|
Have Terrain0 be a different file name set in the World Features (Wishlist)
Have Terrain0 be a different file name set in the World Features // Wishlist
May 4, 2006, 11:43pm
I have 2 worlds, Majestic and Martians. Awhile back when I set them up, I
first thought of just using 1 object path, but because terrain0 for Majestic
world, which is grass, wouldn't work as terrain0 for Martians world, I had
to make a completely seperate object path. And as you know, terrain0 is
needed for all the land beyond your world limit to look right with the rest
of your land in your world. They should make it where you can change the
general land (what I call terrain0) to another file name in the World
Features, to be able to use the same Object Path for 2 totally different
worlds like I have.
-Kenneth
May 4, 2006, 11:57pm
Or at default just leave it like it is, but in the World Features, have an
"Override Terrain0 To Filename ________". That's all you would need.
-Kenneth
[View Quote]"Kenneth" <cosmosken at sbcglobal.net> wrote in message
news:445aadd5$1 at server1.Activeworlds.com...
>I have 2 worlds, Majestic and Martians. Awhile back when I set them up, I
>first thought of just using 1 object path, but because terrain0 for
>Majestic world, which is grass, wouldn't work as terrain0 for Martians
>world, I had to make a completely seperate object path. And as you know,
>terrain0 is needed for all the land beyond your world limit to look right
>with the rest of your land in your world. They should make it where you can
>change the general land (what I call terrain0) to another file name in the
>World Features, to be able to use the same Object Path for 2 totally
>different worlds like I have.
>
> -Kenneth
>
|
May 5, 2006, 12:01am
I guess while I'm on the subject of terrains, I would LOVE a limitless
terrain amount. Like if I wanted 300 different terrain textures to change
them once in awhile with different sets, like seasonal sets. I don't
remember the limit right now, but I know it's less than 70 or so.
-Kenneth
[View Quote]"Kenneth" <cosmosken at sbcglobal.net> wrote in message
news:445ab10b$1 at server1.Activeworlds.com...
> Or at default just leave it like it is, but in the World Features, have an
> "Override Terrain0 To Filename ________". That's all you would need.
>
> -Kenneth
>
>
> "Kenneth" <cosmosken at sbcglobal.net> wrote in message
> news:445aadd5$1 at server1.Activeworlds.com...
>
>
|
May 5, 2006, 1:33am
I think its 128 or 256, maybe even higher under 4x.
--
- Mark Randall
http://www.temporal-solutions.co.uk
"We're Systems and Networks..."
"It's our job to know..."
[View Quote]"Kenneth" <cosmosken at sbcglobal.net> wrote in message
news:445ab206$1 at server1.Activeworlds.com...
>I guess while I'm on the subject of terrains, I would LOVE a limitless
>terrain amount. Like if I wanted 300 different terrain textures to change
>them once in awhile with different sets, like seasonal sets. I don't
>remember the limit right now, but I know it's less than 70 or so.
>
> -Kenneth
>
>
> "Kenneth" <cosmosken at sbcglobal.net> wrote in message
> news:445ab10b$1 at server1.Activeworlds.com...
>
>
|
May 5, 2006, 1:35am
Awesome!!
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:445ac7a0$1 at server1.Activeworlds.com...
>I think its 128 or 256, maybe even higher under 4x.
>
> --
> - Mark Randall
> http://www.temporal-solutions.co.uk
>
> "We're Systems and Networks..."
> "It's our job to know..."
> "Kenneth" <cosmosken at sbcglobal.net> wrote in message
> news:445ab206$1 at server1.Activeworlds.com...
>
>
|
May 5, 2006, 11:44am
Use of multipath php script will help you on this, just have your terrain
texture for one world in one path, and the main objects and terrain texture
for the second world in second path.
[View Quote]"Kenneth" <cosmosken at sbcglobal.net> wrote in message
news:445aadd5$1 at server1.Activeworlds.com...
> I have 2 worlds, Majestic and Martians. Awhile back when I set them up, I
> first thought of just using 1 object path, but because terrain0 for
Majestic
> world, which is grass, wouldn't work as terrain0 for Martians world, I had
> to make a completely seperate object path. And as you know, terrain0 is
> needed for all the land beyond your world limit to look right with the
rest
> of your land in your world. They should make it where you can change the
> general land (what I call terrain0) to another file name in the World
> Features, to be able to use the same Object Path for 2 totally different
> worlds like I have.
>
> -Kenneth
>
>
|
May 5, 2006, 5:55pm
Thanks! It works perfectly. I figured out that I just use the php script on
1 world and set the script to first view the OP with that world's terrain
and then set the script next to view the second OP. Then on the second
world, just use 1 OP that has that world's terrain and the rest of the
files.
-Kenneth
[View Quote]"Tengel" <tengel at 3d-nordic.com> wrote in message
news:445b56c6 at server1.Activeworlds.com...
> Use of multipath php script will help you on this, just have your terrain
> texture for one world in one path, and the main objects and terrain
> texture
> for the second world in second path.
>
>
>
> "Kenneth" <cosmosken at sbcglobal.net> wrote in message
> news:445aadd5$1 at server1.Activeworlds.com...
> Majestic
> rest
>
>
|
May 5, 2006, 11:36pm
Actually, it is more like 500.
http://help.activeworlds.com/document.php?terrain
[View Quote]"Kenneth" <cosmosken at sbcglobal.net> wrote in message
news:445ac808 at server1.Activeworlds.com...
> Awesome!!
>
>
> "Strike Rapier" <markyr at gmail.com> wrote in message
> news:445ac7a0$1 at server1.Activeworlds.com...
>
>
|
|