scott d. miller // User Search

scott d. miller // User Search

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Re: Non-Fixed light source...

Sep 4, 1998, 2:16pm
The coolest of the cool effects would be to have, "A greater light to
rule the day and a lesser light to rule the night". (I didn't think of
this one, the author and chief implementer of RL(tm) did.) That is, a
pair of light sources that MOVE.

Add to the wish list, ALL objects cast shadows (except glass objects)
AND objects that act as light sources (e.g. flame1 and lamp1). This
would make DARK caves a possibility, and make the addition of torches,
etc. inside the cave a functional necessity. Note that adding a button
to the browser to turn on a "flash light" would be nice as well (at
least during building mode)

I suppose this is too much for RenderWare though... :^(

ScottyDM

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always #5 FOO = ~FOO; // the sound of a beating heart

Re: Contact List Improvement

Sep 4, 1998, 2:35pm
[View Quote] You could do like I do: Just spend time away from your mind. As in,
"Sorry I didn't answer your t-grams for 3 hours while I was building. I
was away from my mind."

ScottyDM

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always #5 FOO = ~FOO; // the sound of a beating heart

Re: Building Restiction Box needed

Sep 4, 1998, 2:51pm
[View Quote] CDM; a world owner could use robobuilder to tile ALL of the world with
walk028h or something similar. As to not using an object registry -- it
is my understanding the object registry is the ONLY way the building
inspector has of knowing about property encroachment. In the help files
it is mentioned that a world owner should NOT open up a world to public
building if there is no registry.

Air Head's idea about covering ALL of the world's land and then
transferring ownership of a selected area to the new builder is workable
except I don't know that it is even possible to transfer ownership
without going in and hand diddling the data base.

Flirbnic's idea of having a maximum area "thingy" is a great idea, but
would require a modification of the server software. The simplest
possibility (for server software modification) is to simply count how
many cells a builder is using to "store" objects. If this is used it
would be good for the builder to add a button to the browser to switch
on/off the display of the cell grid.

ScottyDM

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| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

Clickable URL's & Teleports on Chatscreen

Sep 22, 1998, 9:25pm
[View Quote] Excellent!

I may print this out and staple it to the ceiling above my bed.

On second thought, naaahhhhh (but still excellent infinity).

ScottyDM

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| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

Clickable URL's & Teleports on Chatscreen

Sep 26, 1998, 8:54am
[View Quote] Yea, TRUE avatar ACTIONS would really be cool. In this case flying just
won't cut it. You don't come back down.

--
Scott D. Miller
General Manager & Principal Consultant
Arête, Ltd.

Please use the return e-mail address of: scottydm at codenet.net

Zipped BMPs

Sep 14, 1998, 9:10pm
"Dthknight" wrote...
>
> Zipped BMP = GIF, except in more colors and thus taking up 3 times as
> much disk space (originally, at least). PNG graphics, from what I've
> heard, have the good points of both JPG and GIF's... maybe that's worth
> looking into. And anything that can only read BMP as textures is, to
> me, a bit worthless, considering all the textures out there on the Net
> are going to be in JPG or GIF format.
>

GIFs are fine except for the license issue. Zipped BMPs do have the
advantage of putting all required files into a single ZIP file. BMPs are
really big once unzipped, but they would have the advantage of not
needing decompression to use (after unzipping) like JPG, GIF, etc. This
might make the browser run faster?

Tell us about PNG Dthknight...

ScottyDM

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\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

Offline building

Sep 16, 1998, 11:16pm
[View Quote] Uhhhh, TRACT HOUSING?????

ScottyDM

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| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

Re: Telegram Answering Machine

Sep 22, 1998, 9:36pm
[View Quote] How about:
I am Scotty's refrigerator. His automatic
telegram answering machine is broken right
now. At the beep *write* your telegram out
on a scrap of paper and stick it to my
door with one of those magnets. When
Scotty gets back he will see your message.
<< BEEP >>

ScottyDM

--
Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to
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Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net
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/////\\ Digitally Enhanced Portrait of:
{|-0-0-|} Scott D. Miller,
| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

Re: Building Restiction Box needed

Sep 22, 1998, 9:43pm
[View Quote] True, I know of no restriction on the size of an object except that
collision detection does not work at all above a certain size (not a
problem with a special ground cover object though). Also rendering might
look strange if someone has their visibility set low.

However if a world is "too big" for robo builder then perhaps covering
all the land is not necessary.

ScottyDM

--
Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to
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Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net
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/////\\ Digitally Enhanced Portrait of:
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| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

Re: Building Restiction Box needed

Sep 22, 1998, 9:45pm
[View Quote] Correction:

I discovered a few days ago that it is possible for a world's owner to
transfer ownership of objects to another citizen.

ScottyDM

--
Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to
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Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net
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/////\\ Digitally Enhanced Portrait of:
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| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

Hoping and Wishing

Oct 7, 1998, 12:55am
IIIII WWW WWW AAA NNN NNN TTTTTTTTTTT
III WWW WWW AAAAA NNNN NNN TTT
III WWW WWW AAA AAA NNNNN NNN TTT
III WWW WWW WWW AAA AAA NNN NN NNN TTT
III WWW WWWWW WWW AAA AAA NNN NN NNN TTT
III WWW WWW WWW WWW AAA AAA NNN NN NNN TTT
III WWWWW WWWWW AAAAAAAAAAA NNN NNNNN TTT
III WWWWW WWWWW AAA AAA NNN NNNN TTT
IIIII WWW WWW AAA AAA NNN NNN TTT

RRRRRRRRR OOOOOO CCCCCC KKK KKK SSSSSS
RRR RRR OOO OOO CCC CCC KKK KKK SSS SSS
RRR RRR OOO OOO CCC KKK KKK SSS
RRR RRR OOO OOO CCC KKKKKK SSS
RRR RRR OOO OOO CCC KKKK SSSSSS
RRRRRRRRR OOO OOO CCC KKKKKK SSS
RRR RRR OOO OOO CCC KKK KKK SSS
RRR RRR OOO OOO CCC CCC KKK KKK SSS SSS
RRR RRR OOOOOO CCCCCC KKK KKK SSSSSS

222222
222 222
222
222
222
222
222
222
22222222222

ScottyDM

--
Scott D. Miller
General Manager & Principal Consultant
Arête, Ltd.

Please use the return e-mail address of: scottydm at codenet.net

Hoping and Wishing

Oct 8, 1998, 6:54am
[View Quote]
LOL


--
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/////\\ Digitally Enhanced Portrait of:
{|-0-0-|} Scott D. Miller,
| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

Hoping and Wishing

Oct 17, 1998, 10:48pm
[View Quote] Caffeine and sugar, hmmmmmm. 8-D We be awake now, yes we be!

Plus the CO2 helps the blood pH thing, so that I can hyperventilate *all* night
long and never feel dizzy.

ScottyDM

--
Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to scottydm at cwia.com
Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net
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/////\\ Digitally Enhanced Portrait of:
{|-0-0-|} Scott D. Miller,
| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

Hoping and Wishing

Nov 5, 1998, 11:00am
[View Quote] Hey hey, no need to get nasty. I was just installing some time limited
software and forgot to set things back. You know, the 30 free trial stuff.

ScottyDM

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/////\\ Digitally Enhanced Portrait of:
{|-0-0-|} Scott D. Miller,
| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

Hoping and Wishing

Dec 17, 1998, 6:43am
[View Quote] Does an IV drip line from a two liter bottle of Pepsi count?

ScottyDM

--
Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to scottydm at cwia.com
Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net
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/////\\ Digitally Enhanced Portrait of:
{|-0-0-|} Scott D. Miller,
| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

Re: Building Restiction Box needed

Sep 25, 1998, 8:47am
[View Quote] Hi Tyrell;

I too have thought about "People Movers" in AW, partly inspired by David
Niven's first "Ring World" book and the teleport disks at the street
intersections on the Puppeteer's home planet. After careful
consideration I rejected the idea of having a system of hidden bump
warps, even though they definitely have their place in things like rides
and surprises. For a system that the user is in full control of, I
choose a system of floating signs above the users head with activate
warps. I have implemented such a system using a basic spacing of 50m.
You can see it at:
http://www.worlds.net/cgi-bin/teleport?aw_50.5S_1344w_180

If you keep going straight until you can go no further, then turn to the
right and continue. You can go quite a long way. I have not build the
road all the way around the property yet (slightly over 3/4) and the
signs only go about 5/8 of the way around. BTW, if you enter the tunnel
after the last sign and do a bit of exploring, you might find a secret
passage way that leads to a teleport back to my gateway. ;^o

Have fun and tell me what you think of my idea.


ScottyDM

PS: I noticed you are using relative coordinates. Cool, I didn't know it
was possible.

--
Scott D. Miller
General Manager & Principal Consultant
Arête, Ltd.

Please use the return e-mail address of: scottydm at codenet.net

Jumping

Sep 30, 1998, 3:07am
An interesting variation would be to have gravity ALWAYS on. Then you
would have to hit "++++++++++" to stay in the air. This way jump simply
becomes "+". There could also be a check box under options (or maybe a
button on the button bar) to set the browser to "build" mode to disable
all these cool options we dream up. (e.g., I'd like to see true light
sources (build a cave lit by flickering flame1.rwx)).

ScottyDM

[View Quote] --
Scott D. Miller
General Manager & Principal Consultant
Arête, Ltd.

Please use the return e-mail address of: scottydm at codenet.net

Mute list

Sep 30, 1998, 3:08am
[View Quote] I missed that, does it come with the DVD decoder?

ScottyDM

--
Scott D. Miller
General Manager & Principal Consultant
Arête, Ltd.

Please use the return e-mail address of: scottydm at codenet.net

Multi-Duplicate!!! And AW-WAR

Oct 3, 1998, 7:06am
[View Quote] Maybe when you get killed by all the "excitement" you would have the
choice of "peace" or "thrills" which would then land you in the
appropriate world: Heaven or ummm, errrr, the other place. :^)

ScottyDM

--
Scott D. Miller
General Manager & Principal Consultant
Arête, Ltd.

Please use the return e-mail address of: scottydm at codenet.net

avatar movements

Oct 3, 1998, 7:09am
[View Quote] I believe that is called a "waldo".

ScottyDM
--
Scott D. Miller
General Manager & Principal Consultant
Arête, Ltd.

Please use the return e-mail address of: scottydm at codenet.net

I Wish I May, I Wish I Might...

Oct 7, 1998, 12:38am
hmmm, strange, quoting didn't work... Oh well.


Yea, one of the constant negativisms he keeps spouting is, "Forget it,
ain't gonna happen. CoF never listens to us. This newsgroup only exists
to keep us from buggin them."

Sheesh, it is a WISHlist newsgroup, not a REALITYlist newsgroup. Do you
think he'd be happy if no one ever posted anything to this newsgroup?

Sometimes after reading his posts, my ass hurts.


ScottyDM

--
Scott D. Miller
General Manager & Principal Consultant
Arête, Ltd.

Please use the return e-mail address of: scottydm at codenet.net

Virtual Money

Dec 17, 1998, 6:41am
[View Quote] I'd put mine in the microwave, five seconds seems to be about right. I did an
AOL CD for seven seconds and it was too long, the lacquer caught on fire and
stunk up the kitchen.

ScottyDM

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| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

the rest of 3D

Oct 9, 1998, 7:46am
[View Quote] No, no, no. You are both silly. You don't edit the object, you "just" rewrite
the browser build interface to allow X and Z axis rotations (in addition to the
Y axis rotation that exits now). Rewrite the server software (just a bit) to
allow the addition of the two new parameters to the world database for each
instance of object use. Finally, throw out the concept of the registry and
replace it with??? in the server software (another rewrite).

Much simpler that attempting to manage the massive proliferation of objects that
object code tweaks would create.

NumObj x Xrot x Zrot = "billions and billions"

See, it is a scientific formula! It must be true. :^)


ScottyDM

--
REINSTATE PROTAGONIST!

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| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

the rest of 3D

Oct 12, 1998, 9:52am
[View Quote] Yes, very true. My previous was written 'tongue in cheek'. When I said 'you
"just" rewrite...' I meant to imply that a considerable effort was required.

Chris and Joe seemed to be of the opinion that modifying the object source code
is the answer. I suppose that it would be technically possible to add a feature
to the browser that could do the modification on the client side (after reading
an action like "create rotate 45x 0z") so that the server does not have to deal
with millions of new objects. But just imagine how fast our cache files would
grow then!!! Not to mention that it would still "break" the effect of the
registry (preventing encroachment between builders). Plus it is still a major
rewrite of the browser (only).

COF needs more programmers or they will loose the war for eyeballs, even though
they won the opening battles by being the first with the (then) best.

ScottyDM

--
Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to scottydm at cwia.com
Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net
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/////\\ Digitally Enhanced Portrait of:
{|-0-0-|} Scott D. Miller,
| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

grid control

Oct 8, 1998, 7:01am
[View Quote] Is it possible you don't know about holding down shift while moving an
object? Normally you only get a *slight* gap or overlap, even when you
do something like select a bunch of stuff then rotate it all together
(that move seems to put some stuff off just a little).

ScottyDM

--
Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to
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Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net
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/////\\ Digitally Enhanced Portrait of:
{|-0-0-|} Scott D. Miller,
| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

Virtual Death

Oct 9, 1998, 7:52am
I was talking with a friend just last night. I tried to 'gram her the night
before but she did not respond. Her reason? SHE WENT TO BED! Left her avatar
standing around America GZ and went to bed!

Is that too long?

ScottyDM

--
REINSTATE PROTAGONIST!
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| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

Virtual Barf?

Oct 9, 1998, 7:52am
On Sirocco there is an AV called sleepy who has the actions "drink" and "sick"
(among others).

ScottyDM

--
REINSTATE PROTAGONIST!
Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to scottydm at cwia.com
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/////\\ Digitally Enhanced Portrait of:
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| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

Virtual Insanity

Oct 16, 1998, 8:27am
[View Quote] LOL Abbot;

I know LOTS of people who act like that when they are on line. How about
"Zzzzzz" instead.

ScottyDM

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/////\\ Digitally Enhanced Portrait of:
{|-0-0-|} Scott D. Miller,
| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

language filters and more

Oct 12, 1998, 10:21am
[View Quote] Actually Rolu, if someone is REALLY being a pest, then most citizens mute them.
That seems to be HIGHLY effective. When you remove their fun, they just go away.
The alternative is to put up with garbage, like scrolling the chat window by
posting lots of single character messages.

There are two down sides to even having a mute function: The tourists don't have
it. And some newbes (tourists) fear that they have been muted in a crowed GZ
because it is easy to ignore the pale text and so they don't get response to
their questions. Both problems are bad for COF because it can convince a
percentage of potential future citizens not to sign up because AW is so
unfriendly. (i.e., the foul language of some tourists (which the poor newbe
cannot mute) causes citizens to mute all the tourists (creating a two class
system))

My suggestion would be to add mute capability to the tourist account. Those that
do not want to listen to some a**hole rant can then mute. And they will also be
able to experiment with the function. Also, maybe darken up their text a little
bit too.

ScottyDM

--
Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to scottydm at cwia.com
Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net
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/////\\ Digitally Enhanced Portrait of:
{|-0-0-|} Scott D. Miller,
| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

A NEEDED FEATURE! pardon my yelling

Oct 12, 1998, 10:32am
[View Quote] Dang, I was going to include the URL for the AW yellow pages, but I can't find
it.

The problem with the AW yellow pages is that you have to manually register the
sites. I'll bet that so far there are only about 0.00002% of the total
registered. I registered.

ScottyDM

--
Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to scottydm at cwia.com
Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net
___
/////\\ Digitally Enhanced Portrait of:
{|-0-0-|} Scott D. Miller,
| % | Silicon Mercenary
\===/ Freelance Chip Designer

always #5 FOO = ~FOO; // the sound of a beating heart

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