A few requests... (Wishlist)

A few requests... // Wishlist

1  |  

sentack

Oct 18, 2001, 5:30pm
1) Auto update of avatar data - I hate haveing to dump my data every
time there's an avatar update. It seems pointless, AW should manage this
for me and make changes for me.

2) Fog of War - Or something to make the pop up smoother/more bearable.

3) Triangle count - Can I get some information on the number of
currently rendered triangles on screen? I'm getting some rather piss
poor frame rates and I'm not sure if it's related my graphics card (tnt
2 ultra on a p3 800) or players avatars have far too many rendered
triangles then desierable. I suspect it's the models/avatars some of
the worlds use being far too 'detailed' per say. I'm almost always in
upper single digits or at best, low teens in the realm of frame rates
for almost any world.

4) Fullscreen - Is there anyway to go into full screen mode and perhaps
attempt to gain some frame rate advantage over being a windowed
application?

5) Resize view screen - Default values for the window size, 640x480,
800x600, etc. Or something to help create a nice semi-square viewing
area.

6) Zoom - Sometimes I would like to see some objects a little closer at
a distance. Also good for trying to look at an object on the floor.

7) Drop object - There needs to be something for builders to allow them
to drop an object and have it move down untill it collides with another
objects surface. Not the bounding box but next next surface it finds.
It's hard at times to get objects to lay on tables or carpets to lay on
floors.

8) Avatar Equipment - It would be nice if we could have mind
customization for avatars in the department of avatars being able to
pick up and wear other 'equipment' namely new shirts/skins, belts, hats,
boots, etc. So we the users can look diffrent even if we use the same
avatar.

9) Text Macros - a macro/alias to allow users to send back predefined
text replies.

10) Emotes - I know there are 'actions' but they dont' cover all the
range of possable emotions.

11) Action Tabs - Some models have several actions associated with them,
Might be time to include a tab button list or some scrollable button
array.

12) Face animations - I'm not talking about the blinking eyes, moveing
mouth would be nice too IF triggered by the player. Or perhaps
automaticly when the user sends text.

13) Character states - I want my character to sit in a chair and stay
there, hold a pose, dance till I say stop, etc. Animations that cycle
or freeze frame untill I specify where to move from there.

14) Particle affects - Players want fountains, let them make fountains.
:-) Include it with the animations and you can have spell casting
wizards. Hey it's an idea. :-/

15) Day and Night Cycles - Low light at night, bright durring the day,
rising and setting suns.

16) Doors with locks - Make it a keypad next to a door, user clicks it,
enters a key code and if authorized, they can enter. Truely private
rooms if this and no cliping allowed is set in a world.

17) User object browser - I have build rights into a world, GREAT! Now
what objects exist? A menu to show me would be lovely :-)

18) Line of sight or obstruction block for speech - It's annoying when
your in a area with many rooms and you hear someone but don't see them.
Sometimes I just want to talk to a small group of people in private but
not have to whisper it all or go really far away so others who don't
want to hear, don't.

19) Player Radar - Show me all the indivdiuals in a X radius around me,
but no backgrouns, just a black circle with dots relative to my location
and faceing.

20) Built in Random Number Generator - For the DnD people :-)

That's enough for now.

lanezeri

Oct 18, 2001, 6:16pm
Comments below..

--

Lanezeri
Lead Bot Programmer at Stuff-X
http://aw.stuff-x.com


[View Quote] Would be nice.. don't plan on it..

> 2) Fog of War - Or something to make the pop up smoother/more bearable.

?

> 3) Triangle count - Can I get some information on the number of
> currently rendered triangles on screen? I'm getting some rather piss
> poor frame rates and I'm not sure if it's related my graphics card (tnt
> 2 ultra on a p3 800) or players avatars have far too many rendered
> triangles then desierable. I suspect it's the models/avatars some of
> the worlds use being far too 'detailed' per say. I'm almost always in
> upper single digits or at best, low teens in the realm of frame rates
> for almost any world.

Don't really deal much with this..

> 4) Fullscreen - Is there anyway to go into full screen mode and perhaps
> attempt to gain some frame rate advantage over being a windowed
> application?

Would also be nice.. but again.. don't plan on it..

> 5) Resize view screen - Default values for the window size, 640x480,
> 800x600, etc. Or something to help create a nice semi-square viewing
> area.
Is it really that big of a deal?

> 6) Zoom - Sometimes I would like to see some objects a little closer at
> a distance. Also good for trying to look at an object on the floor.

I can put money on this.. this will NEVER happen.. what about Paintball
worlds? Clicking on a person whom is zoomed in on isn't going to make
Paintball fun..

> 7) Drop object - There needs to be something for builders to allow them
> to drop an object and have it move down untill it collides with another
> objects surface. Not the bounding box but next next surface it finds.
> It's hard at times to get objects to lay on tables or carpets to lay on
> floors.

That's what shift is for..

> 8) Avatar Equipment - It would be nice if we could have mind
> customization for avatars in the department of avatars being able to
> pick up and wear other 'equipment' namely new shirts/skins, belts, hats,
> boots, etc. So we the users can look diffrent even if we use the same
> avatar.

That is more of a game thing.. not a VR thing..

> 9) Text Macros - a macro/alias to allow users to send back predefined
> text replies.

Would make AW a living hell.. world owners would kill you if you were
actually serious..

> 10) Emotes - I know there are 'actions' but they dont' cover all the
> range of possable emotions.

Make new ones yourself..

> 11) Action Tabs - Some models have several actions associated with them,
> Might be time to include a tab button list or some scrollable button
> array.

What is the point of this?

> 12) Face animations - I'm not talking about the blinking eyes, moveing
> mouth would be nice too IF triggered by the player. Or perhaps
> automaticly when the user sends text.

Would cause lag and would also be a thing that dealt with the face texture..
not the AW program.. (I think)

> 13) Character states - I want my character to sit in a chair and stay
> there, hold a pose, dance till I say stop, etc. Animations that cycle
> or freeze frame untill I specify where to move from there.

And when someone forgets to make it stop the lag gets so unbarable your
computer crashes..

> 14) Particle affects - Players want fountains, let them make fountains.
> :-) Include it with the animations and you can have spell casting
> wizards. Hey it's an idea. :-/

So make new textures..

> 15) Day and Night Cycles - Low light at night, bright durring the day,
> rising and setting suns.

Get a bot..

> 16) Doors with locks - Make it a keypad next to a door, user clicks it,
> enters a key code and if authorized, they can enter. Truely private
> rooms if this and no cliping allowed is set in a world.

That's what the enjoyment of being caretaker of a world is for..

> 17) User object browser - I have build rights into a world, GREAT! Now
> what objects exist? A menu to show me would be lovely :-)

simple.. type the URL to the object path you use in your web browser..

> 18) Line of sight or obstruction block for speech - It's annoying when
> your in a area with many rooms and you hear someone but don't see them.
> Sometimes I just want to talk to a small group of people in private but
> not have to whisper it all or go really far away so others who don't
> want to hear, don't.

That is a thing called privacy.. you'll never have it..

> 19) Player Radar - Show me all the indivdiuals in a X radius around me,
> but no backgrouns, just a black circle with dots relative to my location
> and faceing.

That is a waste of typing.. what would that do?

> 20) Built in Random Number Generator - For the DnD people :-)

Which is another use for bots..

> That's enough for now.

Hopefully you will post more useful ones next time..

sentack

Oct 18, 2001, 6:41pm
[View Quote] Alright, that was uncalled for. I have some decent and fair ideas. I
don't need you tell me the likelyhood of them existing or how dumb they
are. It's just a bunch of suggestions.

> Would be nice.. don't plan on it..

I could have used without these comments.

> ?

Pop up is what they call when an object suddenly appears in front of
your eyes when before you saw nothing existing there. This is quite
evident when you have a low radius. And don't say "Increase your
radious then" because my frame rate is bad enough as it is.


> Is it really that big of a deal?

Who cares how big of a deal it is, it's would just be a nice feature
to have.

> I can put money on this.. this will NEVER happen.. what about Paintball
> worlds? Clicking on a person whom is zoomed in on isn't going to make
> Paintball fun..

That's why you have a world flag to enable or disable it like with
flying and cliping.


> That's what shift is for..

Shift, while simple, does take unnecessary time when the system can do
it itself.

> That is more of a game thing.. not a VR thing..

VR is but a game, and even still, it's a nice feature, Allows for more
then the just one default model set. Everyone can be slightly diffrent,
and people love customization.

> Would make AW a living hell.. world owners would kill you if you were
> actually serious..

Why? Everywhere else they exist and it's just a simple convience.
Explotations? Okay so ya get a spammer once. Kick him off. People can
do this now with copy paste, it's just annoying.

> Make new ones yourself..

I ment to say Emotes as a text command like "/me ..." in irc. It's
just to something to change the look of the text slightly and denote
it's diffrent in some way. Nothing special.

> What is the point of this?

Some models have so many actions/emote buttons that the users crop the
names to make room for them. This sometimes makes for confusing sound
names and also with a scrollable emote button list, you can have
unlimited buttons in theory. Allow customization and users will love
you.

> Would cause lag and would also be a thing that dealt with the face texture..
> not the AW program.. (I think)

AW has blinking eyes, why not moveing mouths? Rotateing textures is
not a big deal I strongly suspect.

> And when someone forgets to make it stop the lag gets so unbarable your
> computer crashes..

They dont' lag and crash on me now when people dance around or do
emotes. Now, this is really ment for things like sitting down and such.
Don't want people danceing forever, fine, just make it so you can do
things like sit, lean, or stand in a pose. No unneccessary frame rate
killers. Just something interesting to look at.

> So make new textures..

Textures look ugly when trying to do partical affects. Plus you can
do everything from water to smoke, to sparks to fire with particals.
Much more interesting and and quite flexable.

> Get a bot..

I don't want a bot to be half the solutions for what I want in a
world. Bots are but hacks of features the software should already
have. Look at irc bots, Mostly evaporated when service bots came out
with irc servers. See neccessity, fill it with feature. That's what I
say.

> That's what the enjoyment of being caretaker of a world is for..

I don't know what you mean here.

> simple.. type the URL to the object path you use in your web browser..

Again, not sure what you mean here. I don't own the world, i'm
talking about in this case, I'm a new builder and I want the client to
tell me what I have available to me in a simple easy to view format.

> That is a thing called privacy.. you'll never have it..

I like my privacy and so do many others.

> That is a waste of typing.. what would that do?

This kind of comment is really unnecessary. It's just a feature
request. Allows me to see who is around me and perhaps get information
about them. Would be great for world admins wouldn't ya think?
Kick/ban from a small overhead view. I would think so.

> Which is another use for bots..

Again, bots are simply exist to fill requirements the software can't
at the moment, but most likely should if it's a commonly used feature.


Next time please be more kind in your comments and offer only
reasonable and not derogatory statements. It's just a wish list, not
out right demands and nor was I bitching about aw.

Sentack

binarybud

Oct 18, 2001, 7:15pm
your a bonehead these were all pretty good ideas and suggestions.....
just because YOU do not see the use in them does NOT make them "no good"
get a brain Mr. complainer...lol
troll accepted.....hehehe


[View Quote]

foxmccloud

Oct 18, 2001, 7:17pm
"lanezeri" <Lanezeri at stuff-x.com> a écrit dans le message news: 3bcf388c$1 at server1.Activeworlds.com...
> Comments below..
>
> Would cause lag and would also be a thing that dealt with the face texture..
> not the AW program.. (I think)
>
LOL

>
> And when someone forgets to make it stop the lag gets so unbarable your
> computer crashes..
LOL ... hahaha what a sense of humor lanezeri... wait, were you serious? :P
I just can't help laughing when someone who calls himself a 'lead programmer' wrties things like this :)
Seriously, I don't want to be mean, but you obviously don't know what you're talking about... (i'm talking about the 'lag' parts)

Anyway I don't want to start a flame war, just think about what you write next time.

sentack, your ideas seem valuable, but unfortunately we all know AW's programmers lack time to implement such features, which is too
bad, and isn't a reason for not posting this kind of ideas :)
I like all the ideas except the text macros which i'd find annoying, and can't see the interest of resizing the view screen to fixed
values :)
Ah, and a full screen mode sure would be fun, but wouldn't increase the framerate in any way unless your 3d card doesn't support
windowed mode acceleration like old voodoos 1 / 2...

Fox Mc Cloud

ox64

Oct 18, 2001, 8:45pm
I 3rd the motion for full screen. I feel it is a long overdue feature found
in many other graphical programs/games to greatly enhance AW's capabilities.
Most of the other issues I could see both sides of the fence, but all great
suggestions. Just my opinion though, so please spare any criticism :)

Ox64


[View Quote]

dotar sojat

Oct 18, 2001, 8:58pm
Comments included within the quoted text.

[View Quote] > 2) Fog of War - Or something to make the pop up smoother/more bearable.
>
Well myself I do not see the need, but I agree that there are many who would
like it.

> 3) Triangle count - Can I get some information on the number of
> currently rendered triangles on screen? I'm getting some rather piss
> poor frame rates and I'm not sure if it's related my graphics card (tnt
> 2 ultra on a p3 800) or players avatars have far too many rendered
> triangles then desierable. I suspect it's the models/avatars some of
> the worlds use being far too 'detailed' per say. I'm almost always in
> upper single digits or at best, low teens in the realm of frame rates
> for almost any world.
>
This if ever added should only be available from the Users setting menu.
Lots of people would like soemthing like this, others would hate it.

> 4) Fullscreen - Is there anyway to go into full screen mode and perhaps
> attempt to gain some frame rate advantage over being a windowed
> application?
>
They seem to be working on this one.

> 5) Resize view screen - Default values for the window size, 640x480,
> 800x600, etc. Or something to help create a nice semi-square viewing
> area.
>
Can't this already be done with a drag on the window frames of the AW
browser? I did it.

> 6) Zoom - Sometimes I would like to see some objects a little closer at
> a distance. Also good for trying to look at an object on the floor.
>
Good idea! I like it.

> 7) Drop object - There needs to be something for builders to allow them
> to drop an object and have it move down untill it collides with another
> objects surface. Not the bounding box but next next surface it finds.
> It's hard at times to get objects to lay on tables or carpets to lay on
> floors.
>
Interesting concept, only drawback I see to it would be a sky build.

> 8) Avatar Equipment - It would be nice if we could have mind
> customization for avatars in the department of avatars being able to
> pick up and wear other 'equipment' namely new shirts/skins, belts, hats,
> boots, etc. So we the users can look diffrent even if we use the same
> avatar.
>
Another idea I like, however it would cause a few nightmares for world
owners who would have to update their paths yet again.

> 9) Text Macros - a macro/alias to allow users to send back predefined
> text replies.
>
Not for me, but I know quite a few who would love it.

> 10) Emotes - I know there are 'actions' but they dont' cover all the
> range of possable emotions.
>
You can already do this. Just not with /me instead just bracket your action
with soemthing. I myself do things like this...
*runs to the door*

> 11) Action Tabs - Some models have several actions associated with them,
> Might be time to include a tab button list or some scrollable button
> array.
>
Excellent idea here, and one I wholeheartedly support!

> 12) Face animations - I'm not talking about the blinking eyes, moveing
> mouth would be nice too IF triggered by the player. Or perhaps
> automaticly when the user sends text.
>
Hmmm, I suspect the implimentation of this one would give Roland fits, but
it is still a good idea. Although as someone who makes avatars I cannot
think of how to pull it off, and have it user activated all off one avatar.
Unless of course the mouth of an avatar were to be made with lip clumps and
custom SEQs written for talking etc.

> 13) Character states - I want my character to sit in a chair and stay
> there, hold a pose, dance till I say stop, etc. Animations that cycle
> or freeze frame untill I specify where to move from there.
>
I like this idea, and I do not see any reason it would crash anyone out.
Heck in a frozen state the avatar would lessen lag I would think.

> 14) Particle affects - Players want fountains, let them make fountains.
> :-) Include it with the animations and you can have spell casting
> wizards. Hey it's an idea. :-/
>
*no comments on this one available*

> 15) Day and Night Cycles - Low light at night, bright durring the day,
> rising and setting suns.
>
This would be a bot thign to be honest. I know you may not want to hear
that, but it is the fact. Unless you plan on being at your world 24/7 to
recofig the settings when the times happen.

> 16) Doors with locks - Make it a keypad next to a door, user clicks it,
> enters a key code and if authorized, they can enter. Truely private
> rooms if this and no cliping allowed is set in a world.
>
Great idea!

> 17) User object browser - I have build rights into a world, GREAT! Now
> what objects exist? A menu to show me would be lovely :-)
>
Most worlds outside of the "official" one provide their builders with a list
of objects, be it a txt file they send to them, or a webpage depends, but
they still provide one.

> 18) Line of sight or obstruction block for speech - It's annoying when
> your in a area with many rooms and you hear someone but don't see them.
> Sometimes I just want to talk to a small group of people in private but
> not have to whisper it all or go really far away so others who don't
> want to hear, don't.
>
This could make for more realisim in our virtual "reality".

> 19) Player Radar - Show me all the indivdiuals in a X radius around me,
> but no backgrouns, just a black circle with dots relative to my location
> and faceing.
>
Useful if you have to hunt someone down, although I would think it a spoiler
for any gaming world. I would want a world CT setting to not allow it for my
world.

> 20) Built in Random Number Generator - For the DnD people :-)
>
*no comment available for this one*

> That's enough for now.

lanezeri

Oct 18, 2001, 9:41pm
<snip>
> Next time please be more kind in your comments and offer only
> reasonable and not derogatory statements. It's just a wish list, not
> out right demands and nor was I bitching about aw.
</snip>

I'm just being truthful, I meant no harm by what I said.. but everything I
said was truthful, many of them would be "good improvements" but they
FINALLY got Direct3D and OpenGL video features.. you expect them things to
happen? AW will just tell you to say them things in the "Suggestion Box" or
whatever it is now.. I rarely post things in this NG.. the reason people do
is to get them "debugged" as many of the things you said are useless or
needed to be discussed more..

--

Lanezeri
Lead Bot Programmer at Stuff-X
http://aw.stuff-x.com

cozmo

Oct 18, 2001, 9:48pm
this isn't a game......

[View Quote]

lanezeri

Oct 18, 2001, 11:28pm
You don't have a clue about me.. so don't act like you do.. have you ever
used my bot? Nope.. will you ever use my bot? Nope.. I know what I'm
doing.. you don't..

If the object moved it's mouth.. the texture would be screwed up.. the skin
would be in the "opening" of the mouth.. to make the mouth open/close you
need to edit textures..

and..

if you've ever been to AWGate, the new tourist people seem to like the
"gestures" and play with them a lot.. and that makes lag.. does it not? and
if someone had a consistent gesture going, it would cause too much lag..
therefore.. you are the idiot..

--

Lanezeri
Lead Bot Programmer at Stuff-X
http://aw.stuff-x.com


[View Quote]

foxmccloud

Oct 18, 2001, 11:58pm
Ok, sorry, I didn't mean to be rude.
Anyway, my point was that having animations that would make the avatar stay in a defined positions wouldn't have any effect on lag.
the lag you're talking about is caused by your browser receiving information from avatars *changing* from one animation to another,
that is, data needs to be transfered to tell you that the gesture is being triggered.
If you press repeatedly the gesture buttons, data needs to be transfered each time, which could cause lag, but an animation that
would make the avatar stay in a position would just have to transfer data twice - once to sit and once to get up, for example.

Fox Mc Cloud

"lanezeri" <Lanezeri at stuff-x.com> a écrit dans le message news: 3bcf81a4 at server1.Activeworlds.com...
> You don't have a clue about me.. so don't act like you do.. have you ever
> used my bot? Nope.. will you ever use my bot? Nope.. I know what I'm
> doing.. you don't..
>
> If the object moved it's mouth.. the texture would be screwed up.. the skin
> would be in the "opening" of the mouth.. to make the mouth open/close you
> need to edit textures..
>
> and..
>
> if you've ever been to AWGate, the new tourist people seem to like the
> "gestures" and play with them a lot.. and that makes lag.. does it not? and
> if someone had a consistent gesture going, it would cause too much lag..
> therefore.. you are the idiot..
>
> --
>
> Lanezeri

sw chris

Oct 19, 2001, 3:05am
Well it's not Microsoft Word either...

SW Chris

[View Quote]

sentack

Oct 19, 2001, 10:54am
[View Quote] As a form of entertainment then, let us agree that said 'application'
does have many simularities to various other products that operate on
the internet, includeing for example "Everquest". (A lousy comparison I
know but It'll do)

They both have 3d gameing enviorments, ment to handle 3d
characters/avatars to walk around the world and interact with other
players. Both applications allow various forms of gestures with there
characters. And both have a secure logging mechanism to make sure that
each handle used is retained for as long as the player feels fit to keep
it.

So, with this in place, both applications could then borrow from each
other reasonable and fitting concepts that would help the playerbase of
both worlds to experience the maximum amount of enjoyment from each
application. So while you may say that ActiveWorlds is not a game
*Snicker*. It doesn't hurt it in the least that it could borrow many
game like elements. Not so that it would actually become a game
*Snicker*. But so that the players would have a larger breath of choices
available to them in the name of entertainment :-)

Sentack

p.s. Titles are near pointless btw, my game is your "Virtual World" is
some other guys "Junk".

kah

Oct 19, 2001, 3:09pm
suggestion #1 allready does exist... will redownload avatars.zip if the
filesize has changed (seems to work on a kilobyte basis, usually one avatar
isn't enough to make the size increase by a kilobyte or more). and sorry for
this tiny complaint, but there are no players in AW, just avatars ;-))
sorry, very good suggestion (it's implemented in the Xelagot bot, so it
certainly is possible)! some of them are on FeatureVote, so go vote!
http://www.activeworlds.com/FeatureVote/

KAH

sw chris

Oct 20, 2001, 12:27am
=P

Tack an S onto the end of your name, and you'll be a clone of someone I
know. ;)

SW Chris

[View Quote]

syntax

Oct 20, 2001, 1:25am
>_<

[View Quote]

aasmund1

Oct 21, 2001, 9:46am
[View Quote] > 2) Fog of War - Or something to make the pop up smoother/more bearable.

What is "Fog of War"?

> 3) Triangle count

Would be nice.

> 6) Zoom - Sometimes I would like to see some objects a little closer at
> a distance. Also good for trying to look at an object on the floor.

Valid point. Think the main point here is to give more freedom in 3rd person
view, that is to give the user more controll over the camera, without
changing position.

> 8) Avatar Equipment - It would be nice if we could have mind
> customization for avatars in the department of avatars being able to
> pick up and wear other 'equipment' namely new shirts/skins, belts, hats,
> boots, etc. So we the users can look diffrent even if we use the same
> avatar.

You can do this with just making different versions of the same avatar, with
different textures. If the avatar drop-down menu had an hierarchial
structure the menu wouldn't be a total mess.

> 10) Emotes - I know there are 'actions' but they dont' cover all the
> range of possable emotions.

I think action commands should be written out in the chat window: e.g
"aasmund1 kicks". And vice versa: writting "LOL" could trigger a SEQ (and/or
even a sound).

> 13) Character states - I want my character to sit in a chair and stay
> there, hold a pose, dance till I say stop, etc. Animations that cycle
> or freeze frame untill I specify where to move from there.

Suggestion: clicking on a chair could give the options: sit (maybe also:
break, pick up etc)

This is a very interesting feature because it can be used to refine social
interaction. eg. a) "Sit down, and tell me all about it" (meaning I want to
chat with you), b) "Is this chair available?", "no" (meaning: "get out of my
face"). etc...

> 16) Doors with locks - Make it a keypad next to a door, user clicks it,
> enters a key code and if authorized, they can enter. Truely private
> rooms if this and no cliping allowed is set in a world.

Private/Public areas: KAH and I are working on a bot solution to this right
now. Although I'm sure we're not the first.

> 19) Player Radar - Show me all the indivdiuals in a X radius around me,
> but no backgrouns, just a black circle with dots relative to my location
> and faceing.

I have a bot Idea on this, where i make a small 3dmap object of the world
and having a bot moving avatarars on top of it.

aasmund1
eeps improvement site (for perspective):
http://www.tnlc.com/eep/aw/improve.html

dotar sojat

Oct 24, 2001, 7:41am
Ahh but there are game worlds.

[View Quote]

kah

Oct 24, 2001, 3:11pm
doesn't make AW a game...

KAH

[View Quote]

dotar sojat

Oct 24, 2001, 7:53pm
Doesn't make it NOT a game either. It is all depending on the perspcetive of
the individual user.

[View Quote]

sw chris

Oct 24, 2001, 9:08pm
Yay. Finally someone who understands perspective. :)
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

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dotar sojat

Oct 25, 2001, 9:43am
*smiles* Well I myself do not see AW as a game in and of itself but a nice
chat that ALSO allows those who want to game a way to do it. I know
paintball worlds are (or were) popular, and a more "game" style layout may
prove popular. However I also do not think that a full "game" interface
should be done if it will hamper those who do not play the games. Not sure
how it could hamper, but you know someone will tell how.

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sentack

Oct 25, 2001, 10:23am
[View Quote] That's basicly what I'm asking for, more gameing material that's
'available' but doesn't take away from the rest of the feature set nor
hinders builders or users. I mean, I think the interface could be
jazzed up a LOT but beyond that, I'm talking about simple things like,
Auto Die roller, Ranged combat resolution, Partical affects for avatars
or triggered partical affects (Spell casting looking stuff or smoke from
gun barrels) And just other 'borrowed ideas'. Can't hurt the system.

Tony

kah

Oct 25, 2001, 1:24pm
it's NOT a game! let's take an example, the programming language C++. You
can develop games in C++, but you can also develop anything else (lets use
word processors as an example). With your point of view C++ is a game
development tool, which it is not. Or a word processor development tool,
which it is not. It's a development tool for any kind of solution, not only
one like you look at it. Same with AW, it's a design tool. You can design
games with it or you can design buildings.

KAH

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sw chris

Oct 25, 2001, 3:22pm
That's what Dotar is saying.
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html

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kah

Oct 25, 2001, 5:44pm
in a very weird way in that case...

KAH

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dotar sojat

Oct 26, 2001, 9:30am
"It's a development tool for any kind of solution, not only
one like you look at it."

Excuse me? I never said it was one or the other. As a matter of fact I
implied it is BOTH! Now lay off I have not tried to stomp on your opinions,
try not to stomp on mine.

[View Quote]

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