
> : > > -John
> : > >
> : > > "wing" <bathgate at prodigy.net> wrote in
> : > > news:3b5e12df at server1.Activeworlds.com:
> : > >
> : > > > Sure, the tables can be a
> : > > > problem with Netscape since not all (any?) versions support
invisible
> : > > > table borders
> : > >
> : > >
> : > > --
> : > > _____________________________________________
> : > > Jeff Tickle (John Viper, #296714)
> : > > jviper at jtsoft.net
> : > > http://www.jtsoft.net
> : >
> : >
> :
> :
>
>
|
Jul 23, 2001, 9:42pm
can voted off participants win it?
KAH
[View Quote]"nornny" <Nornny1 at home.com> wrote in message
news:3b5cb422$1 at server1.Activeworlds.com...
> Yes, this IS true. You're not playing for immunity, you're playing for a
> cit. Immunity will come late this week. :) Other rules to the game:
>
> 1) You have until Friday.
>
> 2) You have until Friday.
>
> 3) Regular non-players can also play, but they DON'T win the cit. I know,
> it's kinda unfair, but hey, you should've signed up and lasted this long.
;)
> They WILL however, get to choose who will win the cit and get a FREE vote
at
> tribal council. ;)
>
>
> Nornny
>
> "gamer" <Robbie at AWlife.net> wrote in message
> news:3b5ca315 at server1.Activeworlds.com...
on
little
> page
>
>
|
Jul 24, 2001, 10:31am
MOOOOO! that one must have billions of polygons! Now we know it won't be a
place for the non-hardware folks...
KAH
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message
news:3b5cc31f at server1.Activeworlds.com...
> I "deduced" the location of an avatar on the AWBuild object path... put it
into modeler with all of it's textures and voila!
http://hairsquare.virtualave.net/images/andrew3.jpg
>
> This looks a little more detailed than the avatars currently in use in
AW... Looks pretty cool, if you ask me :)
>
> -Agent1
>
>
|
Jul 24, 2001, 2:45pm
a 586 is a Pentium....
KAH
[View Quote]"gamer" <Robbie at AWlife.net> wrote in message
news:3b5d9f42 at server1.Activeworlds.com...
> LOL...that AV has less polygons than a peice of my modular ground
> set...seriously...no more than 300 I'd expect...you vould prolly view that
> on like a 586, lol
>
> It expect it will look much better than that in AW since those pics are
from
> Modeller which dosent have all the fills (like texture smoothing) that AW
> has...
>
> "kah" <kah at kahbot.com> wrote in message
> news:3b5d6aa1$1 at server1.Activeworlds.com...
a
put
> it
>
>
>
>
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Jul 24, 2001, 7:13pm
actually, if you start 2 browsers in a special way, you can get both
running... without any illegal editing, etc...
KAH
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message
news:3b5dd700$1 at server1.Activeworlds.com...
> That's not what opens more than one browser. You have to hex-edit the file
and change the "Window Class" of the browser. AW checks when it starts if
there's another running and if it finds it's Window Class, then it won't
run.
>
> -Agent1
>
> "mike zimmer" <zimmer at pitnet.net> wrote in message
news:3b5dd675 at server1.Activeworlds.com...
and
Outerworlds
twice on
illegal =)
>
>
|
Jul 24, 2001, 7:35pm
if you start them up at the same time, and HAVEN'T got the PW saved and
press the logon button more or less at the same time, you're there...
KAH
PS. most ppl can do it...
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message
news:3b5de54f$1 at server1.Activeworlds.com...
> Yes, I heard you could do that, but it would have to be done fairly fast I
think.
>
> -Agent1
>
> "kah" <kah at kahbot.com> wrote in message
news:3b5de4ed$1 at server1.Activeworlds.com...
file
if
>
>
|
Jul 25, 2001, 6:24pm
that has nothing to do with it... the browser searches for another app
having the same title at startup, if that exists, it exits... if you have
installed browsers for more than 1 universe (downloaded it from the uni
website) you'll see that you can only be in 1 universe at a time, maybe you
should try to verify your facts first next time...
KAH
[View Quote]"mike zimmer" <zimmer at pitnet.net> wrote in message
news:3b5f1d08$1 at server1.Activeworlds.com...
> Therefore, it is not running on the SAME files that my other AW browser
is,
> so I can open two at once.
>
> mike zimmer <zimmer at pitnet.net> wrote in message
> news:3b5f1ca5 at server1.Activeworlds.com...
> it!
it
> once.
more
>
>
|
Jul 24, 2001, 2:43pm
uh... ever tought about thinking? if it's there now, how come it only comes
in 3.2? off course it isn't!
KAH
[View Quote]"andvar" <andresvargas at net-uno.net> wrote in message
news:3b5d8e5e at server1.Activeworlds.com...
> Is the sky at thw world Awmarket the skybox everyone talks about? thats
> comming with aw 3.2?
>
>
|
Jul 25, 2001, 10:39am
I found some textures that seem to be used for skyboxes in the AW OP
yesterday :-))
KAH
[View Quote]"mike zimmer" <zimmer at pitnet.net> wrote in message
news:3b5e3645$1 at server1.Activeworlds.com...
> Well if you put the skyboxes on your own OP, they are quite small but look
> very nice. And in the Gate's skyboxes, what is with the open little strip
on
> it?
>
> facter <"Facter at AWsupport"> wrote in message
> news:3b5dda91$1 at server1.Activeworlds.com...
> have
> good -
moment
> =)
> only
about?
>
>
|
Jul 26, 2001, 6:46am
you for example... it was sarcasm...
KAH
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3b5facf8$1 at server1.Activeworlds.com...
> "ever tought about thinking?" -- Is it just me, or did that not make any
> sence at all.... Seems to me there are a few people that need to think
about
> thinking....lol
>
> -JerMe
>
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker
> JTech Web Systems
> (www.JTechWebSystems.com -- Comming Soon)
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
>
>
> "kah" <kah at kahbot.com> wrote in message
> news:3b5da5a6$1 at server1.Activeworlds.com...
> comes
thats
>
>
|
Jul 24, 2001, 7:11pm
well, you could add quite a few ones to enhance the AW experience (mostly
variations on allready existing objects)
KAH
[View Quote]"swe" <m_swehli at hotmail.com> wrote in message
news:3b5dcaca at server1.Activeworlds.com...
> what im talking bout is stuff like harry poters post about there not being
> enough objects in aw,i mean there r more then enough if u go looking in
the
> object yard,and also people complaining bout other stuff ouitside aw,thats
> just dumb
>
> "nornny" <Nornny1 at home.com> wrote in message
> news:3b5daea3$1 at server1.Activeworlds.com...
> kinda
you'd
up
> sake
just
did.
up
>
>
|
Jul 26, 2001, 6:44am
you don't like "Scream"? *chocked* *screams* ;-))
Hmmm... Ppl are quite different, cuzz I rather like realistic worlds...
KAH
[View Quote]"john viper" <jviper at jtsoft.net> wrote in message
news:Xns90E9E6F012F7Bjviperjtsoftnet at 166.90.181.12...
> Is there something particularly wrong with not sticking to the norm? This
> is virtual reality, you know, not reality. You choose to be realistic,
that
> is fine. He chooses to be quite a bit less realistic, and whilst it is
> extremely... orange... I find the change in scenery from the everyday
stuff
> that I can get plenty of in R/L to be rather pleasant.
>
> And how can you be certain the builds in Pollen world are not realistic?
> I'll be the first to admit that I highly doubt this one, but how do you
know
> that there is no alien world out there somewhere that looks just like his
> world?
>
> Anyways, the moral of the story here is that object modelling is a form of
> art, and some art critics probably have pocket notebooks full of phrases
> like "Art is a form of expressing emotion" or some psychiatric stuff like
> that. Either way, whilst I do not think all art is necessarily
beautiful...
> (that "Scream" painting has never particularly tickled my fancy...) I
still
> have respect for it, and I think it is a very agreeable fact to say that
> Facter has been fairly original in his world, and does not need to be
bashed
> down for just having a little fun.
>
> And this is not to say, either, that you are less of an artist because
your
> world closely resembles realistic objects in Reality. After all, making
all
> of those life-like textures would require a patience unknown to me, and as
> for the structures themselves... wow. Sounds on everything! That must
have
> taken forever!
>
> As you can see, you both have ways of artwark. Yours is more concrete,
more
> down to earth, more "realistic" if you will. Other people are more
> abstract. Not everything has to be in its perfect place for them, and
this
> is fine and dandy. Really, its all good...
>
> -John
>
> "eep" <eep at tnlc.com> wrote in news:3B5F21EF.31E13D95 at tnlc.com:
>
>
>
>
> --
> _____________________________________________
> Jeff Tickle (John Viper, #296714)
> jviper at jtsoft.net
> http://www.jtsoft.net
|
Jul 25, 2001, 6:53pm
the nav bar makes my page not validate as valid HTML 4.0, so I'm not gonna
have it there... is there some kind of alternative?
KAH
[View Quote]"facter" <"Facter at AWsupport"> wrote in message
news:3b5f05ca$1 at server1.Activeworlds.com...
> There were alot of problems with the old webring and the transition to the
> new yahoo site, so we created a new one on there, this is now the official
> webring.
>
> Anyone wishing to join can do so at
>
> http://nav.webring.yahoo.com/hub?ring=activeworlds
>
> --
> Fletcher Anderson
> Active Worlds Support
> Activeworlds.com
> support at activeworlds.com
>
>
|
Jul 27, 2001, 11:50am
huh??? it's ok not to check spelling, but I really couldn't understand that
last part... RWX is not a scripting language, that is just some BS that
Criterion came up with... RWX is simply a 3D file format. HTML is not a
programming language, it's called Hyper Text Markup Language it was meant to
make text look pretty...
KAH
[View Quote]"swe" <m_swehli at hotmail.com> wrote in message
news:3b60e7ae$1 at server1.Activeworlds.com...
> oh wait,enerv mind,never read the last bit,there is no wat,HTML or RWX is
a
> programing language,thats a scripting language since it isnt run by its
> self,by buy another program,such as Internet explorer and AW
> "faber" <Walter at Knupe.de> wrote in message
> news:3b605f0c$1 at server1.Activeworlds.com...
that
> enable you
> Delphi, Java, JavaScript,
> PHP, C#, etc, etc.
> to languages
transformed
> into a machine-
JavaScript,
> VBScript, Perl
> not.
a
> program that derives
code.
language.
> distuingish as clearly. HTML is
> VBScript. And i think
> compiler to speed things up, but
case
> with Java or with all
> news:3b5f3cb4 at server1.Activeworlds.com...
what
> NG
> languages?
how
> it
over
> and
the
how
> I
> seems
tell
> me
scripting
>
>
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