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tengel // User Search
tengel // User Search
May 19, 2004, 3:18pm
it is local, where the server is, and diconnect usual happend when you have
the problem I write about.
--
Operating System: Windows 2000 Server (5.0, Build 2195) Service Pack 4.
DirectX Version: DirectX 9.0b (4.09.0000.0902).
Memory: 512MB RAM
Card name: NVIDIA GeForce FX 5600
Display Memory: 256.0 MB
Current Mode: 1024 x 768 (32 bit) (70Hz)
[View Quote]"builderz" <contact at 3dhost.net> wrote in message
news:40ab8cec$1 at server1.Activeworlds.com...
> You mean when you try to load a propdump using the remote admin tool? I
> have gotten disconnected several times when I have tried to upload a
> propdump taken from a local world server to a remote world server, but
> it only happened when the world's object count was 8000 or higher.
>
> Builderz
> http://www.3dhost.net
>
> tengel wrote:
>
about
in
get
* on
|
Jul 7, 2004, 2:13pm
you can use bot to be a DJ, same as you did with sound.
Tengel
[View Quote]"r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:40ec206c at server1.Activeworlds.com...
> Well weve managed to setup a live streaming TV station, simular to the
ones
> currently around with rotating images how ever, AW isnt able to support
play
> lists. Why is this and is there a reason it was not supported?
>
> It would be very usful to support plays lists, how ever we have a tempery
> work around. We setup 2 media servers, of which one streams from the other
> server so AW would appear to be playing a constant feed.
>
> Was a bit of a bummer since we had a complete ready to go TV station about
2
> months back but we found AW didn't support all methods it could :)
>
>
|
Jul 7, 2004, 3:41pm
I'm sure it is stream tools on net that can do that work for you. :)
Tengel
[View Quote]"r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:40ec2cf5$1 at server1.Activeworlds.com...
> that wont work i need to be able to broadcast on the stream my live shows
> recorded shows and ads. They need to be able to appear in any world in any
> universe.
>
>
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Jul 7, 2004, 3:43pm
i did some test with php script, and so far it only plays first wmv in the
script, if update trigger have work, it would be working.
Tengel
[View Quote]"r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:40ec2cf5$1 at server1.Activeworlds.com...
> that wont work i need to be able to broadcast on the stream my live shows
> recorded shows and ads. They need to be able to appear in any world in any
> universe.
>
>
|
Jul 15, 2004, 8:02pm
Don't know why, but I don't like the word duplicating.
Special because if someone add a object well hidden, with that command, and
i try to clean up mess after it, and it continue to pop up, because of the
duplicate command.
Paradise command to tourist, that likes to build porn sign in worlds.
--
Tengel
www.3D-Nordic.com
[View Quote]".sharon" <slclarke at adelphia.net> wrote in message
news:40f6ef45$1 at server1.Activeworlds.com...
> what it is
> a new create command using duplicating
>
>
|
Jul 16, 2004, 1:00am
Have long time wonder why AW use a american rating system, that I hardly can
find any facts about on net.
For newbabies from Europe, it must be confusing to understand what "G" or
"PG" means.
I would suggest/wish that AW use the ESRB rating system,
http://www.esrb.org/esrbratings_guide.asp
and add age behind the Code, like this:
C (3+)
E (6+)
T (13+)
M (17+)
A (18+)
This would be alot easier for everyone to understand, no matter where you
come from.
Also easier to gets facts about the rating.
--
Tengel
www.3D-Nordic.com
Aug 13, 2004, 10:50pm
what about slow montion? lol
--
Tengel
www.3D-Nordic.com
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:411d43d5 at server1.Activeworlds.com...
> Fast forward and rewind commands.
>
> - MR
>
>
|
Sep 4, 2004, 1:28pm
This is a suggestion, not a wish.
Wouldn't it be a good idea for AW, that if tourist click on the <register
now> button, get a form box, where they can chose between to pay with Credit
Card or paypal.
This will be a good thing, as many tourist have ask where they can pay with
paypal, but don't know where. And not all tourists are at AwGate where they
can get the answer by GK.
--
Tengel
www.3D-Nordic.com
Sep 9, 2004, 11:35am
What about to use a macro software where you add all the PPW?
--
Tengel
www.3D-Nordic.com
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:413cd7b3$1 at server1.Activeworlds.com...
> I would like a proper PPW manager, something to easily store a set of ppws
> and swap between em quick...
>
> - MR
>
>
|
Nov 21, 2004, 2:59pm
Just a idea, but would be nice.
at world server, you can only add registry.txt that is local, but if you
could use url as well, like www.myregistrydomain.com/registry.txt
and also, that a option where you can set world server to reload registry
like every hour, or 24 hour. or not at all.
it will open, possibility to create site, where users can upload own objects
to the path, and this objects can be written into the registry.
to explain what I would use this to:
to create a site, where register users, can have a account, where they can
upload exp. 2 mb of objects.
when user have upload a object, php script will generate new registry.txt.
--
Tengel
www.3D-Nordic.com
Nov 21, 2004, 11:02pm
Well, one more try.
Today, registry can only be where the world server is.
If the world server support, that registry can be another place like a url.
And it also support reloads of registry, to set time.
You can then have registry, added to a Database, where, a php generates a
new registry.txt ( fwrite ), every time database get updated with new
objects from website.
This will give allot freedom, but also same time possibility to have an
object list at web that is always updated.
So long registry can only be at same place as the world server, this can't
be done
--
Tengel
www.3D-Nordic.com
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:41a14579 at server1.Activeworlds.com...
> I'm confused, but are you trying to say to have a local registry.txt for
> each world, and/or one on the web?
>
> I cant really get what your trying to say but an idea comes to me.. mind
> rephrasing?
>
> --
>
> Signed,
> TheMask
>
> :: Owner of Delusional-Minds Hosting ::
> Free world hosting.. Just a T-Gram will do it.
|
Nov 22, 2004, 12:28am
>it does allow
>anyone to go to a web page, upload an object, and how >it insered and
>loaded into the registry right away.
Yup, have no problem with that, but as you said, this server inside, is the
problem, so my idea was if the world server support a external url for the
registry, it would help
--
Tengel
www.3D-Nordic.com
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:41a154d9$1 at server1.Activeworlds.com...
> I understand what you're trying to get at, but you can already do this,
> i'm pretty sure.
>
> First, have your php script accept the upload of the object. Use the php
> script to create a registry entry for that object, and add it to the
> registry.txt file.
>
> Then, have your php script call a small C++ program that does nothing
> but connect to the server and reload the registry for the world in
> question. (see http://www.activeworlds.com/sdk/aw_server_world_change.htm)
>
> This program would have to be run on the same physical machine the the
> world server is running on, and I think the SDK functions require the
> world server admin password, so you can only do it if you're also an
> administrator (or the administrator sets up the program for you).
>
> So, this doesn't have all the advantages you were looking for (remote
> solution, most of it is still server-side); however, it does allow
> anyone to go to a web page, upload an object, and how it insered and
> loaded into the registry right away.
>
> Regards,
> Jeremy
>
>
>
> tengel wrote:
url.
a
can't
|
Nov 27, 2004, 11:29pm
Have to say I agree with Simba here, as I think the idea of gate was to
have a portal to the worlds, special for newbies.
--
Tengel
www.3D-Nordic.com
[View Quote]"simba1" <simba at actcom.co.il> wrote in message
news:41a9022e at server1.Activeworlds.com...
> Whats the point in having game worlds then?
>
> Maybe we should encourage people to go explore the other worlds and not
just
> hand around in Awgate GZ, if you were to install chess etc in AW Gate it
> would be identicle to AW GZ.
>
>
> AWGate is a gateway to ActiveWorlds, a place to get directions and advice
in
> AW.
>
> Simba1
>
>
> --
> Shaun Okeefe
> Undernet Webmasters / Promotions
> simba at user-com.undernet.org
>
> "strike rapier" <markyr at gmail.com> wrote in message
> news:41a6782a at server1.Activeworlds.com...
>
>
|
Nov 28, 2004, 10:25pm
Sorry Strike
I understand your idea, but I realy dont support this, AWgate was and still
is a portal to rest of the worlds in AW, if game now, next time people will
ask for build, and we have alphaworld nr 2.
Just think of all the effort private worlds do, those efforts drowns with
world like that.
--
Tengel
www.3D-Nordic.com
[View Quote]"strike rapier" <markyr at gmail.com> wrote in message
news:41aa36e3$1 at server1.Activeworlds.com...
> I disagree,
>
> It is important to demonstrate possibilities without the need for the user
> to know very much about the product you are showing off, and one of the
most
> simple ways of doing that is a few very simple point-and-click games.
>
> New users should not have to 'work' to experience a working example of at
> least some of the possibilities, and should not have to leave range of the
> support staff during that time.
>
> - Mark R
> Trust me, Im a professional
>
>
> "simba1" <simba at actcom.co.il> wrote in message
> news:41a9022e at server1.Activeworlds.com...
Gate
advice
>
>
|
Nov 28, 2004, 11:02pm
No PK there anymore?
--
Tengel
www.3D-Nordic.com
[View Quote]"strike rapier" <markyr at gmail.com> wrote in message
news:41aa7dba at server1.Activeworlds.com...
> They could just go to AW world and play there,
>
> But then they are out of range of support.
>
> - MR
>
>
> "tengel" <tengel at 3D-nordic.com> wrote in message
> news:41aa7a8f$1 at server1.Activeworlds.com...
with
at
not
>
>
|
Nov 20, 2005, 8:54pm
Or just add this to your teleport.txt
Bounce 00.00N 00.00W 0.00a 0:Bounce
--
Tengel
www.3D-Nordic.com
[View Quote]"L3D" <info at l3d.nl> wrote in message
news:4380fddb at server1.Activeworlds.com...
> I always bounce to a non existing world, works too.
> So, just go to the menu Teleport, To.. and fill in some random letters
> in the world field and press enter.
>
> Lady NightHawk schreef:
that
that
bouncing
in
scroll
at
|
Feb 23, 2006, 2:00am
Hi
I really don't see the point in this.
What you can do is to use a Multipath script, where you have one for summer,
and one for winter.
Only different between this two, is that in winter script you have your path
to the winter terrain texture as first choice and main path as second.
In this way you can swap from winter to summer by just change the op value
in world features.
Winter path only need to have those terrain texture that you have as winter
style, rest will be at the main one.
To swap between summer and English would then only take a second, while to
go around and swap every cell from terrain_winter to terrain_summer would
take ages.
--
Tengel
www.3D-Nordic.com
[View Quote]"Talisan" <wardaor at hotmail.com> wrote in message
news:43fbcb89$1 at server1.Activeworlds.com...
> A lurker here in the newsgroups wants me to post the following wish of
his:
>
> My wish is that aw lets you do a terrain prefix toggle (blank = "terrain"
so
> that current ones aren't affected)
>
> that way you could have terrain_winter0
> terrain_summer0... etc
>
> you couldn't post my wish to the wishlist, could you?
>
> ^_^
>
>
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Feb 23, 2006, 2:03am
"To swap between summer and English "
was supposed to be
"To swap between summer and winter"
--
Tengel
www.3D-Nordic.com
[View Quote]"Tengel" <tengel at 3D-nordic.com> wrote in message
news:43fd334c$1 at server1.Activeworlds.com...
> Hi
> I really don't see the point in this.
> What you can do is to use a Multipath script, where you have one for
summer,
> and one for winter.
> Only different between this two, is that in winter script you have your
path
> to the winter terrain texture as first choice and main path as second.
> In this way you can swap from winter to summer by just change the op value
> in world features.
> Winter path only need to have those terrain texture that you have as
winter
> style, rest will be at the main one.
> To swap between summer and English would then only take a second, while to
> go around and swap every cell from terrain_winter to terrain_summer would
> take ages.
>
> --
> Tengel
>
> www.3D-Nordic.com
>
>
> "Talisan" <wardaor at hotmail.com> wrote in message
> news:43fbcb89$1 at server1.Activeworlds.com...
> his:
"terrain"
> so
>
>
|
May 5, 2006, 11:44am
Use of multipath php script will help you on this, just have your terrain
texture for one world in one path, and the main objects and terrain texture
for the second world in second path.
[View Quote]"Kenneth" <cosmosken at sbcglobal.net> wrote in message
news:445aadd5$1 at server1.Activeworlds.com...
> I have 2 worlds, Majestic and Martians. Awhile back when I set them up, I
> first thought of just using 1 object path, but because terrain0 for
Majestic
> world, which is grass, wouldn't work as terrain0 for Martians world, I had
> to make a completely seperate object path. And as you know, terrain0 is
> needed for all the land beyond your world limit to look right with the
rest
> of your land in your world. They should make it where you can change the
> general land (what I call terrain0) to another file name in the World
> Features, to be able to use the same Object Path for 2 totally different
> worlds like I have.
>
> -Kenneth
>
>
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Jun 14, 2006, 12:41am
http://www.mauz.info/worldrunning.html
Scroll down to the As a Windows Service
Tengel
[View Quote]"Data26" <data960 at comcast.net> wrote in message
news:448f7516$1 at server1.Activeworlds.com...
> I have windows xp home. still getting use to it.
> How do you run it as a service?
>
>
> "Ima Genius" <ima at imatowns.com> wrote in message
> news:448f72ec$1 at server1.Activeworlds.com...
computer
to
and
>
>
|
Jun 14, 2006, 2:47pm
To close it, you have to see it right?
When you run it as service, it is hidden, and can only be stopped in Service
manager ( admin tool ).
So this will fix your problem.
Give it a try
Tengel
[View Quote]"Data26" <data960 at comcast.net> wrote in message
news:448fea1c$1 at server1.Activeworlds.com...
> Will that prevent it from being closed?
> And if it is, automaticly rerun it each time its closed so its just like
> them anoying web page popups that you can never seem to close and just
> minimize them?
>
> (you can run the world program as a service, so that it can be started
> automatically when Windows starts, or remotely started and stopped with a
> telnet session.)
>
> All that work just to make it start with windows.
> Its faster and easyer just to add the short cut to the start up folder in
> the start menu.
>
> As for remotely starting and stopping with a telnet session.
> I can't use that at work.
>
> So that really wont fix this problem.
> The only thing I see that will is my original post to this topic.
> No one bothered it when it was an icon.
>
>
>
> "Tengel" <tengel at 3d-nordic.com> wrote in message
> news:448f7777$1 at server1.Activeworlds.com...
note
again
server,
>
>
|
Jun 17, 2006, 2:31am
You should use minimum 4.1.12 mysql
Tengel
[View Quote]"dm mercury" <dmmercury at houston.rr.com> wrote in message
news:44936ae5 at server1.Activeworlds.com...
> Speaking of AD&DRPG and 4.1. It is well known VB runs the core bot that
> handles everything. Yet there is no workable vb sdk within reasonable
time
> of the release date. I don't understand how everytime there was a new sdk
> in beta there was a vb version available at the same time as well. Why is
> it not available now?
>
> There needs to be a build 61 of the SDK asap for both C and VB. And in
this
> build there needs to be no liscense file location issues, and no logic
bombs
> for debugging. I refuse to even touch my world or bot without these basic
> tools that should be provided. Instead of putting a liscense with the
sdk,
> why not just bind it to the (insert string of curse words) citizenship,
> world, etc...
>
> Another slight rant on the world server. The linux version has some crazy
> dependancy on mysql 4.1.9 What is so great about 4.1.9 that 4.0.2 doesnt
> do. I have like a million message boards on that database and they are
> complaining when i compile and run the new one. So I had to revert back
to
> the old one so the boards stopped complaining.
>
> DM
>
> "Strike Rapier" <markyr at gmail.com> wrote in message
> news:44931d1d$1 at server1.Activeworlds.com...
thought
200m
bound
SDK
users
than
are
would
a
platform
by
going
low
main
for
to
of
by
>
>
|
Dec 22, 2002, 2:14pm
I use Truspace 5.1, and have also 3Dmax 4 pro and have to say, to use in aw,
truspace is nice software to use. I have also try TS 6.0 but this new
upgrade have stuff, that you don't need in AW, so TS5.1 or 5.2 is great to
use. and soon you know it well, you will find out it is easy to make object
in it.
http://ts.oriox.com is a good page to start with, most of this you will find
the same in TS 5.1
and to all TS user, that have to use Accutrans as filter to use .obj files.
http://www.pinacoderm.com/tsx/luuv/ have now plug in so you can import and
export .obj files in TS
Tengel
www.tipssenteret.no
[View Quote]"swe" <sweAT at swe-eDOT.com> wrote in message
news:3e05c96c at server1.Activeworlds.com...
> i use truespace 5 for my quicky objects, which is almost the exact same as
> 5.1. well its very good for modeling in AW in my opinion, very easy to use
> aswell. only thing is, you dont get as much control as you do with 3ds max
> or other more advanced modelers.
> but if all your gonna use it for is aw, then truespace is probably the
best
> for you. and as for tutorials, you can goto ts.oriox.com, that covers
almost
> everything i think.
>
> "mrbruce" <A1CTWorld at aol.com> wrote in message
> news:3e0564c2 at server1.Activeworlds.com...
tell
> me
there
> with
differently
found
> out
AW?
>
>
|
Mar 17, 2003, 5:25am
http://awcommunity.com ??
maybe http://awcommunity.org/objects work better.
[View Quote]"maki" <maki at awgate.com> wrote in message
news:3e6c127f$1 at server1.Activeworlds.com...
> there's some rather 'rough' looking ones from objectd' - located at ~2N
35E.
> http://awcommunity.com/objects2/models/rtthrone1.zip;
> http://awcommunity.com/objects2/models/rtthrone1a.zip;
> http://awcommunity.com/objects2/models/rtthrone2.zip;
> http://awcommunity.com/objects2/models/rtthrone2a.zip.
>
> i presume you know how to change textures and colors, you could make them
> look better. but hey, they're free. :) also take a look in the world
> 'freebies' if it's open - lots of good stuff in there, not sure about a
> throne though.
>
> maki
> "tony m" <ag5v1u7001 at sneakemail.com> wrote in message
> news:e73o6v08i3he5vgljrf2sj8hslguu07crh at 4ax.com...
&
> queens sit on). Does anybody know where one can be found? (preferably with
> no purchase necessary (free))
>
>
|
Apr 24, 2003, 10:32pm
No thanks, I have allready a life, and one is more enough to me
[View Quote]"canopus" <aek2 at ix.netcom.com> wrote in message
news:3ea87f6d$1 at server1.Activeworlds.com...
> Next week, Linden Labs will open a public beta of Second Life. Check the
> announcement at http://secondlife.com/newsletter/ on the Second Life
> website. You can find out a lot about it there, too--basically, Second
Life
> sounds like Active Worlds--but also updated and enriched, with in-depth
> support for user creativity (building, games, roleplaying).
>
>
|
Apr 26, 2003, 8:50pm
Does't Second life have it's own NewsGroup? I find it rude to AW, to use
their Newgroup, to talk about another virtual community.
Tengel
[View Quote]"canopus" <aek2 at ix.netcom.com> wrote in message
news:3ea87f6d$1 at server1.Activeworlds.com...
> Next week, Linden Labs will open a public beta of Second Life. Check the
> announcement at http://secondlife.com/newsletter/ on the Second Life
> website. You can find out a lot about it there, too--basically, Second
Life
> sounds like Active Worlds--but also updated and enriched, with in-depth
> support for user creativity (building, games, roleplaying).
>
>
|
Apr 30, 2003, 4:31am
Poor Fish
Tengel
[View Quote]"maki" <maki at awgate.com> wrote in message
news:3eaf2ee5$1 at server1.Activeworlds.com...
> http://www.redlightrunner.com/macaquariums.html
>
> maki
> "wing" <wing at transedge.com> wrote in message
> news:3eac14d3 at server1.Activeworlds.com...
for
11:30PM,
> I
laughed.
worth
> of
eBay
to
> a
in
>
>
|
Apr 28, 2003, 4:23pm
Hi
It is a Citizen that have ask me to post this, because he can't.
He is user of AOL and can't connect to this newsgroup, is the anybody that
can tell me how this guy can do this, so I can give him that information?
I don't know nothing about AOL so help here would be nice.
Tengel
Apr 28, 2003, 4:27pm
He have done that, and he says:
aol keeps saying they are not real newsgroups
Tengel
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3ead7219 at server1.Activeworlds.com...
>
> "bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
> news:3ead720b at server1.Activeworlds.com...
> news:3ead7184$1 at server1.Activeworlds.com...
that
information?
>
> OE that is.
>
> --Bowen--
>
>
|
Apr 28, 2003, 4:30pm
He says about OE:
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3ead72d4$1 at server1.Activeworlds.com...
>
> "tengel" <tengel at fna.no> wrote in message
news:3ead7285$1 at server1.Activeworlds.com...
>
> Wow, that's a little weird. He probably just set up the servers wrong.
It can't be
> a problem with AOL, as I'm using it.
>
> --Bowen--
>
>
|
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