Alpha has got to go (Community)

Alpha has got to go // Community

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pc hamster

Feb 20, 2002, 11:49pm
Hi everyone:

[View Quote] I'll agree the avatars are a bit tinny, however if there's *one* avatar
AlphaWorld *desperately* needs is A CAR. I mean gimme a '69 Camaro or an
'80 Ferrarri. Something. A bicycle just doesn't cut it anymore.

> Has any one stopped to wonder, what sort of a drain on AWcorps resources
> this out of date world is? As you already know, further upgrades to the
> browser are made difficult as the developers attempt ( and don't always
> succeed) to make new compatible with the old. Lets face it, after 7 years
> Alpha is sad and tired and pulls down the general standard of the
> ActiveWorlds experience for newbies. And the life blood of any community
AND
> company is newbies.

I don't think it's a drain on AWCorp's resources, but it *is* out of date.

> As much as I love Alpha World and her many beautiful builds I firmly
believe
> that it should pass on. With enough warning that citizens can transfer
their
> builds and any others that are worth saving to a new world and make the
> necessary changes that it would take, only the unwanted rubbish would be
> left behind. It is important that any product keep up with the times in
> order to be a viable option as a marketable asset and our sentiment for
old
> Alpha is going to destroy that and our community.

Well...Here's to hope that a NEW AlphaWorld that's more compatible with the
3.x browsers will soon be built to replace it. I can't see AlphaWorld being
"put out to pasture", but I *do* see the *current version* of it being
retired soon.

However though, OTFS, look at it this way, who would YOU rather see fill up
AlphaWorld??? The citizens of ActiveWorlds who take their time and are
quite meticulous about their builds or some "dot Com" development
corporation who could give a RATS ASS about us OR being being meticulous
just as long as they consume as much land as they can possibly get their
greedy little hands on (and use bots to do the building too!) as
ActiveWorlds counts all the $$$ said company(ies) bring in????

Personally, I'd choose the former as creativity is an art that takes *time*
to build. That's something these companies don't seem to or want to
understand.

> I know ppl are going to be upset by this view but stop and think before
you
> post a negative response. How many ppl see AW GZ as sadly in need of a
> refit? Compare Alpha World to many other worlds. The answer is obvious,
the
> old girl has seen better days.

I'm sure she has, but see above. :-)

> We want this software to continue and grow , both for AW's good and our
own.
> The more newbies that we can impress with the technology and with our
> community , the more chance we ALL have of staying in our virtual home
away
> from home.

I wholeheartedly agree. :-)

Cheers :-)

Patrick Cook (who recently RAN back from about 24000N 24000W all the way to
Ground Zero - And spent an entire 24 hours doing it)
Owner - Hamsterville (officially known as Pub 102X)
pchamster at msn.com
Denver, Colorado
Be sure to check out my AlphaWorld build starting at 5000N 294E. Let me
know what ya'll think :-)

macb z@x.y

Feb 21, 2002, 1:36am
I like that baker analogy.

Several years ago Joe decided the townsfolk were tired of the 30 mile
drive to the next town to get baked goods, so he opened up the
"Townsville Bakery". It was a tremendous success. He and his wife did
all the work and the kids helped too and tended the cash register.

Every year Joe would tell people how well the business was doing. They
hired on a book keeper. The kids went off to college so other people
were hired to help out. Thinking there might be enough business for a
second store, Joe leased some office space from which to manage his
"empire".

People kept asking Joe if he was sure it wasn't better to just stick to
running the bakery in Townsville, but Joe insisted that business was
really good and he was opening two new bakeries in nearby towns.

Staff had to be hired to man the office space, which had grown
considerably. A larger copier had to be obtained, a new modern phone
system. Joe took on a partner from out of town who nobody knew very
well and was rarely seen.

People who visited the other towns noticed that the bakeries that had
opened there had subsequently been closed. But Joe said all was fine,
and they got a second copier, and a new computer system for the office.

The original bakery itself really hadn't changed much at all, except Joe
and his wife were never there any more, all the work being done by hired
staff. In fact it had been so long since Joe had visited the store that
most of the stores customers didn't even know who Joe was any more.

When the prices of those cakes went from $1 to $6 and then back to $3
practically over night and you also read in the paper that the bakery
was being merged with an auto parts dealership in another state... well,
the townspeople were sure puzzled as to what might be going on.

As far as light bulbs, I have to admit to being of the low wattage
variety myself. But I guess after you have been around for as long as
I have, you see patterns in these stories that are unmistakable. I'd
love to know what's really going on at Joe's bakery. I'm sure that some
day I'll hear all the facts, and they won't be that far off from my
guesses.

Where are the Power Puff Girls when you really need them? :)

[View Quote] > If that baker begins to lose business and is about to go bankrupt or must
> pay the bank back for a loan, etc, etc, that money would go towards keeping
> his business alive. Later on he can lower the prices again, but he highers
> the prices hoping enough people will stay to get him more money than before
> and be able to pay off his debt.
>
[View Quote]

pc hamster

Feb 21, 2002, 3:11am
Hi everyone:

[View Quote] Chris, what does NetBroadcaster have to do with this??? NetBroadcaster has
its own resources. Why would AWCorp want to shut down AlphaWorld and devote
the resources it uses where they're *not* needed???

And BTW...When *I* said the word "replace" in my earlier post on this
thread, I was referring more specifically to an *upgrade* of the existing
AlphaWorld, which would probably result in a "propdump"during the upgrade
process as AlphaWorld would no doubt have to be taken offline during such an
upgrade, but the world name itself wouldn't change. Just the server and
other resources used for the upgrade. Just figured I should point this
out... :-)

Patrick

pc hamster

Feb 21, 2002, 4:27am
Hi everyone:

[View Quote] I'm no World Owner by any means Dion, but even *I* would have to think it
all depends on the hosting provider and what they can provide. Heck, I can
remember when XOOM.com (later NBCi.com) thought THEY could do the same with
plain ol' 2D websites. Look where that lead to.

Just my $.02 worth....Cheers :-)

Patrick Cook (who didn't really like the idea of moving his sites from NBCi
to Geocities, but is glad he did :-))
Owner - Hamsterville (officially known as Pub 102X)
pchamster at msn.com
Be sure to stop by the AlphaWorld build (such that it is) starting at 5000N
294E. Feel free to let me know what you think. :-)

magine

Feb 21, 2002, 5:04am
So much for community history.... :/

guess it's just software after all,
-Magine

[View Quote] > Has any one noticed how obsolete Alpha World is? It's avatars are tinny, the
> objects are a hodge podge of left-overs and the vast majority of the older
> builds are as good as destroyed by revisions to the browser.
>
> Has any one stopped to wonder, what sort of a drain on AWcorps resources
> this out of date world is? As you already know, further upgrades to the
> browser are made difficult as the developers attempt ( and don't always
> succeed) to make new compatible with the old. Lets face it, after 7 years
> Alpha is sad and tired and pulls down the general standard of the
> ActiveWorlds experience for newbies. And the life blood of any community AND
> company is newbies.
>
> As much as I love Alpha World and her many beautiful builds I firmly believe
> that it should pass on. With enough warning that citizens can transfer their
> builds and any others that are worth saving to a new world and make the
> necessary changes that it would take, only the unwanted rubbish would be
> left behind. It is important that any product keep up with the times in
> order to be a viable option as a marketable asset and our sentiment for old
> Alpha is going to destroy that and our community.
>
> I know ppl are going to be upset by this view but stop and think before you
> post a negative response. How many ppl see AW GZ as sadly in need of a
> refit? Compare Alpha World to many other worlds. The answer is obvious, the
> old girl has seen better days.
>
> We want this software to continue and grow , both for AW's good and our own.
> The more newbies that we can impress with the technology and with our
> community , the more chance we ALL have of staying in our virtual home away
> from home.

kellee

Feb 21, 2002, 9:13am
I think History is important. Very much so...... but lets face it, come on!
Alpha is prehistoric! The good builds belong in a world specifically set
aside for the purpose, NOT in the most popular world. The beautiful builds
that i once wandered around and where in awe of, are dulled by new objects
and commands. I remember when i saw Bobs Mountain for the first time.... and
i was so impressed . Now......mmmm, why would any one use teleports when we
have rocks? History belongs in a museum, where it can be appriciated as
just that - HISTORY.

Every newbie... ( and any one thats NEW is a newbie) wouldnt appriciate the
imagination and love that went into a build like that.... they would just
see it as a joke, a tepid joke, much like a overlapped ,scrappy NAC "three
walls and a tree" build from '97.

And thats what hurts me. The fact that the decaying few "old timers" are not
enough to offset the "newbies" that we should be encoraging intio
Activeworlds.....

Stop and think.... perhaps we are preserving Alpha to spite our faces?



[View Quote] guess it's just software after all,
-Magine

[View Quote] > Has any one noticed how obsolete Alpha World is? It's avatars are tinny,
the
> objects are a hodge podge of left-overs and the vast majority of the older
> builds are as good as destroyed by revisions to the browser.
>
> Has any one stopped to wonder, what sort of a drain on AWcorps resources
> this out of date world is? As you already know, further upgrades to the
> browser are made difficult as the developers attempt ( and don't always
> succeed) to make new compatible with the old. Lets face it, after 7 years
> Alpha is sad and tired and pulls down the general standard of the
> ActiveWorlds experience for newbies. And the life blood of any community
AND
> company is newbies.
>
> As much as I love Alpha World and her many beautiful builds I firmly
believe
> that it should pass on. With enough warning that citizens can transfer
their
> builds and any others that are worth saving to a new world and make the
> necessary changes that it would take, only the unwanted rubbish would be
> left behind. It is important that any product keep up with the times in
> order to be a viable option as a marketable asset and our sentiment for
old
> Alpha is going to destroy that and our community.
>
> I know ppl are going to be upset by this view but stop and think before
you
> post a negative response. How many ppl see AW GZ as sadly in need of a
> refit? Compare Alpha World to many other worlds. The answer is obvious,
the
> old girl has seen better days.
>
> We want this software to continue and grow , both for AW's good and our
own.
> The more newbies that we can impress with the technology and with our
> community , the more chance we ALL have of staying in our virtual home
away
> from home.

kellee

Feb 21, 2002, 9:34am
Lara....we don't actually disagree on sentiment. If Alpha was to go....so
would I

Two dinosaurs put out to pasture together


[View Quote]

count dracula

Feb 21, 2002, 11:15am
Another thing that comes in my mind is the slogan of goverment employed: Fix
it until it is broken.

To go back to the actions of AW.inc,I guess I will never understand the
american way of company management:) .I Europe and especially in
Scandinavian country companies wants to give the impression that customers
are a part of the company.It makes the customers feel more important.I guess
the Scandinavian way is more "We" and the american "WE and them"

I doubt that a 3D chat will ever make anyone really rich and attempts will
probably end up in a total failure.I think the owner of AW should continue
keeping it alive because of the love towards rwx and get a "haircut and a
real job" to make profitable business.Maybe follow a bit the Linux
concept,after all money is not the most important thing in the world
although some ppl might think so.We only live once (as far as I know) and
when we die;no matter how much money we own,we still wont be a better dead
person:)

Longhaired Fu**ing Treehugging Hippy Drac

macb <Z at X.Y> kirjoitti viestissä:3C7468AB.5010300 at X.Y...
> I like that baker analogy.
>
> Several years ago Joe decided the townsfolk were tired of the 30 mile
> drive to the next town to get baked goods, so he opened up the
> "Townsville Bakery". It was a tremendous success. He and his wife did
> all the work and the kids helped too and tended the cash register.
>
> Every year Joe would tell people how well the business was doing. They
> hired on a book keeper. The kids went off to college so other people
> were hired to help out. Thinking there might be enough business for a
> second store, Joe leased some office space from which to manage his
> "empire".
>
> People kept asking Joe if he was sure it wasn't better to just stick to
> running the bakery in Townsville, but Joe insisted that business was
> really good and he was opening two new bakeries in nearby towns.
>
> Staff had to be hired to man the office space, which had grown
> considerably. A larger copier had to be obtained, a new modern phone
> system. Joe took on a partner from out of town who nobody knew very
> well and was rarely seen.
>
> People who visited the other towns noticed that the bakeries that had
> opened there had subsequently been closed. But Joe said all was fine,
> and they got a second copier, and a new computer system for the office.
>
> The original bakery itself really hadn't changed much at all, except Joe
> and his wife were never there any more, all the work being done by hired
> staff. In fact it had been so long since Joe had visited the store that
> most of the stores customers didn't even know who Joe was any more.
>
> When the prices of those cakes went from $1 to $6 and then back to $3
> practically over night and you also read in the paper that the bakery
> was being merged with an auto parts dealership in another state... well,
> the townspeople were sure puzzled as to what might be going on.
>
> As far as light bulbs, I have to admit to being of the low wattage
> variety myself. But I guess after you have been around for as long as
> I have, you see patterns in these stories that are unmistakable. I'd
> love to know what's really going on at Joe's bakery. I'm sure that some
> day I'll hear all the facts, and they won't be that far off from my
> guesses.
>
> Where are the Power Puff Girls when you really need them? :)
>
[View Quote]

goober king

Feb 21, 2002, 11:56am
Think of AlphaWorld as a city: You've got your newly constructed office
skyscrapers with gleaming glass and funky designs, you've got newly
renovated warehouses-turned-office-complexes, you've got your run-down
apartments, back alleys, and lots that used to have a building on it,
but are now just collecting grass. Now tell me, would you uproot all the
old buildings just because their "old"? No, because they're a part of
that cities heritage and history, for better or worse.

If there's one thing I've learned about most cities, it's that they're
very reluctant to change. Who are we to decide what's worth saving and
what's not? Those three walls and a tree could prove to be very
sentimental to some pour soul who has since moved on. Whether they left
due to boredom, or they just couldn't afford it anymore, or they didn't
want to put up with AWC's antics anymore is not for us to determine.
Suppose this person comes back and finds that build wiped out. What
then? You can't rebuild history, even a virtual one.

As far as I'm concerned, AlphaWorld is an all-or-nothing proposition.
Either we keep it open (and there really is *no* reason it should *not*
be so), or close it to all further building and make the entire world a
giant museum. Otherwise, we'd be in for the worst logistics nightmare of
our lives.

[View Quote] > I think History is important. Very much so...... but lets face it, come on!
> Alpha is prehistoric! The good builds belong in a world specifically set
> aside for the purpose, NOT in the most popular world. The beautiful builds
> that i once wandered around and where in awe of, are dulled by new objects
> and commands. I remember when i saw Bobs Mountain for the first time.... and
> i was so impressed . Now......mmmm, why would any one use teleports when we
> have rocks? History belongs in a museum, where it can be appriciated as
> just that - HISTORY.
>
> Every newbie... ( and any one thats NEW is a newbie) wouldnt appriciate the
> imagination and love that went into a build like that.... they would just
> see it as a joke, a tepid joke, much like a overlapped ,scrappy NAC "three
> walls and a tree" build from '97.
>
> And thats what hurts me. The fact that the decaying few "old timers" are not
> enough to offset the "newbies" that we should be encoraging intio
> Activeworlds.....
>
> Stop and think.... perhaps we are preserving Alpha to spite our faces?
>
>
>
[View Quote]
--
Goober King
"Some who live deserve death, and some who die deserve life. Can you
give it to them, Frodo?"
rar1 at acsu.buffalo.edu

dion

Feb 21, 2002, 12:12pm
If you had the money you'd whipe those buildings out and replace then with
buildings worth looking at :-P
[View Quote]

kellee

Feb 21, 2002, 8:06pm
Goober, all our current buildings WILL be wiped out if the rumours i have
been hearing are true. Its been discussed in this newsgroup about a plan
about to be implemented that every citizen still registered after February
will be deleted 60 days after citship expiration. To me that indicates the
fact that AWcom feels the need to "do something" about Alpha and i was
trying to find a way to save not only the old builds, but our current ones
to.

I personally dont care if my builds are deleted, although its sad to think
of the many ppl that have builds along one of my roads suddenly not having a
road any more, but can you imagine, for example, SW city 2 months after SW
Commit dosent register for any reason?..... Can you imagine how many roads
he must have built? the builds ? The whole city would suffer if some one
integral to the city plan was deleted for what ever reason. I would say that
was change on a grand scale, wouldnt you?

I want to uproot ALL the buildings worth saving


[View Quote] If there's one thing I've learned about most cities, it's that they're
very reluctant to change. Who are we to decide what's worth saving and
what's not? Those three walls and a tree could prove to be very
sentimental to some pour soul who has since moved on. Whether they left
due to boredom, or they just couldn't afford it anymore, or they didn't
want to put up with AWC's antics anymore is not for us to determine.
Suppose this person comes back and finds that build wiped out. What
then? You can't rebuild history, even a virtual one.

As far as I'm concerned, AlphaWorld is an all-or-nothing proposition.
Either we keep it open (and there really is *no* reason it should *not*
be so), or close it to all further building and make the entire world a
giant museum. Otherwise, we'd be in for the worst logistics nightmare of
our lives.

[View Quote] > I think History is important. Very much so...... but lets face it, come
on!
> Alpha is prehistoric! The good builds belong in a world specifically set
> aside for the purpose, NOT in the most popular world. The beautiful builds
> that i once wandered around and where in awe of, are dulled by new
objects
> and commands. I remember when i saw Bobs Mountain for the first time....
and
> i was so impressed . Now......mmmm, why would any one use teleports when
we
> have rocks? History belongs in a museum, where it can be appriciated as
> just that - HISTORY.
>
> Every newbie... ( and any one thats NEW is a newbie) wouldnt appriciate
the
> imagination and love that went into a build like that.... they would just
> see it as a joke, a tepid joke, much like a overlapped ,scrappy NAC "three
> walls and a tree" build from '97.
>
> And thats what hurts me. The fact that the decaying few "old timers" are
not
> enough to offset the "newbies" that we should be encoraging intio
> Activeworlds.....
>
> Stop and think.... perhaps we are preserving Alpha to spite our faces?
>
>
>
[View Quote]
--
Goober King
"Some who live deserve death, and some who die deserve life. Can you
give it to them, Frodo?"
rar1 at acsu.buffalo.edu

sw chris

Feb 22, 2002, 1:38am
Well, certainly Netbroadcaster has everything to do with this. If this new
pricing plan doesn't work out, that's what AWC as a company is going to
concentrate on. Or didn't you read that little chat log between a certain
GrimReaper (with universe rights) and Yosemite? So in all actuality,
Netbroadcaster has everything to do with what AWC's future actions may be.
Yes, I am broadening the subject a bit, but I must say, GrimReaper is an apt
name for that particular discussion. :) I wonder if he purposefully named
it that?

SW Chris
"Porn affiliations be damned. It doesn't matter, it's going to be under new
management."

[View Quote]

sw chris

Feb 22, 2002, 1:42am
Well, AWC isn't your typical American company. :)

SW Chris

[View Quote]

pc hamster

Feb 22, 2002, 2:58am
Hi everyone:

[View Quote] But Kellee, this is what sets AlphaWorld apart from all the rest.

Look at it this way, your state government just doesn't delete the stste
simply because they don't like some of the stuff that's out there on the
open road, do they??? Of course not. They can't. It's physically
impossible to do so. So, what do they do instead??? They improve the
roads. They work with people who will develop the land (some commcercial
and some just common ordinary folk) into something useful. And if that
means leaving that old rundown shed along the side of the road up, then so
be it. They also work with environmental groups to PRESERVE the
environment. Some are tour guides at landmarks.

So what will deleting AlphaWorld solve???? Answer - NOTHING!!!!

In fact, that would merely give people an excuse to go looking for the next
oldest world and go finding reasons for deleting it as well. Add to the
fact that, by the time you get to the bottom of the list, it'll be time to
start all over again (which is *exactly* what people in here would be
doing).

> Every newbie... ( and any one thats NEW is a newbie) wouldnt appriciate
the
> imagination and love that went into a build like that.... they would just
> see it as a joke, a tepid joke, much like a overlapped ,scrappy NAC "three
> walls and a tree" build from '97.

I'll admit it, though I'm most likely not the first to do so, but there was
a time that even *I* thought that some of these "builds" should be deleted.
Now, I view them as works of art (albeit not neccessarily Picassos mind you,
but works of art nonetheless). I also often compare them to that old
rundown shed alongside a country road in the middle of America's Heartland
(and even that is simply because of its looks). In other words, IT BELONGS
THERE.

> And thats what hurts me. The fact that the decaying few "old timers" are
not
> enough to offset the "newbies" that we should be encoraging intio
> Activeworlds.....

This is nothing more than pure selfish pride talking Kellee and you know it.
Can you not accept the fact that there *are* some of us "newbies" out here
who really want to see AlphaWorld IMPROVED???? We all know it's in *dire*
need for an upgrade, but deleting this "Out with the old - In with the new"
approach won't solve anything because in a few years, someone will consider
the *new and imporved* AlphaWorld to be "obsolete". And it could be someone
just like you Kellee.

> Stop and think.... perhaps we are preserving Alpha to spite our faces?

No. We are preserving AlphaWorld because it's the people who make it such a
wonderful place to be and it's because of devoted people like you, Lara,
Just In, Goober, and the many, many others on here which make building on
AlphaWorld so fun and enjoyable.

Could it be that you just don't want your little corner of AlphaWorld linked
to or with anyone else who just might be luring people away from your
build(s)??? I cannot help but to wonder if there's a sense of enviousness
to this whole idea. And I mean this to be nothing more than constructive
criticism. If I'm way out of line or off base, I stand must humbly and duly
corrected. :-)

Patrick

pc hamster

Feb 22, 2002, 3:18am
Hi everyone:

[View Quote] That's right Goober. I agree wholeheatedly. :-)

> If there's one thing I've learned about most cities, it's that they're
> very reluctant to change. Who are we to decide what's worth saving and
> what's not? Those three walls and a tree could prove to be very
> sentimental to some pour soul who has since moved on. Whether they left
> due to boredom, or they just couldn't afford it anymore, or they didn't
> want to put up with AWC's antics anymore is not for us to determine.
> Suppose this person comes back and finds that build wiped out. What
> then? You can't rebuild history, even a virtual one.

Again Goober, you hit the virtual nail right on its virtual head (No pun
intended either). Not only that, but what if that person not only comes
back, but also wants to continue building or make it even better??? I think
the *only* person who should be deleting, moving or doing *anything* with
*any* property should - and *must* - be the person who *owns* said property.
They're the *only* ones (aside from AWCorp for legal purposes) who should
have *any* rights to do so.

An example of this (albeit in the future tense) would be my own build
atarting at 5000N 294E. You'll notice that I didn't delete any property or
even ask that property be moved to make way for my road (which right now
*is* the majority of my build at the present moment). I merely used
*existing* road to hook up to. I didn't *have* to do this, but nonetheless,
I *wanted* to because there was open land across the way.

If you walk up Hamsterville Road and look way out there, you'll notice
there's a small forest ahead. I plan to incorporate that build into the
town of Hamsterville. Not sure just how at this stage and I'm sure me and
the owner of that build will work things out, but this is nonetheless in the
planning stages.

> As far as I'm concerned, AlphaWorld is an all-or-nothing proposition.
> Either we keep it open (and there really is *no* reason it should *not*
> be so), or close it to all further building and make the entire world a
> giant museum. Otherwise, we'd be in for the worst logistics nightmare of
> our lives.

If all future building is closed and AlphaWorld is preserved as is goober,
it will most assuredly become a logisitical nightmare simply because of all
that empty land which could be put to better use.

Just my $.02 worth....Cheers :-)

Patrick

pc hamster

Feb 22, 2002, 3:39am
Hi everyone:

[View Quote] Kellee, the *only* person who has even made mention of these so-called
"rumours" is *you*. AWcom hasn't brought it up on its site. And if they
think 3D Homepages are going to replace AlphaWorld, they are only kidding
themselves because in five years (less than that if they ever get a
*competant* marketing team with a plan going), they'll have the same problem
with 3D Homepages.

Why???

Simple. Not very many people I know would want to go through the trouble of
starting their own world the size of oh say....Broadway World [mentioned
solely for the sake of discussion] (and paying hosting costs to boot) if all
they're going to have is a few people (READ: A small handful). It just
wouldn't be worth it to a lot of people.

Add to the fact that AW wants you to pay them $60 to allow tourists, and
that's yet another incentive. I feel bad because as a 3D Homepage owner, I
would have to pay only $20. All of these examples are just some of the
reasons why I'm creating an AlphaWorld build which will be linked to my
existing 3D Homepage instead.

> I personally dont care if my builds are deleted, although its sad to think
> of the many ppl that have builds along one of my roads suddenly not having
a
> road any more, but can you imagine, for example, SW city 2 months after
SW
> Commit dosent register for any reason?..... Can you imagine how many roads
> he must have built? the builds ? The whole city would suffer if some one
> integral to the city plan was deleted for what ever reason. I would say
that
> was change on a grand scale, wouldnt you?

*I* would care because one of your builds is an Object Yard, is it not??? I
might need stuff from there someday.

> I want to uproot ALL the buildings worth saving

Yes do that, but the question would then become *how* do you *define* what's
worth saving and what's not??? Answer - You can't. No one can't. What
might be an eye sore to you might be a Picasso to someone else. Have you
thjought about that Kellee??? If not, maybe you should...

Something to think about...

Cheers for now everyone :-)

Patrick

sw chris

Feb 22, 2002, 5:27am
That's an odd tangent to walk out upon. ??

SW Chris

[View Quote]

foxmccloud

Feb 22, 2002, 12:08pm
"kellee" <kellee at my.activeworlds.com> a écrit dans le message news: 3c756f6b at server1.Activeworlds.com...
> Goober, all our current buildings WILL be wiped out if the rumours i have
> been hearing are true. Its been discussed in this newsgroup about a plan
> about to be implemented that every citizen still registered after February
> will be deleted 60 days after citship expiration. To me that indicates the
> fact that AWcom feels the need to "do something" about Alpha and i was
> trying to find a way to save not only the old builds, but our current ones
> to.

To me, it just indicates a way for AW to stop people from fleeing. They said that they wouldn't delete builds by people who didn't know their buildings would be deleted. What about those who know ? (that's us) Simple. Pay or have all your buildings destroyed. Shall you ever want to stop paying, and your history will be gone.
Not that I care (for my buildings I mean), but surely many do.

Fox Mc Cloud

strike rapier

Feb 22, 2002, 4:21pm
Kellee has started end... the end is neigh! NOOOOOOOO :P

Will take me ages to propdump over if i have to, I have over 5 square miles
of good builds Id save.

But no, I doubt AW will go, it would reuire at LEAST a p-10000 to keep citz
happy

[View Quote]

pc hamster

Feb 23, 2002, 12:09am
Hi everyone:

[View Quote] Even so Chris, I would think that the WORST case scenario would be that the
overall size of AlphaWorld would be shrunk as opposed to deleted outright.
AlphaWorld is too popular for that. Of course, this would mean that some
builds (particularly those at the 10,000 mark and beyond in all directions)
would have to be moved, but I think a lot of people could swallow that a
*lot* easier than having their build totally deleted. All AWcom would have
to do is ensure that building rights are returned to the rightful owner of
each build upon completion of the move and the owner is notified.

The owner could then go to the new location and ensure that everything is in
reasonable order and report any damage and/or missing items.

> Or didn't you read that little chat log between a certain
> GrimReaper (with universe rights) and Yosemite?

What chat log are you referring to Chris???? *perplexed look*

> So in all actuality, Netbroadcaster has everything to do with what AWC's
future actions may be.
> Yes, I am broadening the subject a bit, but I must say, GrimReaper is an
apt
> name for that particular discussion. :) I wonder if he purposefully
named
> it that?

Even so Chris, GrimReaper will be undoutedly much too busy dealing with a
mob of angry porn site owners (many of them with lawyers) who will (if they
aren't already) wondering where all their multimedia content is and why
their members can't access it, to even *think* about looking at AlphaWorld
(or much of anything else in ActiveWorlds for that matter).

And even then, the direct impact it will have on ActiveWorlds would be
minimal at best. Nothing that an army of GK's couldn't handle.

So if I were you Chris, I wouldn't read too much into it (at least not yet a
nyway). We've got bigger fish to fry and bridges to build. :-)

Just my $.02 worth...Cheers :-)

Patrick

sw chris

Feb 23, 2002, 1:12am
You need to get out more... Everything you said won't possibly happen.

SW Chris

[View Quote]

grimble

Feb 23, 2002, 1:33am
[View Quote] I'm sure this has been said to you before, but empty "space" in AW is not an
issue ... There aren't resources dedicated to every cell in AW just waiting
for someone to come along and put some objects in it. Either AlphaWorld
stays or it goes ... not third option. It can't be transferred to new sets
of objects without pi$$ing a hell of a lot of people off, since the builds
have been made using the objects that exist in AlphaWorld. If the object is
any different, the build won't be different.


> Even so Chris, GrimReaper will be undoutedly much too busy dealing with a
> mob of angry porn site owners (many of them with lawyers) who will (if
they
> aren't already) wondering where all their multimedia content is and why
> their members can't access it, to even *think* about looking at AlphaWorld
> (or much of anything else in ActiveWorlds for that matter).

You say some wierd stuff sometimes, but this one is a corker! What's with
the porn references??

grimble

Feb 23, 2002, 1:35am
WILL be different, dammit!

Grims

[View Quote] If the object is any different, the build won't be different.

sw chris

Feb 23, 2002, 1:40am
Netbroadcaster apparently sells bandwidth to porn companies. And for some
reason he thinks it's illegal. I'm with him though. Porn isn't right, but
what are you gonna do? You can't sue the company for it, because it is very
legal to do so.

SW Chris

[View Quote]

grimble

Feb 23, 2002, 1:51am
What's the point in judging a product you don't use *shrug*


[View Quote]

foxmccloud

Feb 23, 2002, 4:49am
Well, they could upgrade alphaworld to an all new object set, and keep the old objects on the object server, so the old builds still work, but have only the new object set in the registry, so all new builds use the new objects...

Fox Mc Cloud

"grimble" <grimble2000 at btinternet.com> a écrit dans le message news: 3c770dea at server1.Activeworlds.com...
> WILL be different, dammit!
>
> Grims
>
[View Quote]

grimble

Feb 23, 2002, 5:06am
But isn't that pretty much where we are now, except that you're actually
taking the existing objects away?

Grims

[View Quote]

foxmccloud

Feb 23, 2002, 5:28am
some of the older objects don't deserve to exist ò_

Fox Mc Cloud

"grimble" <grimble2000 at btinternet.com> a écrit dans le message news: 3c773f6a at server1.Activeworlds.com...
> But isn't that pretty much where we are now, except that you're actually
> taking the existing objects away?
>
> Grims

sw chris

Feb 23, 2002, 5:45pm
But they've been used, so you can't do anything about it.

SW Chris

[View Quote]

tony m

Feb 24, 2002, 6:15am
alphaworld was born somewhere around '95.

[View Quote] > [...] becuase AW was the first and only world there
>was back in 1997 (i think thats when it started) [...]

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