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lady nighthawk // User Search
lady nighthawk // User Search
Aug 5, 2004, 7:55pm
I need to make a black box that is totally black regardless of the world
lighting ... can anyone advise? I've made the box but whatever is inside
seems to be affected by the daylight of the world not the blackness of the
box? I've even tried to color the box panels black and tried light
color=black ... neither worked. I need a good sized black box that can be
entered into but is completely pitch black inside (unless a light is turned
on or something). Thanks in advance...
LNH
--
Aug 5, 2004, 9:36pm
Nope didn't work, I altered a pictwllh to the following...
modelbegin
clumpbegin
surface .55 .3 .1
ambient 0
color .0 .0 .0
vertex -.5 1 0 uv 0 0
vertex -.5 0 0 uv 0 1
vertex .5 0 0 uv 1 1
vertex .5 1 0 uv 1 0
vertex -.5 1 0 uv 1 0
vertex -.5 0 0 uv 1 1
vertex .5 0 0 uv 0 1
vertex .5 1 0 uv 0 0
texturemodes foreshorten
quad 1 2 3 4 tag 200
quad 8 7 6 5 tag 200
clumpend
modelend
Whatz wrong with it? And no, I don't have a real box handy, not that I'm
sure a real box would matter over panels making a box?
LNH
--
[View Quote]"swe" <swe at swehli.com> wrote in message
news:4112b581 at server1.Activeworlds.com...
> set the ambient to 0, and have the colour as black.
>
> -SWE
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:4112acdf$1 at server1.Activeworlds.com...
the
be
> turned
>
>
|
Aug 6, 2004, 6:27am
I'm just trying to alter an aw pictwllh.rwx so that no light from outside
gets into the box or on anything in the box, so far no suggestions have
gotten me to that goal but thanks all anyway!
LNH
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[View Quote]"paul" <mpbarrow at NOSPAMyahoo.com> wrote in message
news:411325ed$1 at server1.Activeworlds.com...
> take out the Lit in the Texturemodes command in the rwx or if you are
using
> Truespace instead of using Phong shading use Flat instead which will
cause
> no Lit command when you convert the cob to rwx.
>
> Paul
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:4112acdf$1 at server1.Activeworlds.com...
the
be
> turned
>
>
|
Aug 6, 2004, 5:37pm
Yep I've discovered it's useless LOL. The reason I wanted a *dark room* was
to view avs I'm working on anytime of the day but in a dark room so I can
see what they'd look like at night ... even if it's broad daylight. So
changing the objects Ambient / Diffuse or lit would defeat my purpose since
those are what I am testing in my wannabe dark room LOL. So I guess I'll
just have to make a *light room* so if I'm working at night I can see what
they'd look like in the daytime in the box because at least I can add lights
to affect them within the box.
I see another shortcoming is that we can't go past a 90 degree angle. I was
trying to make a motorcycle loop in which you would *ride your bike* within
the inner part of the circle, without bumps ... that turned out to be
defunct :o/ Nor can we walk upside down, etc, LOL Seems aw will not allow us
to defy gravity completely, even if we can fly.
Thanks for your help everyone! Hugzzz
LNH
--
[View Quote]"milesteg" <milesteg at nerim.net> wrote in message
news:411349c7$1 at server1.Activeworlds.com...
> btw, there are few workarounds but it is a tedious task,
> you have to use inside your black box a modified version of your objects.
>
> first workaround:
> -you edit all the objects to modify the Diffuse commands so that your
> objects are not affected by the directional lights (world or local
lights )
> and/or modify the Ambiant commands if you want your objects not to be
> affected by the world ambiant light . Remember to modify the Surface
> commands ( http://www.activeworlds.com/help/aw36/rwx_surface.html ) too as
> it is a shortcut for the Diffuse and Ambiant commands.
> -you manually prelight the vertices (
> http://www.activeworlds.com/help/aw36/rwx_vertex.html ).
>
> Second workaround:
> -you remove the 'Lit' arguments of the Texturemodes commands, like Paul
> suggested
> - you modify the textures to apply the light directly on them.
> unfortunatly this second workaround is useless on most of aw objects. it
is
> more usefull for 'skinned' objects ( UV only between 0 and 1, no texture
> repeats)
>
> Regards,
> MilesTeg
>
> "milesteg" <milesteg at nerim.net> a écrit dans le message de
> news:4113429c$1 at server1.Activeworlds.com...
impossible.
> outside
have
are
will
blackness
> of
> can
is
>
>
|
Aug 7, 2004, 2:12am
I guess I should have specified a *vertical circle* ... like a roller
coaster loop where you and the car go around in it *defying gravity* ... I
didn't want to use bumps and even if I did it wouldn't look realistic
because the avs would be right side up because they wouldn't follow the
inside of the loop like a roller coaster does.
LNH
--
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:4113de17$1 at server1.Activeworlds.com...
> Yep I've discovered it's useless LOL. The reason I wanted a *dark room*
was
> to view avs I'm working on anytime of the day but in a dark room so I can
> see what they'd look like at night ... even if it's broad daylight. So
> changing the objects Ambient / Diffuse or lit would defeat my purpose
since
> those are what I am testing in my wannabe dark room LOL. So I guess I'll
> just have to make a *light room* so if I'm working at night I can see what
> they'd look like in the daytime in the box because at least I can add
lights
> to affect them within the box.
>
> I see another shortcoming is that we can't go past a 90 degree angle. I
was
> trying to make a motorcycle loop in which you would *ride your bike*
within
> the inner part of the circle, without bumps ... that turned out to be
> defunct :o/ Nor can we walk upside down, etc, LOL Seems aw will not allow
us
> to defy gravity completely, even if we can fly.
>
> Thanks for your help everyone! Hugzzz
>
> LNH
>
>
>
> --
>
> "milesteg" <milesteg at nerim.net> wrote in message
> news:411349c7$1 at server1.Activeworlds.com...
objects.
> lights )
as
> is
> impossible.
> have
> are
> will
the
is
> blackness
light
that
light
> is
>
>
|
Aug 7, 2004, 10:13am
Even cheaper yet will be to make a *light box* for testing when not in night
mode LOL (instead of visa versa).
LNH
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[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:faf9h0hcp00o8vd0lpunjqjicc68d8l4pp at 4ax.com...
> On 6 Aug 2004 15:37:59 -0400, "lady nighthawk"
> <dmurtagh27 at hotmail.com> wrote:
>
was
since
what
lights
>
> Lights will shine out through the box, remember that, walls don't
> block lights. The best, but not cheapest, solution is to buy a small
> world for testing: that would be your box :)
>
> Alex
|
Aug 8, 2004, 1:20pm
Thanks for the info :o}
LNH
--
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:me0bh0he81j9s9h99l5u69h8elb58n49gs at 4ax.com...
> On 7 Aug 2004 08:13:39 -0400, "lady nighthawk"
> <dmurtagh27 at hotmail.com> wrote:
>
night
>
> Well, not exactly :)
>
> A "light box" as you call it might help you a little experiment with
> the effects of direct lighting - which is related to the diffuse
> property of the object (but the world directional lighting still
> interferes), but there is no way it will help you experiment with
> ambient, as only the world ambient light determines this. The only
> way to do this properly is to change the world ambient and directional
> light properties. VR is not real world, as AW implements the lights
> (8 directional, which includes the world parallel directional light,
> i.e. the sun, and leaves 7 others to your choice - and 1 ambient,
> which is a world property) there is no way you can isolate a spot in
> the world and call it a light box... with its own properties
> independent of the world light properties.
>
> There is no such thing as night or day mode as far as a particular
> spot in the world is concerned, these are determined by global world
> light properties. You can not create a box with different lighting
> properties :)
>
> Alex
|
Aug 10, 2004, 8:53pm
Does anyone know if there's a program or bat file that will autodump the
cache, or more specifically the avatars.dat file? I suppose a bat file would
do if someone can tell me how, would like to keep that handy on my desktop
as I need to dump avatars.dat quite frequently! Thanks in advance...
LNH
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Aug 11, 2004, 5:25pm
I'm sure a bat file needs more than one line? Can you give full examples of
each? Also, where should the bat files reside? Thanks Mauz...
LNH
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[View Quote]"mauz" <mauz at my.activeworlds.com> wrote in message
news:411a5f3b at server1.Activeworlds.com...
> lady nighthawk wrote:
would
>
> How abouts a file called dumpit.bat or whatever, with command:
> del "C:\Active Worlds\cache\art\my.world.path\avatars.dat"
>
> For the whole world art folder do a bat file with command:
> rmdir "C:\Active Worlds\cache\art\my.world.path" /s /q
>
> --
> Mauz
> http://mauz.info
>
>
|
Aug 11, 2004, 7:47pm
Thanks for your replies!
LNH
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[View Quote]"eep" <no at spam.com> wrote in message news:411A88FF.BCC81FE2 at spam.com...
> Note that it is only necessary to delete download.idx if you want to
refresh the ENTIRE cache. If only just the models, then just delete
model.idx. If only cell data, cell.idx, and if only elevation (terrain)
data, elev.idx (last 2 in "art" cache directory).
>
> bowen wrote:
examples of
|
Aug 11, 2004, 7:51pm
OK so what if I want to dump more than one av dat but not the whole cache or
art folders? There are a couple of worlds that change avs quite frequently
and it would be nice to dump all at once.
LNH
--
[View Quote]"mauz" <mauz at my.activeworlds.com> wrote in message
news:411a5f3b at server1.Activeworlds.com...
> lady nighthawk wrote:
would
>
> How abouts a file called dumpit.bat or whatever, with command:
> del "C:\Active Worlds\cache\art\my.world.path\avatars.dat"
>
> For the whole world art folder do a bat file with command:
> rmdir "C:\Active Worlds\cache\art\my.world.path" /s /q
>
> --
> Mauz
> http://mauz.info
>
>
|
Aug 12, 2004, 8:21pm
I usually painstakingly go through the *tree* til I get to the file or
folder I want to delete. It's a long tree LOL and a pita when folks change
avs frequently. Thanks again! I sure hope AW takes care of this annoyance at
some point.
LNH
--
[View Quote]"mauz" <mauz at my.activeworlds.com> wrote in message
news:411b86df$1 at server1.Activeworlds.com...
> lady nighthawk wrote:
cache or
>
> To delete all avatars.dats you need a two line bat file:
> cd "C:\Active Worlds\cache\art"
> del avatars.dat /s
>
> Or make a search for avatars.dat in Windows Explorer
> and delete them from Search Results window.
> That way they go to Recycle Bin first, if that feels safer.
> You can save the search from File menu for later use.
> Dunno, how do you usually delete files?
>
> --
> Mauz
> http://mauz.info
>
>
|
Aug 12, 2004, 8:22pm
Thanks again!
LNH
--
[View Quote]"tengel" <tengel at 3D-nordic.com> wrote in message
news:411b97ed$2 at server1.Activeworlds.com...
> if you change the 2 lines to:
> cd "C:\Active Worlds\cache\art"
> del ..\avatars.dat /s
>
> it will delete all of the avatars.dat
>
> --
> Tengel
>
> www.3D-Nordic.com
>
>
> "mauz" <mauz at my.activeworlds.com> wrote in message
> news:411b86df$1 at server1.Activeworlds.com...
> cache or
>
>
|
Aug 11, 2004, 3:38pm
Be sure to check the box that says to always use this file (notepad) to
open! Glad you got it fixed...
LNH
--
[View Quote]"ciena" <nikona at comcast.net> wrote in message
news:411a3342$1 at server1.Activeworlds.com...
> Thanx I got it fixd now :)
> "tengel" <tengel at 3D-nordic.com> wrote in message
> news:411a3198 at server1.Activeworlds.com...
> like
with
someone
>
>
|
Aug 15, 2004, 7:52pm
Why is Disable "create url" and "create media" checked in aw's world /
features / options? Can you at least allow clickable media (not streaming,
always on stuff ... that I can understand why no)? Or is it that some might
abuse this?
LNH
--
Aug 16, 2004, 4:24am
I tried activate media, it didn't work :o/
LNH
--
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:411fdfa6 at server1.Activeworlds.com...
> Disable create media / create url's means that you can not use them on the
> create tag. Therefore they will not start playing / change your browser to
> that URL / stream as soon as you go within range of them. Activate and
Bump
> media is not effective by that world option.
>
> - MR
>
>
|
Aug 16, 2004, 7:15pm
I did LOL, I tried both as a starter to a birthday gift but neither worked,
one even said I don't have the authority to use a z command object. I did
something else for the b'day build so it's no crisis, and all media commands
work fine in my world ... just wouldn't work for me in alpha (as copied from
both medias at aw gz).
LNH
--
[View Quote]"chrispeg" <chris at activeworlds.com> wrote in message
news:4120f4fb$1 at server1.Activeworlds.com...
> Thanks Mauz,
>
> LNH, have a look at some demo media-signs at AlphaWorld 32743N 15000E
also.
>
> Chris
>
> "mauz" <mauz at my.activeworlds.com> schrieb im Newsbeitrag
> news:4120d7e8$1 at server1.Activeworlds.com...
>
>
|
Aug 22, 2004, 7:21pm
Nice job on the demo area and thank you ... seems I must have done something
wrong. Although I did just copy/paste from aw's GZ signs (and yes I did
change the sign since z didn't work). Anyway I did a different build for
this person's b'day but will try that again at a future build. Hugzzz
LNH
--
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:412854d5$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "pc hamster" <pchamster at comcast.net> wrote in message
> news:41284e11$1 at server1.Activeworlds.com...
(my
>
> UPDATE: I just checked and I *do* have them!! (I was concerned that this
> wouldn't be the case *whew!*)
>
> As such, I'll be setting up a makeshift media demo build of my own on
> AlphaWorld at 4894N 820E sometime tomorrow (it's too late to do it night.
> I'm tired). Once I get it up and running, I'll fire off a followup post.
> Of course, you can always drop by and check anytime. :-)
>
>
>
|
Aug 23, 2004, 7:46pm
WOW! I made it to that one also LOL. Very, very kewl PC! I would LOVE to a
demo like that for my world Aeon ... that would soooooooooo rock! LOL Great
job!!!
LNH
--
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:4129293f at server1.Activeworlds.com...
> Hi everyone:
>
> "chrispeg" <chris at activeworlds.com> wrote in message
> news:4120f4fb$1 at server1.Activeworlds.com...
>
> As per my announcement last night, I have built a makeshift media demo
site
> on the NW corner of South Beechwood Boulevard & East Archuletta Street,
> which is 4900N 819E. You should be able to see the viewer and the buttons
> from the corner, which I though was important since I'm also now planning
to
> add video to my Drive-In Theater (thanks to the Internet Archive Open
Source
> Feature Films section :-)) as soon as an encoder for Windows Media 10 is
> released. :-)
>
> I have all but AW1 linked (I don't know if I even have a working one on my
> site, though I'll poke around).
>
> Feel free to point to them in your demos, but gram me if you'd like the
> source stored on your own site (I'll be building in the area anyways
:-)).
> We don't need to make it hard on Tripod to allow me to keep them on their
> servers. :-)
>
> If I can find a working version of AW1 on my site, I'll add it. But if I
> don't have one, at least you'll have the others to work with. :-)
>
> Cheers for now
>
> PC Hamster
> Mayor - City Of Hamsterville
> pchamster at comcast.net
> Denver, Colorado (my REAL city :-))
> http://hamsterville.tripod.com/
>
>
|
Aug 24, 2004, 12:35am
You can come to my world and make a demo video LOL ... that would be kewl
for my amphitheater here (although having one *would rate GZ*). I've
collected several movie clips that are way funny, you can telepor to the
amphitheater here ...
Aeon 8.50S 23.92W 0.00a 90
Set yer vis to 60 immediately on enter, before d/l begins ... Aeon is an
intensely built world for just a P30 LOL
LNH
--
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:412a80ae$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:412a65c9$1 at server1.Activeworlds.com...
a
>
> It gets even better now because I'm encoding a few flicks for my Drive-In
> Theater into Windows Media even as you read this (or at least as I type
> this! :-)).
>
> The Theater itself is already built (Has been for the last couple of
years).
> All I need to do is change the X-Object used for the screen and add
buttons
> on the sidepoles where the speaker would go in a reg'lar Drive-In back in
> the day. :-)
>
> If I'm successful with the flicks, it'll be among the first
> multimedia-enhanced builds on all of AlphaWorld (if not THE first one ON
ALL
> OF ACTIVEWORLDS :-)). Either way you look at it, this would be quite an
> achievement. :-)
>
>
>
|
Aug 24, 2004, 11:10am
No no no ... I want ya to do a demo for my world LOL
LNH
--
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:412ace79$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:412aa98c$1 at server1.Activeworlds.com...
kewl
>
> Erm....No....No....No. That isn't what I have in mind.
>
> You see, the Internet Archive has a Feature Films section that has a WHOLE
> BUNCH of flicks from the 1930s, 1940s and 1950s that are PUBLIC DOMAIN
which
> I plan to use.
>
> I did find a way of encoding them into Windows Media format using a 3rd
> Party video editing utility (I have Windows Media Player Beta 10 and the
> runtime environment thereof which makes the Windows Media Encoder program
> practically useless), but I've run into a new problem.
>
> The X Object used for the screen.
>
> Isn't there anything BIGGER & TALLER than xaw7 or xaw23 that's a screen?
> Seriously, xaw7 and its predecessor, xaw23 BOTH look INCREDIBLY small (In
> fact, they're almost TINY) in my Drive-In Theater at 4900N 232E. I tried
> xaw24 but that's only a frame (but it's big enough).
>
> Some suggestions in this area would be most useful. :-)
>
>
>
|
Sep 2, 2004, 7:27am
I already have an amphitheater set up, wasn't asking you to do that. I was
asking to have a video demo made for aeon world which I now see you had said
Pineriver did so I will ask him. A friend of mine does films for real and is
interested in learning how to do this as well so I'll catch Pine on his next
visit. Thanks...
LNH
--
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:412bbc91$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:412b3e51$1 at server1.Activeworlds.com...
>
> Why should I do something which YOU could just as easily DO YOURSELF
> (Especially with YOUR movie clip collection)???
>
> As for the AW videos I have on my site (which were produced by Pineriver
> BTW), you're perfectly welcome to have your button objects point to them
OR
> if you'd like them to be stored on your site instead, I can send them to
in
> a series of emails addressed to a box that allows attachments.
>
> But really....WHY should *I* do something which you can just as easily DO
> YOURSELF??? It only took me 15-20 minutes to set up that makeshift demo
> site. And once I find storage space for my movies (at least the ones I'll
> be featuring), it'll probably take me just as long (IF even that) to add
> videos (and ultimately FINISH OFF) the Drive-In Theater since I already
> built the other stuff back in 2002. :-)
>
>
>
|
Aug 19, 2004, 7:56pm
Weeeeeeeeee! Fibbles was one of the first worlds I visited in AW and I
thoroughly enjoyed my time there, it was a BIG reason I because a cit.
Lady NightHawk
--
[View Quote]"talian" <floor_me at email.msn.com> wrote in message
news:4124d176$1 at server1.Activeworlds.com...
> Fibbles World by peacfrog is now open again.
>
>
|
Aug 20, 2004, 4:05am
Ya, that's what I said :o/ LOL thanks C P!
LNH (sleepy when she typed that)
--
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:41256afc$1 at server1.Activeworlds.com...
> it was a big reason she became (bough) a cit for those who didn't
substitute
> with their brain.
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:41252214$1 at server1.Activeworlds.com...
>
>
|
Aug 20, 2004, 7:31pm
You and Sylsea took me Fribbles hoppin LOL
LNH
--
[View Quote]"lady barbara" <barbeisner at msn.com> wrote in message
news:4125ae64$1 at server1.Activeworlds.com...
> Fibbles has been one of my favorite worlds for some time! In fact, if I'm
> correct, I think it was I who introduced LNH to Fibbles!!
>
> *I love "Cute"!
> --Lady Barbara
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:41252214$1 at server1.Activeworlds.com...
>
>
|
Aug 22, 2004, 7:06pm
It would be GREAT if Peacfrog got his cit and got his imagination going in
Fibbles once again. He's done lovely, memorable work! I would love to know
how to get the bears LOL ... especially the multicolored one which reminds
me of the Ty *Peace Bear* LOL. Hugzzz
Lady NightHawk
--
[View Quote]"jynx o" <jynxter22 at comcast.net> wrote in message
news:4128bc2c$1 at server1.Activeworlds.com...
> Hiya...
> I'm posting this for the fibbulous fibblemeister... the one and only
> Peacfrog. He wasn't able to post here so he sent me an e-mail and here it
> is. He wants to clear up any misinformation about Fibbles and wants
> everyone to know that Talian has permission from him to use the world name
> and the path.
> Here's what he wrote:
>
> Hiya
>
> I don't normally read news groups but Jynxed and Talian (my friends) told
> there were some threads here lol. Originaly I sent Talian an email and
asked
> if he wanted some of my medival av's and objects and my teddy bear
av's....
> well through a few emails we got onto the fibbles. Talian said how much
ppl
> missed them and offered to put the world back up. I never knew how much
some
> ppl liked fibbles lol ....... but really... a fibble doesn't notice these
> things, they are too busy playing. Believe me I was happy when i heard
about
> JP helping out too. Last night I was talking to Jynxed and we might make a
> fibbles castle . Which means renewing my cit lol. I want to thank JP and
> Talian for bringing back the fibbles ... THANK YOU ... I havn't been
active
> in AW in like over 3 years now.... The Fibbles are my babies.... the
> greatest thing I accidently made .... If they made someone smile they were
> worth every effort :) I had alot of fun making them and playing with them.
> wish i had a fibble plushy and a t shirt lol. well i'll cya in aw some....
> thank you ;)
>
> peac
> "talian" <floor_me at email.msn.com> wrote in message
> news:4124d176$1 at server1.Activeworlds.com...
>
>
|
Oct 3, 2004, 5:51pm
Glad you made it through the *terrible fours* in one piece hun. Hugzzz to
yas...
LNH
--
[View Quote]"wt o" <WT at my.activeworlds.com> wrote in message
news:4160375f$1 at server1.Activeworlds.com...
> Greetings All
> I'm so glad some of you felt your prizes were worth more than concern for
> life of others. Thank you, Lioness for trying to help by explaining to
> people :o) It's true that Charlie made landfall where Trish and I live.
It
> was a STRONG cat4 (nearly cat5) with winds that exceeded cat5 specs.
reason
> it wasn't a cat5 was due to sustained winds are what they go by and not
wind
> gust speed.
> As far as the MAIN delay for the prizes...look to your fellow campers for
> NOT submitting the needed information for prizes. The info I submitted
(once
> we finally got internet back 4 days ago), from what I saw...an entire fort
> refused to submit world names for the prizes they won? what's with that?
> Some complained that they haven't received their prizes in 3 weeks????
> whoopie...big deal...I was without internet for 6 weeks and am still
without
> phone communications (that would be even more disastorous to some of those
> complaining teens than a hurricane hitting...no phone). We were without
> power for 2 week...those complainers woulda more than likely gone bonkers
> without computer and AC.
>
> As soon as I did have internet access, I included the 3 prize choice
> replies(out of who knows how many needed) into at and sent...those who
> refused but still feel need to complain...if you don't receive...look to
see
> if you sent anything other than complaint e-mails.
>
> In regards to Charlie, there was MUCH destruction. Very few of the mobile
> home parks are remaining. I'd say app. 1 out of every 10 trailors remain.
> Homes were destroyed...some simply by losing their roofs, others that are
> nothing but a pile of rubble.I do have a few pictures of some area parts
(or
> what's left of them). Trish and I came out very lucky for the most
> part...loss of 1 room and everything in the back yard destroyed or
missing.
> we are nearing 2 months and still waiting for an insurance adjuster.as far
> as the one who said we are fine...yes, we are...but just because you THINK
> the worse places hit were Cuba and Southern Florida...look to where
Charlie
> came ashore...Charlotte Harbor...Right where Trish and I are. We are
> considered SW Florida, what I consider Southern Florida is Miami...I
didn't
> see where Charlie bothered them too very much. Naples got some, Ft. Myers
> got a bit but if you ever have been in Punta Gorda/Port Charlotte area
> before....many people were getting lost then saddened due to tell-tale
> landmarks no longer there. I went from Friday night after Charlie left to
> Monday not realizing the full impact. It wasn't until Monday morning after
> the hit that my excitement turned to sadness while on my way to work.
> Businesses with no offices left, a marina I remember from my earliest
> memories reduced to nothing but a pile of scrap tin and steel.stop-signs
> where streetlights used to be. Lamps from the bridges connecting Port
> Charlotte to Punta Gorda completely gone, along with the fencine along
where
> people walked the bridge daily for excorsize.
> Be glad you were part of what Florida has experienced. after 5 high
powered
> storms hitting all areas (Bonnie, Charlie, Francess, Ivan and Jeanne), I'm
> dismayed at the amount of people who worry about a virtual prize over all
> else. By the way, the center of Florida was hit worse and I very much feel
> for those, they were hit 3 times :o(
>
> I'll get off the podium now,
> WT o
>
> "lioness." <nobody at nowhere.net> wrote in message
> news:4129543f at server1.Activeworlds.com...
Catagory
power
only
wait
water,
this
>
>
|
Oct 6, 2004, 3:30am
I think she means we want *MORE* objects still LOL.
LNH
--
[View Quote]"lara" <Lara at tnlc.com> wrote in message news:4163700B.64BA65D0 at tnlc.com...
> Verinhaaaaa, I wrote that back in August. :-) Since then I have asked
for and quickly received my prize from AWTrivia. The "one object" I won was
graciously increased to several sets of objects that I asked to have added.
They are in Alphaworld now. You're already using my prize. :-) The curved
glass walls, glass door, spheres and trees. Those are what I requested to
be added as my "single object" prize. ;) Thanks to Mindseye (previously
aka Nomad), tunablues and dreamer2 for making them, to Andras for submitting
them for me, and to Rick for accepting them. At the same time, OneSummer
and NightRaven independently also submitted some objects - the media "sign"
objects.
>
> vera wrote:
pleaseeeee ......works for the first time .......one never knows:)))))
because I haven't asked for it....yet. It was a prize that I'd have to
specify. Already aware of that, you! ;-)
someday. AWI hasn't been holding back on my prize at all. They don't know
what I want....yet.
Bingo once
dunno maybe
|
Aug 21, 2004, 6:10pm
That's actually sad, to think he's lost it his cit and therefore control of
his world :o/ sorry to hear that peacefrog, not that I'm not glad Fibbles
is back online but it's sad that the one who created it looses his cit and
the ability to govern that which he created ... sad
I wonder if AWI will continue Aeon after I've left :o/
LNH
--
[View Quote]"lady barbara" <barbeisner at msn.com> wrote in message
news:41276891 at server1.Activeworlds.com...
> I just came from Fibbles! Tallian was too modest to announce the
following
> which I think is some of the greatest news in AW for quite some time:
>
> Since PeacFrog had to let his cit and world expire, Fibbles has been down
> since Spring. The big news is that Tallian (Chicago3D.net) and JP of AWI
> have agreed to co-sponsor the world so that we may continue to enjoy
Fibbles
> now and in the future!!!!!!
>
> THREE CHEERS FOR CHICAGO3D.NET AND AWI!!!!!!!!
>
> BRAVO!! BRAVISSIMO!!!!
>
>
>
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Aug 22, 2004, 3:20am
Fibbles is a world that should thrill ...
1) the child within
2) ye ole hippy
LOL
LNH
--
[View Quote]"zeofatex" <gzanone[no-spam] at optonline.net> wrote in message
news:4127fe9d$1 at server1.Activeworlds.com...
> What's Fibbles?
>
> "lady barbara" <barbeisner at msn.com> wrote in message
> news:41276891 at server1.Activeworlds.com...
> following
down
AWI
> Fibbles
>
>
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