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grimble // User SearchA wishlist of important things...Jan 5, 2001, 4:37pm
Oh for F**ks sake......
[View Quote] Where do I say AW CAN do that, dopey? Read the f**king text and try to UNDERSTAND what people are saying. AW IS NOT GAME! Can you get that into your thick skull? You would be scared of what I know pal! > are environment supports > > AW public building worlds don't allow building with ANYTHING, as you imply, but impose restrictions on unconvered land, the ground zero building limit radius, whether or not the world has an object registry, eminent domain rights, etc, etc. You're getting pedantic now ... running out of sound arguments? ... and you CAN build with anything ... in your own world. MAKE the object, USE the object. Pretty simple to understand I would have thought. What game allows you to do that then? > due AW's takes certain and put before > > You forget that AW has hardly any physics, and most 3D games don't have that detailed enough physics, but I'm sure if a 3D bowling game had an "alley/lane editor", the pins could be knocked down from whatever angle the designer wanted. Guess what "Here's an example (of the point - don't take it too literally regarding AW)" meant? E-X-A-M-P-L-E ... meaning a method of demostrating a point and "don't take it too literally regarding AW" meaning not necessarily relating to AW ... because is was an E-X-A-M-P-L-E of the P-O-I-N-T. > > Stop acting so cluelessly inept and LEARN about things before attempting to communicate about them, eh? God damn. Not even going to bother with this one. You are now back on the filter list and told to F**K OFF. > army are > Fresh StartMar 1, 2001, 2:07am
The amount of whining that people do about AWCI's customer support and not
caring about the citizens ... and then someone comes up with this type of rediculous trash. Geesh !! AW has an established user base that THEY would be short of sense to ignore. Get some perspective! [View Quote] I DESPERATELY NEED YOUR HELP!Apr 19, 2001, 8:53pm
Hey ... if you ask him nicely, I'm sure Andras would host a newsgroup for
you lot called "My dick's bigger than yours". Then you can keep this crap up all day long without boring other people !! Waddya reckon?? [View Quote] I DESPERATELY NEED YOUR HELP!Apr 20, 2001, 6:06am
I DESPERATELY NEED YOUR HELP!Apr 20, 2001, 6:11am
The speed/type of the connection isn't the issue here ... its the fact that
hosting servers on your connection uses up more of the ISP's available bandwidth. They've forecast the average home users bandwidth requirements and priced the at Home package accordingly. You pay more ... for at Work ... because its a different segment of users ... with higher bandwidth requirements. Its their business ... let them run it and charge what they want. If people don't like that, then they can go elsewhere. Geesh! its only the way the world works afterall and has done for centuries! [View Quote] The bird botAug 4, 2001, 12:33am
Bots aren't silly, they are a key part to the overall look, feel and
functionality of many worlds. Bots require no visual component by definition - i.e. they have no need for a dependancy on the browser - so why make them a plugin of the browser? Ryan obviously doesn't understand what the concepts are behind bots and I'm afraid you may be missing the point here also Eep. Grims. [View Quote] Sorry everyone...Sep 4, 2001, 9:06pm
Hey people, can we restrict this to ONE newsgroup please? ... rather than
all of them? The topic is kinda tired now. [View Quote] Re: saving cell data (was Re: catagolizing project)Oct 1, 2001, 4:06am
This is true, but, in my experience, using a few "create animate me . 1 1
0,astart;adone texture carpet1 name=c1,astart" commands in an area makes the frame rate drops through the floor. An expensive solution (resource wise) to a one-time-per-visit problem. Not that I have an alternative. Grims. [View Quote] > No it's not, if the object with the "create texture carpet1 name=c1" loads > before the objects with "c1" in it, they won't be textured. The animation > allows it the texturer to keep refreshing. I learned that trick from Lara > =) Minor (but useful) SDK enhancementJun 13, 2002, 4:15am
For quite a while now I, and I am sure many others have tolerated the
Add/Delete combination of events when a user moves an object but its always very inhibiting, needing to implement a separate queue inside the bot and peek at the following events - but its still esentially a guess. Something that would be infinitely more useful when dealing with building activities would either be for the object number, X and Z coordinates of the previous object (zeros if not applicable) to be included in the delete event or, preferably, a new AW_EVENT_OBJECT_CHANGE event with the merged attributes of the current add and delete event (using the existing AW_OBJECT_OLD_NUMBER, AW_OBJECT_OLD_X and AW_OBJECT_OLD_Z attributes). Ideally, I'd like to take that thought a stage further, where ALL of the attributes of the deleted object (both in the delete event and any potential change event) are supplied. When you're dealing with a large world, pre-surveying is not feasible and with no prior knowledge of the object, reversing a delete is impossible. Being able to cause an object change but not detect one can be very frustrating. Grims World RefreshJun 25, 2002, 10:54am
I know it has been mentioned before, but a way of refreshing the world
content without having to bounce off another world is becoming more and more important to to me. The reason I'm bringing it up again is that its a huge pain when you're in a single-world environment (SolServer or Galaxy) as there's no other place to teleport to and this means you have to shut down and restart the browser to refresh. I think a development mode was mentioned a while back too. Grims. World RefreshJul 1, 2002, 5:36pm
Thanks Ananas .. I went one step further in the end and edited teleports.txt
to teleport me to "nowhere" which bounced me nicely. Grims. [View Quote] That Darned Web Window ...Jun 30, 2002, 3:46am
Please can we have some rationale applied to the web window? When its
hidden, the page is kept active, but when its reshown, the page is refreshed. This is especially a pain with streaming media, where hiding the window doesn't terminate the content but it restarts if the user shows the window again. The *logical* solution is to terminate the page when its hidden, but in this case I'd prefer it to be kept active (swings and roundabouts really as sometimes it would be preferable for it to terminate and sometimes not). Unfortunately, we seem to have half of one side and half of the other at the moment and it makes it pretty much impossible to guarantee the results at the client side. Of course, my current woes with the streaming would go away if AW fancied implementing SureStream RealAudio support within the browser heh heh. While I'm in a "wish" phase and on the subject of the web window, there are two other things that come to mind... Firstly there's the "Target" argument. Now considering that the window needs to be kept quite small to keep some reasonable access to the 3D and chat windows, I would imagine that the vast majority of people use the "Target" argument primarily to open a new browser window. But the web window opens at the same time (and the address bar of the integrated browser is changed to the new url without changing the page content), meaning you have to make sure that the integrated browser has at least *some* content so it doesn't look bad. Not forcing the web window open when the target isn't for that window would clean things up nicely. Secondly, there's the SDK aw_url_send method, which only seems to set the url for the web window and not activate the window itself if its not visible. The url isn't called until the web window is opened. Again, this seems a bit half and half to me. I would expect (personal opinion) that either the window would open or the page would load in the background. Ideally for me, a couple of additional optional arguments to the browser's URL action command and the SDK aw_url_send method would be just dandy, to indicate (a) whether to open a new IE/Netscape(?) window directly and (b) whether to open the web window on either a browser click/whatever or receipt of an SDK command. This seems to have turned into a bit of an essay but I really don't get on with this window at all. Linking to the "outside world" through the web window has such potential in a controlled environment but its hard to exploit that potential with the way it stands at the moment. Grims. Woah nice new feature.Jul 1, 2002, 6:11pm
Configurable I hope ... not everyone is as excited as some at the idea of AW
resembling a kiddies chat toy. Grims [View Quote] Negative LightsJul 1, 2002, 6:57pm
"Unfixing" the negative light bug from a few versions ago would be useful
right about now. Bump EventsJul 2, 2002, 12:41pm
Checking proximity in the code is a less "laggy" solution than having to
handle all the events of walking on floors for all avatars (my opinion). You can always speed up the code by adding some creative indexing based on the objects location ... but handling the additional "bump" events (most of which will be irrelevent and ignored) can't be tuned at all. Grims [View Quote] World Welcome MessageJul 2, 2002, 10:04pm
Its only just occurred to me as odd to be honest, but why is it the
Immigration Officer that says the universe and world welcome messages? Maybe a legacy thing, but there's certainly no need now, especially for the world message. Could it just be a message without a "speaker"? Grims Chat nameJul 2, 2002, 10:22pm
Tiny one this, and I don't know if it may even be a bug ... but the name
used in the chat window for the person logged into the browser (i.e. me) seems to be the one entered on the logon screen and not the one for the citizenship in terms of case. If I log in as "gRIMBLE" then that's what appears against my chat in my browser rather than "Grimble". Too petty a request? Internal ViewingJul 6, 2002, 7:34pm
Having two-sided terrain (or a world setting for it) would be for the whole
world, just so that one area can have a cave. The use of a cave the same shape as the hill (not a common feature in the world as we know it) is questionable too really. If you want a cave, I think the best solution is to build one with suitable objects under the terrain. Looks better and more easily made to look like you want. [View Quote] Tv Stations - IdeaJul 7, 2002, 5:38pm
Obviously its possible, but every frame would have to render your viewport
and the view from every local camera ... which will take a comaprable time .... halving the browser's framerate with just the first camera. [View Quote] Tv Stations - IdeaJul 20, 2002, 3:20pm
That's the last place I'd put it. If its running remotely, creating JPGs for
the camera then as far as AW's concerned its just a "create picture blah update=x". Hardly worth the effort for something so "frilly". HabboHotel is Flash, so its a damned site easier to implement in that toy. [View Quote] Upside Down ViewJul 9, 2002, 3:54pm
I can see the press release now ... "STOP THE PRESS ... New Inverted View
feature added to Activeworlds to enable people to build an upside down house". Gonna write that one down ... Its a Classic! Thought about turning your monitor on its head if its so difficult? [View Quote] Here's a suggestion ...Jul 9, 2002, 3:48pm
How about letting Tourists into AWDemo and associated worlds, since they're
meant to be there to "show off" the environment. Grims fractional coordinates in titlebar displayJul 13, 2002, 7:47pm
I don't think "refused" is really the word here - implementing GIF support
in commercial products involves license fees which makes it a corporate decision of AWC as to whether they see sufficient benefit in it to pay them. Apart from the principle of paying for the "right" to use a graphics format (which is outrageous in itself) I don't the licence fees come that cheap for a product that until recently was supported by those that use it by way of a $20 a year fee. Maybe now there's a more realisitic pricetag on the product, they would consider it. Grims [View Quote] Extended Viewing RangeJul 22, 2002, 12:06am
Now you've totally confused me. I don't see how the format that the model is
stored in would affect the speed at which the model is handled. Its what you do with the information in the model that's important, not the way you got the information in the first place. [View Quote] For starters, RWX isn't the best way to go. It may have been when ActiveWorlds was beginning but right now it's not, it's much too slow. Telegram RedirecterJul 21, 2002, 11:57pm
What? You get dafter with every post!
[View Quote] aw wants to squeeze ever dollar out of us, and theres a chance that people who have more than one cit ould renew the old one for a month every once in a while to check their tgrams. Multiple People GramsJul 21, 2002, 11:12am
Unfortunately, AW is a small community populated with a number of people who
think they're clever. As usual, it only takes a few idiots to spoil the whole idea ... and there are plenty of them around in AW. [View Quote] |