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wishlist a wish ??

Oct 4, 1998, 4:23pm
if you are a world owner and can or know somebody who is willing to convert
and assemble avatars, check out the avs at this place:
htt://www.geo-metricks.com

Joakim and Fredrik "CyberTwins" Stai <cyber2 at online.no> wrote in article
<36177f6d.0 at homer>...
> Yea, for instance the VR-avatars in the world Patagonia (pata)!
> They're the best in AW, no doubt! (c:
> Hmm.. on second thought.. maybe the VR-avatars are only
> made for Pata?
>
>
>

wishlist a wish ??

Oct 4, 1998, 4:25pm
oops, that should be http://www.geo-metricks.com

Import objects from other servers

Sep 5, 1998, 3:47am
I had an idea when I was brainstorming with a friend in a chat the other
day and came up with some interesting ideas. One of them was a second,
world owner controlled (restricted to his access), options box which would
be for object paths and their properties.
The world owner could list who has permission to use which object paths.

It could look something like this:

Object Path 1: http://www.builders1.com/objects
Builder Access: #######, #######, #####
Registry: Y
Password: ********

Object Path 2: http://www.builders2.com/objects
Builder Access: ######, ########, #####, #######, ###########,
#########, #########
Registry: N
Password: *******

etc, etc

There could be more lists, as many as Roland would be willing to put in or
it could be world owner configurable to display as many as x number of
lists or as little as 1 list.

in the build box, the builder could choose which object path he wishes to
use (as long as his or her number is in the appropriate path options box)
by putting a check in the corresponding check box.

One of the major concens is that the object names would conflict if they
were the same. The solution to this is that since Roland has begun to
implement a security caching system where the file is not actually saved to
the hard drive but actually saved into a file as code. He could program
the caching system to encode a distinguishing digit or letter to keep
similarly named files from conflicting with one another.

Any suggestions for improvemnt on this system would be greatly appreciated.
Please, be helpful and not destructive.
Remember, this is only a idea and all the consequential problems would have
to be worked out before it could be implemented.

Thanks, Dean



Scott D. Miller <scottydm at cwia.com> wrote in article
<35F065DC.8BF96642 at cwia.com>...
[View Quote]

Import objects from other servers

Sep 5, 1998, 3:59am
"There is only one Prime: Optimus Prime."

Hey, you forgot about the "Prime Directive"

citizens as tourists

Sep 4, 1998, 2:35pm
I have used it before when i have been showing the software to people and
they want to talk to chat. It is far less confusing talking to a person
with a seperate identity than talking to someone using another person's
established identity.

Sexy Eyes <terri at twisti.org> wrote in article <35efde24.0 at homer>...
1) Why do Citizens have the option of logging on as Tourists? Citizens
abuse that all the time. If you pay for a citizenship, and you get a
citizen number, then there shouln't be the option to turn into a tourist.
All that really seems to be is a way for them to go into worlds and cause
all sorts of problems, and then never be detected. I haven't seen any
reason for the citizen to tourist option being of any use other than for
those few citizens who want to cause trouble without having their identity
be known.



----------

Clickable URL's & Teleports on Chatscreen

Sep 10, 1998, 2:05am
yes, of course, the agenda always seems to go where the money is. even
though the sdk is free, it is mainly the commercial worlds who are asking
for it, so guess who's requests get put on the back shelf.
Most of the enhancements that i have been seeing lately seem to favor those
who want to push some product or service.
I am not accusing Roland of anything except doing what his boss tells him
to, but what do you expect? Money talks.



Eep² <eep at ix.netcom.com> wrote in article
<35F6FA7B.B321D164 at ix.netcom.com>...
It's been on The List™ for at least a year now. Who knows what millenium
it'll get implemented, if ever. Roland's working on bots <twirl finger>
instead of working on more BASIC UI probs...<shrug> That's COF's agenda fer
ya...

[View Quote] > Mirc and other clients "capture" an URL so that it can be easily
> accessed.
>
> Alot of times in high traffic areas when coords are typed on the
> chatscreen (and URL's), they scroll up so fast you either have
> to keep scrolling back to copy or teleport to an empty location
> to keep the chatscreen from scrolling further while copying.
>
> Please, please, figure a way to either capture the url and teleport
> or click on it to activate.


----------

Clickable URL's & Teleports on Chatscreen

Sep 17, 1998, 1:56pm
I agree completely. My post was meant to point out the flaw in COF's
thinking, but your post made the point more precisely.

infinity <imm at thepoka.inn> wrote in article
<36007305.B72DEFB7 at thepoka.inn>...
> you see, what CoF doesn't understand is that Active Worlds is not yet big
> enough to start thinking about money... if it wasn't for the people,
there
> wouldn't be any company using AW... If CoF keeps on trying to please the
> companies, the people will leave, and in return, there will be no more
new
> companies, and the existing ones will become bankrupt, and AW will be no
> more... CoF should wait until you can talk about AW online to almost
anyone,
> and have them know what you are talking about.... for instance, most of
you AW
> people know what quake is, but when you go into a quake game, and ask
someone
> about AW, they would have no idea what you are talking about... AW has
the
> potential to gain that much popularity, but CoF has to listen to the
people
> before anything like that could happen....
> also, CoF concentrates on what the people want, the people will help
bring in
> more companies..... I would suggest that once that average amount of AW
users
> on at the same time is at about 5000, CoF can start thinking about what
the
> companies want.... but for right now, the should LISTEN TO US!
>
> - that's just my thought on the subject
>
[View Quote]

Offline building

Sep 19, 1998, 8:11am
Viscape lets you build offline. (or is that suprescape, or are they both
the same, anybody?)

klassi <klassi at parallax.force9.co.uk> wrote in article
<36030D47.23E207E2 at parallax.force9.co.uk>...
> I have only been using AW for a few weeks and have often built stuff
offline to
> see what it looks like and just to practice, obviously it vanishes...
<sulk>.
>
> Just wondered if you had your own world and objects if building offline
would be
> possible as you wouldn't be drawing the images from the AW servers.
>
> Oh well maybe one day..
>
[View Quote]

Offline building

Sep 22, 1998, 3:46pm
Joakim and Fredrik "CyberTwins" Stai <cyber2 at online.no> wrote in article
<3607ce6b.0 at homer>...
> A friend of mine use to build offline sometimes.
> He press the skip button on the splash screen and start
> building. Then, without closing AW, he connects and the
> building stands right where they were (c:
>
> I've never tried this myself, but it may work just fine (c:
>
>
> CyberTwins
>
>
>

Offline building

Sep 22, 1998, 3:48pm
oops, sorry, pressed the wrong button to cancel and hit the ok key when it
asked if I was sure i wanted to post it. I think I was enjoying my tuna
fish sandwich too much and was distracted. hehehehe

Joakim and Fredrik "CyberTwins" Stai <cyber2 at online.no> wrote in article
<3607ce6b.0 at homer>...
> A friend of mine use to build offline sometimes.
> He press the skip button on the splash screen and start
> building. Then, without closing AW, he connects and the
> building stands right where they were (c:
>
> I've never tried this myself, but it may work just fine (c:
>
>
> CyberTwins
>
>
>

Re: Birthday greeting (stupid suggestion)

Sep 22, 1998, 4:27pm
umm, I think that would be the renewal notice.

"Happy Birthday!!! Now, pay up or get out!!!!"

Joakim and Fredrik "CyberTwins" Stai <cyber2 at online.no> wrote in article
<3607d6e6.0 at homer>...
> Another suggestion..
> This is a bit un-neccecary, but it would be kinda like.. nice (c:
> Active Worlds know when you registered your ID right?
> Out of that information, www.activeworlds.com could send
> birthday greetings on your avatar's birthday (c:
>
>
> CyberTwins
> cyber2 at online.no
>
>
>

Re: Building Restiction Box needed

Sep 25, 1998, 1:16am
One thing that I have learned is that making objects true to scale makes
them look smaller. I have always tried to make objects that are true to
scale and only used larger than scale objects for effect, such as the huge
inner room of my sky castle, the 20 by 20 meters chandelier, and the 10 by
10 meter pillars framing the exterior are enormous by even AW standards.
Things that I usually try to make to scale are chairs and other furniture
that looks cartoonish when you see an avatar standing next to one that
comes up to his waist when they are done out of scale. If true to scale
objects look small in the perspective of an avatar eye view then think how
much smaller a pint sized chair would look. Unless you can change the
perspective, you will wind up making a doll house, in my opinion.


grover <steve at nospam.synergycorp.com> wrote in article
<360AB014.6B175761 at nospam.synergycorp.com>...
> Yes, but for most experienced builders, it's not too difficult to stay
under 1000 bytes, so
> keeping it under 4000 for 4x the area shouldn't be a problem. What might
be more difficult is
> navigating skinnier walkways. The walking/running speed will stay the
same, which would make it
> seem like you're running twice as fast. But on the plus side, you could
now make objects up to
> "20m" in size without any problems :-)
>
> grover
>
[View Quote]

game pieces

Sep 26, 1998, 6:50pm
An idea I thought of just now is, as a world owner, to be able to add code
to a specific object to make it moveable by all, but not copyable or
changeable by anyone but the world caretaker.

This would make playing chess on a giant game board possible in real time.
I have seen chess played in a world called Chess once, but the players
could not play in real time. They had to make their move over a period of
time. All kinds of possibilities could come from it.

Another object would be one that can change ownership at the permission of
the owner. This would be great for RPG games. However, there would be
the need to work around encroachment procedures somehow. Perhaps the
world would have to use no registry and be patrolled by trash collectors
and referees to make sure the objects got put back on the assigned
properties as directed.

Both types of objects could be used in unison. Imagine playing Monopoly
on a giant board in realtime 3d.

Checkers anyone? :-)

game pieces

Sep 26, 1998, 6:56pm
Correction, when i said both objects used in unison, I made a mistake.
My original intention was that the first suggestion dealt with a code
applied to any object, whereas the second was a code inherent to the object
itself--another aspect in the category of lightsampling and color.

CDM <challagar at hotmail.com> wrote in article
<01bde987$09558be0$277efc96 at cdm95m.acu.edu>...
> An idea I thought of just now is, as a world owner, to be able to add
code
> to a specific object to make it moveable by all, but not copyable or
> changeable by anyone but the world caretaker.
>
> This would make playing chess on a giant game board possible in real
time.
> I have seen chess played in a world called Chess once, but the players
> could not play in real time. They had to make their move over a period
of
> time. All kinds of possibilities could come from it.
>
> Another object would be one that can change ownership at the permission
of
> the owner. This would be great for RPG games. However, there would
be
> the need to work around encroachment procedures somehow. Perhaps the
> world would have to use no registry and be patrolled by trash collectors
> and referees to make sure the objects got put back on the assigned
> properties as directed.
>
> Both types of objects could be used in unison. Imagine playing Monopoly
> on a giant board in realtime 3d.
>
> Checkers anyone? :-)
>

Multi-Duplicate!!! And AW-WAR

Oct 2, 1998, 8:23pm
Yes, there should be multi-duplicate, but ONLY for world OWNERS and ONLY
those approved by him or her. This way, the citizen must get the world
owner to move the property for him.

Perhaps, there could be a way to not have to be so inflexible. Roland
could make it possible for citizens to be able to use it, but with certain
limits. It would be practical to add a limitation such as
multi-duplicating ONLY ones own property and limited to only a set number
of objects at once.

This second idea would make a good compromise between citizen and world
owner.

Kuno <g at g.g> wrote in article <361533A2.4A24D356 at g.g>...
> Good ideas...I suppose once SDK has been out for awhile, someone could
> make a really advanced SDK bot that would transform a certain world into
> a "war world".
>
> Weather is a cool idea, I guess that also could be done with an SDK bot,
> or it could be done manually. (ie, the bot could create a "tornado"
> object with bump warps on it that would make a person spin around, kind
> of like FishinHook's "Tornado" ride).
>
> I don't think there should be multi-duplicate. If there was, some guy
> could just duplicate some poor sap's house, move it halfway across
> AWPrime, and claim it as his own. This would help with historical
> things, though. AWHS could make a replica of Grover's house, or some
> other historical monument in AW, and place the replica in the AWHS
> museum. I dunno.....
>
> -Kuno
>
[View Quote]

I Wish I May, I Wish I Might...

Oct 6, 1998, 7:46am
I have said it before, and I will say it again: money talks. Why do you
think they are investing so much time in it? They are probably hoping to
attract world owners. But, they aren't just trying to attract any old
world owner. They want the commercial world owners who are willing and
able to shell out what COF is asking for the servers. You don't think
Roland is doing this for a hobby do you?

But, even if I do see the motives behind it, I still agree with you, Eep.
If they spent more on advertising, developing attractive new features, etc,
etc. they wouldn't have to be busting their butts to come out with the
spiffy all purpose SDK which will only really be beneficial to programmers
and >commercial< world owners who can afford to hire the programmers (or
world owners who have programmer friends). I don't blame Roland, either,
he doesn't call the shots (which is another thing that I mourn, COF is no
longer a team, but a business)

On the other hand, since the source code will not be kept secret, maybe
some bright talented programmer (hint, hint Magine) might make a GUI
interface that will carefuly conceal all the confusing techno-babble under
the disguise of a simple program that anybody can use with a little help

Eep² <eep at tnlc.com> wrote in article <3619D3B8.13D8179C at tnlc.com>...
> ...wish that AW would return to REAL development and forget this lame SDK
crap that 95% of the AW population won't be able to use...
>

I Wish I May, I Wish I Might...

Oct 14, 1998, 11:04pm
I sure haven't. I wish Roland would publish it some where.
--
REINSTATE PROTAGONIST!!!!!!!!!!!!!!!!

Eep² <eep at tnlc.com> wrote in article <36250E60.83B0F20C at tnlc.com>...
> Wanna bet? If anything it's getting longer. Have you seen it recently?
>
[View Quote]

I Wish I May, I Wish I Might...

Oct 15, 1998, 1:42am
I got his point. It seems that everybody else in this newsgroup caught
his point. Or, at least no one has disagreed with him on the matter, or
they just don't care. Why is it that if YOU don't get something, it is,
by default, the writer's fault??
--
REINSTATE PROTAGONIST!!!!!!!!!!!!!!!!

Eep² <eep at tnlc.com> wrote in article <36254CB7.B4899A34 at tnlc.com>...
> Sorry, that copout ain't gonna work. Try again.
>
[View Quote]

Virtual Money

Oct 8, 1998, 3:47pm
well, a web page form could work around the problem of not having a
qualified witness available. And, no, we would not have to pay for
building material, at least not in the OuterWorlds plan, only lots.
There would be no practical way to keep track of how many objects are used
by each individual and where. At least not with out extensive programming
by Roland.

Gusto <stsss at glasscity.net> wrote in article <361ce835.0 at homer>...
> Good question... Also, what if you help someone and there are no
> peacekeeper or AW personnel around?? What would you do if you ran out of
> money? Would citizens get an allowance or something? Would we have to
pay
> for our building material?
> Just some points to ponder, I'm not trying to put down the idea, because
it
> could be something cool if/when it is figured out and set in motion.
> Gusto
>
[View Quote]

the rest of 3D

Oct 9, 1998, 2:02pm
I spoke to Roland about it Many Moons Ago (I forget how lond ago) and he
said that it wouls take quite a bit more than just a simple rewrite. He
said it would take a major overhaul of the basic framework of the whole
code. He said that Worlds Inc. never foresaw the need for such a function,
so didn't make the code flexible enough to incorporate it.

Scott D. Miller <scottydm at cwia.com> wrote in article
<361DDB79.BF2C94B0 at cwia.com>...
[View Quote]

Virtual Virus

Oct 19, 1998, 10:11pm
Come on, both of you. This is no reason to call each other an idiot over
a wish in a wishlist. So what if we have differences of opinions?
There is no need for name calling. There are worse things than having a
questionable idea about a virtual environment. One such thing is name
calling because of a questionable idea.

BOTH of you are behaving like children in a sand box fighting over a
shovel.

If you can't debate something without letting personal feelings get into it
or calling names, then just drop the whole debate before it even starts.
Your dropping it now is a little bit too late for that. The damage is
done.


--
REINSTATE PROTAGONIST!!!!!!!!!!!!!!!!

Pandemonium <penny at glasscity.net> wrote in article <362ba8d6.0 at homer>...
> Yes I insulted you!! And it wasn't merely about your grammer (which is
> pretty annoying but not a sin in and of itself) but also about your
> ILLOGICAL responses and your inability to debate without twisting the
other
> person's words. I did not break, I simply responded to the fact that
> language counts in this debate, since you are the one who started your
> points by twisting words and taking them out of context.
>
> What you must remember is that before I ever got nasty with you over all
> these posts, you made some very contrivercial statements...In your third
> post, when people had thus far only politely disagreed with your idea,you
> stated
>
> "The way forward is super-realism anf if AWdoesn't go with this flow it
will
> be left behind inhabitted by narrow minded folk like yourself."
>
> This statement effectively implied that anyone who dares to disagree with
> you is "narrow minded". That is a pretty extreem statement to make just
> because people didn't agree with you. So why are you so suprised that I
> should vehemently argue with you, when you called me narrow minded just
> because I didn't like your idea?
>
> If you look at my last post where I note your poor writing, it is because
it
> is hard to have a clear debate with someone who can't express themselves
> clearly and with logic. How can I not resort to picking over language
when
> in almost every one of your replies to me, you twisted my words to make a
> point you couldn't have made without doing so? But anyways I'm glad you
are
> delighted...I have found debating with you very delightful, you make it
so
> easy with your FUZZY LOGIC and garbled writng.
>
> But in the long run this is getting us nowhere, so why don't we just
agree
> to disagree? This has been most enjoyable, but it is starting to get
boring
> for me, and for you also I'm sure. I can no more get you to see my point
of
> view than you can get me to agree with you....
> I still think you are an idiot, and I'm sure you feel the same about me
so
> why don't we just agree that we have no great affection for each other
and
> leave it at that ok?
>
>
[View Quote]

ENTRY LIST to private worlds

Oct 13, 1998, 1:51pm
You can add a few numbers by leaving out the commas. The program ignores
them anyways. Just thought I would mention it.
--
REINSTATE PROTAGONIST!!!!!!!!!!!!!!!!

Green Eyes <terri at twisti.org> wrote in article <36234982.0 at homer>...
> Very Good points Princess...
> I had considered making my world private also, but my addition to this
wish
> would be that more than 250 characters be associated with the list of
> citizen numbers one can add to a private world. As it is now with the
> citizen numbers at 6 each, and take into account the comma between them,
you
> can get between 40 and 42 users only as allowable into the world. I
realize
> it was designed for smaller worlds but even a larger world would be able
to
> be a private one with just citizens being allowed into it. I guess my
gripe
> in owning a larger world is that the tourists are the hassle because they
> don't care about anything because they haven't invested in anything, and
> those would be the ones I would like to keep out. Making the world
private
> would be the only way to do it, but it would be impossible for me to go
> private because of the amount of citizens who are building in my world.
Oh
> well, a wish is a wish.
> Green Eyes
>
[View Quote]

ENTRY LIST to private worlds

Oct 14, 1998, 8:51am
I have been requesting this feature for two years. Still nothing.
--
REINSTATE PROTAGONIST!!!!!!!!!!!!!!!!

> Ok, here is an idea:
>
> You now have an INclusion list were you have to place citizen numbers for
those
> you want IN the world. How about an EXclusion list for citizen numbers of
those
> you want to keep OUT of the world. Of course you would only be able to
use one
> list at time.
>
> Examples:
> Inclusion list Exclusion list
> 1234 (Princess Tia) 0 (tourist)
> 2345 (ScottyDM) 9876 (rude to PT)
> 3456 (another PT friend) 8765 (cheated PT out of $)
> 4567 (PT friend #3) 7654 (telegram bombs PT)
> 5678 (etc, etc) 6543 (etc, etc)
>
> This way you could MOSTLY open up your world. Perhaps the "immigration
officer"
> could send a special message to someone on the exclusion list as "IO"
shows them
> the way out.
>
> ScottyDM
>

Holographic Storage

Oct 13, 1998, 9:54pm
Think about it Eep. If the source of the downloads is using this
technology, then the transfer rate will not be dependent upon sequential
two way data transmission, but with one transmission for data retrieval and
all the information necessary will come as fast as the lines will carry it.
No more long download waits.
Also, better performance because AW will be able to retrieve information
all at once, rather than sequentially, from the hard drive.

I may be wrong, but that is my interpretation of his somewhat cryptic
message.
--
REINSTATE PROTAGONIST!!!!!!!!!!!!!!!!

Eep² <eep at tnlc.com> wrote in article <36239C32.97034E8A at tnlc.com>...
> Uh, what does this have to do with AW? And I heard about this like 5
years ago...
>
[View Quote]

Holographic Storage

Oct 14, 1998, 1:53am
Much of the things that were not even IN personal computers 10 years ago
are now common place.
It is the evolution of technology. From the buggy to the automobile, from
the broadcast transmitters to cable to sattelite TV; from huge mega
computers to palm pilots. From still photography to film to TV to WebTV.
Things change. You can't say it is irrelevent just because it is not
now.
--
REINSTATE PROTAGONIST!!!!!!!!!!!!!!!!

Eep² <eep at tnlc.com> wrote in article <3623E0C3.43B19A6C at tnlc.com>...
> My point is it's not even IN personal computers, let alone accessible to
AW, so it's futile to discuss it here and waste space. Go to
comp.hardware.future or something.
>
[View Quote]

Holographic Storage

Oct 14, 1998, 1:59am
But, the downloads will be faster because, somewhere in the world, high
density ethernet cables are being installed in people's homes, schools, and
businesses even as I type. Besides, I learned from a person who works
for an ISP that most of what accounts for the slowness of the transfer is
that for each packet of information that the computer recieves, it has to
send out a packet of information. If we were able to receive all of the
information while sending only one packet, the download time would be
drastically decreased.
--
REINSTATE PROTAGONIST!!!!!!!!!!!!!!!!

Paul <pbarrow at mindspring.com> wrote in article <3623dfc6.0 at homer>...
> Of course there will be long downloads because you still have to send it
> over serial communication lines at speeds slower than a floppy disk. Even
a
> satellite link is slower than all but the oldest hard drives and that's
> assuming no competing traffic.
>
> Paul
>
[View Quote]

Holographic Storage

Oct 17, 1998, 5:03am
Sure, call me a dreamer, but that is what they said when I was in high
school a little over 10 years ago about the internet (it was considered
something that only a few would ever have access to). Also what they
said about other things before they existed such as the telephone,
automobiles, televison, manned space flights to the moon, etc, etc, etc.

The more people, corporations, and the governments (federal, state and
local) see the potential for the use of computers, the more they will spend
to see that better means of data transmission is made available.

I WILL keep dreaming and you keep doubting, and let us just see what
happens.
When Colombus sailed across the sea, he was told a similar shpeel by people
who were convinced of the limitations. He was convinced of what was
possible.
--
REINSTATE PROTAGONIST!!!!!!!!!!!!!!!!

Paul <pbarrow at mindspring.com> wrote in article <3627c6cc.0 at homer>...
> Keep dreaming.
>
> Paul
>
[View Quote]

Virtual? =P

Oct 16, 1998, 6:54am
Mike, the virtual money that is used in OuterWorlds, another AW technology
type universe, is earned simply by being online in any approved world, so
why worry about a job? It is more like welfare for hanging out. B-)
check out OuterWorlds at http://www.outerworlds.com
--
REINSTATE PROTAGONIST!!!!!!!!!!!!!!!!

R. Mike Smith <rmikesmith at earthlink.net> wrote in article
<362694cb.0 at homer>...
> I dont like all this virtual money and diseases stuff. I am appalled at
> rune's comment of AW gangs being fun. I belonged to an organization to
> conquer these gangs, and i know from experience that the gangs did not do
it
> as a game! Have you ever heard a tourist that has had his property
> vandalized? It is very sad, and some gangs still exist today, contrary
from
> what you have been told, and in vast numbers. The difference is they
have
> learned from the mistakes of the old King Punisher and the have gotten
> sneakier in their ways. Just think if these "fun" AW Gangs vandalized
you,
> then you caught that stupid disease, then you realized you were out of
money
> and couldnt get a job! You would feel really bad. AW is not supposed to
be
> real, thats why its called a virtual world. If we are going to have
famine
> and wars and viruses, why not turn AW into a 3D shooter game where you
are
> banned if you are shot? I just dont understand why anyone would want
this,
> and i know i sure dont!
>
> Raptor
> REINSTATE PROTAGONIST!!!!!!!
>
>
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Tourists/World Owners

Oct 16, 1998, 2:37pm
Why not have the bot monitor the server for number and location of the
intruder or potential vandal? I suppose (hope) this could be done
with the sdk.
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REINSTATE PROTAGONIST!!!!!!!!!!!!!!!!

Scott D. Miller <scottydm at cwia.com> wrote in article
<36272DF6.67E47908 at cwia.com>...
[View Quote]

Protect our objects directories with password

Oct 22, 1998, 11:23pm
One problem with the directory protection idea is that it is easily
bypassed. If you know the file name, then you can just append it to the
end of the directory and bingo, you have accessed the file.

The AW cache structure is designed to keep people from extracting objects
and images from their hard drive and stealing them, but it does not keep
people from finding out the names of at least some of the objects and
images.
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REINSTATE PROTAGONIST!!!!!!!!!!!!!!!!

Alex <alex at mundosactivos.com> wrote in article <362fbc9a.0 at homer>...
> True, but the people who really need to have their work protected,
because
> it is their day job, will be on a "real" server......
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