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the rest of 3D (Wishlist)
the rest of 3D // WishlistejsOct 8, 1998, 1:02am
Aw gives us something like 2.8D, howabout the other .2D? ;)
It would be nice to be able to rotate objects around the 3rd axis. gustoOct 8, 1998, 2:21pm
pandemoniumOct 8, 1998, 2:52pm
chris wickensOct 8, 1998, 10:51pm
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML> That's impossible, because then you would need to edit the object code (eg-flip the code) <P>rur [View Quote] <P>-- <BR>Chris Wickens <BR>Quote: A feature is a bug with seniority. <BR>______________________________________________ <BR>Business Home Page: <A HREF="http://www.bigfoot.com/~realitywebs">http://www.bigfoot.com/~realitywebs</A> <BR>Personal Home Page: <A HREF="http://members.home.com/wicken">http://members.home.com/wicken</A> <BR>ActiveWorlds name: rur <BR>ICQ UIN: 183367 <BR> </HTML> joe rodgersOct 9, 1998, 12:38am
When you rotate a object in aw the server sends a message to aw telling
how to manipulate the rw script its self [View Quote] gustoOct 9, 1998, 2:47am
scott d. millerOct 9, 1998, 7:46am
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No, no, no. You are both silly. You don't edit the object, you "just" rewrite
the browser build interface to allow X and Z axis rotations (in addition to the Y axis rotation that exits now). Rewrite the server software (just a bit) to allow the addition of the two new parameters to the world database for each instance of object use. Finally, throw out the concept of the registry and replace it with??? in the server software (another rewrite). Much simpler that attempting to manage the massive proliferation of objects that object code tweaks would create. NumObj x Xrot x Zrot = "billions and billions" See, it is a scientific formula! It must be true. :^) ScottyDM -- REINSTATE PROTAGONIST! Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to scottydm at cwia.com Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net ___ /////\\ Digitally Enhanced Portrait of: {|-0-0-|} Scott D. Miller, | % | Silicon Mercenary \===/ Freelance Chip Designer always #5 FOO = ~FOO; // the sound of a beating heart cdmOct 9, 1998, 2:02pm
I spoke to Roland about it Many Moons Ago (I forget how lond ago) and he
said that it wouls take quite a bit more than just a simple rewrite. He said it would take a major overhaul of the basic framework of the whole code. He said that Worlds Inc. never foresaw the need for such a function, so didn't make the code flexible enough to incorporate it. Scott D. Miller <scottydm at cwia.com> wrote in article <361DDB79.BF2C94B0 at cwia.com>... [View Quote] tyrell - alpha primeOct 9, 1998, 3:11pm
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Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit You can create chandeliers (after a fashion) with the objects we already have... Go to: http://www.worlds.net/cgi-bin/teleport?aw_21.8S_457E_90 and walk forward into the Learning Centre... Quite a few chandeliers hanging around... (warning - very dense area...) [View Quote] > Oh yes, then I could turn a street light into that chandelier I've been > wishing for!!! > [View Quote] -- Tyrell - Alpha Prime - 21.8s 457e 90 - "Mundus vult decipi" "No matter where you go...there you are." http://www.dlcwest.com/~rpatter/index.html ICQ UN - 272905 All those who believe in psychokinesis raise my hand. --------------BB1166F9A335866C71D643D4 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> You can create chandeliers (after a fashion) with the objects we already have... Go to: <P><A HREF="http://www.worlds.net/cgi-bin/teleport?aw_21.8S_457E_90">http://www.worlds.net/cgi-bin/teleport?aw_21.8S_457E_90</A> <P>and walk forward into the Learning Centre... Quite a few chandeliers hanging around... <P><B>(warning - very dense area...)</B> [View Quote] <P>-- <BR>Tyrell - Alpha Prime - 21.8s 457e 90 - "Mundus vult decipi" <BR>"No matter where you go...there you are." <BR><A HREF="http://www.dlcwest.com/~rpatter/index.html">http://www.dlcwest.com/~rpatter/index.html</A> <BR>ICQ UN - 272905 <BR>All those who believe in psychokinesis raise my hand. <BR> </HTML> --------------BB1166F9A335866C71D643D4-- eric j. schwarzenbachOct 9, 1998, 9:40pm
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> I spoke to Roland about it Many Moons Ago (I forget how lond ago) and he
> said that it wouls take quite a bit more than just a simple rewrite. He > said it would take a major overhaul of the basic framework of the whole > code. He said that Worlds Inc. never foresaw the need for such a function, > so didn't make the code flexible enough to incorporate it. That's a great pity, because it is also a very BIG, very general limitation. Having rotation on all axes would open up a lot of new possibilies. For example, right now you could not make a very convincing Outerspace World, because up and down are so very hardwired into the world. You could do some very cool Escher-eque things if you had that kind of control (think of the drawing with the stairs going every which way). I can forsee a lot of animations one might want to be able to do so simulate realistic actions, or the effects new interactions (for example a collision that knocks something over), that will not be possible without real 3D rotational capabilities. (I'm thinking ahead here). scott d. millerOct 12, 1998, 9:52am
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Yes, very true. My previous was written 'tongue in cheek'. When I said 'you
"just" rewrite...' I meant to imply that a considerable effort was required. Chris and Joe seemed to be of the opinion that modifying the object source code is the answer. I suppose that it would be technically possible to add a feature to the browser that could do the modification on the client side (after reading an action like "create rotate 45x 0z") so that the server does not have to deal with millions of new objects. But just imagine how fast our cache files would grow then!!! Not to mention that it would still "break" the effect of the registry (preventing encroachment between builders). Plus it is still a major rewrite of the browser (only). COF needs more programmers or they will loose the war for eyeballs, even though they won the opening battles by being the first with the (then) best. ScottyDM -- Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to scottydm at cwia.com Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net ___ /////\\ Digitally Enhanced Portrait of: {|-0-0-|} Scott D. Miller, | % | Silicon Mercenary \===/ Freelance Chip Designer always #5 FOO = ~FOO; // the sound of a beating heart |