"AWBuild" Avatar (Community)

"AWBuild" Avatar // Community

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agent1

Jul 23, 2001, 10:36pm
I "deduced" the location of an avatar on the AWBuild object path... put it into modeler with all of it's textures and voila! http://hairsquare.virtualave.net/images/andrew3.jpg

This looks a little more detailed than the avatars currently in use in AW... Looks pretty cool, if you ask me :)

-Agent1

brandon

Jul 23, 2001, 10:45pm
holy crap that face is so detailed! comparing to aw avs thats VERY detailed
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wing

Jul 23, 2001, 11:06pm
Oh great, now even the old men are going to be muscled up freaks to match AWC's female avatar fetishes? May god help us all...
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nornny

Jul 23, 2001, 11:15pm
Dear god, it's The Sims!!! Maxis has taken over AW!!!

Flee the hills!! Or else, yell victoriously at more management!!!


Nornny

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eep

Jul 24, 2001, 3:52am
How did you "deduce" the location of it? Got a list of them somewhere? Man that COB-to-RWX converter really junks up the model. HamFon needs to learn a LOT more about RWX and how to code it more efficiently...

[View Quote] > I "deduced" the location of an avatar on the AWBuild object path... put it into modeler with all of it's textures and voila! http://hairsquare.virtualave.net/images/andrew3.jpg
>
> This looks a little more detailed than the avatars currently in use in AW... Looks pretty cool, if you ask me :)

gamer

Jul 24, 2001, 9:48am
Do us all a favour (me included, cos I use cobdump) and make us a better
program yourself... :)

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kah

Jul 24, 2001, 10:31am
MOOOOO! that one must have billions of polygons! Now we know it won't be a
place for the non-hardware folks...

KAH

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nornny

Jul 24, 2001, 10:41am
Actually, it looks like it was texturized into the body, not polygonated. I
don't think they have separate polygons for all of the muscles, just better
textures.

Nornny

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eep

Jul 24, 2001, 11:05am
I don't code, but I have talked to HamFon about it but he's stubborn since it's how HE likes it and, of course, EVERYONE likes what HE likes! <roll eyes> Damn narrow-minded programmers...

[View Quote] > Do us all a favour (me included, cos I use cobdump) and make us a better
> program yourself... :)
>
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agent1

Jul 24, 2001, 11:54am
Yeah, the shirt was just a couple of textures that had been "painted" with shadows already in it.

-Agent1

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gamer

Jul 24, 2001, 2:11pm
If I spent the time to learn how to interpret Truespace COB files...then
perhaps with your help I could cook somthing up..and actully maybe make a
GUI for this one *gasp*

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gamer

Jul 24, 2001, 2:16pm
LOL...that AV has less polygons than a peice of my modular ground
set...seriously...no more than 300 I'd expect...you vould prolly view that
on like a 586, lol

It expect it will look much better than that in AW since those pics are from
Modeller which dosent have all the fills (like texture smoothing) that AW
has...

[View Quote]

kah

Jul 24, 2001, 2:45pm
a 586 is a Pentium....

KAH

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