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facter // User Search
facter // User Search
Dec 11, 2002, 8:09pm
Oh come now, the graphics engine for the Sims Online is hardly anything
spectacular...that kind of negates a fair amount of your argument here....
F.
[View Quote]"kf" <none at junk.mail> wrote in message news:3DF77DD6.66E9 at junk.mail...
> Nope, have to disagree - game engines are developed especially for this
> useage and AW will _never_ be able to compete with that, the same way
> that game engines will never be able to compete with the typical AW
> features (eg. the very detailled graphics possible, interactive
> commands, etc.).
> Each type of application has its focus and strength and can only include
> elements of other types up to a certan degree, but not be the same.
>
> The same way as you wouldn't use a truck for car racing, an avid gamer
> would not use AW to play a game, or some game to build sophisticated
> environments - becoming a game and even target a game audience will make
> AW contours unsharp, not succeed and end up as a deadlock with the
> probable descent of AW altogether.
>
> However, there are various types of games, and when we talk about a
> specific tpye the epic RPG type games, where high speed and shooting do
> not play much of a role and where competiton is rather marginal, then
> the aw engine could well be used for that. However, what we would use
> for that as developments are not the 10th new view, the 20th speed
> upgrade and the 30th method to press a key for the same result, but
> well-thought interaction mechanisms but for the network
> (uni-world-client) and the bilateral world-client and client-client
> interaction (eg. enhanced scripting, enhanced account and avatar
> control, enhanced feature control (rights(options!), enhanced sdk
> functions and such.
> Unfortunately, I still have the impression that AW is trying to run
> behind a bus that has departed and tries to catch up with features of
> application types that have been developed especially for this type,
> rather than concentrating on other types where a leading and innovative
> role can still be obtained.
>
> LindenLabs is not offering something really new, btw, and will go most
> probably the same way that other more or less famous developments or
> "innovative" ideas went - right into the orcus. The pretend alone that
> their application is the FIRST or only of this type (which is wrong in
> multiple ways) shows either a deliberate dishonesty or a complete
> ignorance/incompetence, both will be deadly for a successful business,
> which requires in the end the constant interaction with the customers
> (other than games that are sold and done).
>
> The key for a successful virtual world has also nothing to do with
> edge-cutting graphics, there are quite some reasons why products like
> Habitat2 (Japan) and GlassCity (Korea) had been, in relation to the
> needed developement, administration and the offered quality, extremely
> successful.
>
> Let's also face that the market for 3d virtual worlds is not growing -
> not at all and especially not in the western countries. It will grow in
> other regions, though, that are currently neither targetted nor
> recognized by any company I am aware of, and it is very likely that the
> "next" successful virtual world won't rise in the classic internet
> countries.
>
>
>
>
>
>
>
>
>
>
> facter wrote:
news:3DF73359.A716C893 at oct31.de...
line
things
where
you
only
to a
off
things,
goin
with
time
|
Dec 11, 2002, 8:15pm
>
> This debate comes up every three months, and the same conclusion is
reached
> every time: AW is done; it's going down the tube; everything's over. But
AW
> somehow continues to hold on, and juding by the number of people in the
> Universe these days, it seems as if there's been an upswing in citizenship
> purchases. In short, AW's been around for longer than most IT companies -
> they must be doing something right (except for releasing 3.4, that is).
Brant, no offence, but I've been around the traps a fair amount more than
you, and I have directly been involved in AW - I never said anything to the
effect of "AW is going down the tube" - as long as it is in part owned by
Rick, then the software wont ever go anywhere - and we'll all be able to use
it, I dont think that this is something he would ever give up on, no matter
what form it may take...
That wasnt the point of my comments, all of you assumed that I meant "Oh, AW
is going down because a new peice of software has come out" - if I could
tell you, the amount of times, in the past seven years of this software,
that another potential peice of software that *resembled* awa came out and
people said that...well, I wouldnt have time to do so. My *point* was that
there is software now coming out that is doing all the things that AW does -
and it looks like it may start doing it *better*
This has never happened before - never before, has there been a peice of
software that did everything that AW does, but does some amount of *what* it
does *better*.....
THAT was the point......I think its interesting to look at, because nothing
has ever come close to being anywhere near to AW in terms of what it does -
but now some pieces of software are climbing into the niche. I remember
talking to Rick about this in the office once, and he was actually *glad*
that there were more pieces of software climbing into the niche - which I
agreed with him partially on, BUT for the fact that AW has the *lead* in
these things....but not for long. Not for long at all, and that lead may
already be only a nose away now.....
Oh, its good being back...bwahahahaha.
F.
Dec 11, 2002, 8:16pm
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3df77af8 at server1.Activeworlds.com...
> you are a complete, and total idiot, if you got any dumber blondies would
> make up stupidty jokes about you (your not by anychance blonde are you?)
> i live in libya, and once in a while, end up watching arabic tv, all the
> arabs use 12hr system for normal time. i was born in england, used to live
> there, and just came back from it yesterday. they use 12hr there (except
> when you have to be preciece, like on tv sometimes, but even then they
might
> use 12hr system). now, look at your wrist watch, unless its a shitty
casio,
> it will be in 12 hour system! dunno about you, but i have never seen a
> swatch with 24 numbers on the face!
> Are you really this stupid, or do you just wanna feel special by having
> someone give a shit about you and do something for you? cuz i doubt anyone
> can be that stupid to either believe that the 24hr system is the most
> used,or that anyone would give a shit about you!
>
|
You live in Libya? Whats it like?
F.
Dec 13, 2002, 12:48pm
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3df8d3ee at server1.Activeworlds.com...
> I for one am curious as to what the "monthly charge" will be.
>
|
Very true :)
F.
Dec 11, 2002, 8:16pm
Goober?
Wheres the damn site then?
F.
Dec 13, 2002, 12:28pm
[View Quote]"alphabit phalpha" <alphabit at activeworlds.com> wrote in message
news:3df7e835$1 at server1.Activeworlds.com...
> http://www.spiraline.com/~vrvillagevoice/html/
> And they have a world called vrvillage
|
Terrible URL..what happened to the .org or .info website?
Needs to be a domain...buried so far away is not good...
F.
Dec 13, 2002, 12:34pm
Goobs
I'm not a full PHP developer, but I am a webmaster and have worked ont he
webs for years now...if you need *any* help at all with it, then just let me
know what is needed - you need a PHP developer? Then ask around, I'm sure
amongst all of us we can find one for you...you want a reporter? I aint got
nothing else to do lately, and I know AW like the back of my hand
(literally)..
....no need to get agro. You do a good job on something, then expect people
to be sad when its not around anymore. You create a site that people love,
and read as often as it is updated, and when it disappears you be prepared
to get gripes and groans.
Thats the whole point here a lot of us lvoe the site, and appreciate all the
effort that goes into it...why are you giving up so easily? Yes, two
years....so what? You did it because you loved it, and in that two years you
got so much praise its not funny - you dont love it anymore, then fine, give
it to someone else....
Take a pill bro... there are people willign to help, if you let em and make
some noise about it...I had no diea what had happened to it, thats why I
asked :)
F.
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3DF8013E.1020506 at utn.cjb.net...
> You want to know where AWNews is? I'll tell you where it is.
>
> It's in the hands of one, maybe two, so-called programmers who say they
> want to help me try and get the old AWNews database fixed so it can work
> with the new version of PostNuke, but then they disappear for weeks on
> end with nary a peep.
>
> It's in the hands of people who say they want to be reporters, and then
> either conveniently forget to cover the story, claim it's too boring, or
> disappear entirely (one even let his citizenship expire two days after I
> hired him!)
>
> In other words, it's out of my hands. It's now in the hands of a
> community who claims that they care and they want to see AWNews raised
> to its former glory... just as long as *they* don't have to do the work.
>
> You want AWNews back? Then find me a PHP programmer who actually has
> *time* to help me work on this database and get the site up and running.
>
> You want AWNews back? Then find me some reporters who are actually
> willing to take the *time* to hunt down stories and go after the facts,
> and not just look for a quick advertisement.
>
> I've made AWNews a one-man show for two years now. Unfortunately, this
> one man is running out of time. I told you people to either Put Up or
> Shut Up, and I still stand by that. You people want AWNews back? Then
> it's time to Put Up! Otherwise, I'm done, and you people are going to
> have to get your news from somewhere else.
>
> The fate of AWNews is in your hands...
>
> facter wrote:
>
>
> --
> Goober King
> Tired... so very tired...
> gooberking at utn.cjb.net
>
|
Dec 13, 2002, 12:37pm
> AWNews is not running PHPNuke, it's running PostNuke (a fork of PHPNuke),
> so PHPNuke upgrades won't help much. The problem is that the DB is
> completely messed up, and not like the PostNuke upgrading script expected
> it to be, so the DB upgrade went down the drain. I tried rewriting the
> upgrade script but this didn't help much, as the databases were too
> different. I was going to figure out how to convert the old database to
the
> new one, but since I'm a lazy bugger with little time on my hands as well,
> it hasn't happened (Joeman doesn't seem to have had time either).
>
> Maybe I'd work if Goober hired a team of weirdoes to bug me all the time
> ;-))
He doesnt need to hire them, Im here - update the fukin database already!!!
hahahaha
F.
Dec 13, 2002, 12:41pm
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3df8d366$1 at server1.Activeworlds.com...
> Having read most of the thread about Linden I must express my surprise.
> Best Invention of 2002? It seems to me that the only thing Linden has
> invented is some good PR. Is there anyone in here that has seen anything
3D
> they have done? I can make a whole bunch of screenshots too if thats all
it
> takes. They have been around for a couple of years now and I have applied
> for Beta several times and never even get a response. When they first
came
> up, they were supposed to be a 3D internet tool, now it looks like a
> SimsOnline with 3D knockoff. (Which BTW , I did try as a beta, not worth
> the 1.2 gig download IMO)
>
> If anyone has seen anything besides screenshots and vaportrails let me
know.
>
> Also, if the Internet is realllllllllly gonna go 3D this time then we are
> still here and so are you... maybe it will be fun. There are sure a lot
of
> new coders thanks to the AW SDK and there are a lot more good modelers
too.
|
Was wondering what you would think of that post :)
I think i'll agree with you..its like everyone else that has come out of the
woodwork with a "killer 3D app" - none of them have really made any sort of
presence, and as I said, for as long as I know you have something to do with
AW it'll never get sold off for scrap or anything :)
You did you try the SimOnline beta? I could never get mien to patch
properly....I am going on hearsay really - it does look interesting though,
you must admit...perhaps when it is out of beta it will be better, who
knows...
Hang on a second, are Linden the same guys that we first heard about two
years ago? *smacks head*...why do I always fail to make connections like
that.
But again, we'll see...vapour trail or not :)
F.
Dec 13, 2002, 12:50pm
Ahem..hay Andras, i order to get the disclaimer for the beta, dont you have
to be a beta tester?
Ummmmmmm hehehe..//also, i think he was talkign about The Sims :)
F.
[View Quote]"andras" <andras at andras.net> wrote in message
news:3df9226f$1 at server1.Activeworlds.com...
> e n z o wrote:
anything 3D
all it
applied
came
worth
>
> Now you are in trouble Enzo :)
> Excerpts from the Beta sign up legal documents:
>
> ======= Preface for the Non-Disclosure Agreement:
>
> As a participant in the Second Life Closed Beta you must agree to a
> Non-Disclosure Agreement (NDA). Our NDA basically requires you to treat
> the Closed Beta and your participation as confidential. This includes:
>
> Not discussing Second Life outside of in-world game conversations or
> the official Second Life forums hosted on our website
>
> Not sharing information or screenshots with friends, family or media
> (this includes posting experience on personal websites, Internet journals
> or blogs)
>
> Not identifying yourself as a Second Life Closed Beta participant outside
> of the Second Life community
>
> ======= Isn't it some secrecy????
>
> Before proceeding you will need to accept the Terms of Service (TOS)
> for joining the Second Life™ Closed Beta. It's a legal document and at
> times can feel very formal, but please take the time to read through it.
> The TOS explains your rights as a Second Life Resident and details the
> ground rules to help keep Second Life an exciting and dynamic destination.
> We have a legal obligation to enforce certain laws pertaining to your
> safety and the use of this software. These obligations are expressed in
> the TOS. Our goal is to support a diverse community which is respectful
> of each other.
>
> --------------------------------------------------
> 1. TERMS OF AGREEMENT
> 1.1 The Agreement. <snip>
> Accessing or using the Service will be considered acceptance of this
Agreement.
>
> 2. ACCOUNTS
> 2.1 Eligibility. Establish an account with Linden (the "Account") in order
> to use the Service. For the Closed Beta we encourage adults residing in
> the United States or Canada who are 18 years of age or older to open
> Second Life accounts. Those who meet these standards, open an account
> and maintain their account in good standing are sometimes referred to
> in this Agreement as "Participants." By accepting this agreement you
> represent that you meet the account requirements specified above.
>
> ======= Doesn't it sound as a bank agreement? =========
>
> 2.2 Registration Obligations. You agree to provide true, accurate,
> current and complete information about yourself as prompted by the
> registration form ("Registration Data") and maintain and promptly
> update the Registration Data to keep it true, accurate, current and
> complete. This will help us keep in contact with you and maintain
> your active Second Life account. When completing the registration form
> please be honest. We expect you to be truthful and reserve all rights to
> vigorously pursue legal action if you misrepresent personal information
> or are otherwise untruthful about your identity.
>
> ======= For what do they need all my personal information? =====
>
> 4. HIGHLY CONFIDENTIAL. Your use of the Service is highly
> confidential. The Service, including any information related to or
> concerning the game and information regarding features, look and
> feel, gameplay and functionality of the Service (all of the above
> is collectively "Linden Information"), is confidential. You must use
> your best efforts to safeguard and to prevent unauthorized access to,
> copying, disclosure, and unauthorized use of Linden Information. You
> will carry out the testing personally on the CPU on which you initially
> install the Service and not provide access to the game, the Service or
> any Linden Information to any other person. You agree that breach of the
> above confidentiality obligations will cause irreparable harm to Linden,
> and Linden is entitled to (in addition to any other remedies available
> to it) ex parte injunctive relief without bond to prevent the breach or
> threatened breach of your obligations. Your obligation to keep Linden
> Information totally confidential will continue until further written
> notice from Linden indicating that information is no longer confidential.
>
> ======= WOW! Even a single word about that product and I'll be in jail!!!
>
> 5. USER OBLIGATIONS
>
> 5.2 Evaluation. From time to time Linden may request: (i) certain levels
> of participation in the Service; (ii) time commitments with regard to
> how often and for how long you will use the Service; (iii) completion of
> evaluation surveys; (iv) compliance with directions to perform certain
> actions in the Service, and (v) other requests related to the testing
> of the Service. You agree to make your best efforts to help us with all
> such requests in a timely manner as a condition of being a Participant.
>
> ======= Excellent idea for our Beta testers :)
>
> 8.1 Termination. Linden has the right at any time for any reason or no
> reason to suspend or terminate your Account, terminate this Agreement,
> or refuse any and all current or future use of the Service. Upon request
> from Linden, you agree to delete any electronic or printed copies of
> information or software programs that you received from Linden to conduct
> this Test.
>
>
> 9.1 Privacy Policy.<snip>
> Linden can (and you authorize Linden to) disclose any information about
you
> to private entities, law enforcement agencies or government officials,
> as Linden, in its sole discretion, believe necessary or appropriate to
> investigate or resolve possible problems or inquiries, or as otherwise
> required by law. If Linden requests any technical support, you consent
> to Linden's remote accessing and review of the computer you load Linden
> software onto for purposes of support and debugging.
>
> <snip>
>
> 9.2 Linden Observation. You acknowledge and agree that Linden may track,
> record, observe or follow any and all of your interactions within the
> Service. If this observation is conducted we will review the accumulated
> information on an anonymous basis.
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
|
Dec 13, 2002, 4:48pm
[View Quote]"wizard myrddin" <wizard at rdescape.co.uk> wrote in message
news:3dfa0882 at server1.Activeworlds.com...
> To celebrate the forthcoming festival of Christmas AVRquest world has been
> transformed by Float World Builders Linn and ZaroLene into a truly
wonderful
> Nordic setting Christmas world.
>
> The terrain has been transformed by Dreamtime into the Nordic scenery. We
> thanks Dreamtime for the time spent doing this.
>
> The world has many Christmas Themed experiences including Santa's animated
> workshop and post Office, (Yes you can email Santa from the world).
>
> Visit the Nordic Cabins and sauna to refresh.
>
> Above all have a wonderful Christmas and a great 2003.
>
> The World opens on Sunday 15th December and is G rated.
|
Am I the only person in the world who thinks that Christmas is merely a
corporately hyped pile of bullshite?
hahahaha
F.
Dec 14, 2002, 3:15pm
Was emailed this today, and I found it a great look at more of the Linden
initiative for anyone who is interested - thanks Mac.
Interesting thread. I think if ENZO signed on as a closed beta tester
he would be in more trouble than simply disclosing his participation.
Isn't industrial espionage illegal?
Anyway, we published a short article on Linden (Now Second Life) a few
months ago, with permission. For anyone that is actually interested (as
opposed to FUDing in an AW only newsgroup). Here is the link:
http://www.3dvrweb.com/modules/news/article.php?storyid=2
and another here:
http://www.3dvrweb.com/modules/mylinks/singlelink.php?lid=306
They have info on their web page about what the product plans are and
when it is expected for public release, not nearly the long secretive
process alluded to in the earlier posts. Steller was also quoted in a
lengthy Wall Street Journal article done several months ago,... here is
a Linden press release page that has the link. It's a metered link or
something so posting the link directly might not work.
http://lindenlab.com/news_1.php
Another product that is comming along nicely is:
http://www.3dvrweb.com/modules/news/article.php?storyid=117
And there is yet another one that we are not at liberty to even give out
a link for just yet. And finally, there is Adobe Atmosphere, which is
overlooked by anyone obsessed with in-world building, but which in all
other respects produces far more realistic 3D scenes than is possible
with AW. (and is free) (and has quite a community of former AW users
already). They plan to add in-world builting at some point too.
I think as these products emerge there will be no confusion about them
having stolen ideas from AW. From screenshots, videos, and reading
betweeen the lines you can see that these programs are taking radically
different approaches than AW. As far as I know none of them are based
on Renderware for example.
Several of the emerging products have objects that can be freely
manipulated by any user, without the use of the kludgy "bot" concept.
They also have full "physics" components that allow for fairly realistic
gameplay and simulations, again, without the use of "bots".
AW's lead in this market space has slowly evaporated. While I agree
with you that ENZO will not be inclined to let the product die, there
are certainly a number of oportunities that were missed to ensure it's
long-term survival. No point in going over them now though :)
I really liked ENZO when the program was just geting started, then
things changed, and never got better again. I kinda think AW and maybe
even ENZO got taken for a ride. Need I say more? Interesting that he
is actually interacting with the community again. Is it too little
too late? I think the newsgroups are a bit TOO moderated at this point.
They go from one extreme to the other. Everything about AW seems to
operate at two speeds, ON or OFF. hehe
Post this if you wish. As a former AW user I can only read.
PS: I forgot to mention, we've been in touch with some university types
who are working on a totally open source 3D-VR that has some really neat
new concepts. One that I particularly like is that (like the web) it
can pull objects from anywhere on the net. As you might have a web page
with graphics drawn from several other web sites, so you might have a 3D
world with objects drawn from servers all over the world. They are
designing the thing from ground-up with voice and text handling
features, and building it to compile for Windows, Linux, or even OS X.
The graphics are primitive at this point, but these days, getting the
underlying design right is much more important, otherwise you paint
yourself into a corner where new features are harder and harder to add
(sound familiar?). Here is the link for their site:
http://www.interreality.org/
Dec 14, 2002, 3:54pm
> as AW with another 3D engine. And who is "we"? And how are you a "former
> AW user" if you're posting here?
Brant.
Please read the full text of the post before commenting....as my first line
said :
Linden
...it then went on to his email to me, I am merely reposting for him...so
please read read read before commenting, none of that post is *my*
thoughts - it was an email from MacB with *his* thoughts - and MacB is no
longer a user of AW - which is a huge shame, as he has been around probably
as long as I have been.
AW has lost so many of the old timers *sigh*
F.
>
>
Dec 14, 2002, 9:45pm
Oops..maybe i shuld read a little better- thought you were directing your
comments at me,....
F.
[View Quote]"facter" <invurt at hotmail.com> wrote in message
news:3dfb7050 at server1.Activeworlds.com...
>
"former
>
> Brant.
>
> Please read the full text of the post before commenting....as my first
line
> said :
>
>
> Linden
>
>
> ..it then went on to his email to me, I am merely reposting for him...so
> please read read read before commenting, none of that post is *my*
> thoughts - it was an email from MacB with *his* thoughts - and MacB is no
> longer a user of AW - which is a huge shame, as he has been around
probably
> as long as I have been.
>
> AW has lost so many of the old timers *sigh*
>
>
> F.
>
tester
(as
is
out
radically
realistic
maybe
point.
types
neat
page
3D
>
>
|
Jan 8, 2003, 12:18pm
More kids ont he block..and this one does look damn cool...vehicles n
all...yoop!
http://www.there.com/what_is_there.html
F.
Jan 8, 2003, 3:37pm
[View Quote]"builderz" <sawran at yahoo.com> wrote in message
news:3E1C4703.789D9B1F at yahoo.com...
> O_O It sort of looks like a combination of the AW 3.4 beta and a 3D-like
> The Sims in another camera angle, with mini-games and vehicles mixed in.
> Thanks for the link, Facter! Looks very interesting. I wonder if There
> and Linden Lab will go head to head now...
>
\
|
It does look veyr interesting...though, I wasnt able to see anywhere whether
it lets you *build* your own things or not...I saw that they would be
releasing the whole API so that people can make their own worlds and such,
but nothing else.....
Maybe i missed it :)
F.
Jan 8, 2003, 3:39pm
...just saw the "developers" page actually..didnt look at that before...so it
will let you build your own objects and products for in-world??? Wow. You
could program your own space-cruisers and such......
yup. lots of potential.
F.
[View Quote]"facter" <invurt at hotmail.com> wrote in message
news:3e1c61c0 at server1.Activeworlds.com...
>
> "builderz" <sawran at yahoo.com> wrote in message
> news:3E1C4703.789D9B1F at yahoo.com...
> \
>
> It does look veyr interesting...though, I wasnt able to see anywhere
whether
> it lets you *build* your own things or not...I saw that they would be
> releasing the whole API so that people can make their own worlds and such,
> but nothing else.....
>
> Maybe i missed it :)
>
> F.
>
>
|
Jan 8, 2003, 9:19pm
Whats the big deal with 3.4? Its not really all that revolutionary, and
also, I have been using it in beta now for months *shrugs*
Its good, sure, and any update is a vast improvement over no update, but i
dont know why everypjme is getting up in arms over it not being released
yet...its been abig changeover for shamus to pick up the coding you know,
its not like there wasnt a shitload to do and learn after Roland left...
But anyways, if you know much about the actual names behind There, you
wouldnt think of it in any way as Vapourware....as soon as I saw the people
behind it, vapour never even crossed my mind....
F.
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3e1c9857$1 at server1.Activeworlds.com...
> Well, I hate to be the bad guy here, but this is the same thing as Second
> Life - it's a beta version :( I agree that it has potential, but none of
> these products, INCLUDING verison 3.4 of AW, has made it to a release
> yet.....
>
> "facter" <invurt at hotmail.com> wrote in message
> news:3e1c6252$1 at server1.Activeworlds.com...
before...so
> it
You
> 3D-like
> in.
There
> such,
>
>
|
Jan 13, 2003, 10:41am
Tz,
Have a look at the conversation over at Slashdot
http://slashdot.org/article.pl?sid=03/01/08/1314208&mode=thread&tid=95
Names are:
Halsey Minor: Chairman/CEO of CNET
Trip Hawkins: CEO 3DO/Electronic Arts Founder
Jane Metcalfe: President/Co-founder Wired Magazine
Louis Rosetto: The other founder of Wired magazine...
F.
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3e1e614a$1 at server1.Activeworlds.com...
> I was trying to find the names of who was behind it for just that reason,
and gave up. Where did you manage to locate them?
>
> TechnoZeus
>
> "facter" <invurt at hotmail.com> wrote in message
news:3e1cb1f2 at server1.Activeworlds.com...
i
know,
people
Second
of
Wow.
mixed
anywhere
be
and
>
>
|
Jan 13, 2003, 10:42am
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3e1dc0b2$1 at server1.Activeworlds.com...
> True, but I think the number of people using broadband versus dial-up is
> above 70% now. Thus, Second Life would only need to appeal to 30% more
> people than AW does - which, if it's a huge hit, isn't that many :)
|
umm....maybe in the US it is at 70% - do you forget that there are a
thousand times the number of people in the rest of the world than there is
in the US? I dont have broadband, its too expensive her ein the UK and there
are horrible rates where you HAVE to sign up for 12 month contracts....
F.
Jan 15, 2003, 8:18am
[View Quote]"sk8man1" <Gzanone at optonline.net> wrote in message
news:3e238af8$1 at server1.Activeworlds.com...
> I had a lot higher than their minimum system requirements, but I got
> rejected because of my NVIDIA Riva TNT2 Pro Card (Which is almost as good
as
> the GeForce3) and their minimum is NVIDIA GeForce... It's by the same
damned
> company and I still got rejected... the card is as good as or better than
> the minimum of a GeForce card (Any... GeForce1,2,3 or 4...). Looky here:
> http://www.creativepro.com/hardware/home/1091.html and here (this one is
a
> comparison page...): http://www.creativepro.com/company/hardware/3439.html
|
It may be "just as good" but it is an older model, and may not actually
support some of what I would presume to be custom graphics that There
offers - remember, with the introduction of Geforces, the programmers gained
thea bility to actually access the hardware of the video card with specific
coding - this is probably why a TNT card is not suitable for using There
(T&L _+ directX assortments, remember, the TNT was originally designed for
direct X 6&7).
Also, remember everybody, in two years time, when There is actually
*popular* (or gone altogether) those minimum specs will be archaic - it is
the function of all recent games and entertainment software to program for
the highest spec possible, because they know that by release those specs
will already be what most hardware vendors offer as a bare minimum - and in
all honesty, if you dont upgrade your PC at LEAST every two years, then you
should not proclaim to have such heavy graphics uses for your machine,
because anyone who is serious about software and PC's knows that it is
essential to upgrade your entire machine every two years (18 months at the
optimum).
F.
Jan 15, 2003, 8:22am
Really, less people care than you think.
F.
[View Quote]"seiya faye" <starbuilds at yahoo.com> wrote in message
news:3e24c305 at server1.Activeworlds.com...
> Greetings AW,
> For those of you who have not received a gram from the SW people, or their
> citizens, I did somethign I regret doing.
> http://www.mts.net/~sfris/aw/seiyafight.txt
>
>
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Jan 15, 2003, 8:25am
care factor = 0.
F.
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3e251534 at server1.Activeworlds.com...
> Seiya, I don't like making this a public post, but you told me you were
> sorry last night, and I didn't reply within a minute cause I was afk so
you
> thought I was ignoring you. So then you said you hated me and "you'll get
> me back", whatever that means. So, I, like many, wonder how sincer your
> apologies are. I have a very hard time holding a grudge against anyone
> (except AWI for neglecting Alphaworld ^_^), but after what I heard today
in
> AW, it sounds like people have heard your apologies before, and then get
in
> the same mess a little ways down the road. Here's to a fresh start,
> perhaps...
>
>
> "seiya faye" <starbuilds at yahoo.com> wrote in message
> news:3e24c410$1 at server1.Activeworlds.com...
I
> the
> building
However,
> I
> the
> that
and
>
>
|
Jan 15, 2003, 3:48pm
[View Quote]"binarybud" <leo at realPANTStourvision.com> wrote in message
news:3e2574f0 at server1.Activeworlds.com...
> awwwwww com'mon facter, where's your "community" spirit? lol
>
> :)
|
Its still there, but I fail to see why such personal confrontations need to
be plastered in the newsgroups - it has nothing to do with any of the
discussions in here.....
Someone pointed out that this person was "semi-famous" in AW....well, so
what??
Take the laundry to a dry cleaner, not the NG :)
F.
Jan 18, 2003, 6:53pm
Thankyou sir, you and all others for the effort.
Maybe I'll write you an article or two.....
....how about one dealing with the "real" formation of the rules and
guidelines for the GK's?
Thats a story that really need to be told..and luckily, lo and behold, I
have transcripts and emails saved that I jsut found on a very ancient
CD.....
That'd be good. Yes, I think I might just do that....
F.
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3E28D2D0.6020408 at utn.cjb.net...
> Hey, remember us?
>
> It's been five long months since AWNews disappeared from the Internet,
> and while many people have moved on since then, I'm pleased to announce
> that AWNews is back in action!
>
> We've got new features, a new domain name, and of course, all the
> stories you missed while we were gone, and we're just getting started!
> Soon, we'll have our very own forums and a brand new site design like
> nothing you've ever seen before! Oh yea, and we've managed to preserve
> all of your old accounts, so you can log in just like old times! And, if
> you've forgotten your password, you can simply have it emailed to you!
>
> So head on over to the new AWNews at http://www.awnews.org and catch up
> on all that you missed! And stay tuned, because you never know what's
> coming next in the AW universe!
>
> P.S. There are still a couple things on the site that need tweaking, so
> please forgive our dust! :)
>
> --
> Goober King
> AWNews Editor in Chief
> gooberking at utn.cjb.net
>
|
Jan 23, 2003, 8:16am
Its already done...the first part anyways, there are a few more parts to
come...if goober ever actually starts approving news items for the
site...when i submitted it over the weekend there were four other stories in
the queue!
:)
F.
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3e2d812d$1 at server1.Activeworlds.com...
> Please do that. I'm tired of pinheads constantly basing their decisions
> about the GKs on heresy spread by those who crossed them. It will be nice
> to have some evidence to toss back at them and win some lost souls. :P
>
> Chris
>
>
> "facter" <invurt at hotmail.com> wrote in message
> news:3e29bebb at server1.Activeworlds.com...
announce
if
up
so
>
>
|
Jan 23, 2003, 8:08pm
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3E2FDA95.4010808 at utn.cjb.net...
> Maybe if you actually replied to that email I sent you, I could approve
> it! :P
|
Hay, if you actually ever sent me an email, I might reply to it!
But, unfortunatly, I have never received anything from you at my email
address....which is invurt at hotmail.com
F.
Jan 23, 2003, 8:07pm
[View Quote]"seiya faye" <starbuilds at yahoo.com> wrote in message
news:3e306323 at server1.Activeworlds.com...
> Greetings Fellow Aw Users,
> For a long while now, I have been wondering what type of music the fine
> people of AW listen too. I have asked a few of my friends, till I decided
> that I should post this and see what stuff you guys listen too. Let me
know
> what type of music you like best, and why you like it. Send me a gram too
if
> you want! =]
|
Satanic Death Metal.
So I listen to groups like Deicide...
....and Hanson.
F.
Jan 24, 2003, 4:34pm
I'm sorry that the universe if infinate (seemingly)
I'm sorry that in the morning, when I execute my morning regime, that the
sounds echoing from the bathroom are way too loud for my flatmates to be
comfortable with.
I'm sorry that Cy cannot move his arms or legs.
I'm so, so so so very, very sorry, that Jenny is still, apparently, from the
block.
Im sorry.
*cries*
F.
ps - hay, peer pressure.....
Jan 24, 2003, 4:54pm
[View Quote]"robbie" <thetruth at awteen.org> wrote in message
news:3e318a0b at server1.Activeworlds.com...
> When I was seven I peeked at my presents before christmas day *breaks
down*,
> PLEASE FORGIVE ME.
>
|
When i was seven I shot santa claus in the leg with a bb-gun because the
year before he brought me a crap present.
My father wasnt very happy with me...or the welt on his leg.
F.
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