sw chris // User Search

sw chris // User Search

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a list

Oct 7, 2001, 4:35pm
Congratulations, KAH! :)
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

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Re: JPG Masking

Sep 21, 2001, 11:28pm
I'm assuming you can't mask pictures loaded from the create picture command
though.. JPG format doesn't support it.

SW Chris

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Re: saving cell data (was Re: catagolizing project)

Sep 22, 2001, 11:42pm
The wording is NOT exactly the same. However it contains similar
information. There is a finite amount of information available about
building, you know. I'm sure Syntax didn't mean to copy the layout of your
wording, but that's just how it happened. Syntax, perhaps you should go
through and reword the part he's talking about?

SW Chris

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Re: saving cell data (was Re: catagolizing project)

Sep 23, 2001, 5:09pm
Are you loopy or something? We didn't copy you word for word. All the
content on the academy.swcity.net website is written from scratch. That
information is public domain, it's not copyrighted by you, and you didn't
come up with it. So we're not going to put a link on the website or credit
you. Period.

SW Chris

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Re: plagarism (was Re: saving cell data)

Sep 24, 2001, 12:21pm
Two words: public domain. You have no case.

SW Chris

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Re: plagarism (was Re: saving cell data)

Sep 24, 2001, 5:51pm
It is usually not customary for new users to the newsgroups to jump in with
both fists flying. You become very unpopular that way. ;) Just ask Tyrell
or bodhi.
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

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Re: plagarism (was Re: saving cell data)

Sep 25, 2001, 3:57am
I understand you wanting credit for that information, but that's not
something we are prepared to do at this moment because we did not use your
page as a source in any way, shape, or form. Believe it or not, but you or
kellee's pages aren't the only source of information on advanced building
techniques.

I read the help files. And what I didn't glean from there, I gleaned from
SW Comit, Syntax, or my own ingenuity. I didn't look at your page in any
shape or form. i.e. Public domain.

Now if you want to tone down your remarks just a wee bit, and look at this
from both sides, like I'm trying to do (albeit with some difficulty), then
you and I can meet somewhere and talk this out, mano au mano. Then we can
negotiate.

SW Chris

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Re: plagarism (was Re: saving cell data)

Sep 25, 2001, 3:58am
new user = You don't post, you're an observer. You post, you're a user.
Big difference in how people perceive you. :) But... I warned you.
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

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Re: plagarism (was Re: saving cell data)

Sep 25, 2001, 4:00am
hmm... an aw vet huh? Why don't I ever see you around here? =)
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

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Re: plagarism (was Re: saving cell data)

Sep 25, 2001, 5:17pm
are you a vet too then? Lot of people popping on here that I've never seen
before. 'Cept HenrikG. I've heard of you. :)
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

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Re: plagarism (was Re: saving cell data)

Sep 26, 2001, 3:04am
Say eep, let's create our own comedy troupe. Punch and Judy move over!
We're goin ta Hollywood!
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

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Re: saving cell data (was Re: catagolizing project)

Oct 1, 2001, 4:58pm
We found a work around. Observe:

create animate me . 1 1 15000,astart;adone texture carpet1 name=c1,astart

This textures the objects once every 15 seconds instead of as fast as the
CPU can handle it. takes up 4 more characters or cell space, but I think
it's worth it to preserve the frame rate.
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html


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Re: saving cell data (was Re: catagolizing project)

Oct 2, 2001, 12:11am
What, you haven't noticed the frame rate increase around Treasure Ship Row?
:) Btw... I took the liberty of converting your animates at the casino
over. I didn't mess with the animation ones though, only the ones that
controlled textures.
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

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Re: ActiveWorlds IRC. Does it exist?

Oct 17, 2001, 2:50am
:D Very cool dirty little trick.
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

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A few requests...

Oct 19, 2001, 3:05am
Well it's not Microsoft Word either...

SW Chris

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A few requests...

Oct 20, 2001, 12:27am
=P

Tack an S onto the end of your name, and you'll be a clone of someone I
know. ;)

SW Chris

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A few requests...

Oct 24, 2001, 9:08pm
Yay. Finally someone who understands perspective. :)
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

[View Quote]

A few requests...

Oct 25, 2001, 3:22pm
That's what Dotar is saying.
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

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"Contact Cleanup"

Oct 23, 2001, 6:21pm
First problem you'll run into is all the morons out there who will fill up
their contact list with people they don't know and then repeatedly press
that button and spam everyone. Second problem is only those who don't
understand that people don't care whether they're on a contact list or not
send those messages. And most of the time, those types of people are
newbies.

SW Chris

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Linux Version

Oct 31, 2001, 8:11pm
The rendering engine should be changed anyways. Criterion just isn't
cutting it with RenderWare.
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

[View Quote]

Linux Version

Nov 1, 2001, 12:18am
They could simply sign on with another company. Course it's probably not
that simple. ;)
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

[View Quote]

Linux Version

Nov 1, 2001, 5:43pm
They would have to program it from scratch though. So yeah, it could take a
year.
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

[View Quote]

Colony

Nov 1, 2001, 6:12pm
New idea! A Colony Server, where people can dial into another's machine and
build in a world with unlimited space. It can only support something like
15-20 users, but cannot connect to any universe or be run as a universe.
The only way to gain access is with the host's IP address, which is similar
to how multiplayer games work. It should be relatively cheap to buy, too.
As far as limitations go, the object path must be a local path. It can't be
hosted.

I haven't worked out all the details though, so feel free to add to the
idea. This would be great to market as a retail product. :)

--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

Switch to disable hiding of AV names

Nov 9, 2001, 8:08pm
Here's another easy solution. Join the person who wants to show you
something.
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

[View Quote]

WARNING: IMPORTANT

Apr 1, 2002, 5:57am
Better double check with andras, first, Wings0nite. He is thought to have
confirmed this, since he is a co-owner of Storage world, one of the worlds
that was supposedly cracked.

SW Chris

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WARNING: IMPORTANT

Apr 2, 2002, 12:54am
Chuck's Party in disguise. :)

SW Chris

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Alphaworld needs larger ground object

Nov 7, 2004, 6:07am
Two words: AW Amish.

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Have objects follow axes

Nov 7, 2004, 5:59am
Yes, definitely a good idea. Very nice. :)

Chris

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Objects react to collision?

Jan 17, 2005, 8:04pm
Sounds to me like AW should license the Half-Life 2 engine. :D

Chris

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Vehicles

May 27, 2005, 1:04am
Well.... there are those in the know who are beta testing some form of
physics implementation for 4.1... Your speculation is a bit off, Alin.


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