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technozeus // User Search
technozeus // User Search
Nov 21, 2002, 7:59am
Don't know if you meant me, but since that was posted as a reply to one of my posts I suppose I should treate it as if it "may have been" and state what I thought was already obvious, which is... I hadn't missed that point at all.
TechnoZeus
[View Quote]"kellee" <kellee at my.activeworlds.com> wrote in message news:3ddc8774 at server1.Activeworlds.com...
> Most of you are missing the point. And I also noticed that most of you
> used language in your posts that is not "proper" Words like "asswipe" and
> "profanity spread out like turds on a wash line"
>
> To a person who considers this normal slang and NOT profanity, who will use
> phrases like "all that shit " " or what the shit is going on" in every
> day life.... it would come as a shock to be ejected from a world for saying
> shit, literally and figuratively.
>
> THATS what i mean by bad for business.......That person isnt gunna be very
> impressed by being ejected with no warning for shit all.
>
>
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Nov 21, 2002, 2:52pm
Well... they make the ground rules. We make the additional rules in worlds we own. (Since I don't own a world, that doesn't include me.)
As for your statement about getting ejected once, twice, etc., I must say it is a whole lot nicer if a person who "really doesn't know" that such a word will offend you can be told once without getting ejected. If there are certain words that are to be assumed unspeakable, then they should be filtered at the browser and not even allowed to be transmitted, but I would hope nobody would actually believe that such things should be hardcoded into the browser as if a sequence of four letters is completely incapable of ever changing it's meaning in context or over time.
As I stated earlier, a lot of people have no idea what they are dealing with when they first emter Active Worlds, and while ejecting them at the first sign of them not fitting in may give them a clear signal that such behavior is not welcome, it may also be giving them a clear signal that "new people" are not welcome. The old saying "when in Rome do as the Romans do" may sound good, but it wouldn't work very well if anyone who went to Rome was thrown out for being different before they had a chance to see what it is that the Romans do... and by the way, it's ironic that Rome should be used as an example since long ago the Roman Empire was spread all over the world at one time by means of Romans going to far away lands and bringing their ways of doing things "with them" where ever they went. Hehe.
TechnoZeus
[View Quote]"binarybud" <lmauk at traverse.net> wrote in message news:3ddd0628$1 at server1.Activeworlds.com...
> I think we all get YOUR point try accepting a different one.... if you get
> ejected for saying shit once it was a mistake get ejected twice and your
> not learning get ejected more than twice and your a troublemaker...:)
> pretty simple to figure out...oh and BTW this is all owned by AWI they
> make the rules not us...:)
>
> Leo :)
>
>
>
> "kellee" <kellee at my.activeworlds.com> wrote in message
> news:3ddc8774 at server1.Activeworlds.com...
> and
> use
> saying
>
>
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Nov 21, 2002, 3:27pm
Yep. Unfortunately, some people aren't happy unless they're upsetting someone else. I suppose there are a lot of different reasons behind that, but you're right... ejections gets them out of the way for a while, so that people who don't feed on the discomfort of others can go on with their lives. Perhaps we should have a sort of correctional institute world named "ejected" (*checking worlds list to see if the name is already taken*) where people could send those who need to learn to get along. :)
TechnoZeus
[View Quote]"binarybud" <lmauk at traverse.net> wrote in message news:3ddd134a at server1.Activeworlds.com...
> I over simplified my statements with the hope that you would see the logic
> of course warnings were issued....I see this ALL the time at the gate.
> they know better they just want it their way....with total disregard of
> the rules or the majority. Eject is a very harmless way to have them "go
> to their room" for some deeper thought....to assist the rest of the people
> from listening to their tantrums.
>
> Leo :)
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3ddd0f40$1 at server1.Activeworlds.com...
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Nov 21, 2002, 8:32pm
But I would guess you had no problem understanding that the people who asked you to leave over it found the word offensive, correct?
TechnoZeus
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message news:3ddd35dc$1 at server1.Activeworlds.com...
>
> ryan jacob <Padfoot at dog.com> kirjoitti
> viestissä:3ddaf823 at server1.Activeworlds.com...
> be
>
> LOL a list ? So it would give a list of all cussworlds, so that those not
> familiar with them would learn them? It is like killing someone and then
> say, you are not allowed to do this btw.
>
> I was once asked to leave a world because I used the world "damn". I had
> major problems understanding that it is a cussworld (and still have).
>
> Drac
>
>
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Nov 21, 2002, 9:47pm
Well, the bot that's doing it could, if such filtering were added to it... although I would really like to see such a bot support chat ranges, since the chat range feature really adds to the 3D "feel" of a world.
TechnoZeus
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message news:3ddd6403$1 at server1.Activeworlds.com...
> Perhaps the global chat mode will be useful for filtering?
>
> E
>
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3ddd1766 at server1.Activeworlds.com...
> someone else. I suppose there are a lot of different reasons behind that,
> but you're right... ejections gets them out of the way for a while, so that
> people who don't feed on the discomfort of others can go on with their
> lives. Perhaps we should have a sort of correctional institute world named
> "ejected" (*checking worlds list to see if the name is already taken*) where
> people could send those who need to learn to get along. :)
> news:3ddd134a at server1.Activeworlds.com...
> logic
> of
> "go
> people
> worlds we own.
>
>
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Nov 22, 2002, 7:54pm
No, but I'm trying to help write it. :)
TechnoZeus
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message news:3dde766e$1 at server1.Activeworlds.com...
> hmmm have you been reading the todo list?
>
> E
>
>
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Nov 27, 2002, 12:31am
The bottom line, in my opinion, is that a world owner has a right to choose who they will allow in their "porperty" at any given time and they don't have to justify "why" to the rest of us. If they choose to allow such decisions to be made by people that they have entrusted with the ability to enforce it, then that's their decision and they have the right to make it. That goes for public building worlds, private worlds, X rated worlds, theme park worlds, business worlds, and even worlds owned by Active Worlds.
While I think that it's best for all of us if world owners do their best to treat people nicely and show them respect, if they would preffer to close their world or to only allow cetain people into it or to eject anyone they feel like without warning and without thinking twice about it... that's their choice to make. After all, it's their property.
TechnoZeus
[View Quote]"johnny b" <jbitt2ATjuno.com> wrote in message news:3de40efb$1 at server1.Activeworlds.com...
> agreed... if you cant be mature enough to control what you type, which you certainly can't do as fast as you might speak the same
> words, then you're a pretty sad case, I think..... it's one thing to slip once in a while verbally, but there's just no excuse when
> you have plenty of time before you hit that enter key........ some ppl just don't feel their kids need to be learning such
> words........ and we should be respectful of that....... not be so stupidly self-absorbed.
> This isn't a matter of principal in what you're 'allowed' to say, it's just plain common sense and called showing a little
> consideration for others......
> Something which is sorely lacking here.......
>
>
> "binarybud" <leom at knorrinteractive.com> wrote in message news:3de3952a$1 at server1.Activeworlds.com...
> have children in there that do not need the "slang" shoved onto them either...;)
>
>
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Dec 18, 2002, 4:20am
Well, that's not exactly an unreasonable list in my opinion. There are words in it that I would have left out, mainly because I tend to do exactly as you said should be done... I think of valid meanings first. One of them even trucks me as a term that many people would probably use around small children when addressing certain subjects, in order to avoid using a term that they might expect the child not to have enough education to understand... similar to the way people use such words as "poo poo" to avoid using one of the other words on the list when teaching a very young child some of the essentials of self care.
Thanks for the list. I didn't personally feel I needed it, but I did find that actually seeing it gave me a lot better perspective on the situation. :)
TechnoZeus
[View Quote]"shorah" <shorah at bootdown.com> wrote in message news:3dff75f6 at server1.Activeworlds.com...
> I've never been in favour of banning words that are offensive in only a
> slang context - the only reason they are offensive is because someone used
> the word incorrectly too many times. If a word has a valid definition, that
> is what you should think of first. Only a contextual analysis would be able
> to tell whether it was used in a derogatory sense. Nevertheless, it's the
> world owners' perogative to ascertain what should garner approval, so they
> can do what ever they want.
>
> From the Customs Aide command list, here is the list of banned words. Do not
> scroll down if you don't want to read them :o
>
> The standard list includes some commonly used vulgar English slang terms.
> Words with * before them indicate that they are ejected wherever they occur.
> For example "fuckoff" will will resort in ejection where as "cucumber" will
> not. The standard list includes:
>
*snip*
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Dec 21, 2002, 11:56am
That's an interesting coincidence, because when I replied to your reply to kellee which was posted as a reply to me, my reply to you showed up in my newsreader as a reply to Kellee. Hehehe.
TechnoZeus
[View Quote]"lioness." <nobody at nowhere.net> wrote in message news:3ddcdb5b at server1.Activeworlds.com...
> sorry TZ... that post was meant as a reply to Kellee ;-"D
>
>
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3ddcae73$1 at server1.Activeworlds.com...
> my posts I suppose I should treate it as if it "may have been" and state
> what I thought was already obvious, which is... I hadn't missed that point
> at all.
> news:3ddc8774 at server1.Activeworlds.com...
> and
> use
> every
> saying
> very
>
>
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Nov 21, 2002, 1:46am
It would be good to pre-download them anyway, so that the name of the downloading file doesn't give it away.
TechnoZeus
[View Quote]"anduin" <anduin at anduin-lothario.com> wrote in message news:3ddc5101 at server1.Activeworlds.com...
> An identity claiming to be known as sk8man1 scribed the following news:3ddc25e0$1 at server1.Activeworlds.com :
>
>
> Then what you do is create a room beneath everyone (no shift allowed and no object clicking) with all of the midi's you're going to be using. On top of all these sounds, have a null sound so that the midi's are not actually heard. This way, all music is pre-downloaded before you start playing. Oh, and you'd want your object path hidden using a php script of some sort.
>
> --
> Anduin (317281)
> - The Gorean Scribe
> - http://www.anduin-lothario.com
>
>
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Nov 21, 2002, 2:56pm
Depending on how you went about it, that could introduce problems of it's own. For example, if you numbered a bunch of songs, someone could download them externally (by number) and play them in advance, so that knowing the number would be enough to know what song it was... and if you changed which song was saved on which number from time to time, then people with the old versions in their cache would hear the wrong song.
TechnoZues
[View Quote]"lord fett" <lordfett at hotmail.com> wrote in message news:3ddce9e4 at server1.Activeworlds.com...
> well you could just do song1.mid song2.mid or midi1.mid midi2.mid that
> way people don't know what the midi is just by downloading it.
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3ddc5709$1 at server1.Activeworlds.com...
> downloading file doesn't give it away.
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Nov 22, 2002, 7:56pm
Yep... which means if you have enough people playing it, somebody's bound to cheat if they can.
TZ
[View Quote]"j b e l l" <jbell at kmfdm.com> wrote in message news:3dde819e$1 at server1.Activeworlds.com...
> ..it's just a game....
>
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Nov 21, 2002, 3:02pm
Okay... maybe I'm a little slow today, but help me out here anyway if you would. How is it that the game "tag" which I have seen many versions of that always seem to include some form of chase, suddenly becomes a game of waiting for someone to whisper to you that you've won?
TechnoZeus
[View Quote]"the game master" <the_foundation at sprynet.com> wrote in message news:3ddd02e3 at server1.Activeworlds.com...
> "Tag!"
>
> Here's how to play this new game:
>
>
> The Game Master will go into the-game world at different times of day, pick
> someone (an AW citizens only) at random, and whisper to them a secret code.
> If that person is, at that moment, a registered player of THE GAME they will
> be instructed to go to the secret code entry page, fill it out and send it
> in to win either a prize or game points. If they are not registered (at the
> exact moment they are approached), they will forfeit this win. You must be
> registered and you must frequent the-game world often in order to win.
>
> Non points prizes may include cash, video games, a video game consol, MP3
> players, and more! For information on how we can offer these types of
> prizes etc, please visit the-game world.
>
>
> Anyone who is not The Game Master and tells you a code, should not be taken
> seriously.
>
>
> Please do not respond to this post.
>
>
>
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Nov 21, 2002, 9:49pm
Hehe. You mean there's an official place for spam? :)
TechnoZeus
[View Quote]"swe" <swe at swe-e.com> wrote in message news:3ddd6c09 at server1.Activeworlds.com...
> no, community is for things that would involve the community, spam belongs
> in general discussion.
>
>
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Nov 21, 2002, 10:14pm
Oh, is that what color it was? And here I thought it was psychodelic. :)
TechnoZeus
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message news:3ddd75f1 at server1.Activeworlds.com...
> Insanity is golden.
>
> --Bowen--
>
>
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Nov 22, 2002, 8:05pm
Yes, it's much better to post about upcomming events, help needed, and things like that, than to post statements of anger, disagreement, frustration, and anything else negative that comes to mind. Sure, constructive statements of disagreement are nice to have occasionally, and too much of anything can be bad, but this advertising that has been going on is as least not asking for money, promising hard core pornography, or repeating the same statement over and over.
TechnoZeus
[View Quote]"nornny11" <Nornny1 at attbi.com> wrote in message news:3dde9b22$1 at server1.Activeworlds.com...
> I disagree, what ELSE should they be filled with? Debates and flamewars?
> Game Master posting every day or so with new events and changes might be
> annoying, but it's a very good sign for people just joining the newsgroup
> that there are events out there and things they have yet to discover. if
> this newsgroup was FILLED with this stuff, and everyone advertised events
> for the community every day, in large bulks, I don't think I'd complain.
> It's what this newsgroup is here for. Community topics and community
> advertising both have their place here. Discussions on other topics should
> be in general.discussion. :)
>
> --
> --
> From the Newbie's Guide to the AW NG:
>
> "Nornny11 - The original wishy-washy man, this one can actually insult you
> and compliment you in the same breath, and in the end say absolutely
> nothing! What a talent!"
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3dde83ab at server1.Activeworlds.com...
> regarding events, I dont, AWTeen dosent... I think we all know about it, but
> enough is enough. The game this, the game that, im pritty sure that the Game
> needs to realise that the newsgroups are only the place to inform of large
> changes for things like events, constant posting about lil changes and
> events where he / she chooses the winner are not really the sort of thing
> the newsgroup should be filled with.
> news:3DDE7A33.3040602 at utn.cjb.net...
> attempting to lure people in with cash prizes etc. Ive had enough *e-mails
> Flagg*
> news:3dde42d8 at server1.Activeworlds.com...
> respond
>
>
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Nov 22, 2002, 10:07pm
Actually, the legal definition of gambling varies from one area to another. I'm not sure what is considered gambling in an international forum. Anyway, if someone thinks laws are being broken they are free to notify the authorities, and no I don't mean someone at AW Inc. Personally, I can't see why anyone would want to hurt what very well may be a positive effort, and risk discouraging other people from trying to do something positive as well. If anyone sees a real risk of someone getting hurt, that's a diffrent story, but I doubt any of us will suffer greatly from someone asking for help or announcing that there's something going on they think we "might" be interested in.
TechnoZeus
[View Quote]"agent1" <webmaster at shatteredplattersDOTcom> wrote in message news:3ddebc53$1 at server1.Activeworlds.com...
> No; gambling involves risk of loss.
>
> -Agent1
>
> strike rapier wrote:
>
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Nov 22, 2002, 10:18pm
I should clarify my statement, as I just realized that part of it could be easily taken in either of two totally different ways. I did not mean to say that by "anyone" I was not talking about people at AW Inc., because of course I was talking about them or anybody else. What I was trying to say is that when I said "the authorities" did not mean someone at AW Inc. but rather some legal official who's job it is to look into such matters. Also, I am in no way trying to imply that any laws "have been" broken in this case. I'm only stating that if someone "believes" a law has been broken, they are free to report the details of their concern for proper investigation.
TechnoZeus
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message news:3ddec6c5$1 at server1.Activeworlds.com...
> *snip*
> Anyway, if someone thinks laws are being broken they are free to notify the authorities, and no I don't mean someone at AW Inc. Personally, I can't see why anyone would want to hurt what very well may be a positive effort, and risk discouraging other people from trying to do something positive as well.
> *snip*
>
> TechnoZeus
>
>
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Nov 22, 2002, 10:27pm
I agree that it could be improved, and I won't ask you not to state that you are annoyed. I also understand your concerns, and will not try to say that you are wrong to voice them. I'm also going to avoid turning this into a personal attack by making statements about how you or I or any of us could also improve, but I will say this: You've voiced your concern publicly, and you've been heard. Polite suggestions made directly to the person you have such suggestions for would probably do more good at this point than repeating yourself to those who have already listened.
TechnoZeus
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message news:3ddec82a at server1.Activeworlds.com...
> Well what do you do on something like a P2P file transfer system and you get flash images up trying to get you to go somewhere to win money? I dare say most of us head off to cracks.am or whip out the nearest hex editor / adaware, all I would like to say is that if these games are so good, comments abuot material prizes should not be put in the newsgroup, but instead put up in the actual world. I dont think anyone is going to come by any harm by this, but the way the posts are made could be improved for absolutly zero effort on his part. Maybe im just annoyed because this is a community website and The Game is quite obviously a corprate idea?
>
> - Mark
>
> "technozeus" <TechnoZeus at techie.com> wrote in message news:3ddec6c5$1 at server1.Activeworlds.com...
>
>
>
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Nov 23, 2002, 12:13am
I could just see it: on Monday, announcement that something will be happening on Tuesday; on Tuesday, announcement that something else will be happening on Tuesday; on Wednesday, announcement that people will be needed to help out with the events that happened on Tuesday; on Thursday, announcement that due to a lack of help, the events that happened on Tuesday have been canceled and another event that requires less work will take their place, and is planned to be announced on Saturday to be held this past Tuesday. :)
TechnoZeus
[View Quote]"jstone2004" <J at Jlife.net> wrote in message news:3ddee276$1 at server1.Activeworlds.com...
> 4 posts in a row is a bit much, isn't it? I don't have a problem with you
> posting things, even multiple times, but 4 things in a row is a bit much,
> perhaps you could post one post per week just updating everyone how how the
> games are going, and any news and such?
>
> J
>
> "the game master" <the_foundation at sprynet.com> wrote in message
> news:3dde42d8 at server1.Activeworlds.com...
> Game
> can
> respond
>
>
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Nov 23, 2002, 12:15am
oh wait... that's one post per day, not one per week. Well... this concept should prove interesting. Not necessarily productive, but definately interesting. :)
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message news:3ddee461$1 at server1.Activeworlds.com...
> I could just see it: on Monday, announcement that something will be happening on Tuesday; on Tuesday, announcement that something else will be happening on Tuesday; on Wednesday, announcement that people will be needed to help out with the events that happened on Tuesday; on Thursday, announcement that due to a lack of help, the events that happened on Tuesday have been canceled and another event that requires less work will take their place, and is planned to be announced on Saturday to be held this past Tuesday. :)
>
> TechnoZeus
>
> "jstone2004" <J at Jlife.net> wrote in message news:3ddee276$1 at server1.Activeworlds.com...
|
Nov 23, 2002, 2:20am
Was that a fence post, or the kind that delivers parcels? :)
TechnoZeus
[View Quote]"orb" <Sharon at my.activeworlds.com> wrote in message news:3ddeeb37 at server1.Activeworlds.com...
> the power of the post
>
> sighs
>
>
|
Nov 23, 2002, 2:23am
Probably to avoid a dozen posts turning into a few hundred posts, or something to that effect... but I'm only guessing.
TechnoZeus
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message news:3ddeed94 at server1.Activeworlds.com...
> Filter him I suppose. I guess I'm ok as long as he doesn't justify why he keeps
> posting with this "don't reply" stuff.
>
> --Bowen--
>
>
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Nov 23, 2002, 10:49am
....or at least participate in the newsgroup in some other way, so as not to apear so much as an outsider dropping by only to take advantage of the fact that there are people here. Just a thought.
TechnoZeus
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message news:3ddf2b17 at server1.Activeworlds.com...
> Yeah... I have to agree with equin0x here. While I feel that the community
> newsgroup *should* be a place to advertise your events, it was not meant as
> an advertising vehicle. There must be a balance. And The Game Master is
> taking advantage of this, perhaps unconsciously, and it is beginning to get
> on our nerves. Please Game Master, don't advertise "as much".
>
> SW Chris
>
>
> "equin0x" <xeroer at hotmail.com> wrote in message
> news:3ddeed46 at server1.Activeworlds.com...
> in
>
>
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Nov 23, 2002, 4:10pm
Actually, something on that order may not be such a bad idea... but there are issues I can think of right now that I'm absolutely certain people would complain loudly and persistantly about if he did.
TechnoZeus
[View Quote]"wizard myrddin" <Hippyring at rdescape.co.uk> wrote in message news:3ddfa24b at server1.Activeworlds.com...
> Well I think there is a case for Uncle Enzo to create a new newsgroup for
> all those world owners that wish to advertise their events.
>
> Then all can advertise to their hearts content their activities.
>
>
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3ddf795f$1 at server1.Activeworlds.com...
> to apear so much as an outsider dropping by only to take advantage of the
> fact that there are people here. Just a thought.
> news:3ddf2b17 at server1.Activeworlds.com...
> community
> as
> is
> get
> him
>
>
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Nov 23, 2002, 8:02pm
But if the AW Events Committee had it's own AW newsgroup, people could post events there for everyone to see as well as requests for help with events, and they would be much more likely to get positive results than in any of the existing newsgroups.
TechnoZeus
[View Quote]"stecloud" <stecloud at fsmail.net> wrote in message news:3ddfec7f at server1.Activeworlds.com...
> I don't think Newsgroup advertising works too well, people who read them
> either ignore them or forget most of the time.
>
> My advise to The Game Master would be, get some more people into your world,
> maybe by going to GZs and telling them about it. Make sure they like it,
> and you might have a few regulars on your hands. Advertise your events on
> your world IO and people are sure to come to them. Then other people who
> don't visit the world will see the high user count and join.
>
> I think thats the best way of doing any event, in a new world or old. I
> speak from experience having done a couple of AWTeen events myself.
>
> The bottom line is - NG advertisement isn't very effective and it can be
> annoying. Try some other ways of advertising and see were they get you.
>
>
>
>
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Nov 23, 2002, 8:14pm
Well, sometimes when you try to change something the resulting chain of events can bring about the exact opposite of what you had intended. For example in this case you went about trying to reduce the amount of something that was bothering you by basically attacking the person who was doing it. Even people who agreed with your motives may have been put off by your choice of methods (theoretically, of course) and what ended up happening is a lot of people spoke up and said that what he was doing wasn't all that bad. Well, it's easy to see how that could be taken as an invitation to do lots more of it, or at least as an indication that they will be defended if anyone attacks them for doing it. Basically, by attacking somebody publicly for doing something that you personally felt was wrong, you may have removed the one barrier that was probably keeping it to a minimum.
I would bring up another case in point, but doing so would require explicit mention of a subject which I have agreed not to bring up in this newsgroup... so suffice it to say, this isn't the only recent case such a chain of events. It happens.
TechnoZeus
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message news:3ddff193 at server1.Activeworlds.com...
> Noo, I wanted him to shut up for a while and give it a rest, and not to post about cash / material prizes... and I posted it 1 day before this 1! :P)
>
> - Mark
> "sw chris" <chrisw10 at skywalkeronline.net> wrote in message news:3ddff10b$1 at server1.Activeworlds.com...
>
>
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Nov 24, 2002, 6:12am
And then there are those that show oposition to long drawn-out useless shows of oposition :)
TechnoZeus
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message news:3de02704$1 at server1.Activeworlds.com...
> Yeah but we are just showing that there is opistion for it when Flagg investigates.
> - Me
> "mod" <mod at darkbirdie.com> wrote in message news:3de02263$1 at server1.Activeworlds.com...
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Nov 27, 2002, 12:19pm
They had let more people onto the beta because they were close to release... then certain people pressured them into adding one feature that they wanted without waiting for this beta to be completed and released, so basically the cycle started over but with a lot of people already on the beta team who were added only after most of the bugs "were" already gone... and since the cycle started over, new bugs got introduced, and those people got a taste of what "real beta testing" is all about. If we're all lucky, maybe the end result will be a few more good experienced beta testers available for the next beta than we would have had otherwise, which could really help speed things along and smooth out the rough spots when 3.5 or 4.0 are being developed. There's usually a bright side. The trick is to not only find it but figure out how to best make use of it. :)
TechnoZeus
[View Quote]"chiram seawing" <Seawing at Planet-Safira.com> wrote in message news:3de2b1ae$1 at server1.Activeworlds.com...
> no offense to AW, but I don't really think it was too wise of them to let
> everyone that emailed them into the beta heh... didn't the question that was
> something like "why do you want to be a beta tester" say something about the
> personality?
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Nov 27, 2002, 10:53pm
Beta testing is intended to give some outside help to the developers. It's not only to solve "bugs" unless you use a REALLY broad definition of "bug" that includes such things as lacking features, functionality that works but isn't user friendly enough, and stuff like that too. :)
TechnoZeus
[View Quote]"brock" <Brock at iceflare.net> wrote in message news:3de2d2be at server1.Activeworlds.com...
> Beta testing is for solving bugs......
>
> --
> Brock - 308723
> AW 3.4 Build: 445
> Brock at iceflare.net
>
> "mod" <mod at darkbirdie.com> wrote in message
> news:3de2cf06 at server1.Activeworlds.com...
> people
> not
> people
> and
> them
> see
> could
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