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technozeus // User Search
technozeus // User Search
Nov 27, 2002, 10:54pm
We were. :)
TechnoZeus
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message news:3de3b1e0$1 at server1.Activeworlds.com...
> Heh, you wouldn't be able to count the number of people I shouldn't have put
> into the beta... I thought we were real close to a stable release ":)
>
> Oh well
>
>
> E
>
>
>
> "mod" <mod at darkbirdie.com> wrote in message
> news:3de2cf06 at server1.Activeworlds.com...
> people
> not
> people
> and
> them
> see
> could
>
>
|
Nov 27, 2002, 10:58pm
Maybe a good idea, but that should probably only count features that are expected to take at least a day to add or have a reasonable potential of adding bugs, and should also not be "strictly" adhered to, because there are situations where it's obvious to the programmer that it's the right time to add a certain feature (such as when they're working on the section of code it would go in anyway and adding it will fit in with what they are doing) and it would be a shame to have to skip it at that time and waste months later.
TechnoZeus
[View Quote]"orb" <Sharon at my.activeworlds.com> wrote in message news:3de3c76a at server1.Activeworlds.com...
> It might be a good idea to have a set maximum amount of new features per
> version. Otherwise it's endless beta.
>
>
>
> "brock" <Brock at iceflare.net> wrote in message
> news:3de3c149$1 at server1.Activeworlds.com...
> go
> it,
> because
> line,
> this
> just
> being
> right -
> Not
> sincerely
>
>
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Nov 27, 2002, 11:00pm
Don't force him into a corner, please... let him do his job.
TechnoZeus
[View Quote]"brock" <Brock at iceflare.net> wrote in message news:3de3ccda$1 at server1.Activeworlds.com...
> *cough*
> So let me get this straight after Build 445, there will be no more new
> features added to 3.4, future builds will be put in place to fix those found
> in previous 3.4 builds.
> Is that what you are saying?
>
> --
> Brock - 308723
> AW 3.4 Build: 445
> Brock at iceflare.net
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3de3ca4d$1 at server1.Activeworlds.com...
> new
> have
> on
> fix
> that
>
>
|
Nov 27, 2002, 11:03pm
Well if you write to them with that attitude, I don't see any reason they would have to say no... except maybe the fact that they're flooded with feedback at the moment. Worth a try though, if you're serious about it. :)
TechnoZeus
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message news:3de3ce1e$1 at server1.Activeworlds.com...
> It sounds like you need a few more serious testers. If you are still
> accepting, I can help you out. I was going to stay away from it, but there
> are just too many kiddies running around who just want the new features
> early and don't intent to report any bugs. Sooo if you want me, here I am.
>
> Chris
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3de3ca4d$1 at server1.Activeworlds.com...
> new
> have
> on
> fix
> that
>
>
|
Nov 27, 2002, 11:11pm
I have to agree with MrBruce here. Different people have different styles, and at least a style of silently testing in the background waiting to find something that nobody has reported is not disruptive. They could handle a lot of those people quite easily. It's the ones who announce publicly that the next release version is going to be a piece of crap that we have to worry about, because they really don't KNOW what it "will" be like until it's released, and of course those who interrupt people who are trying to get things done to tell them that there are bugs in the beta software need to learn to think more about what is really worth that particular person's time and how weather or not they may already be busy doing things that are of equal or greater importance.
TechnoZeus
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message news:3de4ffa7$1 at server1.Activeworlds.com...
> Can't remove people who are not posting, I rarely post in beta because for
> one I know what is an actual bug and what is a new feature that we have to
> get used to, which is what beta is all about trying the new features and
> seeing if they respond correctly.
> Also there is no sense posting the same bug 20 times.
> I just want E N Z O, young shamus and Bill to know that they are doing a
> great job with this release and I want to say to the impatient AW program
> users that GOOD things come to those who wait!
> So as a Beta tester I just want to encourage people who are not familar with
> the new 3.4 verson of AW to hang in there, you will be impressed! Specially
> if you are a Sims owner! I upgraded the Sims to "Livin' Large" and lost
> interest when I seen all the cool features AW has to offer.
> MrBruce Cit# 327324
> "brant" <awteen at shoemakervillage.org> wrote in message
> news:3de2afdc$1 at server1.Activeworlds.com...
> and
> even
> are
> hope
>
>
|
Nov 29, 2002, 2:28am
Brilliantly written. :)
TechnoZeus
PB.. er, um.. Yeah.
:)
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message news:3DE5C9E3.5060800 at utn.cjb.net...
> Don't look now, but it's another edition of the NG2tNGs! That's right,
> the Newbie Guide to the Newsgroups!
>
> For those of you just joining us, the NG2tNGs is the perfect companion
> to help you get acquainted with everything you'll encounter here in this
> wonderful land we call the newsgroups. To start things off, here's an
> introduction to just some of the characters you'll encounter in your
> thread-tracing travels:
>
> Absolute Monarch - Ruler of Sapphire Estates and self-proclaimed "Evil
> Chaotic Lord of the Dead and Demons", this necrophile will beg, borrow,
> and steal to get attention for his town. Be especially wary if he starts
> asking about worlds...
>
> Agent1 - This Voice of Reason in the NGs will jump at any opportunity to
> point out faulty logic or blatantly obvious blunders in the driest
> manner possible. In fact, just about the only thing that could get him
> to crack a smile is the thought of harassing AWI staff.
>
> AlphaBit Phalpha - Former Head of the You-Know-What Awards, ABP now
> oversees worms and fishing hooks under her new role as the purveyor of
> the Bite Me Bait & Tackle Shop (yes, it's a real place). At least you
> won't hear the worms complaining about a "popularity contest"...
>
> Ambivalent - This one's a total misnomer, especially when it comes to
> ripping her off. World hosters, BEWARE!
>
> Ananas - And oldie but goodie of the NGs, this one's always ready with a
> quick one-liner or friendly word of advice. In other words, he's one of
> the quiet ones your mother always told you to watch out for...
>
> Andras - Overseer of the "other" AW newsgroups, this one is also
> responsible for almost every non-bot related program used in conjunction
> with AW. Rumor has it AWI tried to hire him once, but he turned them
> down, saying "You still haven't reimbursed me for the work I've already
> done for you!"
>
> Anduin - One of the local G-men, this self-proclaimed Scribe knows how
> to put a woman in her place, at least when he can tell the difference...
>
> BinaryBud - This one has recently gotten into the habit of referring to
> himself in the 3rd person. Just another notch in his odd writing style
> that makes you wonder "You sure he isn't drunk?"
>
> Bowen - Here's one that will say anything just to say something, even if
> he has no clue about the subject at hand. I guess there are some people
> who just like to watch themselves type... *looks around innocently*
>
> Brant - Former Caretaker of AWTeen, he's apparently decided to trade the
> hassle of dealing with immature teens to dealing with immature posters
> in the NGs. Sounds to me like he got ripped off on that trade.
>
> Brock - This dude with a 'tude isn't afraid to speak his mind,
> especially when it concerns others in his own age range. In other words,
> the perfect NG candidate.
>
> CarlBanks - Caution: May contain brain-like substance. Also prone to
> lashing out, especially when it feels its RPG territory is being threatened.
>
> Daphne - You have the right to remain silent. Anything you say can and
> WILL be used against you, anytime, anywhere. This one's penchant for
> storing away chat logs and telegrams for later use makes the Library of
> Congress look like the local newsstand. If you are at all worried about
> your virtual reputation, don't talk to her. Ever.
>
> E N Z O - Judge, Jury, and Executioner. The CEO of AWI has now appointed
> himself the new moderator of the NGs and has taken upon himself the
> unenviable task of ridding the community NG of all nastiness! Want to
> get on his bad side? Just mention one of the three magic words: "Gor",
> "CY", or "Committee"!
>
> Goober King - With a name like this, anyone who takes this guy seriously
> is just asking for trouble.
>
> InSaNiTy/Filmkr/Host - Whatever name you call him, this one always boils
> down to one word: "Distrust". In fact, he's probably the only person in
> the NGs who can claim to be universally loathed by every NG regular. And
> yet, he still somehow manages to run a successful business...
>
> J B E L L - The self-described "Everyone's Favorite Troll", this guy
> appears to simply fall under the "Trying Too Hard" category. It's almost
> as if he *wants* everyone to hate him, but something prevents them from
> doing so. No wonder he owns a world centered around debates...
>
> JerMe - One of the many resident geeks in the NG, this one's clearly
> started his turn to trolldom. Just don't get him started on AWI's
> incompetency. Wouldn't want him to get banned or anything...
>
> jstone2004 - AWTeen Poster Boy, he's decided to make it his mission to
> prove to the world that AWTeen isn't full of immature ingrates. Of
> course, it makes his job that much more tragic when those same immature
> ingrates prove him wrong...
>
> Kellee - This saucy Aussie is just about the only thing holding the
> entire AWSchool system together these days. No wonder she wants to
> approve the use of the word "shit" in AW...
>
> Kerstin - Keeper of the Sigh Awards. Voting for the Sigh Awards will
> begin on December 6th... no wait, December 13th... no, December 25th...
> no, that's a holiday... oh, screw it! *sigh*
>
> Linn - She of the Garbled English, no one has been able to figure out
> exactly what causes her to act the way she does. Whatever it is also
> apparently causes her to think everyone else is telepathic and can read
> her mind. Makes for interesting conversation, hmmmm?
>
> Lioness. - This is one cat that's definitely got some teeth! Just be
> careful, because she doesn't usually go for the quick one-bite kill, but
> rather prefers to bury you under huge piles of words. Paragraph nerds
> need not apply.
>
> Maki - Here's another one that's made a rather infamous name for
> himself, first by pissing off an entire contingent of NG Survivor
> players, and then pissing off the normally infallible AlphaBit Phalpha.
> When you can actually make ABP break out the frowny face, you know
> you've hit a nerve.
>
> MrBruce - He wants to help the AW community, but apparently some people
> don't want his help. This one still needs to learn the basic rule of
> success here in AW: Don't listen to anyone but yourself.
>
> NCC 71854/72897 - A trekkie geek who's also apparently trying to be
> "black". Don't hate on the playa... hate on the Romulans! After all,
> wouldn't want to look like a hypocrite, now would we?
>
> Nornny - Creator of the LSD-enduced trip known as Newsgroup Survivor,
> this guy's another one that can be filed under the "Tries Too Hard"
> category, except instead of getting people to hate him, he apparently
> wants people to think he's insane. So far, it appears to be working.
>
> PC Hamster - Like Bowen, this one likes to insert his 2 cents wherever
> he can. Unfortunately, someone forgot to tell him that the
> Hamsterville-NG credibility exchange rate is terrible, and that
> mentioning his town every chance he gets will not make it any better.
>
> Strike Rapier - Another AWTeener that's well on his way to Troll
> stardom. He seems anxious to pick a fight with just about anyone. Too
> bad he always seems to get owned.
>
> SW Chris - The Brains of the SW City Brigade. Of course, when you look
> at the rest of the Lingo-ridden bunch, that's not saying much...
>
> SWE - Another Teener Troll with an apparent hard-on for all things
> Anti-American. I guess living in Libya, a country labelled by the US as
> harboring terrorists, will do that to you...
>
> Talisan - G-people Poster Boy who's made it his personal mission to
> prove that Goreans aren't just about sex and slavery. They're also
> about... umm, well... loyalty! Yea, that's it...
>
> TechnoZeus - Newly appointed Punching Bag for the CY Committee (He
> thought the "PB" on the application form was a typo). He said he took
> the PR position because no one else would. Now he's starting to
> understand why.
>
> Wizard Myrddin - Linn's apparent partner in crime, this one can at least
> claim to have a decent head on his shoulders. Now if he could only get
> some of that to rub off on his female counterpart...
>
> And those are just some of the folks you'll run into here in these
> newsgroups! Now that we've got introductions out of the way, it's time
> for a little newsgroup history lesson! I now present you with:
>
> The NG Troll Hall of Fame
> -------------------------
>
> Eep - He is the Alpha, he is the Omega. He is the be-all and end-all of
> trolls everywhere and they all aspire to be like him. With a "Drive
> through" here and a "Suck filter" there, he could annoy the most stoic
> of NG travelers. And yet, he somehow managed to retain a lovable quality
> about him, much like the grumpy old man in the rocking chair you just
> love to hear complain. Even today, after he was finally banned entirely
> from the NGs, others have tried to duplicate his attitude and demeanor,
> but never to the success he achieved in his long and storied career. A
> true Troll legend.
>
> Pokemon Web - Nothing would be terribly notable about this Troll, except
> he was the first person to introduce the Troll strategy of Capitalizing
> The First Letter In Every Word In His Sentences. Needless to say, it
> drove people nuts and he was eventually driven out of the NGs, never to
> be heard from again.
>
> Nova - Grammar was a concept totally lost on this Troll. Punctuation,
> Capitalization, Sentence Structure; none of it mattered to him as he was
> content to simply spill out a constant stream of incoherent words. Many
> NG Grammarians tried their hardest to instill some semblance of
> coherency to him, but they all failed horribly. Eventually, Nova simply
> disappeared without a trace and with not even so much as a "you guys are
> annoying im going now ok bye bye" :-/
>
> Legion - Never was a name more apt, for it definitely seemed like this
> Troll was possessed by a multitude of annoying demons. Not only was his
> English atrocious, but he also had many eccentricities, including an
> extremely misplaced loyalty to AWI (he was afraid he'd get sued if he
> didn't kiss up to them) and the idea that he was chummy with Eep.
> Naturally, Eep didn't take to well to this and battles ensued.
> Eventually, Legion would too fade from NG lore with nary a garbled peep.
>
> Agent Fox Mulder/Col Klink - Think about what the bastard child of
> Pokemon Web and Nova would look like, and you get Agent Fox Mulder. His
> thickheadedness was second to none and he was much like a disease: he
> never really went away. Thankfully, he eventually did go away, but not
> before leaving behind a world that would make a heroine addict trip out
> and ensured that you would never look at the TV show "Boy Meets World"
> in quite the same way again...
>
> Lanezeri - With an ego the size of Jupiter, this Troll seemed to firmly
> believe that the entire NG revolved around him and his AW exploits,
> including his anit-USWF campaign. He also seemed obsessed with the idea
> that everyone actually cared that he was leaving the NGs. Of course, he
> "left" about 5 different times, but eventually he did leave for good,
> and there was much rejoicing.
>
> SonofSolaris - Famous for picking a fight with BinaryBud, this one
> launched himself face-first into Trolldom by suddenly going ballistic on
> the entire NG, including posting false reports of Gavroche's death.
> Mercifully, he was banned from the NGs shortly thereafter.
>
> M a r c u s - This Troll made it his life-long quest to rid the entire
> AW Universe of the scourge known as "porn". After that gambit failed
> miserably, he hung around the NGs, constantly bashing AWI for what he
> perceived was inaction on their part concerning said porn. Later on, he
> also decided to accuse them of cheating him out of money for a free cit
> he received with a world. Naturally, after all the accusations and
> general thickheadedness, Marcus was silenced, to the relief of all.
>
> Chucks Party - Infamous for getting involved in the Broadway/NewYork
> world feud and turning it into an all-out war. As he continued to
> escalate the conflict, it became obvious that neither of the original
> feud participants wanted anything to do with him. Eventually, Chucks
> earned the contempt of practically every NG regular with his tactics and
> was summarily run out of the NGs, with AWI locking the door behind him.
>
> JFK2/JFK2 Builder/Ohhhhhmy - Never has the AW NGs seen a Troll like this
> one before or since. Not even the mighty Eep could contend with his
> completely incoherent ramblings and word spasms. When Chucks Party
> dragged him into the Broadway/NewYork conflict, it just made the mess
> even worse due to JFK2s unpredictable and irrational outbursts. Even
> Chucks Party wanted nothing to do with him after awhile. But, unlike
> Chucks Party, JFK2 was not banned from the NGs and continued to pop up
> frequently to remind everyone of his love/hate relationship with Just
> In, and his love/love relationship with little boys. Eventually, all his
> talk of pedophilia got him banned, but he recently resurfaced under the
> name Ohhhhhmy to torment the NGs once again. Thankfully, it didn't take
> AWI long to see that he hadn't changed a lick and punted him out the
> door a second time. We can only hope that this time, it's for good.
>
> So, there you have it: Some examples of what NOT to do in these NGs. If
> you stay away from the paths these immortalized few have followed, you
> can expect to have a pleasant stay here in these NGs. And, for those of
> you aspiring trolls out there, you can use this as a word of warning for
> where you may be headed if you continue on this well-trodden path.
>
> Thanks for reading, and enjoy your stay in the NGs! :)
>
> --
> Goober King
> DON'T FEED THE TROLLS!!!
> gooberking at utn.cjb.net
>
|
Nov 29, 2002, 2:32am
Classic. :)
TZ
[View Quote]"swe" <swe at swe-e.com> wrote in message news:3de62b7d at server1.Activeworlds.com...
> just need to correct one thing:
>
*snip*
>
> now i know, your gonna reply saying " your doing the same thing genius!!!"
> or some shit like that, guess your right, but then again, i guess i could
> complain about those complaining about those wasting bandwidth.
>
*snips out perfect example*
>
|
:)
Nov 29, 2002, 2:36am
Gotta love that subtle flame with the obscure target. :)
TechnoZeus
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message news:3de665c0 at server1.Activeworlds.com...
> You seriously need to reconsider your views on people coming from worlds directly effecting a persons posting habits (unless its AWTeen spam from 1 of the core). I thought you had more honour than that.
>
> - Mark
>
|
Nov 29, 2002, 2:37am
Hehe.
TZ
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message news:3de6685c at server1.Activeworlds.com...
>
> :) Want my mirror?
>
> --Bowen--
>
>
|
Nov 30, 2002, 2:59am
I probably couldn't agree any more either... or any less. :)
TZ
[View Quote]"j b e l l" <jbell at kmfdm.com> wrote in message news:3de7fc2c$1 at server1.Activeworlds.com...
> Ya know.. I'm an American..
>
>
> ..and I couldn't agree more..
>
|
Nov 30, 2002, 3:08am
You must have spent an awful lot more time in America than I have, to be so sure of what "almost every american" thinks, but it would seem that somehow even with all your experience you've manage to allow yourself to believe things that simply aren't true. Perhaps you should ask "practically all americans" what they think, and give them time to answer before you decide you know. You might want to ask a few people living in America for some help with that task because if you try to do it all by yourself the population you started on will probably all be dead from old age or what ever else, long before you're anywhere near through asking them all.
TechnoZeus
[View Quote]"swe" <swe at swe-e.com> wrote in message news:3de76aee at server1.Activeworlds.com...
> me, its abit the same, but what really pisses me off, is almost every
> american thinks thier country is always right in doing the things they do,
> and that thier country is perfect, and thier goverment could never do
> anything wrong. and also thinking that everything should evolve around
> america!
> come on, you've got a president with the IQ of a duck, whos just tring to
> pick fights. how he got elected remains a mystery.
>
>
|
Nov 30, 2002, 3:18am
I'm not good with History, but weren't people generally already considered to have been adults for at least a few years by the time they reached the age of 13, back in medieval times?
TechnoZeus
[View Quote]"stecloud" <stecloud at fsmail.net> wrote in message news:3de7d52b at server1.Activeworlds.com...
> That seems to be a very medieval attitude.
*snip*
>
> - Ste
>
> "mrbruce" <A1CTWorld at aol.com> wrote in message news:3de69fe0$1 at server1.Activeworlds.com...
*snip*
|
Dec 9, 2002, 6:30pm
Allowing 3-axis rotation in Alpha World would require a major overhaul of the encroachment detection. On the other hand, to add a vertical move syntax that could be used without being considered a special command would not. For example...
activate move 1
....to move up 10 meters when clicked.
TechnoZeus
[View Quote]"pineriver" <pineriver at thenett.com> wrote in message news:3df4d54b at server1.Activeworlds.com...
> Yes and make 3d object rotation avalible... We are pleading with you Enzo!
>
>
> "carlbanks" <CarLBanks at insight.rr.com> wrote in message
> news:3df2e133$1 at server1.Activeworlds.com...
> running
> even
> beta
> someone
> use
> websites
> the
> world
>
>
|
Dec 10, 2002, 3:09am
I don't know about AWTeen, but Alpha World doesn't currently allow use of either the rotate or the move command, except by a few people who have specifically been given the privilege to do so. Therefore it is extremely unlikely that any vandalism involving either of those commands would happen.
As for the idea that the move command would allow "worse" vandalism to be possible than the rotate command, although that would depend on the types of objects available for the most part I would say that is correct at this time, however once the encroachment checking has been reworked that will no longer be the case and in fact this fix would probably be slightly easier to do for the move command than the rotate command. However, what I was talking about is adding support for an alternate move command syntax that would not require any changes in the encroachment checking to be safe for use as an ordinary command since it would "only" support vertical movement. Of course, the existing syntax would still exist and would still be a "special command" until the encroachment checking is fixed, but this alternate syntax would at least allow vertical object movement without it having to be considered a "special" command.
The Rotate command currenly supports both a syntax that expects one value for each axis, and a syntax that expects only a value for the "y" axis. The Move command also supports a syntax that expects one value for each axis. What I am suggesting is to add a syntax for the Move command that, like the alternate syntax for the Rotate command, expects only a value for the "y" axis. This alternate syntax would be incapable of moving objects onto other people's property "at all" so it wouldn't have to be considered a "special" command.
TechnoZeus
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message news:3df50143 at server1.Activeworlds.com...
> Add to that neither GET nor the Peacekeepers have reported any vandalism
> using the move and rotate bugs in alphaworld. And I don't think AWTeen has
> had any cases with it either.
>
>
> "stecloud" <stecloud at fsmail.net> wrote in message
> news:3df4ff44 at server1.Activeworlds.com...
> rotation
> 200
> availible
>
>
|
Dec 10, 2002, 5:15am
I know. I was asked by people that I trusted not to do any vandalism to find a way that the commands could be used, so I gave them a way. When that way was removed I was asked again, so I found another way. I knew from the start where the loop-hole was and what it would take to block it completely, and I knew it would happen eventually, but I see Alpha World as representative of Active Worlds in many ways, and in my opinion it has always been in the best interest of the community to have more than just static looking builds in Alpha World, so I continued to give out new ways to circumvent the restriction until the point at which I figured the loop-hole would finally be removed completely. At that point, I used it myself to make my Index of Alpha Worlds Building Supplies more intuituve and more interactive so that it would better serve it's intended purpose, and when that workaround was disabled I didn't bother to look for another workaround because the possibility of it's existance is too slim in my opini
By the way, you may be interested to know why I chose to allow people to take advantage of that particular loop-hole rather than reporting it so that it could be sealed up. Well, I wasn't on the beta team at the time and I learned from a similar situation that sometimes it's better to leave something alone than to get it fixed. Back in 1998, I found a way to use textures from different object paths that were on the same server, using the animate command. (The texture command didn't exist yet.) It was neat to be able to add textures from other worlds, and since the command format wasn't simple I was sure it wouldn't be used by many people, however there was a minor glitch in the way it worked. I knew where the glitch was comming from and what needed to be done to fix it, so I mentioned it to Roland, the lead programmer at that time. Since I'm rather well known for being able to do things previously thought to be impossible he only told me once that there was no way to do what I told him could be done... t
TechnoZeus
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message news:3df58732$1 at server1.Activeworlds.com...
> In Alphaworld, there were several loopholes in the restrictive code against
> move and rotate than enabled regular users to take advantage of these
> commands. But an update to the browser a couple months ago stopped that.
> But during that time that the loophole existed, no cases of move or rotate
> vandalism were ever reported, and a lot of people who built there on a
> regular basis knew about them. :)
>
> Chris
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3df5771d at server1.Activeworlds.com...
> either the rotate or the move command, except by a few people who have
> specifically been given the privilege to do so. Therefore it is extremely
> unlikely that any vandalism involving either of those commands would happen.
> possible than the rotate command, although that would depend on the types of
> objects available for the most part I would say that is correct at this
> time, however once the encroachment checking has been reworked that will no
> longer be the case and in fact this fix would probably be slightly easier to
> do for the move command than the rotate command. However, what I was
> talking about is adding support for an alternate move command syntax that
> would not require any changes in the encroachment checking to be safe for
> use as an ordinary command since it would "only" support vertical movement.
> Of course, the existing syntax would still exist and would still be a
> "special command" until the encroachment checking is fixed, but this
> alternate syntax would at least allow vertical object movement without it
> having to be considered a "special" command.
> for each axis, and a syntax that expects only a value for the "y" axis. The
> Move command also supports a syntax that expects one value for each axis.
> What I am suggesting is to add a syntax for the Move command that, like the
> alternate syntax for the Rotate command, expects only a value for the "y"
> axis. This alternate syntax would be incapable of moving objects onto other
> people's property "at all" so it wouldn't have to be considered a "special"
> command.
> news:3df50143 at server1.Activeworlds.com...
> has
> but
>
>
|
Dec 10, 2002, 8:16pm
Actually, it was on old off-line nickname. I didn't pick it, but I liked it. Well... there were a few minor variations, so I picked the one I liked the most. :)
TechnoZeus
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message news:3df6607b at server1.Activeworlds.com...
> Your name may be literal after all, TechnoZeus. ;)
>
> SW Chris
>
|
Dec 10, 2002, 9:24pm
They did consider that. Their decision, obviously, was that they could allow world caretakers to make that choice on a per-world basis.
Meanwhile, it is very likely that the move and rotate commands "in their present form" will eventually be taken off the "special commands" list, but I'm guessing that when more sophisticated movement commands such as orbit and moveto are added, they will start out as "special commands" also.
In order to make the present forms of the move and rotate commands no longer capable of causing encroachment in worlds with a registry in place, the encroachment checks will have to be fixed and extended. In the mean time, I still think it would be nice if a simpler move syntax was added to allow vertical movement only, since that could be made available to everyone without having to re-work the encroachment checks first, and besides... it makes sense that such a syntax should be supported because it would be consistent with the alternate y-axis only syntax of the rotate command.
TechnoZeus
[View Quote]"stecloud" <stecloud at fsmail.net> wrote in message news:3df67191 at server1.Activeworlds.com...
> I think the bottom line is, AW needs to consider whats more improtant - the
> possibility of some slightly worse vandalism, which can be dealt with. Or
> the chance of all builders to use every command and build to their full
> potential.
>
> - Ste
>
>
|
Dec 11, 2002, 1:44am
Well, as I said... to my understanding it's a temporary situation. I could be mistaken, but I think technically the decision has already been made to allow the Move and Rotate command in Alpha World, but only after they can do so without running the risk of encouraging the few people who might vandalize other people's property to take advantage of another easy way to do more dammage... not to mention those people who simply don't give other people's work enough consideration to think about what dammage they may cause inadvertantly to another person's build. Again, this is just "my" understanding of the situation, and if I am wrong about it then I would have to agree that more thought on the issue is probably in order. If I'm right, then it's just a matter of time. Keep in mind also that there are legitimate reasons to keep certain restrictions on Alpha World. I'm with you on the idea that it's the flagship world and should show off Active Worlds in the best light possible to attract more people. I also t
TechnoZeus
[View Quote]"stecloud" <stecloud at fsmail.net> wrote in message news:3df67a19 at server1.Activeworlds.com...
> "I think the bottom line is, AW needs to consider whats more improtant..."
>
> When I said AW i meant AlphaWorld, i know Activeworlds standings on the
> issue but they need to decide what they think is best for their main world
> (i despise saying that so much). They opted not to enable special commands
> maybe they need to re-evalutate on this.
>
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3df67795$1 at server1.Activeworlds.com...
> allow world caretakers to make that choice on a per-world basis.
> present form" will eventually be taken off the "special commands" list, but
> I'm guessing that when more sophisticated movement commands such as orbit
> and moveto are added, they will start out as "special commands" also.
> longer capable of causing encroachment in worlds with a registry in place,
> the encroachment checks will have to be fixed and extended. In the mean
> time, I still think it would be nice if a simpler move syntax was added to
> allow vertical movement only, since that could be made available to everyone
> without having to re-work the encroachment checks first, and besides... it
> makes sense that such a syntax should be supported because it would be
> consistent with the alternate y-axis only syntax of the rotate command.
> news:3df67191 at server1.Activeworlds.com...
> the
> Or
>
>
|
Dec 11, 2002, 7:51am
Okay. Sounds good. Anybody know if the terrain data is stored in an efficient format? I haven't looked at it, but I'm just thinking about how quickly it could get out of hand in Alpha World if it's not. For example, if someone changes the terrain height or a single cell location at or near each of the far corners of Alpha World, would there suddenly be a huge file containing a bunch of level terrain?
TechnoZeus
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message news:3df6bd5f$1 at server1.Activeworlds.com...
> I hope so. :) But let's get back on topic. Demeter in aw. Please.
>
> Chris
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3df6b480 at server1.Activeworlds.com...
> could be mistaken, but I think technically the decision has already been
> made to allow the Move and Rotate command in Alpha World, but only after
> they can do so without running the risk of encouraging the few people who
> might vandalize other people's property to take advantage of another easy
> way to do more dammage... not to mention those people who simply don't give
> other people's work enough consideration to think about what dammage they
> may cause inadvertantly to another person's build. Again, this is just "my"
> understanding of the situation, and if I am wrong about it then I would have
> to agree that more thought on the issue is probably in order. If I'm right,
> then it's just a matter of time. Keep in mind also that there are
> legitimate reasons to keep certain restrictions on Alpha World. I'm with you
> on the idea that it's the flagship world and should show off Active Worlds
> in the best light possible to attract more people. I also think it should
> be tourist enabled. Of course, not everything that you or I think is good
> will also look good to the people who make the decisions as Active Worlds
> about what will keep the company viable or what will bring in the most
> profit. That's why I try to make suggestions that I think will be easy for
> people in those positions to see as viable, valuable, and easily
> implementable. In the long run, I think someone will come along and make a
> product that can compete with Active Worlds on a level that will cause the
> level of customer satisfaction up to that point to make a huge difference...
> but right now all we can do is state our opinions and hope someone who can
> make a difference will care enough to give those opinions fair
> consideration. You think Alpha World should allow all citizens to use
> commands that are currently restricted, as I undertand what you said. So do
> I, but I also understand why they have not done so "yet" and I agree with
> what I see as their reasons. I don't agree enthusiastically with them, but
> enough to say that I think it was the right decision at the time. There's a
> delicate balance being maintained in Alpha World, and as more and more
> powerful capabilities are added, more such decisions are going to be needed.
> We've got quite a future ahead of us. Personally, I'm really looking
> forward to it. :)
> news:3df67a19 at server1.Activeworlds.com...
> improtant..."
> world
> commands
> could
> their
> but
> orbit
> place,
> to
> everyone
> it
> improtant -
> with.
> full
>
>
|
Dec 11, 2002, 8:36am
Yes, best to find out for sure if possible. There's a big difference between "pretty large" and the size of Alpha World. :)
TechnoZeus
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message news:3df70e08$1 at server1.Activeworlds.com...
> I don't think it would operate like that, as AWTeen itself is pretty
> large... But let's go to the source. Brant?
>
> Chris
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3df70a8c$1 at server1.Activeworlds.com...
> efficient format? I haven't looked at it, but I'm just thinking about how
> quickly it could get out of hand in Alpha World if it's not. For example,
> if someone changes the terrain height or a single cell location at or near
> each of the far corners of Alpha World, would there suddenly be a huge file
> containing a bunch of level terrain?
> news:3df6bd5f$1 at server1.Activeworlds.com...
> who
> easy
> give
> they
> "my"
> have
> right,
> you
> Worlds
> should
> good
> Worlds
> for
> make a
> the
> difference...
> can
> So do
> with
> but
> There's a
> needed.
> the
> list,
> also.
> no
> mean
> added
> besides...
> be
> command.
> their
>
>
|
Dec 12, 2002, 3:26am
:)
TZ
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message news:3DF7F5FE.4090300 at utn.cjb.net...
> Hey, TZ... You know how they say "Brevity is the key to wit?" I'd like
> to amend that by saying "Brevity is the key to sanity." And also
> paragraphs. Look into them. :P
>
> As for having terrain in AW, it's definitely doable, especially with
> Demeter. Brant's a virtual genius! :D
>
|
Dec 6, 2002, 11:17pm
The advantages to having your own universe are being able to allow in or keep out whoever you want, without regard to what other worlds or universes they may have access to, and being able to divide up the available land into as many or as few worlds as you choose, and having the total number of users allowed at one time not be limited to a single world. For example, if you have a universe with a 50 simultaneous user limit, you can have 20 users in on world and 3 users in each of 10 other worlds at one time, 46 users in one world and 2 uses in each of 2 other worlds at a different time, and then 25 users in each of two worlds at a different time, without having to change your configuration.
TechnoZeus
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message news:3df0f534$1 at server1.Activeworlds.com...
> Yes I know the world well, it is DsEden :) But DsEden is also owned by two
> financially well off people, it also helps pay the bills at AW. ;)
> But as I have said many times since I opened A!!CT world, as its popularity
> increases, so will it's world size, someone else in this post again
> mentioned a universe, as much as I should be putting money into a universe,
> I have yet to see any one of them have a user base as large as AW
> universe's. I never see more than 45 people in either OW or DLP universes
> ( no pun intended here) so I think a universe is a waste of money.
> MrBruce
> A1CTWorld at aol.com
> "anarkissed" <anarkissed at nospam.alt.2600.com> wrote in message
> news:3df029e6$1 at server1.Activeworlds.com...
> X,XXX
> of
> Then
> words,
> left
> limit.
> like
> objects
> from
> more
> a
> its
>
>
|
Dec 13, 2002, 1:03am
I think there are more people wondering what was intended than complaining... you feel like letting them in on the secret, or are you going to just let them wonder? :)
TechnoZeus
[View Quote]"equin0x" <xeroer at hotmail.com> wrote in message news:3df94551$1 at server1.Activeworlds.com...
> so it didnt work. stop complaining geez. I aint online long enough to learn
> about newsgroups.
>
>
>
|
Dec 11, 2002, 8:50am
Bad? Looks good for AW from my perspective.
TechnoZeus
[View Quote]"facter" <invurt at hotmail.com> wrote in message news:3df70019 at server1.Activeworlds.com...
> http://www.gamespy.com/previews/december02/secondlifepc/
>
>
> Notice that it uses "Streaming objects" ...and full customisation...it
> honestly looks like AW on steroids.....
>
> Dear me, but it looks phenominal - and they say it has a downloadable client
> of only 8 megs (though it IS only able to be used for broadband...but what
> good aw world doesnt take years to download now as it is on a normal modem?)
>
> Another AW-killer app I'm afraid .... something drastic really needs to be
> done - like free aw membership or something to increase the user base,
> because more and more of these new-gen mmorpg type things are coming
> up..with Second Life and the Simes Online, what will AW be but just a little
> peice of software on the sidelines?
> F.
>
>
|
Dec 11, 2002, 7:25pm
Competition isn't what I had in mind... although a certain amount of that may be somewhat helpful. Sure a lot of people think avatar customization is one of the most important features in a program... and other people think a spell checker is. We're all different, and there are a lot of us out here. I'm looking at a much bigger picture, including what I see Shamus as bringing to the development team and the effects that can have. Yes, I think in some ways such "competition" could be a little rough of AW, and cause for some people to worry... but I also think that AW could benefit greatly from the existance of other programs offering "similar" but not identical sets of features... for one, you may have noticed that the advertisement you found for that one was in a forum designed for games, that would not exist if not for the huge number of video games in existance. From what I could see, it's not "really" a game, but it's closer to one than Active Worlds is. I like Active Worlds for what it is, not for what it vaguely resembles... and I know I'm not alone in that way of looking at it. A lot of changes are going to need to happen, and a catalyst to speed some of them along isn't necessarily a bad thing. I don't see that program as something new to compete with Active Worlds, but rather something new to join with Active Worlds in the slow process of changing the world we live in to make it better for those of use who like this sort of stuff. :)
TechnoZeus
[View Quote]"facter" <invurt at hotmail.com> wrote in message news:3df74bb7 at server1.Activeworlds.com...
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3df71862 at server1.Activeworlds.com...
>
> How so? The whole competition and "there are more markets" hing isnt really
> working in this instance... its the old scenario - if AW had more
> programmers, then it could advance and keep up more rapidly, but at the
> moment, Shamus is fighting hard to merely implement features that were in 3D
> systems several years ago, let alone new technologies.
>
> AW needs to do things, like make objects easier to create and use, and
> customised avatars etc..one need only look at things like the Sims Online to
> see that customisation is everything to people - we in AW are still stuck
> with having to use avatars that have been created *for* us rather than ones
> we want to be ourselves...hmmm. Many arguments, but no..I dont tihnkt he
> whole competition is healthy and good for AW argument is working anymore.
>
> F.
>
>
|
Dec 12, 2002, 1:36am
Yep... and keep in mind also that for a new development team to take over on development of a program the size of Active Worlds is no easy task. I think they're doing great, for having been working directly with the code such a short time. Imagine what they will be capable of once they've gotten more familliar with it... and what's even more important than capability, in my opinion, is the insight to be able to see what needs to me made possible and why. :)
I have no doubts in my mind that some of the newer projects will in many ways overtake Active Worlds, but I also see that Active Worlds was the embryo that made the birth of a new industry possible, and as that industry grows it will make room for Active Worlds to offer more to their customers without the need for further price increases. Who knows... maybe some day we'll even see a price decrease. In fact, it would seem to me that such a step will eventually become necessary as well as unimistakbly viable and that's one more thing we could all benefit from.
By the way, although AW 3.4 is not likely in my opinion to be released very soon, it is definately getting there and the last time I can think of that a version took long enough in development to make people wonder if it would ever come out was AW 3.0, which was more "under the hood" stuff than anything else. This time, people will "see" a lot of change.
TechnoZeus
[View Quote]"facter" <invurt at hotmail.com> wrote in message news:3df74c3e at server1.Activeworlds.com...
>
> "brant" <awteen at shoemakervillage.org> wrote in message
> news:3df735c0$1 at server1.Activeworlds.com...
>
> ...I have 3.4 on my machine right now, and it is not near to being
> competative as yet with these other systems...Shamus is still trying to slog
> through (and getting there, I admit, and doing a damn fine job) to
> implementing features that are several years old rather than newer ones
> yet....
>
> ...too bad AW didnt invest all the money they spent on tradeshows and
> "business" focused things on programmers instead....
>
> Ho hum....but3.4 is looking quite nice :)
>
> F.
>
>
|
Dec 12, 2002, 1:47am
Well, if you're going to fail at something... at least you picked what to fail at carefully. :)
TechnoZeus
[View Quote]"maki" <maki at awmaki.com> wrote in message news:3df7bf9b at server1.Activeworlds.com...
> oh this looks like fun...
> "swe" <swe at swe-e.com> wrote in message
> news:3df7b03c at server1.Activeworlds.com...
> including
>
> i dunno - who?
> (you sure have a lot of time to sit and create that fun little quiz!:))
>
> awmaki.com
|
Dec 12, 2002, 1:51am
Well, aside from your Internet connection sounding a little better than most AOL subscribers get to enjoy, it sounds a lot like everywhere else on Earth I've expreienced or heard about.
TechnoZeus
[View Quote]"swe" <swe at swe-e.com> wrote in message news:3df7c5f4 at server1.Activeworlds.com...
> hot most the time, except when you suddenly get a week of non-stop rain.
> internet sucks ass, but thiers nothing you cant get pirated here, from PS2
> games, to microsoft products, to PS2 consoles, to the latest movies. etc. :)
> did i mention the internet sucks? food sucks, except for some fruits. cars
> suck, houses are alot usually bigger then in other places. TV is ok, thanx
> to satelite dishes and digital decoders. oh, but the people are nice, and
> you can go to the beach in summer, and you can get alot of things with the
> right "connections" :) things are cheaper here, like watches, cars, cloths.
> the internet is more expensive and sucks. and well, thats about it! :)
> oh! how could i forget, best of all, no speed limits, and you can find big
> empty roads at night, incase you ever wanna test your car out :) and the
> internet sucks.
>
> but, all in all, its improved rapidly these days, so ask me in like a year
> or 2, and im sure it will sound better.
>
> -SWE
>
> "facter" <invurt at hotmail.com> wrote in message
> news:3df7b941$1 at server1.Activeworlds.com...
> would
> live
> anyone
>
>
|
Dec 12, 2002, 2:16am
Well, they may not have slpit months, but most areas have split years into either 2, 3, or 4 seasons and each of them seems to think for the most part that their way is the best way. Also, you may have noticed that the numbers used to represent the years split between 1 B.C., and 1 A.D., although alternative initials are used in some places, but I personally think the whole system has always been a mess and still is a mess. The number of days in a month isn't something that's always been agreed on, and in fact after many changes along the way we seem to have ended up with a system that only vaguely resembles any sort of pattern. 24 hours in a day? Okay, so it's nice that you can evenly divide that by 2, 3, 4, 6, 8, and 12, so when it was put into effect I'm sure it made a lot of sense to the people who were around at the time. The number of seconds in a minute, or minutes in an hour can be evenly divided by 2, 3, 4, 5, 6, 10, 12, 15, 20, and 30, so that's even more versatile... but who these days takes advantage of that? The number systems based on 12 and 60 that were responsable for those divisions are no longer in common usage, and the idea that we can split the month up into 30 days was given up a long time ago because the moon simply wouldn't cooperate. Want a system of time that makes sense? Get a bunch of countries together and have them come up with one that makes sense to at least most of them. How about something based on the Metric system? There's something International for you. The 24 hour clock is arguably more "international" than the 12 hour clock, but the fact that it can be so readily argued either way proves that neither one really deserves the title. Now, you may wonder if I'm nieve enough to think that a universal Metric time system will be accepted world wide within my lifetime... I'm not, but it's a nice thought.
By the way, that would make me about 337.6 kh old, I think.
TechnoZeus
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message news:3df7f7c8 at server1.Activeworlds.com...
> Just for your and everyone elses information, it might come as a surprise
> but one day HAS 24 hours not 12, not anything else either.
> I think the 24 hour system is the most logic, we do not divide months into 2
> either like 12th bm of March and 12th em of March (24th of March).
>
> Drac
> bowen <thisguyrules at 7k2.4mg.com.ANTISPAM> kirjoitti
> viestissä:3df7cc0f at server1.Activeworlds.com...
> news:3DF7C3ED.35FB2BC4 at oct31.de...
> elite to the
>
>
|
Dec 12, 2002, 2:34am
I've never seen Active Worlds as a chat probram, and I've never seen it as a game program. Labels are nice when it comes to trying to describe something in one word, but the description always falls short or accuracy and in the case of Active Worlds it falls "too short" which is why it's so hard to get people interested in it. That's the biggest reason why I feel the "free usage" at least at some level, is so vitally important. You can't give someone an image accurate image in their mind of what they may or may not like about Active Worlds with a single word. It just can't be done, because there's nothing else like it. Even a short phrase doesn't quite do it, but as other programs with similar attributes evolve it will get easier to describe them. Right now, for example, the easiest way to describe a lot of these new programs is by stating that they're similar to Active Worlds. Even if the person you're talking about has never heard of Active Worlds, it's better to start off that way than to try to slap some old label on that just doesn't do the trick. I think really, that the category Active Worlds fits best into is that of an "interactive 3D environment" program. The realms in such a program are "interactive worlds" and cover a specific subset of everything from games to simulations to online meeting places to living growing works of art with an unlimited number of artists. So many things fit "into" Active Worlds that people can't agree on what it is, but that's the same problem computer users have when they disagree on what a computer is for. It's for a lot of things, not just one.
TechnoZeus
[View Quote]"facter" <invurt at hotmail.com> wrote in message news:3df74d94 at server1.Activeworlds.com...
>
> "ananas" <vha at oct31.de> wrote in message news:3DF73359.A716C893 at oct31.de...
>
>
>
> See, this is what many people dont understand you see this dividing line
> between "games" and "chat/modelling" software...but when yuo look at things
> like the Sims Online, there is no boundary here. You cant call the Sims
> Online a "game"..sure it is inth e game realm, and it is in that are where
> it is marketed, but do you kill each other in it? No...what do you do? you
> chat to people. You form relationships. You build things......
>
> ...sounds like the kind of software AW is supposed to be, right? The only
> way AW is ever going to succeed in the *long run* is for it to be given to a
> greater audience...it will never truely, and *has* never truely gotten off
> its feet because it had constantly been marketed as a "building and chat
> tool"...people can chat on IM these days, they can build things in the
> Sims.....no, I disagree - AW has to enter the more "games" side of things,
> or at least start purporting to give itself "game" qualities if it is goin
> to get anywhere, and I believe that this is what they have been doing with
> NewAW.
>
> So yes, it need better placement, but unfortunatly that falls under the
> ubiquitous "games" category, even if it isnt strictly that itself - its time
> to take it out of the "chat" category altogether.
>
> F.
>
>
|
|