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birdmike // User Search
birdmike // User Search
Jun 24, 2001, 12:28pm
I think there are two general groups.
The first and largest group is the kinder, friendlier, more in touch with
reality people who also know what they are talking about. They give
suggestions and try to work for progress. They can see both the good and
the bad of situations.
The second and miniscule group is Eep and his followers like Lanezeri who
hope to "solve" problems by constantly flaming and using profanities all the
time. They know what they are talking about, but because of their powder
keg personalities, they destroy their credibility. Why would anyone want to
listen to someone who constantly insults them?
[View Quote]"nornny" <Nornny1 at home.com> wrote in message
news:3b354deb$1 at server1.Activeworlds.com...
> lol, I must say, as much as I wanted OUT of this post, this post was so
> true, it was slightly amusing. :) How come no one ever uses their mute
> feature?
>
> Anyways, I've never seen a thread with such a variety of demands. I want
pks
> here, I don't want pks there, I want this feature, you want that feature,
we
> don't like Facter, we love Facter...
>
> Can't you guys agree on anything? No wonder AWCOM never listens to any of
> you. You guys pull them in 20 different directions at once. At least a
> company or corporation has set things in mind. You guys can't even decide
> where to start. lol.
>
> Nornny
>
> "eep" <eep at tnlc.com> wrote in message news:3B353179.ED74F20 at tnlc.com...
> EASY&$*(#
> Look what
Imagine
> if we
> BEFORE
> dictator
> user-UNfriendly.
>
>
|
Jun 24, 2001, 12:34pm
I think this world is in addition to AW, not replacing it.
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3b3540a0$1 at server1.Activeworlds.com...
> So this new world, from what I understand, is the next Alphaworld? Why
> don't they just fix up alphaworld instead of starting over, as in merging
> all the new objects in Alphaworld, modify old objects to work with light
> better, etc. Alphaworld is sorta a mess but it's not hopeless =0
>
> --
> SW Comit
> swcomit at swcity.net
> Mayor of SW City
> http://www.swcity.net
> President of Community Linkage Commission
> http://comlinkage.tripod.com
>
>
> "moff piett" <piett at home.com> wrote in message
> news:3b352b2b at server1.Activeworlds.com...
will
as
as
> from
> can
>
>
|
Jun 27, 2001, 8:58pm
My tribe hates me! Just because I got the lowest score in the Factor tribe,
they decided to punish me for it. What about Gamer, he didn't even submit a
score!?!
So my tribe mates tied me up, dressed me like a clown, and dropped me off at
the Typo tribe at night. At about 11 AM, Casay woke up and saw me. She
came over and kicked me to see if I was alive, and yelled to everyone else
to get up and see this. Kellee, Spark, SW Chris, and Tony M came out right
away, but Wing remained snoring loudly in his sleep. They tied me to a
tree, and Spark brought a can of aerosol whipped cream and covered my face
in it. Kellee, being the evil woman she is, told her tribe to get the tar
and feathers, because she was going to make me into a bird.
After retrieving tar from the primeaval tar pits within their cave and
plucking the feathers off their flock of chickens, SW Chris proceded to dump
the tar over my head. Feeling violated and scared, I screamed for help from
my tribe, but they did not hear me, or didn't care. Tony M then covered me
in feathers, and they all laughed and laughed, while I just stood, tied
against the tree, thinking it couldn't get any worse.
But it got much worse. Wing finally woke up, and for a while we enjoyed the
new silence, a break from his snoring. He came out of the cave, and began
whispering something to Kellee. Every so often they would look up at me
evilly and cackle. After they finished their scheming, they untied me from
the tree, and led me on a long, winding path up the mountain.
By then, it was already approaching 9 PM and it was getting freezing. When
we reached a cold, mountain spring, they took off all of my clothes but my
khaki shorts, and threw me into the river. If it wasn't bad enough that the
river could give a 500lb man hypothermia in 30 seconds, the river was
covered in leaches. After they ran off, I swam out of the river and walked
back to my camp, soaking wet, freezing, and picking leaches off my body. It
got even worse, as if fate was laughing at me. It began to rain, then
storm, then hail.
After three long days of the miserable walk back to the Factor camp, I
realized that everyone in this game is evil and untrustable, and that fate
hates me.
-BirdMike
Jul 8, 2001, 7:55pm
*Brags even more,* 292200. December 1998
[View Quote]"captain mad mike" <cmadmike at crosswinds.net> wrote in message
news:3b43d178$1 at server1.Activeworlds.com...
> *brag* 295187, just on the end of the 29#### citnums, about 2 years old
> "syntax" <syntax at earthcorp.com> wrote in message
> news:3b40b4a7 at server1.Activeworlds.com...
numbers
for
> cit
>
>
|
Jul 8, 2001, 8:02pm
It's been a long game, and frankly, I'm glad to get away from our putrid
camp! I'll be sleeping at home in my nice warm bed, in my nice climate
controlled house, while you people freeze in the cave and tents! HAHAHA!!!
Seriously, good luck to everyone, and go get that t-shirt!
*walks off cliff*
-BirdMike
Jul 9, 2001, 6:16pm
You lose your immunity Wing, ;o)
[View Quote]"nornny" <Nornny1 at home.com> wrote in message
news:3b4a087a$1 at server1.Activeworlds.com...
> Well, first, a production note. We've moved the whole Survivor website
into
> a new web server. The active-worlds.co.uk one is unreliable and is about
to
> be taken down. You can find the Survivor headquarters now at
> http://awlife.net/survivor/ngsurvivor.html Easier to remember url anyways.
> ;)
>
>
> So, instead of wasting this post, might as well post an Immunity Challenge
> early. :) This one is one of the easiest challenges you'll ever have to
do,
> but it's way harder to win also. The point of this game is to give
immunity
> to the most invisible person in the tribe.
>
> Here's how it works. This post will act as the immunity ball. Right now,
the
> immunity ball is just sitting on the ground surrounded by newsgroup posts.
> ANYONE can pick up this ball, player or nonplayer alike, by just replying
to
> this thread. But, with your reply, you must also have the name of a
> contestant who you want to pass it to. Whatever contestant has the ball
has
> lost immunity, but now must pass the ball to another contestant to lose
> immunity. In the end, the last contestant holding the ball will win
> immunity. Simple. Here's an example:
>
> Goober King replies to this thread and decides to pass the post to Nornny.
> Nornny passes to Casay
> Casay passes to Wing
> Wing passes to Alphabit
> Alphabit passes to Gamer
> Gamer passes to Leaf
> Leaf passes to Syntax
> Syntax passes to Tony
> Tony passes to SW Chris
> Chris wins the game, being the last survivor to get the ball.
>
> Strategy of course can come into play here, by planning how and who you're
> going to pass the post to.
>
> If by Wednesday, no one has picked up the ball, whether that be a regular
> poster or one of the survivors willing to lose immunity, THERE WILL BE NO
> IMMUNITY and everyone goes to Tribal Council vulnerable.
>
> Remember, once you pick up the ball, you can ONLY pass it to a contestant,
> not another non-player. And all you have to do to pass is to reply to the
> thread with a name of who you're passing it to. Good luck Koochie.
>
> Nornny
>
>
>
|
Jul 9, 2001, 6:57pm
Same darn minute I posted, justaposter posted, making me look like an idiot.
Oh well.
[View Quote]"nornny" <Nornny1 at home.com> wrote in message
news:3b4a16ad at server1.Activeworlds.com...
> Yeah, Justaposter grabbed the ball first, so BirdMike's wouldn't count. :(
> However, since Justaposter threw the ball to Leaf, Leaf's pass to me does
> still count, unfortunately. :/
>
> Nornny
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3b4a126e at server1.Activeworlds.com...
> saving the day
> news:3b4a1128 at server1.Activeworlds.com...
website
> about
> anyways.
> Challenge
> to
> now,
> posts.
> replying
> ball
> lose
> Nornny.
> you're
> regular
BE
> NO
> contestant,
to
> the
>
>
|
Jul 17, 2001, 3:10am
Noah's Ark rules! I love the slides where you go down in the white
water-ish rafts!
[View Quote]"mike zimmer" <zimmer at pitnet.net> wrote in message
news:3b5337f9$1 at server1.Activeworlds.com...
> OORR....... We could stay in Wisconsin Dells, that place is very fun and
has
> a lot to do
>
> internal affairs <ji0414 at starlinx.com> wrote in message
> news:3b523dd8 at server1.Activeworlds.com...
east
Thanks.
>
>
|
Jul 19, 2001, 2:45am
BirdMike
CitNum 292200
Mike Nelson
[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message
news:3B550144.1562FDAC at acsu.buffalo.edu...
> To Whom It May Concern...
>
> There was a time in AW when COF actually had a presence in the AW
Community. There
> was a time in AW when the concerns of the AW populace were actually
considered before
> a decision was made. There was a time in AW when people would meet in a
little world
> called The Transcend, and eagerly listen to COF's biggest announcements
and plans for
> the future. There was a time when, rather than see a product that was full
of
> potential get tossed aside like so much garbage, COF took it upon
themselves to keep
> it alive, doing it "for the community".
> That was then; this is now. All the broken promises, unheard pleas, and
unanswered
> concerns lie plain for all to see like an open book. Citizenships that
were
> guaranteed to be free, abruptly changed to a paid system and unwittingly
creating a
> caste system of haves and have-nots that would forever divide the
community. Worlds
> like COFMeta, Atlantis, and WildAW, the "babies" of AWCI employees, now
stand nearly
> deserted and devoid of life due to neglect. World prices skyrocket out of
control
> without any prior warning or notification as the AW citizen base, mostly
teenagers,
> scramble to find enough money for their dream world. Features appear in
the software
> that only a marketing executive could love, as citizens' ideas go
completely and
> blatantly ignored. Organizations that once thrived on AWCI support (AWHS,
AWEC, et
> al) now stand in a state of dormancy, waiting for someone to help bring
them to their
> former glory. Textures get changed without any notification whatsoever,
forever
> changing, and in some cases, ruining the AW landscape.
> And all this because of money; a simple, desperate, constant search for
money. While
> you were busy building virtual malls that no one would visit, you
succeeding in
> disenfranchising the AW populace by raising world prices and changing
textures
> without any input from your supposed "cherished" user base. While you were
busy
> shaking hands with Juno and making their world, a man by the name of
Cybernome left
> his post as caretaker of COFMeta (a world that *you*, AWCI, are supposed
to be taking
> care of) because of the stress of dealing with the AWCI management,
causing it to
> regress back to an empty, lonely world. While you were busy making
Universes that
> soon flopped, your stock did a reverse split and you actually had to buy
some of your
> own stock back! And while you were busy changing names and appointing
Board members,
> your own employees go as unnoticed and ignored as the citizens they spend
their daily
> lives helping and serving.
> There's a reason this letter starts with the greeting "To Whom It May
Concern". It's
> a greeting that asks a simple question: Does this concern you? Do these
things that
> have occurred over the years bother you? Do you think something should be
done about
> them? If so, then why haven't you? The events that are described here, as
well as
> many others, are all well documented, so it's not as if you didn't know
about them.
> You are all perfectly aware of this buzzing community of people that has
"suddenly"
> sprung up around your little piece of software, yet you chose not to
address it.
> Instead of seeking to help nurture and grow this throng of loyal followers
who have
> been with you since the beginning, you wish to try and lure in companies
and
> businesses who might initially fall for the "revolutionary
> e-commerce/education/modeling/simulation/whatever software" routine, but
soon
> discover it's nothing more than an elaborate chat room.
> If it's money you're after, why not look at what has and has not worked in
your
> storied history so far. Virtual malls have proven to be completely
ineffective, with
> at mart standing empty, except for the occasional tourist lured away from
AWGate. Your
> precious Education universe, as well as worlds created for universities
and colleges,
> lie empty and dead, never to be visited again. Even your most recent
projects, like
> Nettazi, fail to draw in even a hint of revenue. On the other hand,
mainstays like AW
> and AWTeen continue to draw in hundreds of users on a daily basis.
Volunteers like
> Alphabit Phalpha, Brant, Bille, and countless others provide events and
community
> services that keep people coming back. Even employees like Facter, Flagg,
and Roland
> do all that they can to help make the community a better place, even if
it's on their
> own time! And all of these things work for one simple reason: it's for the
community!
> The community can make AW work!
> All it takes is turning around and looking at who's behind you. Will Juno
care about
> AW's community and development? Will Nettaxi? Will NASA or the Univesity
of Santa
> Cruz or PCDJ.com or some other corporate sponsor down the road? When all
is said and
> done, when all the deals have past and all the money has been squandered,
we will
> still be here, supporting everything you do. Why? Simply because we have
taken the
> time to invest in your product to its fullest. We are the ones who have
committed to
> making AW the greatest place for people to come and, ultimately, spend
their
> hard-earned money. We are the ones who have succeeded in keeping this
company afloat,
> despite all the hardships and bad decisions. And we are the ones who can
help you
> bring AW into the forefront, where it belongs; where it *needs* to be.
> But in order to do that, our voices need to be heard. We need to work
together if
> you ever want to see this program break out of this cycle of stagnation.
Your
> concerns must become our concerns, and our concerns must become your
concerns. Only
> then, will AWCI begin to see true success, and AW will launch into the
stratosphere.
> Still, the question remains: Are these your concerns? Do the ideas
expressed in this
> letter, and echoed by hundreds of users before us, even register with you?
Because if
> they don't, you've essentially told every single person who's ever bought
a
> citizenship or a world or a t-shirt or a CD, who's ever started a
community
> organization or a business in AW, that it was all for nothing. You might
as well tell
> everyone to send you a check for $20 in the mail every year and never even
come to AW
> at all.
> The community can help you, if you are willing to let it. Let us be heard,
and
> together we can bring AW out of the darkness and into the spotlight where
it belongs.
> Because *that* should be everyone's primary concern.
>
> Most Sincerely,
> Bob Rodehorst
> "Goober King" (#103935)
>
> ---------------------------------------------
> This is the letter I plan on sending to every single person on the AWCI
roster.
> Whether you like me or not is irrelevant. Whether you believe AWCI has a
right to
> ignore us or not is irrelevant. Whether you think this letter has a
snowball's chance
> in hell of making anything happen or not is irrelevant. The only thing
that matters
> is, if you agree with the statements written above, please show your
support by
> replying to this message with your cit name and number. If you want, you
can add
> extra weight to your "signature" by adding your real name, to demonstrate
that you
> are a real person and not just some random number. In either case, the
more people
> who sign it, the better chance of us actually being considered.
> So please, let's drop all of our petty squabbles just this once, and show
AWCI that
> we can actually stand united as one for the common good. Because if we
can't, then we
> are no better than the company we complain about. I still have some faith
in my
> fellow community members. Don't destroy it.
>
> --
> Goober King
> Proof that Goobers ARE as dumb as they look.
> rar1 at acsu.buffalo.edu
|
Jul 25, 2001, 3:05am
Constantly harassing Facter will only result in him getting sick of the
abuse and not reading the newsgroups. Then AWCI will have no one reading
the newsgroups. Do you want that, to go completely ignored? At least with
Facter reading the newsgroups we have someone to talk with Rick and JP about
what we say. Remember, Facter isn't the one you should be mad at, it's Rick
and JP.
Lay off Facter.
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3B5D2FF1.47345844 at tnlc.com...
> <yawn> His bark is worse than his bite...regardless, he's really our only
avenue to Rick and JP...and I have even MORE animosity towards them. Facter
is simply the conduit for it. <shrug> He doesn't like it? He needs to bitch
to Rick and JP to have a chat with me (and MANY other citizens wanting
answers and sick and tired of being left in the dark about AW's future).
Otherwise I will continue to take out my aggression on any AWCer I come into
contact with. <shrug>
>
> daphne wrote:
>
him
>
|
Sep 12, 2001, 8:48pm
You don't get it, history has shown that the way the US gets rid of enemies
is by basically destroying their country, gov't, people, and culture, and
rebuilding it based on American values. It happened to Germany and Japan.
We get rid of the threat by destroying the source. That's the only sure way
of making sure things like this will never happen again.
Also, your general sentiment about how the rest of our allies don't want to
be dragged into our conflicts: the point of alliances is to stick together.
If we act as one, we bring greater unity and stability to the cause.
I'm just about ranted out.
-BirdMike
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3b9f13c7 at server1.Activeworlds.com...
> Geesh! NO ... I'm just looking through all the single-minded crap that's
> going on right now. I appreciate that everyone in the US is horrified, as
> any nation would be at a time like this, but making calls-to-arms like
that
> is just plain narrow-minded and dumb.
>
> NOT being American, I can see a bigger picture without the personal
> distractions.and the quandary that now faces the western world as a whole.
> There is no sense in trying to believe that the US media is going to give
> anything but subjective coverage to this so I wouldn't recommend basing
your
> views the "facts" they provide unless you want to get caught up in
patriotic
> hysteria (which is yet more extremism).
>
> Somewhere in there you see "pent up frustration" with the US ... again,
NO.
> If you read it properly, without the disfigured slant that you insist on
> putting on it, the only references I make to any US activities past and
> present are:
>
> (a) Reagan bombed Libya on the basis of a SUSPICION that Gadaffi was
> responsible for a much, much smaller scale attack - this is history. A
> Republican acting in response to an attack on the US and wanting to
> retaliate - basically the position we are faced with today. Assuming Bin
> Laden is responsible, the US have made it clear that if Afghanistan stand
in
> their way then they will wage war on them too. This isn't a threat against
> Bin Laden or even the Taliban ... its a (very dangerous) threat against
> Islam - something that will destroy the multi-racial societies in many
> powerful countries around the world (many of which are allied to the US)
and
> inevitably end in disaster. A very high price to pay for US vengence.
>
> (b) Bush has shown from Day 1 that he has little knowledge of viable
foreign
> policy and at a time of war, unless he grows some morals, common-sense,
> foresight and a hefty pair of testicles, then the military will be running
> the show. The absence of politics at a time of conflict is ALWAYS a bad
> idea.
>
> (c) An uneven hand in the middle east - which just backing up the point
> regarding your ill-informed comment about all the palestinians "dancing in
> the streets".
>
> The US government IS an issue, since OUR fate now rests in their hands.
> Hopefully, not just in the hands of the likes of Henry "gimme some action"
> Shelton because that will be a catastrophic day for the world. The Cuban
> Missile Crisis was only resolved through JFK (a Democrat) standing up to
the
> military and avoiding the incursions and air strikes on the silos, so lets
> all hope that Bush can break with the war-mongering ethic that US
> Republicans have a reputation for deal with this situation in a manner
that
> is appropriate to the global good. Now is NOT the time for American
> patriotism and lust for vengence to dictate the fate of the rest of the
> world.
>
> As for my "attack" on JFK2, I believe you stated in your first reply that
> this is a place for sharing views. Well, in my view, it was an unnecessary
> self-righteous rant that doesn't belong in in a global forum. Also, if
JFK2
> is a God-fearing American, how does a call for violent revenge fit in with
> his religious beliefs? Is that blunt enough for you?
>
>
>
> "sw chris" <chrisw10 at nckcn.com> wrote in message
> news:3b9ed892$1 at server1.Activeworlds.com...
government
> is
> anything!
>
>
>
|
Sep 13, 2001, 1:50am
It's not ethnic cleansing, its retaliation. The thing we need to wipe out
is this belief that it is a "holy" act to kill thousands of innocent people.
I didn't mean to convey ethnic cleansing at all.
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3b9fee4c at server1.Activeworlds.com...
> If I am reading this right, you're basically describing Ethnic Cleansing
on
> a genocidal scale. Scary really. And I don't think that you want to be
> preaching about backing up your allies. The US goes remarkably introverted
> when it comes to a decision on battling inherent evils that conflict with
> their own materialistic interests.
>
> BTW ... do you have ANY idea of the size of the (currently relatively
> dormant) enemy you are facing? Islamic sects have a huge amount of
influence
> throughout America's enemies in the middle east. I don't think even the
> combined efforts of the whole of NATO has the resources to "get rid of the
> threat by destroying the source" in this case.
>
>
> "birdmike" <birdmike at home.com> wrote in message
> news:3b9fe644$1 at server1.Activeworlds.com...
> enemies
and
Japan.
> way
> to
> together.
that's
> as
> whole.
> give
basing
again,
on
and
Bin
> stand
> against
against
US)
common-sense,
> running
bad
point
"dancing
> in
hands.
> action"
Cuban
to
> lets
the
> that
> unnecessary
> with
> the
> Why
saying
> is
> deserves
dead
> I
> issue
>
>
|
Oct 11, 2001, 12:06am
I haven't seen any indication that he's doing this yet.
Oh well, what can we expect?
[View Quote]"cozmo" <b.nolan2 at verizon.net> wrote in message
news:3bc4dfa1$1 at server1.Activeworlds.com...
> he means junk not as old posts he means as the stupid morons who post
stupid
> moronic things
>
> "dotar sojat" <dotar_sojat at barsoom.zzn.com> wrote in message
> news:3bc4d65e at server1.Activeworlds.com...
> Activeworlds
to
also
as
> a
and
> it
> attacked
> right
> just
place
> I
any
>
>
|
Oct 10, 2001, 7:18pm
In reality, supporting another universe like Outer Worlds (etc.) would
probably help AW out more than not renewing your citizenship and possibly
world in AW, because you help keep a larger client (the universe) in
business who pays a lot more $ to AW than you do.
I do agree with the argument that AW should be more responsible with credit
card information though.
"rpg helper" <noneasyet at jfk2_please_set_me_up_with_your_path_server_fo.com>
[View Quote]wrote in message news:Xns9136340F57AFEjfk2jfkmusiccom at 166.90.181.12...
> What does it take to get AW to listen to the people and not their
> wallet? The only way to get some company like AW to begin to consider
> about helping out it's coustomers is for the coustomers to leave AW for
> other universes and thus make AW go poorer. When they realize they are
> heading into the RED ZONE as far as dollar revenue they usually will
> take stok of themselves and make serious changes on how to help &
> listen to coustomers complaints and wishes. It's the same trick that
> many people that have a gripe against people will often do in other
> places. VOW not to purchase AW products for the most part and force
> the companies hands.
>
> "sw chris" <chrisw10 at nckcn.com> wrote in
> news:3bc3bb52 at server1.Activeworlds.com:
>
>
|
Nov 23, 2001, 7:50pm
Congrats Syntax!
Nornny, that video was great!
-BirdMike
Jan 3, 2002, 2:29am
Besides raising the citizen prices so drastically, perhaps a better option
would be to sell AW like you sell a game. Though I am not very familiar
with Everquest, it seems to have worked well for them. If AW was marketed
in stores, it would definitely increase the user base exponetially. Most
new AW users are from referals or accidental discovery.
Though it may not be an appealling option, why not raise the price of world
licenses? I mean, it seems to me worlds would cost more than citizenships!
Just my opinions.
-BirdMike
Jan 3, 2002, 2:41am
True. But anything would be better than relying on referals!
[View Quote]"joeman" <Joeman at bootdown.com> wrote in message
news:3c33dfcf$1 at server1.Activeworlds.com...
> Or better yet, advertise on TV. Selling a CD with a 3 MB file on it isn't
> very economical. If you were to do a TV Ad, you could just tell people
> where to download it. :)
>
> -Joe
|
Jan 4, 2002, 12:33am
Farewell, monumental builder. You will be missed.
-BirdMike
[View Quote]"sw comit" <sam64 at jps.net> wrote in message
news:3c34ee63 at server1.Activeworlds.com...
> Welp, not I'm forced to get AW 3.2, and since my generaly new computer
can't
> run 3.2 without rebooting, I guess I have to quit AW. Thanks alot AWC.
>
>
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Jan 3, 2002, 9:57pm
If the new pricing plan really does kill the community, it might be possible
for us to pack up and colonize a new universe server with more reasonable
prices. This is only possible though if the universe server prices do not
rocket as well. Any thoughts?
A good thing for this universe to do would be to eliminate the $70
activation fee for worlds migrating from AW to their universe. I'm sure it
would encourage more migration.
I would really hate for this whole community to be destroyed. I've been a
relatively quiet member since 1998 and have enjoyed every minute of it.
-BirdMike
Jan 3, 2002, 10:04pm
I'm just coming up with ideas. I still plan to enjoy my world until it
expires in December.
[View Quote]"cozmo" <b.nolan2 at verizon.net> wrote in message
news:3c34f124 at server1.Activeworlds.com...
> dont start packign your bags just yet. Nothign is totally set in stone
just
> yet. I suggest waiting until at least the month before your cit expires to
> start planning anything
>
> birdmike <birdmike at Home.com> wrote in message
> news:3c34effb$1 at server1.Activeworlds.com...
> possible
reasonable
not
> it
a
>
>
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Jan 4, 2002, 12:32am
I can be hopelessly optimistic, can't I?
[View Quote]"moff piett" <baronjutter at shaw.ca> wrote in message
news:3c34f98d at server1.Activeworlds.com...
> Also the way awcom sells land to universes it works out that it is ALWAYS
> cheaper per square meter to buy in aw than another universe. Otherwise it
> would be a pretty silly business move to sell their product to people who
> can then sell for less and make a proffit.
>
>
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Jan 4, 2002, 12:28am
I do agree with you in the part about how dropping the tourist option is a
huge mistake. I mean, would anyone give them your credit card number before
even seeing the product?
As for closing your world in protest, you're just hurting the citizens of
AW, not AWCORP (whatever). The company cares nothing about your build, they
care about keeping their jobs and Rick and JP's plush $150,000 salaries. I
advise leaving your world open so the citizens left can enjoy the world
before they inevitably leave.
[View Quote]"crazy canuck" <ps-aw at cogeco.ca> wrote in message
news:3c34fc3f at server1.Activeworlds.com...
> There has been a protest starting up by some world owners. The following
> message was given in England world today ...... England World is currently
> closed until further notice as a result of the proposed AW price increases
> which we object to very strongly. Other worlds are also beginning to
follow
> suit. No free tourist accounts will equal very little new revenue, as
well
> as a ridiculous price increase AW is doomed to fail if this goes through.
>
>
>
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Jan 5, 2002, 5:35pm
They shouldn't have disabled tourist mode until they can offer privacy for
citizens though.
[View Quote]"cozmo" <b.nolan2 at verizon.net> wrote in message
news:3c37438b$1 at server1.Activeworlds.com...
> tons of privacy fatures in 3.3 if you listened to that at all. If they
dont
> chnage it then no more upgrades after that. I say 5 a month
>
> xavarella <xavarella at unforgettable.com> wrote in message
> news:3c373479$1 at server1.Activeworlds.com...
> failure.
> my
tourist
> to
> offer
the
> the
> I
> There
> pay
but
> I
> not
> for
different
> never
> etc.
been
> Believe
>
>
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Jan 6, 2002, 12:03am
I agree with what you write, we do need to be skeptical about these shady
executives and what they might do. Often when a company goes into the red
they take the money and run.
By the way, your English is very good. If only my French was that polished!
[View Quote]"katerine" <removethisailleurs at ailleurs3d.com> wrote in message
news:Xns918E1A4D72495nospambrrcom at 166.90.181.12...
> Hi there,
>
> First of all, please don't focus on my english mistakes,
> it's not the purpose of this post.
>
> Everybody understands that their commercial strategy is worse than bad.
> Even to non-commercial ones, like me.
> So, isn't it obvious that they couldn't have seen this coming, and that
> they were pretty well aware of this also?
>
> They were probably aware of our reaction too.
>
> That's what I don't understand.
>
> What about if their real plan would be to try to make a last profit before
> stopping the not profitable ActiveWorlds and to start to do something
else,
> like publishing games for example, with those 5 programmers?
>
> Refering to a document written by J.P. McCormick, raises were also due to
a
> sagging economy and cancellation of planned contracts.
> Do they plan a reduction when the economy will go better ?
> ...
>
> As seen in the now famous letter: "You are the voice (...) We respect your
> opinions"
> Four days of huge, wide-spread protest, and nothing from them...
>
> How should we feel about that ?
>
>
> If you want to give your opinion here is a little poll.
>
> http://www.ailleurs3d.com/sondage/sondage.php
>
>
> Than you for reading.
>
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Jan 8, 2002, 7:38pm
They should have expanded the scope of the objects they created. I mean, it
sure isn't any easier to create an ancient or ultra-modern building using
those objects. The nearly identical pre-fab buildings are going to be
everywhere, just like new subdivision houses in the US. Almost all of the
objects are useful only in building houses, not businesses, museums,
monuments, etc.
Perhaps creating more stairs, columns, domes, etc would make more elaborate
buildings possible. I was actually more excited about the object additions
that added the different sizes of pp16s and triangular flooring.
As for the general appropriateness of the objects, I don't think they fit in
with the current object scheme. The current objects are more angular and
rudimentary, while the new objects are more detailed and complex. I don't
know, maybe I'm being too much of a critic, but I think putting those
objects in an entirely new world would have been more appropriate. The
objects would have been fitting for that world, because they don't seem
fitting in AW.
I will give them some credit, the new roofs and roads are nice.
-BirdMike
[View Quote]"nornny11" <Nornny1 at attbi.com> wrote in message
news:3c3b54c0$1 at server1.Activeworlds.com...
> Well, at least AWC is kinda noticing our distress. But don't get me wrong
> *takes out hammer*...if AWC think they can raise objects and give us a few
> good quality objects *starts hammering down gfena1.rwx*...they better
think
> differently *lays down Roadc1.rwx *. God, my house looks good. Anyways,
what
> does everyone else think about the Alphaworld objects?
>
> To me it kinda looks like a jacked up version of The Sims (which I play
> almost as religiously as AW) *puts down ruga1.rwx*. I kinda like it
because
> it gives me a good access to objects I can create FOR my sims (since
object
> making for The Sims is kinda easier and less expensive than for AW). Which
> btw, if Alphaworld is trying to become more Simmish, would The Sims Online
> be more worthwhile to spend a subscription to (I think theirs is like 20
> dollars a month minus the 75 dollars or so buying the game and 3 expansion
> packs with another one coming this spring, although they haven't released
a
> price)? They'll basically have everything AWC has, just in Sim form, which
I
> think is definately some new competition.
>
> Nornny
>
>
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