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swe // User Search
swe // User Search
Dec 16, 2004, 12:11am
just tried that, and still the same problem
-SWE
[View Quote]"ciena" <ciena58 at hotmail.com> wrote in message
news:41c0fb40$1 at server1.Activeworlds.com...
> did u put a check in ignor pitch when flying in options settings
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Jan 7, 2005, 10:24pm
emm, know this is abit late but, shrek is a dreamworks production, not pixar
O_O least i don't think pixar had anything to do with it?
but ya, doubt they would care much. even though i think they charge like
$25,000 for the usage or somethign?
-SWE
[View Quote]"alexthemartian" <alexthemartian at gmail.com> wrote in message
news:41dccc6c$1 at server1.Activeworlds.com...
> as long as nobody uses pixar's $3,000 RederMan servers to create an exact
> copy of shrek.. i think its ok.
>
> "strike rapier" <markyr at gmail.com> wrote in message
> news:41d0ed8a$1 at server1.Activeworlds.com...
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Jan 7, 2005, 10:28pm
about the olympics thing, ya, some people wanted to do an AW Olympics
events, and alphabit e-mailed the olympics people for the right to use thier
logo and stuff, but they said no, unless they pay royality, and that was a
non-profit thing. so ya, the shrek avatar thing is kinda wrong,especially
for profit, but oh well, it did take time and energy to make.
-SWE
[View Quote]"carolann" <charmed at yahoo.com> wrote in message
news:41d11777$1 at server1.Activeworlds.com...
>I know this kind of thing has been going on forever in here and everywhere,
>seems small-time, but $25 is being asked AND the messenger is being killed
>(hopefully her own intent was honorable) for asking a fair question, or I
>would not have thought much or said anything about it. Is there not one
>person in here who thinks the question a fair one, or is there not enough
>honorable people who understands the issue?
>
> An unsolicited, undoubtedly unwanted, opinion, based 100% on fact:
>
> Taking a character or other identifiable (often intellectual) property
> directly from a private copyrighted work of fiction such as a book, movie
> or song, a work not yet in the public domain, and using that copyrighted
> character or other identifiable property for private financial gain, is
> absolutely copyright infringement, highly illegal, frowned upon and often
> legally pursued by the actual owner of the intellectual property.
>
> Using such a well known item for one's own financial gain, knowing it is
> owned by some one or some company made rich by it, is probably often
> viewed by the "borrower" in about the same way as when the bank teller
> accidentally gives us 100 (place your monetary unit here) too much back
> when we cash a check(que) at the bank(que?). We might think; "They won't
> even miss it", "They don't need it-they're rich", "they get it off the
> backs of the poor", "I deserve it", "I worked for it, too", "I need it
> worse than them" (."more than most"), whatever.whatever.whatever..
>
> The chances of being found out in this small time forum by big time owners
> of the property are fairly small, but I know for a fact that it is done.
>
> Speaking of this "small-time forum", why, after all, do people here use
> passwordable object paths?? Why do object owners/makers here have a right
> to own their stuff and lock it up, charge for it's use, but we have free
> use of the property of DreamWorks' or anyone else who doesn't know that we
> are borrowing it for our financial gain? How can we sell it, but not have
> to own it first? It's only an eye-ball copy? Much like when I tried to
> sell my eye-balled copy of Leo Tolstoy's "War and Peace"? But anyway-you
> can only do that if you have the Modification Right. The modification
> right (also known as the derivative works right) is the right to modify
> the work to create a new work. A new work that is based on a preexisting
> work is known as a "derivative work." I sure don't think Imagine did this
> with any malice or sense of "ownership" or "right", but I do think she did
> it without really weighing all the possible complications. I am sure many
> of us are unaware of what is called a Reproduction Right. (No-not THAT
> reproduction). The reproduction right here is the right to copy,
> duplicate, transcribe, or imitate a work in fixed form.
>
> By the way-wasn't there a copyright question about AW's use of the term
> "Olympics" 2 or 3 years ago? Now THAT seemed petty, but I can't remember
> the details.
>
> Anyway-just wondering if there is anyone who understands an issue that
> should be as important here as anywhere. Besides, I've been extremely
> impressed by some made from scratch objects, and think AW would be just as
> interesting with just those.
>
>
>
>
>
> "imagine" <imagines at joimail.com> wrote in message
> news:41d09111 at server1.Activeworlds.com...
>
>
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Dec 29, 2004, 11:04am
ya, my opinion, you were being very rude. you don't call someone an idiot
for posting some url like that, and then call the GK an idiot for not
ejecting them. my opinion, you were the one being out of line in that chat
log...
-SWE
[View Quote]"orb" <slclarke at adelphia.net> wrote in message
news:41d1e95e$1 at server1.Activeworlds.com...
> leaving it... and it's quite a 'joke' that GK's think it's worse to call
an
> idiot an idiot (which could cause you to risk E J E C T I O N) than the
> idiot's actions are LOL!
>
>
> "jerme" <JerMe at nc.rr.com> wrote in message
> news:41d1e68c$1 at server1.Activeworlds.com...
> something
say
> to
> wrong
sort
>
>
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Jan 7, 2005, 10:12pm
aren't you guys abit old to be doing that whole online "dating" thing? :P
ya though, just gotta say, even though i don't know them all too well, from
what i've seen so far, they're all nice people. My guess is the whole Tallan
thing is just a misunderstanding, which doesn't belong in the NGs in the
first place...
-SWE
[View Quote]"Just In" <anon at no.spam.com> wrote in message
news:41d9bb80 at server1.Activeworlds.com...
> How dare you go around issueing such unwarranted insults. Besides being
> my online girlfriend for many years she is a wonderful woman and gone on
> to contribute much to the community in many ways.
>
> Tallan is equally a fine person and I am sure Veger is too.
>
> ~ Just In
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Jan 7, 2005, 8:32pm
lol, he was quoting the letter :)
-SWE
[View Quote]"The Looney" <thelooney at droolbrewery.co.ier> wrote in message
news:41dad0fd$1 at server1.Activeworlds.com...
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>
> I take it you are a paid employee?
>
Jan 7, 2005, 8:55pm
programmers only make $50,000 p/a? O_o thought it was alot more? like
$100,000 or so?
anyyway just a few things:
-Taxes
-Royalties (not sure how it works with JPEG, MP3, WMV, renderware engine,
etc, but guessing they have to pay abit every release or so?
-Maintainance fees
-Office supply fees
-Water/electric/etc bills
-Bandwidth
-The extra money CEO/CFO spend. It's thier company, whos gonna stop them?
Well guesing it's more then the $50,000 estimate you put down as the
estimate :)
and some other random charges, such as say, accounts, lawyers, and any other
form of professional advise/services they need.
As for the money they make, i find it hard to believe that the average world
size is a p-40/10. ya, there are a couple of big privatly owned worlds, but
most are small p-10s and 20s.
and, out of the 1000 worlds, like 100 of them are AW-sponsered worlds, like
all the AW worlds, and then ones like Godzilla, x-files, etc.
So just my guess, but by the end of the year, and after all the wages,bills,
taxes, etc are paid, i doubt they make more then $150,000 profit, and thats
an over estimate.
and with that, i'm guessing that they try to reinvest it into the company,
just not very well it seams. but every once in awhile, you must admit that
AW do hire a new programmer, or do something which obviouly costs money.
So just my guess, but i doubt AW has that big a cash reserve, and so doubt
that they can comfortably lower the price of cits.
-SWE
[View Quote]"strike rapier" <markyr at gmail.com> wrote in message
news:41dab900$1 at server1.Activeworlds.com...
> They finally got a single person to advertise with them!
>
> ! at Mart remains dead, opportunity lost
> NewAW remains dead, opportunity lost
> No Gor universe w/ higher charges, opportunity lost
> No package citizenships, opportunity lost
> No plugin servers, opportunity lost
> No tech talks, opportunity lost
>
> Mountain Myst gone, image weakened
> Tourist building gone in AW, image weakened
> E N Z O acting like a muppet on Newsgroup, image weakened
> Major Gatekeeper abuse, image weakened
>
> Christmas offers, image strengthened
>
> Chrispeg arrived, abilities strengthened
> Ray arrived, abilities strengthened
>
> Question is, where is all of this money going to? presuming anything about
> 340,000 is active, and has been for 2 years we have:
>
> Citizenships: $70
> Worlds: 1000, averages about P-40/10: $220
> Universes Hosted: $900
>
> Income (approx):
> -----------------------------------
> Citizenships: $70 x 20,0000 = $1,400,000
> Uni Hosts: $900 x 20 (approx) = $18,000
> Worlds: $220 x 1000 = $220,000
> Various misc projects: $500,000
> Total: $2,138,000
>
> Staff (approx):
> -----------------------------------
> Coders: 2x $50,000 p/a
> Support: 1x $30,000 p/a
> Art and Such: 1x $30,000 p/a
> CEO / CFO: 2x $80,000
> Total: $320,000
>
> Opperating (approx):
> -----------------------------------
> Servers: $30,000
> Offices: $50,000
> Misc: $50,000 (most likely wayy over-estimate)
> Total: $130,000
>
> Approximate Total
> -----------------------------------
> Total: $1,688,000
>
> Misc:
> -----------------------------------
> Browsers Released: 2
> Special Browsers: > 2
> Advertisers Gained: 1 [I mean what the hell happened to Josh C?]
> AWI Staffers up at 1am: 1 (Stacee)
>
> All at my best approximation, of course.
>
> - Mark R
>
>
>
>
>
> "brant" <awteen at shoemakervillage.org> wrote in message
> news:41d85ae9$1 at server1.Activeworlds.com...
>
>
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Jan 7, 2005, 9:35pm
well, about the work, i'm guessing thats just because AW is totally shit at
organising thier programmers, and getting them to work efficently. by the
looks of it, they just let the programmers roam around activeworlds while
programming, and so not much work gets done. just my guess though.
but anyway you're right. for 2 programmers, they sure as hell don't get much
done.
-SWE
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:41df18aa$1 at server1.Activeworlds.com...
>I think the paycheck reflects the amount of change the browser has seen the
> past version or two...integrated video and some GUI changes...eehhh I
> dunno,
> not overly impressive :P
> AWI's lack of talk about AW 4.0 leads to me to believe the project has
> barely even started, too.
>
>
> "swe" <swe at swehli.com> wrote in message
> news:41df1367 at server1.Activeworlds.com...
>
>
>
>
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Jan 7, 2005, 1:30am
well if they didn't, no one would join.
AWGate is the first world visitors see, so either it's pretty, or people
leave.
AW on the other hand, i doubt they care much about.
-SWE
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:41dd2939$2 at server1.Activeworlds.com...
> ferruccio wrote:
>
> Now you don't know about that.. they did change the gate..
>
> --
>
> Signed,
> TheMask
>
> :: Owner of Delusional-Minds Hosting ::
> Free world hosting.. Just a T-Gram will do it.
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Jan 7, 2005, 8:17pm
ya, a street in AW is 20x20 meters O_O would need over 40 lights to light up
a whole road in that case O_O
-SWE
[View Quote]"kf" <none at junk.mail> wrote in message news:41DEEB86.24DC at junk.mail...
> The reason it was shut off was abuse creating huge lag due to offensive
> light radii. Do you have a suggestion on a better compromise?
> <<<
>
> A radius of 10, 20 or even 30m wont't bring any problem really, because
> to see a light, a person must first come that close to the light origin,
> after that, the light can be seen even when he walks away up to his
> actual visibility (and this would happen with a 3m radius as well).
> However, 1,2 or 3 cells is just about the width of a street in AW - in
> other words, it impossible to create huge lags in areas with such a
> limited range (-> see also my recent detailled post about lights) - and
> unrealistic to require a person to approach a light origin at such a
> close range to notice it (any spot light or even average wall effect
> would be impossible until a person first zooms around like a wild bee in
> 6m stripes all across a building to make sure to catch all the lights
> before being able to enjoy a composition).
>
> However, given the fact that light per se has a bad affect on frame
> rates, what about a more general and effective method: including a
> "local light off" option into the client, which can disable all lights
> on the client side (except the one used by the world light) and leave
> clients completely unaffected by any "offensive" lights, even when they
> are set to a radius of just 1m. :-)
>
>
>
> e n z o wrote:
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Jan 8, 2005, 1:18am
oh ya, i was thinking clicks, not meters. well, then you'd need 10 O_O
-SWE
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:41df43e7$1 at server1.Activeworlds.com...
> Actually, it's only 10x10.
> "swe" <swe at swehli.com> wrote in message
> news:41df0a77$1 at server1.Activeworlds.com...
>
>
|
Jan 10, 2005, 10:06pm
about the light radius thing, i believe it's in the fog section of the world
options. not too sure though.
as for the option, i personally think it's a bad idea, cuz then you'd have
to have options to disabled masks, and transparency, etc. and so would end
up with a hella load of options, which would be time better spent on
something else :)
-SWE
[View Quote]"john dough" <arcworld at shaw.ca> wrote in message
news:41e313f2 at server1.Activeworlds.com...
> Dont know if this was suggested yet but here goes:
> If vandalism is the reason for reducing light radius, and I can understand
> this problem as I have encountered it many times, perhaps someone could
> incorporate a browser option to turn light OFF, same as sound or video is
> currently setup. Also, don't the world owners have the option to set their
> individual worlds light radius already?
>
> Just my opinion of course ;)
> John Dough
>
> Worlds: Arc, AAWR, Saffron
> Website: www.arcworld.net
> Email: arcworld at shaw.ca
>
>
> "seiya" <starbuilds at yahoo.com> wrote in message
> news:41dcd190 at server1.Activeworlds.com...
>
>
|
Jan 10, 2005, 11:13pm
ya, but i ment, if you're gonna put an option to disable light, well then
kinda strange not to put an option to disable other things, like, masks.
hard to explain, but sometimes if you add a feature, doesn't make sense to
add another feature.
actually, guess it's kinda diffrent in AW's case, like when they had the
whole create rotation commands, but hadn't put 3 axis rotation for normal
building...
nevermind, guess disabling light might be alright, but i still think with
the amount of time it takes for features to get added on AW, would be just a
waste of time.
-SWE
[View Quote]"john dough" <arcworld at shaw.ca> wrote in message
news:41e325f0 at server1.Activeworlds.com...
>I don't know that one would have to disable transparency or mask in order
>to disable the light. As with the option to turn sounds off in your
>browser, you still download the object (speaker) whether it is masked or
>not, its the sound itself which doesn't download. But, now that you mention
>it and after a little more thought, I dunno if it could be done with light,
>although it is yet another "create" command, light is not an actual file
>which is downloaded like sounds.
>
> Just my opinion of course ;)
> John Dough
>
> Worlds: Arc, AAWR, Saffron
> Website: www.arcworld.net
> Email: arcworld at shaw.ca
>
>
> "swe" <swe at swehli.com> wrote in message
> news:41e31879$1 at server1.Activeworlds.com...
>
>
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Jan 11, 2005, 12:30am
hmmm, actually see where your coming from. guess it could be useful. guess
only reason i thought it was a waste of time was becuase i never experienced
a problem with light vadalism, but i don't really move around much.
well guess you're right, could be useful.
-SWE
[View Quote]"john dough" <arcworld at shaw.ca> wrote in message
news:41e32dd6$1 at server1.Activeworlds.com...
> Well I have seen the effects of light used in vandalism, in AAWR last week
> someone had posted a thousand signs throughout the world with light radius
> & brightness of 1000, which virtually blinded anyone entering anywhere in
> the world, and made slower computers hang. I don't know that masks or
> transparencies would create the same problem to require the need of
> disabling. Although vandals creating hundreds of transparent objects is a
> pain, and I wouldn't want to imagine the effects of this coupled with the
> above light commands! But I still don't think this would be possible in
> any respect as neither are a actual downloadable file which can be blocked
> as sound is. I also don't think any GOOD idea is a waste of time, I can
> understand AW's viewpoint that they can't go updating browsers for every
> single little upgrade every other day (or at least I'd hope they wouldn't)
> and I know if the idea is in fact a good one, they will attempt to
> incorporate it into their next revision.
>
> Just my opinion of course ;)
> John Dough
>
|
Jan 11, 2005, 5:21pm
ya, i would also be interested.
-SWE
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:41e36e87 at server1.Activeworlds.com...
> I'm sure I'm not the only person who would like to see what goes on inside
> the AWI offices, so it'd be cool if one of the staff were to walk around
> with a digital video camera and picture camera and just give a guided tour
> of what's going on. As boring as work in general might be, many of us
> would really be interested ^_^
>
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Jan 14, 2005, 1:48pm
So then, planning on taking any pictures for us? :)
-SWE
[View Quote]"E N Z O" <enzo at activeworlds.com> wrote in message
news:41e7da42$1 at server1.Activeworlds.com...
> :) Wow! It has been a while!
>
> How did you get the aerial shot?
>
>
> Oh yeah... the COFBlimp.rwx
>
>
>
> E
>
>
> "dmc2u" <dmc2u at dmc2u.com> wrote in message
> news:41e5625f$1 at server1.Activeworlds.com...
> for
> inside
> tour
>
>
|
Jan 18, 2005, 8:42pm
em, the whole thing isn't theres, they just rent office space :)
-SWE
[View Quote]"Jaguar Hahn" <jaguarhahn at gmail.com> wrote in message
news:41ec8ace at server1.Activeworlds.com...
> WAY bigger than I thought!
>
> Wowness...
|
Jan 12, 2005, 5:57pm
try changing your username, so that its in caps aswell. like, you know where
it says "my server requires me to login" or whatever, then you click that,
and it asks you to fill in your username and password? change that to caps.
think thats how it's done anyway
-SWE
[View Quote]"john dough" <arcworld at shaw.ca> wrote in message
news:41e4cad5 at server1.Activeworlds.com...
> Hiya folks, I'm really new to these NGs and this might be a silly
> unimportant question to most of you, but I notice some names in this NG
> are capitalized and mine isn't even though I filled in my registration
> using capitalization. When I check my account info, it also shows
> capitilization (ie: John Dough) but when I post in subjects I only get
> lower case letters in my name. Anyone know the trick to getting Caps in
> their names?
>
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Jan 12, 2005, 6:35pm
oo, i just reliesed my name isn't in capital letter either! O_O stupid
thing! >_<
-SWE
[View Quote]"john dough" <arcworld at shaw.ca> wrote in message
news:41e585ec at server1.Activeworlds.com...
> Only reason I was wondering is I noticed Ry, Pyro Goddess and Jaguar Hahn
> all had caps on the on the "text ^_^" entry on the 3rd of Jan. in this NG.
> I saw a few people had changed their names to caps in that thread
> including Mauz, Strike Rapier, The Looney, Ry even though they all had
> lower case previously. I saw even Andras had tried a few different times
> also, but to no avail as his name didnt show caps in the end like the rest
> ;)
>
|
Jan 12, 2005, 11:57pm
how'd you do it? O_O
-SWE
[View Quote]"Syntax" <synny at swcity.net> wrote in message
news:41e5a06a at server1.Activeworlds.com...
> test!
>
>
|
Jan 13, 2005, 12:26am
O_O how the hell did i do it lol?
wait, andras been playing with the newsgroup again? :)
-SWE
[View Quote]"equin0x" <xenoph at optusnet.com.au> wrote in message
news:41e5d6e6 at server1.Activeworlds.com...
> Same way you did it, I guess.
>
|
Jan 14, 2005, 1:47pm
not too sure about it, but try the technice for getting a world server to
work, at http://www.andras.net/router_aw/router_aw.html
i'm guessing it should be the same, just use a diffrent port number
(probably 80).
-SWE
[View Quote]".Ms.LiLadyLia." <MsLMS at adelphia.net> wrote in message
news:41e7c729$1 at server1.Activeworlds.com...
> Anybody know a good source for setting up My op host
> on XP Pro, SP2; IIS5.1; LynkSys router/switch?
>
> I can't seem to access the op, locally or remotely, with the
> aw browser, regardless of whether I host the world locally
> or on a remote server(Unix).
>
> I'm sure its a "path" problem of some kind, but can't seem to
> figure out what the op path should be in the browser.
>
> Appreciate any help from anyone hosting an op on XP-IIS
> server.
>
> Thanks,
>
> lvlistress
>
>
|
Jan 15, 2005, 5:58pm
not too sure, but i always thought you can't actually get an account, unless
you're invited. well, other then the first few people to get accounts i
guess.
-SWE
[View Quote]"John Dough" <arcworld at shaw.ca> wrote in message
news:41e9706e$1 at server1.Activeworlds.com...
> "Ry" <rbirkin at iinet.net.au> wrote in message
> news:41e90c7e$1 at server1.Activeworlds.com...
>
> Arent these gmail invites given to anyone and everyone who visits or
> registers at Google? Ive received maybe 20-30, but I just delete them. I
> thought it was basically just another marketing gimic to get people signed
> up to Google's renditon of webmail accounts.
>
|
Jan 16, 2005, 1:58am
might be some other way, not sure though, but according to soemthing i read
awhile back, gmail then had like 5% of the webmail market share thing. quite
alot for just invites O_O
-SWE
[View Quote]"John Dough" <arcworld at shaw.ca> wrote in message
news:41e9aa08$1 at server1.Activeworlds.com...
>
|
>
> Hmmmm, not sure why or how one gets them, I thought everyone would have
> gotten them, maybe I shouldn't have been so quick to disregard them. :(
>
Jan 17, 2005, 4:12pm
ya, i don't think mark was being sarcastic this time :)
-SWE
[View Quote]"equin0x" <xenoph at optusnet.com.au> wrote in message
news:41eb56b0 at server1.Activeworlds.com...
> Well, it works, doesn't it?
>
> "Strike Rapier" <markyr at gmail.com> wrote in message
> news:41eb5359 at server1.Activeworlds.com...
|
Jan 19, 2005, 1:07am
just my opinion, but i'd prefer a paid host to a free one. just makes more
sense for me, not sure why, just does. a psycological thing i guess, but
when you pay for something, you expect it to be a better service.
-SWE
[View Quote]"Lord Fett" <lordfett at vectracon.com> wrote in message
news:41eda3b3$1 at server1.Activeworlds.com...
> What is the point of charging anymore, when there so many people out there
> now that will do it for free? lol but I guess it doesn't hurt to try
> anyways...
>
> David wrote:
|
Jan 19, 2005, 4:49pm
ya, but when you pay for something, you do expect something, because you're
paying for it. if it's free, and something goes wrong, can't complain,
because it's free.
-SWE
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:41ee23eb at server1.Activeworlds.com...
> You don't usually have a contract when something is free, meaning you
> cannot expect anything.
>
> Also though, just because you pay doesnt mean that you can expct anything
> without a contract.
>
> - MR
|
Jan 21, 2005, 9:36am
ya, but in my opinion, the point is, since it's free, we can't have any
expectations. can't complain, no matter what. (unless it's something really
reckless i guess).
-SWE
[View Quote]"TheMask" <ricky at whaletech.net> wrote in message
news:41f01958 at server1.Activeworlds.com...
|
>
> Untrue. I provide a free world hosting service, on a oc3 shared
> connection, under linux and I host about 16 worlds and I have never failed
> any of those owners.
Jan 21, 2005, 3:46pm
ok, just a little thing, you can tell us that he was on 5 diffrent accounts
at once, and even maybe tell us he has AWHack, if your absolutly sure. but
you have no right to say that someone WILL hack you, and WILL abuse your
privacy. you're making someone look bad just because you have a bad feeling
about them, which is wrong, especially if he looses a customer over it.
-SWE
[View Quote]"ORB" <slclarke at adelphia.net> wrote in message
news:41f136c0$1 at server1.Activeworlds.com...
> Do not trust David. He has a version of AWHack for one thing and he has
> cloner. When I first met him, while I was with BRO, he used several
> accounts and showed me 5 at once..this was back when aw was $19.95 per
> year.
> He'll only hack you and abuse your privacy.
>
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Jan 22, 2005, 1:41am
thing is, you can't be sure of someones intentions. you can say you think he
might try stealing everyones worlds, but you shouldn't say that he definatly
will, since there is no way you can be definatly sure.
-SWE
[View Quote]"ORB" <slclarke at adelphia.net> wrote in message
news:41f195bd$1 at server1.Activeworlds.com...
> I'm absolutely certain of what sort of person he is too.
>
>
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