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Linux Version (Wishlist)
Linux Version // Wishlist
Oct 29, 2001, 6:22pm
A linux version of AW would be great.. WINE'ing a program has some
disadvantages compared to something written specifically for Linux. I'm
sure I'm not the only one out there. Anyways that's my wish :)
--Bowen--
Oct 30, 2001, 6:03pm
Yes! Since I plan to play around with Linux (I'm going to petition to my
school to switch to PCs using Linux over crapintoshes since only 2 people in
my grade have macs at home) I'd love to have AW for linux. Espexially since
my Linux drive would be my backup drive in case my Windows 98 (damn proud of
having 98, beats XP) drive gets infected with some virus.
[View Quote]bowen <bowen at omegauniverse.com> wrote in message
news:3bddc892 at server1.Activeworlds.com...
> A linux version of AW would be great.. WINE'ing a program has some
> disadvantages compared to something written specifically for Linux. I'm
> sure I'm not the only one out there. Anyways that's my wish :)
>
> --Bowen--
>
>
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Oct 30, 2001, 6:17pm
LoL that's true, even 3.1 beats having XP on your system.. so many security
risks to it. Linux works on Mac! Better hardware compatibility too, since
everything used by the new macOSX has to be unix compatible (OSX is a unix
based OS) :) I don't think it's going to be made though, Roland uses
Windows based functions with AW.
--Bowen--
[View Quote]"captain mad mike" <cmm at swcity.net> wrote in message
news:3bdf1593 at server1.Activeworlds.com...
> Yes! Since I plan to play around with Linux (I'm going to petition to my
> school to switch to PCs using Linux over crapintoshes since only 2 people
in
> my grade have macs at home) I'd love to have AW for linux. Espexially
since
> my Linux drive would be my backup drive in case my Windows 98 (damn proud
of
> having 98, beats XP) drive gets infected with some virus.
> bowen <bowen at omegauniverse.com> wrote in message
> news:3bddc892 at server1.Activeworlds.com...
>
>
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Oct 31, 2001, 3:59pm
he syas switching rendering engine would take a year at least, don't think
he'll spend a year or twoporting it to linux... the possibility would be a
way of porting the SDK to Unix and create a sort of pseudo-AW...
KAH
[View Quote]"bowen" <bowen at omegauniverse.com> wrote in message
news:3bdf18f6$1 at server1.Activeworlds.com...
> LoL that's true, even 3.1 beats having XP on your system.. so many
security
> risks to it. Linux works on Mac! Better hardware compatibility too,
since
> everything used by the new macOSX has to be unix compatible (OSX is a unix
> based OS) :) I don't think it's going to be made though, Roland uses
> Windows based functions with AW.
>
> --Bowen--
>
> "captain mad mike" <cmm at swcity.net> wrote in message
> news:3bdf1593 at server1.Activeworlds.com...
people
> in
> since
proud
> of
I'm
>
>
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Oct 31, 2001, 8:11pm
The rendering engine should be changed anyways. Criterion just isn't
cutting it with RenderWare.
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html
[View Quote]"kah" <kah at kahbot.com> wrote in message
news:3be04a0a$1 at server1.Activeworlds.com...
> he syas switching rendering engine would take a year at least, don't think
> he'll spend a year or twoporting it to linux... the possibility would be a
> way of porting the SDK to Unix and create a sort of pseudo-AW...
>
> KAH
>
> "bowen" <bowen at omegauniverse.com> wrote in message
> news:3bdf18f6$1 at server1.Activeworlds.com...
> security
> since
unix
my
> people
> proud
> I'm
>
>
|
Oct 31, 2001, 9:06pm
RWX is fine, it's one of the easiest, non bloated 3d object scripts to get
into. TS takes a lot of time to render since they contain a lot of
non-essential polygons, same with 3ds max, and lightwave. Since it has to
be done in real time.. the smaller and the simpler the better. That's why a
lot of worlds are laggy.. they contain TS's objects (unless they're not good
with RWX, not that all TS objects get this bad).
--Bowen--
[View Quote]"sw chris" <chrisw10 at nckcn.com> wrote in message
news:3be08538$1 at server1.Activeworlds.com...
> The rendering engine should be changed anyways. Criterion just isn't
> cutting it with RenderWare.
> --
> SW Chris
> Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
> http://www.winternet.com/~mikelr/flame1.html
>
> "kah" <kah at kahbot.com> wrote in message
> news:3be04a0a$1 at server1.Activeworlds.com...
think
a
> unix
to
> my
Espexially
Linux.
>
>
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Oct 31, 2001, 9:13pm
Afaik the RWX isn't handled by the Renderware library, so
it could stay independant from the render engine
[View Quote]bowen wrote:
>
> RWX is fine, it's one of the easiest, non bloated 3d object scripts to get
> into. TS takes a lot of time to render since they contain a lot of
> non-essential polygons, same with 3ds max, and lightwave. Since it has to
> be done in real time.. the smaller and the simpler the better. That's why a
> lot of worlds are laggy.. they contain TS's objects (unless they're not good
> with RWX, not that all TS objects get this bad).
|
--
"_
|
/\
\ /
__/ /_
Oct 31, 2001, 9:20pm
Yeah I forgot RW dropped RWX a while back. If AW made their own.. they'd be
spending about 2 years in development so that'd not be worth it.. although
it might be faster in some areas.
--Bowen--
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3BE09289.552FD9A9 at oct31.de...
> Afaik the RWX isn't handled by the Renderware library, so
> it could stay independant from the render engine
>
> bowen wrote:
get
to
why a
good
>
> --
> "_
> |
> /\
> \ /
> __/ /_
|
Nov 1, 2001, 12:18am
They could simply sign on with another company. Course it's probably not
that simple. ;)
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html
[View Quote]"bowen" <bowen at omegauniverse.com> wrote in message
news:3be09549$1 at server1.Activeworlds.com...
> Yeah I forgot RW dropped RWX a while back. If AW made their own.. they'd
be
> spending about 2 years in development so that'd not be worth it.. although
> it might be faster in some areas.
>
> --Bowen--
>
> "ananas" <vha at oct31.de> wrote in message
news:3BE09289.552FD9A9 at oct31.de...
> get
has
> to
> why a
not
> good
>
>
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Nov 1, 2001, 3:32pm
not far, really, I don't believe Roland when he says it would take as long
as a year to switch engine... they could simply do something which would
have a programming interface similar to RW's...
KAH
[View Quote]"sw chris" <chrisw10 at nckcn.com> wrote in message
news:3be0bf0e at server1.Activeworlds.com...
> They could simply sign on with another company. Course it's probably not
> that simple. ;)
> --
> SW Chris
> Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
> http://www.winternet.com/~mikelr/flame1.html
>
> "bowen" <bowen at omegauniverse.com> wrote in message
> news:3be09549$1 at server1.Activeworlds.com...
they'd
> be
although
> news:3BE09289.552FD9A9 at oct31.de...
to
> has
That's
> not
>
>
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Nov 1, 2001, 5:43pm
They would have to program it from scratch though. So yeah, it could take a
year.
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html
[View Quote]"kah" <kah at kahbot.com> wrote in message
news:3be1952f at server1.Activeworlds.com...
> not far, really, I don't believe Roland when he says it would take as long
> as a year to switch engine... they could simply do something which would
> have a programming interface similar to RW's...
>
> KAH
>
> "sw chris" <chrisw10 at nckcn.com> wrote in message
> news:3be0bf0e at server1.Activeworlds.com...
not
> they'd
> although
scripts
> to
of
it
> That's
they're
>
>
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Nov 2, 2001, 4:08pm
yes, the engine would probably take some time to write, Roland was saying 1
year to adapt AW to the new engine...
KAH
[View Quote]"sw chris" <chrisw10 at nckcn.com> wrote in message
news:3be1b3fe at server1.Activeworlds.com...
> They would have to program it from scratch though. So yeah, it could take
a
> year.
> --
> SW Chris
> Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
> http://www.winternet.com/~mikelr/flame1.html
>
> "kah" <kah at kahbot.com> wrote in message
> news:3be1952f at server1.Activeworlds.com...
long
> not
> scripts
> of
> it
> they're
>
>
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