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sw chris // User Search
sw chris // User Search
Dec 8, 2002, 3:18am
Oh please, please, make this part of AW world! Enzo!? Your largest and
post popular building world needs an upgrade. I don't care what any history
preservationists say. It won't make old builds look bad! :)
Chris
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3def5e6d$1 at server1.Activeworlds.com...
> I'm pleased to announce the public release of the Demeter terrain editor.
> Demeter is an improved version of the terrain bot that has been running in
> AWTeen since June 29, and allows world owners to provide safe and
> encroachment-checking terrain editing capabilities to all visitors, even
if
> they don't have Caretaker rights. Everyone is welcome to download the
> application and use it in their worlds.
>
> Demeter was designed with three main goals:
>
> -Ease of use: Enter your privilege password and get started right away
> -Stability: Beta testing has been ongoing for some time, and seven beta
> builds were released before this release
> (http://www.shoemakervillage.org/beta.html)
> -Universiality: Demeter works similarly anywhere it's placed, so someone
who
> has used Demeter in the past can easily visit a new world and continue
> building with terrain without having to relearn.
>
> The program is available for download at
> http://www.shoemakervillage.org/programs.html. Everyone is free to use it
> in any world they choose, whether it be public building worlds or private
> RPG-type worlds (Demeter is invisible to non-build users). I would
suggest,
> however, that those who would like to put help on their world's websites
> link directly to http://www.shoemakervillage.org/help - if you copy the
> documentation to your site, then it would be imposible to notify everyone
> when it's updated. A features list is at the site - go check it out
> yourself :)
>
> Feel free to post comments if you decide to enable Demeter in your world
so
> I can go check it out :)
>
> -Brant
>
>
|
Dec 9, 2002, 6:46pm
Add to that neither GET nor the Peacekeepers have reported any vandalism
using the move and rotate bugs in alphaworld. And I don't think AWTeen has
had any cases with it either.
[View Quote]"stecloud" <stecloud at fsmail.net> wrote in message
news:3df4ff44 at server1.Activeworlds.com...
> AS long as people cover their land around the builds then 3d object
rotation
> wouldnt make much of a difference. The Move command would be worse, but
200
> meters of land cover also counteracts that.
>
> Thast how people deal with it in worlds were special commands are
availible
> anyway.
>
>
|
Dec 10, 2002, 4:18am
In Alphaworld, there were several loopholes in the restrictive code against
move and rotate than enabled regular users to take advantage of these
commands. But an update to the browser a couple months ago stopped that.
But during that time that the loophole existed, no cases of move or rotate
vandalism were ever reported, and a lot of people who built there on a
regular basis knew about them. :)
Chris
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3df5771d at server1.Activeworlds.com...
> I don't know about AWTeen, but Alpha World doesn't currently allow use of
either the rotate or the move command, except by a few people who have
specifically been given the privilege to do so. Therefore it is extremely
unlikely that any vandalism involving either of those commands would happen.
>
> As for the idea that the move command would allow "worse" vandalism to be
possible than the rotate command, although that would depend on the types of
objects available for the most part I would say that is correct at this
time, however once the encroachment checking has been reworked that will no
longer be the case and in fact this fix would probably be slightly easier to
do for the move command than the rotate command. However, what I was
talking about is adding support for an alternate move command syntax that
would not require any changes in the encroachment checking to be safe for
use as an ordinary command since it would "only" support vertical movement.
Of course, the existing syntax would still exist and would still be a
"special command" until the encroachment checking is fixed, but this
alternate syntax would at least allow vertical object movement without it
having to be considered a "special" command.
>
> The Rotate command currenly supports both a syntax that expects one value
for each axis, and a syntax that expects only a value for the "y" axis. The
Move command also supports a syntax that expects one value for each axis.
What I am suggesting is to add a syntax for the Move command that, like the
alternate syntax for the Rotate command, expects only a value for the "y"
axis. This alternate syntax would be incapable of moving objects onto other
people's property "at all" so it wouldn't have to be considered a "special"
command.
>
> TechnoZeus
>
> "sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3df50143 at server1.Activeworlds.com...
has
but
>
>
|
Dec 10, 2002, 7:45pm
Your name may be literal after all, TechnoZeus. ;)
SW Chris
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3df59477$1 at server1.Activeworlds.com...
> I know. I was asked by people that I trusted not to do any vandalism to
find a way that the commands could be used, so I gave them a way. When that
way was removed I was asked again, so I found another way. I knew from the
start where the loop-hole was and what it would take to block it completely,
and I knew it would happen eventually, but I see Alpha World as
representative of Active Worlds in many ways, and in my opinion it has
always been in the best interest of the community to have more than just
static looking builds in Alpha World, so I continued to give out new ways to
circumvent the restriction until the point at which I figured the loop-hole
would finally be removed completely. At that point, I used it myself to
make my Index of Alpha Worlds Building Supplies more intuituve and more
interactive so that it would better serve it's intended purpose, and when
that workaround was disabled I didn't bother to look for another workaround
because the possibility of it's existance is too slim in my opinion to be
worth the time to look for, and also such workarounds were getting more and
more well known. Keep in mind that "most" citizens would never vandalize
anyone's work. I intentionally designed the workarounds to be harder to
copy than most commands. I set the originals up so that they would require
a little extra thinking, and that is the way I taught them to people. This
was to reduce the chances of them being used too spontaneously since most
vandalism seems to happen when people act in an immature manor rather than
taking the time to think about what they're doing. I hope the little bit of
extra movement that they added to Alpha World will inspire a few people in
some way, and make the world a little better place for us all... and anyway,
I considered it a "feature" not a bug. :)
>
> By the way, you may be interested to know why I chose to allow people to
take advantage of that particular loop-hole rather than reporting it so that
it could be sealed up. Well, I wasn't on the beta team at the time and I
learned from a similar situation that sometimes it's better to leave
something alone than to get it fixed. Back in 1998, I found a way to use
textures from different object paths that were on the same server, using the
animate command. (The texture command didn't exist yet.) It was neat to be
able to add textures from other worlds, and since the command format wasn't
simple I was sure it wouldn't be used by many people, however there was a
minor glitch in the way it worked. I knew where the glitch was comming from
and what needed to be done to fix it, so I mentioned it to Roland, the lead
programmer at that time. Since I'm rather well known for being able to do
things previously thought to be impossible he only told me once that there
was no way to do what I told him could be done... then when I told him I
alrady had made a list of Metatropolis textures in Alpha World he asked me
to show him. I told him that I would rather have it left as is than taken
away, so he assured me that if I showed it to him he would not disable it,
so I brought him to the list and he looked it over. He told me that he was
worried about people using such a long and complex command all over the
place, so I told him how he could make it possible to do in a much shorter
command and suggested that he make a world option to turn the ability on or
off in each world. He agreed that it could be done easily, then went ahead
and blocked it from working at all. Roland and I had our share of
disagreements, and I never held any of them against him. It was his way of
feeling out an idea and learning more about how something could be done,
which was okay with me. Besides, he was the lead programmer, and could make
such choices if he wanted... I never expected him to do as "I" wished.
However, I did learn a few things that day... as a matter of fact, I know of
a similar workaround that allows the texture command to display certain
textures from certain "alternative" object paths, and I have "never"
mentioned it until now.
>
> TechnoZeus
>
> "sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3df58732$1 at server1.Activeworlds.com...
against
that.
rotate
of
extremely
happen.
be
types of
no
easier to
that
for
movement.
it
value
The
axis.
the
"y"
other
"special"
vandalism
AWTeen
object
worse,
>
>
|
Dec 11, 2002, 2:21am
I hope so. :) But let's get back on topic. Demeter in aw. Please.
Chris
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3df6b480 at server1.Activeworlds.com...
> Well, as I said... to my understanding it's a temporary situation. I
could be mistaken, but I think technically the decision has already been
made to allow the Move and Rotate command in Alpha World, but only after
they can do so without running the risk of encouraging the few people who
might vandalize other people's property to take advantage of another easy
way to do more dammage... not to mention those people who simply don't give
other people's work enough consideration to think about what dammage they
may cause inadvertantly to another person's build. Again, this is just "my"
understanding of the situation, and if I am wrong about it then I would have
to agree that more thought on the issue is probably in order. If I'm right,
then it's just a matter of time. Keep in mind also that there are
legitimate reasons to keep certain restrictions on Alpha World. I'm with you
on the idea that it's the flagship world and should show off Active Worlds
in the best light possible to attract more people. I also think it should
be tourist enabled. Of course, not everything that you or I think is good
will also look good to the people who make the decisions as Active Worlds
about what will keep the company viable or what will bring in the most
profit. That's why I try to make suggestions that I think will be easy for
people in those positions to see as viable, valuable, and easily
implementable. In the long run, I think someone will come along and make a
product that can compete with Active Worlds on a level that will cause the
level of customer satisfaction up to that point to make a huge difference...
but right now all we can do is state our opinions and hope someone who can
make a difference will care enough to give those opinions fair
consideration. You think Alpha World should allow all citizens to use
commands that are currently restricted, as I undertand what you said. So do
I, but I also understand why they have not done so "yet" and I agree with
what I see as their reasons. I don't agree enthusiastically with them, but
enough to say that I think it was the right decision at the time. There's a
delicate balance being maintained in Alpha World, and as more and more
powerful capabilities are added, more such decisions are going to be needed.
We've got quite a future ahead of us. Personally, I'm really looking
forward to it. :)
>
> TechnoZeus
>
> "stecloud" <stecloud at fsmail.net> wrote in message
news:3df67a19 at server1.Activeworlds.com...
improtant..."
world
commands
could
their
but
orbit
place,
to
everyone
it
improtant -
with.
full
>
>
|
Dec 11, 2002, 8:06am
I don't think it would operate like that, as AWTeen itself is pretty
large... But let's go to the source. Brant?
Chris
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3df70a8c$1 at server1.Activeworlds.com...
> Okay. Sounds good. Anybody know if the terrain data is stored in an
efficient format? I haven't looked at it, but I'm just thinking about how
quickly it could get out of hand in Alpha World if it's not. For example,
if someone changes the terrain height or a single cell location at or near
each of the far corners of Alpha World, would there suddenly be a huge file
containing a bunch of level terrain?
>
> TechnoZeus
>
> "sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3df6bd5f$1 at server1.Activeworlds.com...
who
easy
give
they
"my"
have
right,
you
Worlds
should
good
Worlds
for
make a
the
difference...
can
So do
with
but
There's a
needed.
the
list,
also.
no
mean
added
besides...
be
command.
their
>
>
|
Feb 22, 2005, 4:31pm
Wait....
Oh ok. You weren't around for Newsgroup Survivor. ^_^
Chris
[View Quote]"LtBrenton" <uaf_brenton at concsols.com> wrote in message
news:421b6a1b$1 at server1.Activeworlds.com...
> Meh. A huge topic just about linking to pages.
> Wackiest thing on AW I've seen yet. =P
>
> -=LtB=-
>
> "XelaG" <xelag at digitalspace.com> wrote in message
> news:irgm11t5kktj3t1u4qne1m21oq8imu1ji9 at 4ax.com...
>
>
|
Feb 22, 2005, 4:34pm
He's talking about people in countries where you have to pay by the megabyte
for what you download. He's talking about saving their bandwidth.
Although, to be honest, in this day and age, newgroup text hardly puts a
dent in your wallet. Or even your change jar.
Chris
[View Quote]"C P" <chris101d at comcast.net> wrote in message
news:421b6b8e$2 at server1.Activeworlds.com...
> LtBrenton wrote:
> there is no activation from a newsreader...and the way you just described
> about opening it in a browser defeats the prupose. it does not save any
> badnwidth on here..aw doesnt ever complain about lacking bandwidth..and
> actually html links take more bandwidth than your short paragraph sayign
>
>
> your bot though >_<
|
Feb 23, 2005, 1:37am
3 kilobytes versus 1, eh? ::)
Chris
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:421bf22c at server1.Activeworlds.com...
> Im on this darn staffs university LAN which can go at upto 2MB a second on
> some days and 0.2kbps on others.
>
> I appreciate small file size on the newsreader where you want to read
> through them quickily.
>
> - Mark R
>
> "SW Chris" <chrisw10 at nckcn.com> wrote in message
> news:421b7b2c$1 at server1.Activeworlds.com...
>
>
|
Feb 23, 2005, 8:44pm
In any given day there aren't enough posts to equal 100 kilobytes. a 56k
modem can download that in less than 15 seconds and a 28.8k modem in less
than 30.
Chris Walker
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:421cc136 at server1.Activeworlds.com...
> Indeed, times whatever number of posts.
>
> - MR
>
> "SW Chris" <chrisw10 at nckcn.com> wrote:
>
>
|
Feb 23, 2005, 11:02pm
Well that's your problem, not the Internet's. :P
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:421d2077 at server1.Activeworlds.com...
> Sometimes I can't even download 1 in 40 seconds, it times out.
>
> - Mark R
>
> "SW Chris" <chrisw10 at nckcn.com> wrote in message
> news:421d0762$1 at server1.Activeworlds.com...
>
>
|
Feb 24, 2005, 8:21pm
True. Sux. :( Unfortunately, if the internet truly served the lowest
common denominator users, everything would still be in text bbs.
Chris
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:421d2eed at server1.Activeworlds.com...
>I know o_0 but it helps if I can click a link to open a page (good) instead
>of having to wait for a huge newsgroup post to download, preventing me from
>reading any other posts.
>
> "SW Chris" wrote:
>
>
|
May 30, 2005, 11:37pm
No, but I sometimes use a seeker bot to greet people who visit our city.
That is when comit doesn't complain about it setting off his bot's proximity
alarms every time the seeker passes by. :P
Chris
[View Quote]"Gnu32" <simplaza at simplaza.net> wrote in message
news:429b515b$1 at server1.Activeworlds.com...
> Spying on the SW'ians you O_O
>
> Jaguar Hahn wrote:
|
Aug 8, 2005, 12:34am
A follow another avatar command would be a nifty feature. Would make giving
tours much easier. ;)
Chris
[View Quote]"Disembodied" <cyrus at rexfenris.com> wrote in message
news:42f6b8ac$1 at server1.Activeworlds.com...
> Well, the reason I'd like this would be... so I could sort of program my
> Own avatar to act in certain ways that a bot can, responding to commands
> without me having to sit here and type them out myself. Or for instance if
> a friend tells me to follow them, I'd be able to tell my ... ME-BOT... to
> follow them while I'd be free to type, talk to them, or look around when
> it's not explicitly controlling my heading and velocity. The bot would be
> sort of... run from a GUI off on the side (an external program), but it
> would manipulate my AV and see the 'world' through my AV.
>
> Who knows o_o maybe somebody might think it's a great idea and pick it up!
> I'd love that ^_^
> "Jim1" <JimMoore2 at Cox.net> wrote in message
> news:42f5163c$1 at server1.Activeworlds.com...
>
>
|
Sep 19, 2005, 4:55pm
With all this talk about bots being incompatible with 4.1 and whatnot, do
you think it is possible to create a wrapper or emulator of sorts that can
run a non 4.1 compatible bot and somehow... "translate" it so that it works
of sorts with 4.1?
Nov 29, 2005, 2:33pm
There isn't one as yet.
Chris
[View Quote]"DS Dark Scorpion" <dsdarkscorpion at yahoo.com> wrote in message
news:43886487$1 at server1.Activeworlds.com...
> So where can I get the 4.1 VB Wrapper at?
|
Feb 6, 2001, 1:58am
Actually you can go that fast without Mouse Buddy. If Mouse Buddy, makes it
even faster, I'm not sure, but you can still outrun bots.
Just switch to Mouse-movement mode, hold down Control, and your right mouse
button, then move your mouse like the blazes of Hell.
:)
SW Chris
[View Quote]nova <n at n.com> wrote in message news:3a7c120a$1 at server1.Activeworlds.com...
> that does sound cool
> want to go beond aws normal speed ?
> go here and download mouse buddy
> http://www.caywen.com/MouseBuddy/
> fire it up set the snsitivity for the axes to 512
> click mouse move in aw browser use a joy stick button to emulate the right
> mouse button hold down ctrl and push foward you can out run bots that are
> following you and every one else to :)
> "ananas" <vha at oct31.de> wrote in message
news:3A7C047C.3BCA2DDC at oct31.de...
>
>
|
Feb 8, 2001, 1:13am
"Math-letes," all of you. =P
:)
SW Chris
[View Quote]sw comit <swcomit at swcity.net> wrote in message
news:3a81df67$1 at server1.Activeworlds.com...
> Yea...but it carries from computer to computer. I could barely even turn
> around in my city on my ol' p1 133mhz...
>
>
|
Feb 12, 2001, 11:01pm
Can't you just take one of your bots offline and then put a new one up in
the world? That gets around the bot limit pretty well.
:)
SW Chris
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message
news:3A86FE1F.A9285F0F at yahoo.com...
> then i guess youre screwed lol
>
> j b e l l wrote:
>
be
the
to
>
|
Apr 3, 2003, 10:50pm
Just so long as those enhanced command rights are enabled for us who build
in the public build worlds would rights administration for movers be
acceptable. :P
SW Chris
[View Quote]"kf" <none at junk.mail> wrote in message news:3E8CA50A.9A0 at junk.mail...
> Such a scripting engine as Enzo suggests exists already in some other
> VRs, I think, in fact that something like that would be needed.
>
> However, the question is if it should be implemented with a command, on
> a seperate "scripting" engine or via an enhanced sdk (personally, I
> favour the last option and at the same time revise and improve some of
> the existing commmands).
>
> The most important thing is IMHO a dedicated rights administration, eg.
> to be able to give certain citizens certain rights (eg. fly, enhanced
> commands, etc.) rather than rights depending on global flags.
>
>
>
> technozeus wrote:
works. If the move command moves an object out of visibility range, you
still see the object and the command attached to it is still in effect.
It's only if you move out of visibility range of the object's origin that
the object is removed from the scene. I have also outlined suggestions to
improve this situation.
news:3e8c8249$1 at server1.Activeworlds.com...
considering
for a
is not
the
you
problem.
my
everyone -
had
position. And
would
event
either by a
everyone
there
set
throughout.
news:3a8acefd$1 at server1.Activeworlds.com...
with the
in
proxima
can be
commands
instances
which
with
object
about
path is
without too
own set
write
time=4;
a
since
semicolon.
rotating at
"move 0
10
part...
It
is
just
bet
for
command to
option
coords,
effects
|
Apr 4, 2003, 10:32pm
..... sounds like the long way around to reinvent the wheel.
Do it like Enzo says. Ditch the bots. They're not cost effective to keep
online 24 hours anyways for the "normal" users who aren't bot-savvy and/or
can't afford the time or money to keep their bots on a 24-hour broadband
connection. :P AW's common features are supposed to be accessable to
everyone. That's how you build a userbase, by implementing features that
people want. But I suppose I'm preaching to the choir.
Simple in explaination, tough in execution, but it pays off in spades.
Chris
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e8cfb90 at server1.Activeworlds.com...
> The way KF was recommending (through SDK commands) would not add anything
at all for builders directly in any world, but would instead allow bot
designers to produce bots which would control such things. Technically,
that could be done now with a bot, but would require a more complex bot
program than if special SDK enhancements were made. Of course, those SDK
enhancements would also require programming to add, so one way or another
it's a lot of programming. In short, the answer is no... adding such
commands to the SDK would add nothing to public building worlds for builders
to take advantage of, and they would not directly add anything to private
worlds either, nor would they add anything even indirectly to any worlds at
all unless someone wrote a bot to indirectly add functionality and that
particular world's caretaker allowed someone to run that bot in that world,
and the additional functionality would only be available while the bot is
running.
>
> Of course, if the same functionality were to be added in commands designed
to work from inside of an object's Action line, many existing bots could
take advantage of them without having to modify the bot at all, and newer
bots could still be written specifically to take advantage of the new
functionality.
>
> TechnoZeus
>
> "sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3e8cd6d1 at server1.Activeworlds.com...
build
on
eg.
currently
that
to
need
object
with
door
sees
to
command
it
be a
shared
could
(elevators-
expecially
see
them
command
combined
wait).
thought
Motion
its
going to
start
this
things to
have
moves
it!
which
are
then
I'll
easy
world
>
>
|
Feb 16, 2001, 10:32pm
Me too. Me too!
:)
SW Chris
[View Quote]35850 <!> wrote in message news:3a8d22c2$1 at server1.Activeworlds.com...
> Basically, they'd need to write a real physics engine - or at least, a
part
> of a real physics engine - in order to get objects to be able to correctly
> push you or be rideable. Personally, I think a nice physics engine would
be
> an addition worth doing.
>
> "crazy glue il" <crazyglue3 at hotmail.com> wrote in message
> news:3a8c6362 at server1.Activeworlds.com...
>
>
|
Feb 16, 2001, 10:34pm
Good point. Well.. forget mp3. What about mp4? Yes, I know it's a video
format.
:)
SW Chris
[View Quote]wing <bathgate at prodigy.net> wrote in message
news:3a8db328 at server1.Activeworlds.com...
> It's not an issue of can't do, it's an issue of won't do if I know whats
> good for me. Streaming MP3s seems to be more offensive to the record
> industry or somthing. Their second least favorite thing after Napster.
>
> --
> Wing
> This little spot is dedicated to my girl, Jessie.
> She paints her nails, and she dont know, he's got her best friend on the
> phone,
> She'll wash her hair, his dirty clothes, for all he gives to her. And he's
> got posters on the wall
> Of all the girls he wish she was, and he means everything to her. Her
> boyfriend, he dont know,
> Anything, about her... She's just the flavor of the week.
> AW Citizen 305004 "Wing"
> bathgate at prodigy.net
> eyemwing at teleport.com
> ICQ #101207433
> sw comit <swcomit at swcity.net> wrote in message
> news:3a8cb4fd at server1.Activeworlds.com...
> mp3s,
>
>
|
Feb 16, 2001, 10:31pm
And what about streaming voice chat? Would be nice. AWCI could cut a deal
with some pre-existing service, such as Roger Wilco, and implement that
technology into AW. Just my two cents.
:)
SW Chris
Feb 20, 2001, 4:42am
Why are you always grumpy in the newsgroups, yet so personable in person?
:)
SW Chris
[View Quote]lanezeri <lanezeri at free-1.com> wrote in message
news:3a8fea25 at server1.Activeworlds.com...
> Does it really matter? Just use something.. damn.. not a big deal..
> Microsoft's is just as good as any other..
>
>
|
Apr 18, 2001, 9:47pm
lol. You go! :)
SW Chris
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3add61fc at server1.Activeworlds.com...
> Smooooooooooooth.
> "j b e l l" <jbell1983 at home.com> wrote in message
news:3add2fe3 at server1.Activeworlds.com...
send i realized my idiocy *oops* i'll just pay a few more
news:3add0257 at server1.Activeworlds.com...
at Home.. telling me i can't host anything.. I understand not
me host my own.. i've spent so much time and money on my
them in my support.. but it's hard to see something you've
the sunset.. I understand with them i'm not supposed to
> host
survivor where it is today.. and to see it all gone is just a
a little notice that you would like to see Vernon Bell's
open.. maybe you don't like me, or my world.. you don't
> have
thanks..
attitude..
otherwise
without
over the
service,
residential
accounts
include, but
dhcp, and
for
remote
the
all
DATA
immediately.
Reply to
what
are so
messages,
really it
world,
Just
not
<mailto:fyodor at insecure.org> (
>
>
|
Jun 21, 2001, 2:34am
I hear ya.
SW Chris
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3b202ac4 at server1.Activeworlds.com...
> LOL refiltered for the third time, this is getting fun ^_^
>
> --
> SW Comit
> swcomit at swcity.net
> Mayor of SW City
> http://www.swcity.net
> President of Community Linkage Commission
> http://comlinkage.tripod.com
>
>
> "eep" <eep at tnlc.com> wrote in message news:3B2023F0.B7100E4 at tnlc.com...
> yourself refiltered then. "Buh-bye now!"
be
> on
news:3B1FF826.D678E296 at tnlc.com...
> again
> news:3B1FD951.18C5C5B4 at tnlc.com...
> listen
>
>
|
Aug 3, 2001, 10:01pm
Yeah... personal contact info besides e-mail addresses on the net is not
exactly a good idea.
SW Chris
[View Quote]"birdmike" <birdmike at home.com> wrote in message
news:3b697cfb$1 at server1.Activeworlds.com...
> BTW, it isn't a good idea to put your telephone numbers in a newsgroup.
> Anyone could telebomb you, like what happened to one of my friends.
>
>
>
> "simba1" <shaun.okeefe at ntlworld.com> wrote in message
> news:3b691591$1 at server1.Activeworlds.com...
> Greatings ,
>
> I think we should have an option to set where we want URL's to be opened.
>
> When I click on a URL or link in activeworlds I dont really like the way
> that it takes up halve of my screen.
>
> I would much rather see it open in my internet explorer window or have the
> option to set where my browser is located.
>
> Would be nice to have the choice of using the internal browser or an
> external one.
>
> Many thanks
>
> Simba1
> Shaun O'keefe,
>
> Home: +44 (0)115 9136164
>
> Cellular: +44 (0)7971 316698
>
> shaun.okeefe at ntlworld.com
>
>
>
>
|
Sep 17, 2001, 10:58pm
It's also in every other newsgroup. Besides, you're about 16 days too late.
:(
--
Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html
[View Quote]"reyemniffirg" <gwydionaw at gmx.net> wrote in message
news:3ba689da at server1.Activeworlds.com...
> Ryan - please do not post this kind of stuff in a ng like this, save it
for
> the General newsgroup, this is a wishlist ng.
>
> r y a n <birkin at ozemail.com.au> wrote in message
> news:3b90a55e at server1.Activeworlds.com...
aaswell,
> you....
>
>
|
Oct 5, 2001, 2:23pm
I really don't think anybody cares if the correct terminology is used or
not.
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3BBDB610.10D4EE20 at tnlc.com...
> Look, you fuckshits, what AWC is ATTEMPTING to pass off as a "plugin" is
simply NOT true. Wake the FUCK up and get a FUCKING clue already. God
damn...YOU twits are the computer illiterates!
>
> andras wrote:
>
LOAD
a
news:3BB8F9AB.B16FCA2B at tnlc.com...
touch
that
All the
YEARS to
an
>
|
|