ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
Seq help please... (Community)
Seq help please... // Communitylady nighthawkOct 16, 2004, 1:10am
Is there a way to *loop* a seq so it doesn't stop but keeps repeating? I
mean the seq buttons, like for dances ... any way to have those loop without having to hit the button over and over and over??? Help appreciated! LNH -- just inOct 17, 2004, 4:58am
Nope
There's a crude workaround - create a duplicate av and make the dance seq the wait seq... then switch avs to keep dancing, switch back when you're done dancing. You'll probably need to create an empty endwait seq to go with it to avoid funny skips at the end of each loop. ~ J [View Quote] lady nighthawkOct 17, 2004, 8:58am
I already have endwait empty in the av dat, but then the av just stops in
the last position and you have to press the button to *dance again* ... is there somewhere in the seq that calls for an endwait (besides what's seen in the av dat file)? Perhaps removing that code right out of the seq itself would do it? Or perhaps in the seq there's a way to tell the seq to loop? I haven't actually looked at a seq file and I think it's encrypted right? Is there a way to open a seq file in a text editor or other progy and see the actual text? Thanks in advance... LNH -- [View Quote] lady nighthawkOct 17, 2004, 9:01am
For that matter, what's the diff between the seqs at the top of an av dat
section, and the section below represented by buttons? Why can I have endwait empty on the ones in the top section but not be able to have an endwait for the ones in the bottom section? What would happen, for instance, if I combined the lower *button section* with the top *automated section*? LNH -- [View Quote] just inOct 17, 2004, 12:18pm
I haven't retested so my memory of things could be wrong...
The seqs between "beginimp" and "endimp" are standard and have specific functions. This includes "wait" and "endwait". I think what I previously said about an "empty" endwait was misleading - there needs to be something in there or the wait seq won't loop. To go over again my suggestion... Create a duplicate avatar-endavatar in your avatar.dat and make the wait=danceseq For the endwait sequence I think you'll have to make one. You can do this with Accutrans. Make the first frame the same as the last frame of your dance seq, and make the last frame (say one second later) the same as the first frame of your dance seq. If that is too hard, gram me and I'll send you a standing still one second seq. ~ Justin [View Quote] lady nighthawkOct 18, 2004, 4:52am
|