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Have objects follow axes (Wishlist)
Have objects follow axes // Wishlist
Nov 7, 2004, 12:45am
We need a feature that allows objects to follow their axes when they are
tilted in various ways. Right now when objects are tilted enough, they
follow the cell grid instead of sticking to their own axes. Ever since
three axis rotation, people have had to make minor adjustments when making
builds at crazy angles. It would greatly speed up the building process if
there was some sort of function key to hold down or option to select to make
the object follow it's x, y, and z axes according to wherever they are
pointed.
Nov 7, 2004, 12:56am
Great idea ^_^
[View Quote]ferruccio wrote:
> We need a feature that allows objects to follow their axes when they are
> tilted in various ways. Right now when objects are tilted enough, they
> follow the cell grid instead of sticking to their own axes. Ever since
> three axis rotation, people have had to make minor adjustments when making
> builds at crazy angles. It would greatly speed up the building process if
> there was some sort of function key to hold down or option to select to make
> the object follow it's x, y, and z axes according to wherever they are
> pointed.
>
>
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Nov 7, 2004, 5:59am
Yes, definitely a good idea. Very nice. :)
Chris
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:418d9a58$1 at server1.Activeworlds.com...
> We need a feature that allows objects to follow their axes when they are
> tilted in various ways. Right now when objects are tilted enough, they
> follow the cell grid instead of sticking to their own axes. Ever since
> three axis rotation, people have had to make minor adjustments when making
> builds at crazy angles. It would greatly speed up the building process if
> there was some sort of function key to hold down or option to select to
> make the object follow it's x, y, and z axes according to wherever they
> are pointed.
>
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Nov 9, 2004, 1:11am
:P at nobody discussing this idea. Is it good? Is it bad? Can it be
easily implimented?
Nov 9, 2004, 7:49pm
Well, I personally think that it's a very good idea but I couldn't tell if
it can be easily implemented hehe
Weizer
"ferruccio" <startrek3 at earthlink.net> a écrit dans le message de
news:41904388$1 at server1.Activeworlds.com...
> :P at nobody discussing this idea. Is it good? Is it bad? Can it be
> easily implimented?
>
>
Nov 10, 2004, 2:34am
well if 3d modeling programs can do this, why can't aw? lol
[View Quote]"weizer" <gsoucis at magma.ca> wrote in message
news:41914968$1 at server1.Activeworlds.com...
> Well, I personally think that it's a very good idea but I couldn't tell if
> it can be easily implemented hehe
>
> Weizer
>
> "ferruccio" <startrek3 at earthlink.net> a écrit dans le message de
> news:41904388$1 at server1.Activeworlds.com...
>
>
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Nov 10, 2004, 4:04am
imagine all the things you could make much more easily if objects could
follow their axes. You could finally make some complicated bridge without
worries over it being misaligned.
[View Quote]"alexthemartian" <alexthemartian at gmail.com> wrote in message
news:4191a87a$1 at server1.Activeworlds.com...
> well if 3d modeling programs can do this, why can't aw? lol
>
> "weizer" <gsoucis at magma.ca> wrote in message
> news:41914968$1 at server1.Activeworlds.com...
>
>
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Nov 10, 2004, 5:49pm
what will be nice if this feature was avalible for building _and_ for a
command like the move command, but move the object along the axis
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:4191bd67$1 at server1.Activeworlds.com...
> imagine all the things you could make much more easily if objects could
> follow their axes. You could finally make some complicated bridge without
> worries over it being misaligned.
>
> "alexthemartian" <alexthemartian at gmail.com> wrote in message
> news:4191a87a$1 at server1.Activeworlds.com...
>
>
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