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lady nighthawk // User Search
lady nighthawk // User Search
Oct 9, 2004, 9:17am
When did this change occur? Worked fine via my webpage before, as it has for
many others like Mauz who lists teleports to areas or worlds.
LNH
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[View Quote]"andras" <andras at andras.net> wrote in message
news:4167b432$1 at server1.Activeworlds.com...
> lady nighthawk wrote:
>
to my
couple
if
CGI
>
> Those links work when you click within AW's internal browser (the browser
did not even send that request to the target site but intercepts the content
:).
> The new Object server doesn't have this cgi by accident but you still can
use the same teleport CGI from the address:
> http://www.activeworlds.com/cgi-bin/teleport.cgi
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
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Oct 9, 2004, 4:30pm
Well it's not workin, I had a browser open and the links went no where.
Someone else said AW needs to *move* something and that's likely the answer.
LNH
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[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:4167cfae at server1.Activeworlds.com...
> The AW Browser also installs an AWT MIME type set to auto-launch (do not
> confirm open) so when you click a link, it downloads a file with the
> teleport coordinates on the first line (it just a txt file) and it opens
> with the active worlds browser.
>
> If no browser is open it loads it, if it is already open it is told to
> teleport.
>
> - Me :)
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:4167c8b7 at server1.Activeworlds.com...
website
who
you
only
browser
can
>
>
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Oct 11, 2004, 4:54am
Chrisopher Reeves dies at age 52, story here :o/
http://www.msnbc.msn.com/id/6223386/
LNH
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Oct 11, 2004, 5:44pm
I already corrected my *spelling* in the immediate next post.
LNH
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[View Quote]"qrv" <qrv at geocities.com> wrote in message
news:416ade65$1 at server1.Activeworlds.com...
> Geeze Louise ! Show some respect for the dead man and get his name
right...
> It's Christopher Reeve.
>
> This is NOT AW related, unless you know for a fact he was involved with
AW.
> Uh huh. So take it to one of his fan club sites, eh?
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:416a2e3e at server1.Activeworlds.com...
>
>
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Oct 11, 2004, 5:49pm
Oooops, *Reeve* (not Reeves)...
LNH
*Seems I accidentally hit Reply, not Reply All, sorry. I'm actually an
excellent speller and noticed my typo but had hit send too fast. I also
figure if you are in a chat of any sort ... you'd best be fluent in typonese
.... as *they say* --it happens!
LNH (again)
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[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:416a2e3e at server1.Activeworlds.com...
> Chrisopher Reeves dies at age 52, story here :o/
>
> http://www.msnbc.msn.com/id/6223386/
>
> LNH
>
>
>
> --
>
>
>
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Oct 11, 2004, 6:02pm
Actually if I were meaning to do a contraction I would have said ...
Christopher Reeve's dead at 52. The 's = is contracted but the sentence
doesn't look that good so maybe it should have just been what I corrected it
to which was Christopher Reeve dies at 52. Oh wait I only corrected his last
name, not the entire sentence ... what to do, what to do?
It was a simple typo, nothin (<<<) more, nothin (<<<) less. No way am I
gonna (<<<) be interested in correct spelling OR grammar ... sorry folks ...
choke it down. (<<<) = intended misspell / slang! *Flame retardant
protection ON*!
Bowen thanks for understanding!
LNH
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[View Quote]"bowen" <bowen at andras.net> wrote in message
news:416ae248$1 at server1.Activeworlds.com...
> qrv wrote:
right...
AW.
>
> Hence the "O/T" in the subject. When people add 'S' to the end of names
> in sentences like that they usually mean something like "has died" while
> forming an improper contraction with the name. Christopher Reeve's
> died. Realize that she's trying to inform. Some people aren't the best
> spellers in the world on top of that.
>
> If I were ENZO I'd ban you for being a dick.
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Oct 12, 2004, 5:34am
:o/ Thanks Mer ... luv ya muchos! And thank you Elyk ... you my man, you
simply Rock! Hugzzz
LNH
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[View Quote]"meranna" <merAW at lycos.com> wrote in message
news:416b2031$1 at server1.Activeworlds.com...
> Very sad to hear this news.. thanks for posting LNH.
>
> Evern sadder to see this thread turn into flames.. :(
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:416a2e3e at server1.Activeworlds.com...
>
>
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Oct 12, 2004, 5:36am
Thank you Talisan :o} Yes I agree, but as a result of his tragic accident he
did alot of good for those less fortunate and perhaps that was his destiny
.... mission accomplished, time to go home? Hugzzz
LNH
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[View Quote]"talisan" <wardaor at hotmail.com> wrote in message
news:416b7087$1 at server1.Activeworlds.com...
> It's very sad that he died. It's even sadder that the people that replied
to
> your post saw past it and became critical over stupid spelling/gramar.
>
> He was a fun actor. I enjoyed watching him act... though his last superman
> act was stretching it thin. I wish he had the life he deserved.
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:416a2e3e at server1.Activeworlds.com...
>
>
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Oct 14, 2004, 1:21am
Kewl and thank you for adding mine! Hugzzz
LNH
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[View Quote]"onesummer" <anon at no.spam> wrote in message
news:416daac4 at server1.Activeworlds.com...
> I've set up an area in Alpha with Halloween sites to visit! It's location
is
> aw 13965.95N 15109.76E 0.01a 177 . If you would like to add your world or
> your Halloween area please gram me OneSummer and I will be more than happy
> to place it for you! I hope this will make it easy for all of you that
> enjoy being scared and excited about what people came up with for this
> season.
>
>
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Oct 16, 2004, 1:10am
Is there a way to *loop* a seq so it doesn't stop but keeps repeating? I
mean the seq buttons, like for dances ... any way to have those loop without
having to hit the button over and over and over??? Help appreciated!
LNH
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Oct 17, 2004, 8:58am
I already have endwait empty in the av dat, but then the av just stops in
the last position and you have to press the button to *dance again* ... is
there somewhere in the seq that calls for an endwait (besides what's seen in
the av dat file)? Perhaps removing that code right out of the seq itself
would do it? Or perhaps in the seq there's a way to tell the seq to loop? I
haven't actually looked at a seq file and I think it's encrypted right? Is
there a way to open a seq file in a text editor or other progy and see the
actual text? Thanks in advance...
LNH
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[View Quote]"just in" <anon at no.spam.com> wrote in message
news:41721821 at server1.Activeworlds.com...
> Nope
>
> There's a crude workaround - create a duplicate av and make the dance seq
> the wait seq... then switch avs to keep dancing, switch back when you're
> done dancing. You'll probably need to create an empty endwait seq to go
> with it to avoid funny skips at the end of each loop.
>
> ~ J
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:4170912d at server1.Activeworlds.com...
>
>
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Oct 17, 2004, 9:01am
For that matter, what's the diff between the seqs at the top of an av dat
section, and the section below represented by buttons? Why can I have
endwait empty on the ones in the top section but not be able to have an
endwait for the ones in the bottom section? What would happen, for instance,
if I combined the lower *button section* with the top *automated section*?
LNH
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[View Quote]"just in" <anon at no.spam.com> wrote in message
news:41721821 at server1.Activeworlds.com...
> Nope
>
> There's a crude workaround - create a duplicate av and make the dance seq
> the wait seq... then switch avs to keep dancing, switch back when you're
> done dancing. You'll probably need to create an empty endwait seq to go
> with it to avoid funny skips at the end of each loop.
>
> ~ J
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:4170912d at server1.Activeworlds.com...
>
>
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Oct 18, 2004, 4:52am
Indeed you lost me LOL ... send away please!
LNH
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[View Quote]"just in" <anon at no.spam.com> wrote in message
news:41727f28 at server1.Activeworlds.com...
> I haven't retested so my memory of things could be wrong...
>
> The seqs between "beginimp" and "endimp" are standard and have specific
> functions. This includes "wait" and "endwait". I think what I previously
> said about an "empty" endwait was misleading - there needs to be something
> in there or the wait seq won't loop.
>
> To go over again my suggestion... Create a duplicate avatar-endavatar in
> your avatar.dat and
> make the wait=danceseq
>
> For the endwait sequence I think you'll have to make one. You can do this
> with Accutrans. Make the first frame the same as the last frame of your
> dance seq, and make the last frame (say one second later) the same as the
> first frame of your dance seq.
>
> If that is too hard, gram me and I'll send you a standing still one second
> seq.
>
> ~ Justin
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:417250ee at server1.Activeworlds.com...
dat
section*?
seq
go
repeating?
>
>
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Oct 19, 2004, 1:24am
wooooooooooo *he posted something* ... *blinks* LOL ... Hiya tb :o}
LNH
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[View Quote]"tunablues" <tunablue at hotmail.com> wrote in message
news:4173d56e$1 at server1.Activeworlds.com...
> Excellent work
>
> tuna
>
> "sw chris" <chrisw10 at njoproject.com> wrote in message
> news:4171ace2$1 at server1.Activeworlds.com...
>
>
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Oct 18, 2004, 4:50am
If there's any possibility it's an accutrans issue then join this ng ...
news.andras.net
Find the newsgroup ...
accutrans
And post there and perhaps the owner (Wayne) can address that! Good luck...
LNH
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[View Quote]"pyro god" <sykoone at hotmail.com> wrote in message
news:41734084$1 at server1.Activeworlds.com...
> I'm working on a slightly complex sequence, but I'm having a small issue.
> I've built the seq file in Accutrans, and everything works fine. I'm using
> the translate command to move props on the avatar. In Accutrans, it looks
> great. I loaded the file into AW, and the translate command doesn't appear
> to stick. Is this an Accutrans issue, or an AW problem? And does anyone
have
> any idea how to fix it?
>
> Pyro God
>
>
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Oct 22, 2004, 12:06am
Anyone notice beta ng is gone? Poofers!?
LNH
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Oct 22, 2004, 6:43am
I haven't been in beta for eons, but I don't see it on my list now, even
after a refresh ... it should still be there, just not accessible unless
you've been added.
LNH
[View Quote]c p wrote:
> nah its not gone, your just not on beta anymore, it happens to us :(
> whenever we are removed from beta *tear*
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:41786b41 at server1.Activeworlds.com...
>
>
>
>
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Oct 22, 2004, 1:11pm
That didn't stop the beta NG from being there ... it's just gone. Just
because there's no beta doesn't have anything to do with the NG being
listed. I couldn't access it but it's been there up until a day or so ago
:o/
LNH
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[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:41791365$1 at server1.Activeworlds.com...
> Me too... Probably because there is currently no beta?
>
> E
>
>
>
> "binarybud" <leo at realPANTStourvision.com> wrote in message
> news:41790bf7$1 at server1.Activeworlds.com...
> news:41786b41 at server1.Activeworlds.com...
>
>
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Oct 22, 2004, 8:18pm
Ah clicking that link brought it back ... thanks ... I don't expect to *see
messages* as they won't add me LOL, but I can tell when there's activity
that something new is in the works at least hahaha.
LNH
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[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:41795821 at server1.Activeworlds.com...
> You can always register to news://news.activeworlds.com/beta and if you do
> it quick enough you can use a pending auth for one of the others (bots,
> community etc) to let you see the post # in Beta (on IE at least).
However,
> without authorisation for it (based on citizen options) it will not be
> returned to you when you request a list of all of the newsgroups.
>
> It could be that something has forced clients to refresh their list of
> newsgroups on the server and as a result it has dissapeared off everyones
> lists, but its a new one to me.
>
> - MR
>
> "binarybud" <leo at realPANTStourvision.com> wrote:
>
>
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Oct 26, 2004, 12:05am
I got it back now, 3292 is my count LOL ... not that I can read em since I'm
not *in it*. Hugzzz
LNH
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[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:417d0e1d$1 at server1.Activeworlds.com...
> I can see the group and get in. There are 5 posts...
>
> Sorry I wasn't paying attention
>
>
> E
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:41792316 at server1.Activeworlds.com...
ago
>
>
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Oct 26, 2004, 9:29am
*whines* ... I want in :o/
LNH
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[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:417e06cd at server1.Activeworlds.com...
> I very much doubt Rick or JP have a problem with me letting people have
some
> sort of insight into how we are still working to create a better product.
>
> - Mark
>
> "c p" <Chris101d at comcast.net> wrote:
>
>
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Oct 22, 2004, 8:24pm
I filled out the online form (quite awhile ago now) to be a beta tester for
newaw ... no answer, no reply, no *no*, no *yes*, no nuthin. If you are
going to offer an online form it would be nice if you responded? Even better
a reply ... ? Why have a form if you don't get back to people? LOL
LNH *gets off soapbox*
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Oct 23, 2004, 5:47am
Mel? Who's Mel?
LNH
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[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:4179e720 at server1.Activeworlds.com...
> That was Mel's playtoy, apparently its finished (with pooping dogs?)
now...
> of course when they get around to releasing it is a whole different story.
>
> - MR
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:41798891 at server1.Activeworlds.com...
for
>
>
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Oct 29, 2004, 7:31am
Well just open da door and let me in then LOL
LNH
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[View Quote]"jaguar hahn" <sk8freak at my.activeworlds.com> wrote in message
news:4181b28e$1 at server1.Activeworlds.com...
> *writes post quickly and goes to bed not worrying about caps*
> havent heard anything about NewAW, nothing's happened in NewAW2 either.
Mel
> blocked me on MSN so I haven't talked to her in a long time O_o whenever I
> go to NewAW2, noone's ever there and its been the same for months
>
> Jaguar Hahn
>
> "johnf" <johnf at 3d-reality.nospam.com> wrote in message
> news:417a344e at server1.Activeworlds.com...
> for
are
>
>
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Oct 26, 2004, 12:07am
it's been going on since 3.4, as was stated you can get around it by using
an actual jpeg texture like 0.jpg or black.jpg or whatever.jpg ... just
don't leave it a . after animate me ( not: animate me . ) it should be
something like animate me black.jpg then you won't get that error!
LNH
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[View Quote]"ciena" <ciena58 at hotmail.com> wrote in message
news:417c057e$1 at server1.Activeworlds.com...
> thats is in a lot of worlds. i get that too in many world. its a bug i
guess
> or something
> "just in" <anon at no.spam.com> wrote in message
> news:417b300d at server1.Activeworlds.com...
Technically
thanks
>
>
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Oct 28, 2004, 10:29am
Same thing happened to someone else yesterday apparently.
LNH
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[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:4180696f$1 at server1.Activeworlds.com...
> Ah, that makes sense. This must be somehow connected with the AW server
> farts.
>
>
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Nov 1, 2004, 6:01pm
Check em out! http://63.249.155.229/Aeon/index.html ... mouse over to
Navigation bar on the left and then click on Gallery ... hope you like them!
LNH
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Nov 2, 2004, 3:25pm
Thank you for the notice E N Z O, might I suggest that GKs be notified?
LNH
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[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:4187af77 at server1.Activeworlds.com...
> Hi guys,
>
> Just so you are aware, there have been several tourists coming into AW and
> talking about this "new, cool, adult universe that AW Inc. is running".
If
> you check out the site (which is now on our eject list) you will see that
> they copyright and license everything, AW, Inc.
>
> This is NOT an Activeworlds, Inc. software developement or partner. It is
> however a sleazy attempt for a chat site that seems to be using VZones
with
> naked avatars trying to pass itself off to the unwary.
>
> Make sure you clearly understand the license agreement and you trust the
> vendor of whatever software you download and run.
>
>
> FYI
>
>
> E
>
>
>
>
>
>
>
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Nov 2, 2004, 4:56pm
They should be notified, as well as PKs, because it's something AWI has
instituted ... otherwise if people get ejected for saying the urls and
GKs/PKs are not aware it will cause further confusion. Also, a suggestion,
why not have a sign or warning at the gate that certain urls will cause
ejection? Not all who speak them are doing it to spam.
LNH
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[View Quote]"linn" <ironhead at digitalpassage.com> wrote in message
news:4187d5d0$1 at server1.Activeworlds.com...
> why should GK s be notified whets the problem???
>
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:4187d0ff at server1.Activeworlds.com...
> and
running".
> that
It
> is
the
>
>
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Nov 2, 2004, 5:45pm
Ya ... *what he said* LOL
LNH
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[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:4187e967 at server1.Activeworlds.com...
> Because 99% of them dont know anything outside AWGate exists and hence,
dont
> know that these newsgroups exist, hence forth they will not have seen this
> message.
>
> - MR
>
> "linn" <ironhead at digitalpassage.com> wrote in message
> news:4187d5d0$1 at server1.Activeworlds.com...
AW
running".
It
VZones
>
>
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