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tengel // User Search
tengel // User Search
Jun 15, 2006, 8:56am
Did you looks at their web site?
http://www.activeworlds.com/sdk/vb/vb_index.htm
it still says SDK 3.6 on link there but when you dl it is for 4.1
Tengel
[View Quote]"John Tirado" <manage at vraelrpg.net> wrote in message
news:44912398 at server1.Activeworlds.com...
> Does anyone have a wrapper for VB for 4.1? or is AW planning to release a
vb
> sdk 4.1? cuzz if not basically the years of hard work are gone...
>
>
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Jun 15, 2006, 12:05pm
Of Course i agree, thougt it was for 4.1 but it was only build41.
Sorry for that
Tengel
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:4491468b at server1.Activeworlds.com...
> Build 41 is NOT compatible with version 4.1, you need a minimum of build
58
>
> --
> - Mark Randall
> http://www.temporal-solutions.co.uk
>
> "We're Systems and Networks..."
> "It's our job to know..."
> "Tengel" <tengel at 3d-nordic.com> wrote in message
> news:44913ce4$1 at server1.Activeworlds.com...
a
>
>
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Jun 17, 2006, 2:31am
You should use minimum 4.1.12 mysql
Tengel
[View Quote]"dm mercury" <dmmercury at houston.rr.com> wrote in message
news:44936ae5 at server1.Activeworlds.com...
> Speaking of AD&DRPG and 4.1. It is well known VB runs the core bot that
> handles everything. Yet there is no workable vb sdk within reasonable
time
> of the release date. I don't understand how everytime there was a new sdk
> in beta there was a vb version available at the same time as well. Why is
> it not available now?
>
> There needs to be a build 61 of the SDK asap for both C and VB. And in
this
> build there needs to be no liscense file location issues, and no logic
bombs
> for debugging. I refuse to even touch my world or bot without these basic
> tools that should be provided. Instead of putting a liscense with the
sdk,
> why not just bind it to the (insert string of curse words) citizenship,
> world, etc...
>
> Another slight rant on the world server. The linux version has some crazy
> dependancy on mysql 4.1.9 What is so great about 4.1.9 that 4.0.2 doesnt
> do. I have like a million message boards on that database and they are
> complaining when i compile and run the new one. So I had to revert back
to
> the old one so the boards stopped complaining.
>
> DM
>
> "Strike Rapier" <markyr at gmail.com> wrote in message
> news:44931d1d$1 at server1.Activeworlds.com...
thought
200m
bound
SDK
users
than
are
would
a
platform
by
going
low
main
for
to
of
by
>
>
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Jul 31, 2006, 8:48am
Magsbot can do that job, it works well with databases.
http://www.turtleflight.com
Tengel
[View Quote]"Ewasx" <vrdweller at gmail.com> wrote in message
news:44cbe0a1$2 at server1.Activeworlds.com...
> Hello 4.1 Bot Programmers,
>
> I work for a private (closed to the public) 4.1 universe and part of
> my responsibilities are to obtain new content and bots for them. It's an
> educational universe where grade school students come in and learn the
> basics of 3D virtual reality. Included in the program are "Quests”,
> which are simple lessons that the students do as part of the curriculum.
> They are things like helping clean up refuse in a local area. In this
> example, we would need a bot that would count the amount of times the
> "refuse" objects were clicked to clean them up and when they reach a
> certain threshold, the refuse objects would be deleted permanently or
> moved to another area in the same world.
>
> Another example: A student is working on a botany lesson where they
> would plant seedlings in a garden and over time these plants would grow
> or die, depending on how well they are cared for over the lifetime of
> the project.
>
> Another example: A student is working on a music lesson and the goal
> is to click on certain links in the 3D space or even a 2D webpage list
> to listen to various collections of music and to record whether the
> student listened to the whole piece or just quickly went through and
> clicked everything at once.
>
> As you can see, what we’re looking for is a relatively easy way to
> script what we would need as projects with robust web database support.
> In essence, we’re looking for the latest generation of rpg bot that is
> highly editable and fairly easy to implement. Our organization is
> budgeted for services like this so we are willing to barter on price and
> “editability” of the bot.
>
> Email: vrdweller at gmail.com
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Nov 29, 2002, 2:43pm
CTRL + END makes hole in the Terrain
[View Quote]"sk8man1" <greg at greggage.com> wrote in message
news:3de767f8$1 at server1.Activeworlds.com...
> Possibly a way so that we can put holes in terrain specifically by
> choosing a texture and having a color in the texture where you want the
hole
> to be. Maybe you have a texture that looks like grass but you have a hole
> filled with the specific color (maybe black). The browser takes the black
> from the texture and replaces it with a hole in the terrain where the
black
> used to be and you can walk through it. I dunno sounded interesting lol.
>
> -Sk8man1 (346035)
>
>
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Jan 12, 2003, 12:08pm
Just restart your AW if so.
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3e20a945$1 at server1.Activeworlds.com...
> After I get disconnected and reconnected to the net the contact list is
gone
> and I appear off-line to other ppl. Also I won't be able to switch ppw's
> anymore, and can't enter other worlds. Sometimes even losing connection to
> the world I'm currently in after reconnection.
>
>
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Jan 24, 2003, 1:55pm
A littel wishlist
1: it is nice with afk icon on your name at contact list, but it would be
also a nice thing to have the options to write a afk message, so if someone
gram you, they will get this message. Some just don't understand what Afk
is, or wont understand.
2: Tourist access is nice, let theme see differend worlds, but I'm missing
one thing in the world options, to turn of tourist build rights, today I
have to run all over to delete robo build walks objects, that tourist have
made, and it can be alot of theme. as all know, we can't find out who did
it, so it is better to turn the rights off.
3: at Eject menu, I wish it was a mute button as well, so a peacekeeper of
gatekeeper can put mute on a cit/tourist if needed instead of eject, and of
course add the time, how long this mute will be on. Many find it funny to be
ejected, but will it be so funny to walk around there and nobody hear you?
Apr 3, 2003, 8:01pm
you can easy make a bot do that job
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3e8c981a$1 at server1.Activeworlds.com...
> AW should have a feature under the Log Chat to file thing
> that you can choose where a Build Log goes, who adds what when.. and it
> would be perfect for World Caretakers
>
>
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Apr 4, 2003, 5:18pm
So far I remember Xelagots bot do fix this, but I have never have this
propblem. since I use the world server files to upgrade, not prompdump
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3E8DAE4A.D7155937 at oct31.de...
> It is an incompatibility in the propdump and maybe database
> format.
>
> They changed the internal format of the linebreak in the object
> property fields. I think there are bots that can fix this bug.
>
> It is very annoying but I doubt they will fix it.
>
>
> john wrote:
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Apr 18, 2003, 3:47pm
look in your cache, you have it there, if you have been in aw world that
have the latest seqs
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3e9ae832$1 at server1.Activeworlds.com...
> Worlds are really going to want the sequences when 3.4 comes out (for
those
> not in beta). Anyone willing to share?
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e93a603$1 at server1.Activeworlds.com...
> perhaps someone could post a URL where people looking for them could go to
> get ones that they have clear permission from the sequence creator to use
in
> their worlds. Anyone know of such a URL?
> news:3e938d62 at server1.Activeworlds.com...
me.
> Im
> walks,
> 3.4
>
>
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Apr 12, 2003, 10:17pm
I don't know if AWI will read this post, but as a user,
I have some ideas, and this is one of them.
I am sure AWI have come across this idea a long time ago, but...
AWI need to get more Citizens, and the Citizens more fun,
not that we don't have already have a lot of fun, but it won't hurt to have
more.
When I look at 3dcafe, 3dlink, ans other sites of this kind, they all have
Banners. You might think I will suggest that AW should have banner? But I
won't.
My thought is this, why don't AWI start a Banner Service, that we as users
can do a Registration and get our websites official AW Banners,
These banners can be pictures of world of month,
and so on, with description, Join Us, or what ever.
As user of this, all activity of your banner will give counts at AW's banner
service.
And what do you get of this as a user?
This can be done many ways, I will mention two.
Let say your Banner has been shown 100.000 times,
this will give you a reward of 1 month extension of your ID ( Just an
Idea ),
And another prize that you can choose at your banner account at AWI.
Like raise your bot account with 1, 2,...3, All depends on how many points
you have.
Or how many times your banners have made people visit activeworlds.com.
This maybe sounds silly, but this will give Activeworlds, more Advertising,
and we will have more users.
Just a note, banner tracking and database would be on the AWI server, so
fake banners don't count.
Apr 13, 2003, 8:04am
I did't talk about pop up..
[View Quote]"alessa" <alessa at cox.net> wrote in message
news:3e991686$1 at server1.Activeworlds.com...
> Pop up... one word... pop up... a banner would be a bad thing... My
daughter
> uses a teen chat room... and she does nothing but intercept popups and
> advertising... and webspies... and viruses..... Banners are a really bad
> idea ... All the money we are putting into the worlds... and you want
> banners... another way for sleezy advertising to snake unwanted in. I
found
> xupiter on both her computer and mine... with lots of adult site stuff...
> and we didn't go looking for it either... I was really offended.. but I
had
> no way to stop it ... All that stuff is like a disease... and banners will
> get us there... No, don't think banners are the way to go.
>
> Better avatars... or the ability to make avatars of the quality of the
> homepage ones... now... that would catch an eye...
> I want to be the guy / girl that makes them... if only I had the way... If
> only... That's my wish.
>
> "tengel" <tengel at fna.no> wrote in message
> news:3e989e92 at server1.Activeworlds.com...
> have
have
I
users
> banner
points
> Advertising,
so
>
>
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Apr 13, 2003, 2:46pm
Well, not all use yahoo including me, but the idea is not about advertising
at company page, but at users web page, and more your banner will show, or
be used, then more points you get at Activeworlds inc. banner service.
Tengel
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3e9977ec$1 at server1.Activeworlds.com...
> banner add on yahoo would be good advertising. I mean just the search
> engine browser.
>
>
> "tengel" <tengel at fna.no> wrote in message
> news:3e992818 at server1.Activeworlds.com...
bad
> stuff...
I
> will
way...
> If
to
all
> But
AW's
an
> activeworlds.com.
server,
>
>
|
Apr 22, 2003, 11:09am
Like Female, Male, Animals, Robots, Mich. submenu?
[View Quote]"defiance" <Defiance at micro$oft.com> wrote in message
news:3ea5224d at server1.Activeworlds.com...
> The avatar list should have submenus like the World and Universe menu.
>
>
|
Apr 25, 2003, 9:07pm
at world server we have alot info on every world, but one I'm missing, and
that is how many nodes ( terrain ) the worlds have.
Tengel
Apr 27, 2003, 6:51am
yes, that will erase the terrain, but not only in that world you will like
to erase the terrain in, but in all world you have in same AWS. If you have
more then one world in it.
Tengel
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3EAB8FD2.1C464073 at oct31.de...
> hm, I guess it would even work to just move the
> two files elev.dat/elev.idx away.
>
>
> dion wrote:
news:3EAAF014.A1EBB628 at oct31.de...
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Apr 30, 2003, 4:42am
It does not work to load a flat ( emty ) elvdump, it must have some node (
build 53 )
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3eaad70d at server1.Activeworlds.com...
> Dion: keep a elevdump of flat terrain :-)
>
> "dion" <Dion at digevo.net> wrote in message
> news:3eaac11e at server1.Activeworlds.com...
> beta
back
> '0'!
>
>
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May 7, 2003, 5:37pm
Well, today you see this, because all worlds that have the new icons, except
this ? is beta worlds
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3eb93a29$1 at server1.Activeworlds.com...
> it should also have "show beta worlds" that are using the Beta Server
> Version, in order for that the "Beta World Build" setting in the universe
> options would be used
> "dlp anne" <anne at dreamlandpark.com> wrote in message
> news:3eb8c601$1 at server1.Activeworlds.com...
privet
tourist
>
>
|
May 12, 2003, 12:06am
3.5 have no bugs, because it does not exist any 3.5, that was he say, lol
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3ebeb901 at server1.Activeworlds.com...
> yeah except E N Z O said 3.5 has no bugs (reason: no features) how come
they
> are working on 3.5 if there is a 3.4? they should just add it in 3.4 and
> release it
> "bowen" <Bowen at andras.net> wrote in message
> news:3ebeb403$1 at server1.Activeworlds.com...
Then
> you
>
>
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May 12, 2003, 8:12pm
The idea is not so stupid, at smal world you can create a object, that you
can use in a 3d software, and then create a good 3D map of the world.
Tengel
[View Quote]"andras" <andras at andras.net> wrote in message
news:3ebfe4b8$1 at server1.Activeworlds.com...
> ananas wrote:
>
>
> To write such a tool is a piece of cake. If there any need for it, I can
make it in not time :)
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
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May 13, 2003, 2:30pm
another nice idea of this is, if this tool can also create object out of
elvdump, so it can be used in 3D software,
If I want to make a object that is very terrain based, it would be nice to
have the same terrain in the 3D software as it is in the world I want to
make this.
I know this can be done with some another tool you have, but little more
complicated then just create from elvdump.
[View Quote]"tengel" <tengel at fna.no> wrote in message
news:3ec01c5e$1 at server1.Activeworlds.com...
> The idea is not so stupid, at smal world you can create a object, that you
> can use in a 3d software, and then create a good 3D map of the world.
>
> Tengel
>
> "andras" <andras at andras.net> wrote in message
> news:3ebfe4b8$1 at server1.Activeworlds.com...
> make it in not time :)
>
>
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May 25, 2003, 5:25pm
I think it will be huge step if AW would have supported Streaming Video and
Sounds.
With this AW could also offer a new product, like AW radio, that will show
up as tab, like the world list.
So if some subscribe a AW radio, their station will be shown in the Radio
list.
Another thing, is that world can also connect to one Radio, so if you join a
world that have done that you will get the sound from that radio ( if you
have enable radio in your setting )
I'm sure this have been mention before, but I post it again.
Tengel
Jun 13, 2003, 2:27am
Thisa you can change in your aworld.ini, like this:
[transfer]
port=877
read more about at
http://www.activeworlds.com/help/aw34/firewall.html
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3ee94adf$1 at server1.Activeworlds.com...
> To solve many problems with ICS and firewalls can you make it so we can
> choose the port that is used for the file transfer feature?
>
> Configuring a firewall to allow file transfers is easy to do but if you
have
> an ICS computer you can't really do anything to config that.
> ICS steels alot of ports on the host computer and sets them up for ICS
> in/out only.
> This is only doing this on the ICS host computer.
> I have configed many of my programs including the AW world server that use
> the internet to use other ports as a work around the ICS but we also need
a
> way to do the same for the AW browsers file transfer port to set it to
what
> ever port we want it to use.
>
>
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Jun 21, 2003, 8:14am
you can use Andras dem2rwx to use bmp to create terrain.
Tengel
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3ef3cde3$1 at server1.Activeworlds.com...
> A tool that converts a BMP greyscale image into a propfile containing
terrain.rwx's for
> Demeter to build.
>
>
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Jul 7, 2003, 6:20pm
With all respect, I think Shamus did post that water at this moment will be
like this, and changes will maybe be some part of the future.
your wish is like to ask T-Ford to have airbag,
Tengel
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3f09a238$1 at server1.Activeworlds.com...
> Right now we can turn water off by cells using the terrain hole.
> But we really need a way to control the under water color and gravity in
> them cells also.
>
> For instance if you want no water in a cell you make a hole their, but
doing
> this only makes the water surface disappear and you still have the under
> water color and under water gravity.
>
> can there be a few more options in the terrain edit box for this.
> Ex.
> If you set a hole in it, there will be 3 more features for a hole.
> Water [yes, no]
> Set gravity [water, land]
> Under water color [yes, no]
>
> The under water color will still be fully controlled by the world
features,
> this terrain feature will just let you tell it weather or not to display
it
> in that cell or not.
>
>
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Aug 2, 2003, 5:43pm
One ide is that world owner can set up build zones in world features,, if he
have a 500x500 meters world he can set zone like this:
Zone1: 10n 10s 10e 10w Results= 200x200
Zone2: 60n 50n 40w 30w Results= 100x100
Zone3: 40s 20s 40e 20e Results = 200x200
when user have used what he can, rest of the zones greys out.
idea behind this, is with terrain you can create a little more fun world
like a town at the another side of a mountain. Or comunity around the world,
ideas can be much, just think of a world with many islands.
, this gives better freedom, then just build from ground zero and out.
--
Tengel
www.tipssenteret.no
Aug 2, 2003, 7:57pm
well, some work is worth a little hard work, if this can be done it will
great to AW.
Tengel
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f2c1ca9 at server1.Activeworlds.com...
> Ohhhhh after a re-read I see what you mean... yeah the selective cells has
> been requested already, although would be bloody HELL for the code and
> especially for SDK coders.. nice idea though
>
> - Mark
>
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:3f2c1b7a at server1.Activeworlds.com...
> if
world
>
>
|
Aug 2, 2003, 8:07pm
well, was think more for the future, one day they have to do it anyway.
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f2c359a at server1.Activeworlds.com...
> Problem with this one is its not just a little, its more a rotate rewrite
:)
>
> - Mark
>
> "tengel" <tengel at fna.no> wrote in message
> news:3f2c33de at server1.Activeworlds.com...
>
>
|
Aug 18, 2003, 9:21pm
I guess that CD will be out of date even before you have burn it, lol
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3f415bd8$1 at server1.Activeworlds.com...
> You could also burn your cache onto a CD once you downloaded it all, so
you need to
> download only once :P
>
> "dm mercury" <dmmercury at houston.rr.com> wrote in message
> news:3f415709$1 at server1.Activeworlds.com...
the
already
be
>
>
|
May 19, 2004, 2:09pm
I hope that have in the future, AW will fix world server, when we talk about
load propdump.
Today (inkl. build 66) you will get yout load of dump stopped if some ID in
the dump does not have build rights or special objects. If you have over
1000 citizen that have been build in your world over many years, it will get
hard to figure out who make this load to stop, so only option is to add * on
all objects rights, so it can load perfect.
What i mean, is this is a backup, and it should load no matter who have
rights at the moment.
--
Operating System: Windows 2000 Server (5.0, Build 2195) Service Pack 4.
DirectX Version: DirectX 9.0b (4.09.0000.0902).
Memory: 512MB RAM
Card name: NVIDIA GeForce FX 5600
Display Memory: 256.0 MB
Current Mode: 1024 x 768 (32 bit) (70Hz)
|