Worldserver (Wishlist)

Worldserver // Wishlist

1  |  

tengel

May 19, 2004, 2:09pm
I hope that have in the future, AW will fix world server, when we talk about
load propdump.
Today (inkl. build 66) you will get yout load of dump stopped if some ID in
the dump does not have build rights or special objects. If you have over
1000 citizen that have been build in your world over many years, it will get
hard to figure out who make this load to stop, so only option is to add * on
all objects rights, so it can load perfect.
What i mean, is this is a backup, and it should load no matter who have
rights at the moment.
--
Operating System: Windows 2000 Server (5.0, Build 2195) Service Pack 4.
DirectX Version: DirectX 9.0b (4.09.0000.0902).
Memory: 512MB RAM
Card name: NVIDIA GeForce FX 5600
Display Memory: 256.0 MB
Current Mode: 1024 x 768 (32 bit) (70Hz)

builderz

May 19, 2004, 2:35pm
You mean when you try to load a propdump using the remote admin tool? I
have gotten disconnected several times when I have tried to upload a
propdump taken from a local world server to a remote world server, but
it only happened when the world's object count was 8000 or higher.

Builderz
http://www.3dhost.net

[View Quote] > I hope that have in the future, AW will fix world server, when we talk about
> load propdump.
> Today (inkl. build 66) you will get yout load of dump stopped if some ID in
> the dump does not have build rights or special objects. If you have over
> 1000 citizen that have been build in your world over many years, it will get
> hard to figure out who make this load to stop, so only option is to add * on
> all objects rights, so it can load perfect.
> What i mean, is this is a backup, and it should load no matter who have
> rights at the moment.

tengel

May 19, 2004, 3:18pm
it is local, where the server is, and diconnect usual happend when you have
the problem I write about.

--
Operating System: Windows 2000 Server (5.0, Build 2195) Service Pack 4.
DirectX Version: DirectX 9.0b (4.09.0000.0902).
Memory: 512MB RAM
Card name: NVIDIA GeForce FX 5600
Display Memory: 256.0 MB
Current Mode: 1024 x 768 (32 bit) (70Hz)


[View Quote]

andras

May 19, 2004, 5:19pm
[View Quote] > it is local, where the server is, and diconnect usual happend when you have
> the problem I write about.
>

You don't have to have the world even running when you upload the propdump, so you can enable the build right to everyone. Another option is to take ownership of those objects which belongs to banned builders :)

--
Andras
"It's MY computer" (tm Steve Gibson)

johnf

May 19, 2004, 7:01pm
I'd also like to see that the propdump load stops showing the EURO sign
instead of new lines.

~John

[View Quote]

1  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn