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technozeus // User SearchWishJul 22, 1998, 2:07am
Sorry Eep². Guess I wasn't too clear. I was not meaning to suggest that
as an addition or change to the program, or even as a solution. I was simply stating what I presently use to get around the problem. It's actually not very complicated, but as you said, folders (or some form or grouping) would be very helpful, and much better than the method I'm presently using. TechnoZeus [View Quote] animateJun 17, 1998, 8:48am
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------=_NextPart_000_00AC_01BD99BB.E7830760 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Commands for Opacity and Color have been mentioned. (See the thread = entitled "A few old ideas"). However, I don't think I've seen the idea = for a Surface command come up before. By the way, if you want a basic colors texture set, let me know. TechnoZeus [View Quote] ------=_NextPart_000_00AC_01BD99BB.E7830760 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN"> <HTML> <HEAD> <META content=3Dtext/html;charset=3Diso-8859-1 = http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 = HTML//EN"> <META content=3D'"MSHTML 4.72.2106.6"' name=3DGENERATOR> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT color=3D#000000 size=3D2>Commands for Opacity and Color have = been=20 mentioned. (See the thread entitled "A few old = ideas"). =20 However, I don't think I've seen the idea for a Surface command come up=20 before.</FONT></DIV> <DIV><FONT color=3D#000000 size=3D2></FONT> </DIV> <DIV><FONT size=3D2>By the way, if you want a basic colors texture set, = let me=20 know.</FONT></DIV> <DIV><FONT size=3D2></FONT> </DIV> <DIV><FONT size=3D2>TechnoZeus</FONT></DIV> <BLOCKQUOTE=20 style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: = 5px"> [View Quote] ------=_NextPart_000_00AC_01BD99BB.E7830760-- Who want to make friend with meJun 18, 1998, 4:03am
Hi Ho.
Some of your messages that you posted in the newsgroups might get deleted because those newsgroups are intended for specific purposes. Please do not think that it means people in Active Worlds are not friendly. I'm sure you will meet very many friendly people in Active Worlds. Now... Just to be sure this "reply" does not get deleted, I better make sure it fits the wishlist newsgroup, so... I wish you luck in finding new friends in Active Worlds. Does that count? I tried. TechnoZeus [View Quote] EJECTJun 18, 1998, 4:08am
That was the way I understood it too. I wonder if it would be possible,
with a modification, for AW to determine the user's ISP and their login on that ISP, or something of that nature. TechnoZeus [View Quote] EJECTJun 18, 1998, 10:22pm
Perhaps when a new installation logs onto the uniserver, a number could be
randomly generated, attached to the end of the user's current IP adderss (at the time the number is generated) and stored redundantly in a few places, such as the cache, the system registry (which as far as I know is not presently used to store any AW information, and I personally like it that way), and the aworld.ini file. Then is one of these is missing when AW starts, it would be restored from one of the others, and if the one in the registry does not match the others, they could all be checked to see if they had been ejected. Just a thought... probably not practical. TechnoZeus [View Quote] Reality is too boringJun 18, 1998, 10:43pm
I know how much some people would like to see virtual reality mimic
"reality" as accurately and realisticly as possible, but... I, for one, am up for a bit of science fiction... or better yet, "virtual science" in my cyberspace experiences. This message thread is intended for ideas that are a bit or the futuristic side, or that outright defy the laws of nature in the physical world we experience every day. I'm going to post a few messages as replies to this one, so that the interesting ones (if any) can start subthreads. This saves display space on some news readers, and will hopefully help to form a list of ideas with a similar theme. Feel free to respond to this post with ideas that you feel are too far off in the future to otherwise even think about, or that could make AW more interesting but may tend to make it less like the familliar surroundings of Earth. TechnoZeus Reality is too boringJun 19, 1998, 10:29pm
This idea could be modified to work with point gravity or probably any other
kind of gravity that may some day be available in Active Worlds (or any similay VR environment) but the way I plan to present it here is based on the linear gravity presently used in Active Worlds. A command could be added that would allow the vertical column belonging to an object to have gravity that would pull up or down toward a specified altitude in place of the "always down" gravity in place in the rest of the world. This would allow people to build upside down houses where gravity pulls you up to the floor, and all sorts of other "unrealistic" things. I think it could be very interesting. The command could be as simple as something like... gravplane -1.2 to pull the person above or below that object toward an altitude of 12 meters. Additionally, a world option could be added to set the default gravity plane for the world, and possibly a separate altitude setting for the ground object to go along with it. Please give feedback or suggestions about this idea if it interests you. TechnoZeus Reality is too boringJun 19, 1998, 10:35pm
It would be interesting some day, to see something like the ability to
assign mass (or weight) to avatars. This could be particularly interesting in a space station type setting, where the microgravity of the world is trivial in comparison to the tiny attraction of one avatar to another. If done acording to actual gravity formulas, it would even be possible to stage solar system simulations and other interesting cooperative efforts, where avatars actually establish orbit around each other in complex patterns. Please give feedback or suggestions about this idea if it interests you. TechnoZeus Reality is too boringJun 19, 1998, 10:44pm
It would be interesting to be able to make some kind of viewport into
another location. Todays computers are probably not ready for it, but the basic idea would be to render an entire scene into a bitmap of some type, and display that bitmap as a picture or texture on an object. Even if it was very infrequently updated, it could be very interesting, but it would be ideal if it could some day be done with no real loss of frame rate, and could keep up with the frame rate of the rest of the display. As I said in the basenote of this thread (or at least had intended to, as I realize now that I missed a few words), "This message thread is intended for ideas that are a bit unrealistic or are noteably on the futuristic side." I think this one qualifies as futuristic... and the next one I'm planning probably even more so. I hope other people will have a few to add also. Please give feedback or suggestions about this idea if it interests you. TechnoZeus Reality is too boringJun 19, 1998, 10:55pm
This idea is related to the viewport idea I just posted, but has a couple of
key differences. To impliment a stargate command (as I'm envisioning it) the idea would be to allow a single set of coordinates to act as both teleport coordinates and viewport coordinates, but unlike the warp and teleport commands we have now, it would be important to allow an absolute losation with a relative direction, so that the person approching the stargate would be able to look through it in 3D as if the actula location it will take them to is on the other side. Once the location is established, the startgate could be turned on or off. It might also be nice to allow the builder to specify bump or activate for the teleporting action while displaying the view of the intended destination on create. This one needs some work... but that's okay since it's probably way off in the future anyway. As always, please give feedback or suggestions about this idea if it interests you. TechnoZeus Reality is too boringJun 19, 1998, 11:08pm
The only reason I'm including this idea in this thread is because it might
be considered unrealistic by some people since our present Earth technology has no counterpart to it, however it's propably not all that far fetched, and could probably be added to Active Worlds if CoF believes it's wanted bad enough... at least that's what I think. Here's the idea... To add a simple command to turn gravity on or off. Although it's probably possible to set locations where it's on and other locations where it's off, my idea here is to simply add a way to set it on or off for the person who triggered the command. In other words, a way to get a person into or out of flying mode. This could be very useful in many ways. Just to give one example, let's say a world was set to have gravity off by default (which presently can't be done if I'm not mistaken, but also wouldn't be that hard to add) and the person was teleported in at a high altitude. They could hover at that altitude while the initial loading took place, and the a create gravity on command on some object could cause them to fall into a fully (or almost fully) loaded area. Again, please give feedback or suggestions about this idea if it interests you. Think I've said that enough times? I'm sure you get the idea. :·) TechnoZeus Reality is too boringJun 19, 1998, 11:19pm
Here's one that sounds simple, but could be done in many different ways, and
could turn out to be pretty complicated, depending on how it's done. Imagine if the world owner (or even the browser operator) could set how long it took to teleport from one place to another.... Not a delay, but a time durring which you would be in two places at once... or partly in one place, and partly in another place. For example, let's say you have your browser set to pick up the chat from the nearest 30 people, and your teleport fade time is set to one minute. So, you teleport out of one area (or world) and into another... every two seconds, there would be one less person allowed to chat with you where you "were" and one more where you are going to. Also, the display would either fade from one location to the other, or a simpler way to make the visual change would be to just treat it like the "stuff" around you had suddenly changed, and let the changes load as usual... right in front of you while you watch. There would be many other possible variations on this, but again, I'm hoping to get other people's views so I'll leave at what I have there for now. I just want to see some really interesting things brought up. Stuff that might get left out if we only go with what we expect to be easily implimented and easily accepted. I hope I've given that direction a good start. TechnoZeus Reality is too boringJun 20, 1998, 4:27am
Perfect. Just the kind of stuff I was hoping for. Not stupid at all in
my opinion. Needs a lot of work, and doesn't match the way AW "presently" operates, but that's okay... Anybody's guess what might develop out of such ideas. TechnoZeus [View Quote] Reality is too boringJun 22, 1998, 6:32am
My intention was not to keep people from posting ideas that can make AW more
realistic. My intention was to provide a small mintibranched thread from which some brainstorming can take place. One thing you "never" want to do in a crainstorming session, is to hold back an idea because it's too far fetched. Let the ideas flow, and watch them evolve into realistic, useable ideas. Meanwhile, the "out of this world" ideas will be sitting there waiting as hardware and software technology slowly catch up. TechnoZeus [View Quote] Reality is too boringJun 22, 1998, 6:37am
Cool. I like it. Presently, to get another person's view, I first join
that person, then join myself, then change to their avatar if I want it to be "exact"... but this method only allows me to see something they held still for, and not a moving real-time rendering of their view. It would be nice to have a way to share what you are seeing. Thanks. TechnoZeus [View Quote] Reality is too boringJun 22, 1998, 6:48am
One way to facilitate the "flash" part would be to have a world setting
added that would display a specific object for a specific duration when and where a person teleports to a location. To make the flash you mentioned, the object would be a sprite with a filmstrip animation... although this method may not work perfectly since the load and display time for the animation may vary. Another possible method would be to simply be able to specify a texture set name and a number of frames... similar to the animate command. For example, if the warp texture was set to "flash" and warp texture frame count was set to 10 then every 5th of a second (or maybe this could be set too) it would change frames, cycling once through all of the textures from flash1 to flash10 showing up "covered" by the avatar, so it would only stick out on the edges. TechnoZeus [View Quote] Reality is too boringJun 23, 1998, 3:49am
Would be nice though to see the ability to rotate things around another
axis. That's been mentioned before, but I know it's not all that easy to add. I've written programs to polytopes in spaces of 4 or more dimensions so I know how much more complicated it gets when you get outside of the 2D limitations of rotation and on top of that, most of the AW objects have their origin at the center of the bottom rather than at the 3D center, so to rotate them arounf a 3D center would mean first moving the object up half it's height (along it's own Y axis) and then rotating and then moving it back down (along it's Y axis) into place. Then there's the extra data it would take.... lots of work. Still, I say go for it... some day at least. :·) Another possibility would be to allow simple mirroring of the object in either of two directions. Not sure how (or if) RenderWare would support that, but the math should be simpler anyway... maybe a good start, and would work nicely with the gravplane. TechnoZeus [View Quote] Reality is too boringJun 23, 1998, 3:56am
Actually, I would like to point to this very example to stress one reason
why we need the discussion of things that would normally not be said. Notice that Marvin mentioned the need to be able to hand someone an object. Notice also that he posted that in response to my response to Byte Me posting about a way to pick up an object. If you are going to hand someone an object, it would be good to be able to pick an object up. Remember... Fiction is always based on reality, and reality is usually stranger than fiction. :·) TechnoZeus [View Quote] Reality is too boringJun 25, 1998, 7:51am
The avatar animations only cause the avatars to "move" and not to actually
display anything new. An avatar animation couldn't create a flash like that unless the avatar was specially designed with the flash graphic hidden in small peices inside of it, and hinged in such a way that the pieces could be swung into place. This would require redesigning of the avatars and would be very inefficient. Still, that was a neat thought and if the animations worked that way it would have been a nice solution. Thanks for the input. TechnoZeus [View Quote] Reality is too boringJul 22, 1998, 2:09am
Yep, a real processor hog. That's why I put it in this thread... for
refinement by helpful and insightful people, or distant future consideration. TechnoZeus [View Quote] Tutoring, Flash Cards, Quizzes, etc.Jun 19, 1998, 11:31pm
Actually, it's already in the sign command's syntax. Try this: On one
object... Create name sgn1, sign "This will change." (with the Description field holding whatever you want to show up when the user points at it) and on another object... Activate sign "This is the change." name=sgn1 TechnoZeus [View Quote] Tutoring, Flash Cards, Quizzes, etc.Jun 20, 1998, 12:09am
Tutoring, Flash Cards, Quizzes, etc.Jun 20, 1998, 4:20am
I just threw together a working demonstration in beta world at 49.5n 70w
which you may feel free to look over also as long as it doesn't get deleted or destroyed. Any questions? TechnoZeus [View Quote] our slim populationJun 21, 1998, 2:07am
Great idea. Hey, I can get them a bit of a discount to help out. :·)
http://www.geocities.com/Eureka/Enterprises/8750/ TechnoZeus [View Quote] our slim populationJun 22, 1998, 6:25am
I can do animation on your shirt, if you can afford it.... but you'll have
to move slowly so I can keep in in focus. :) TechnoZeus [View Quote] The wish that I submitted to Protagonist over a year and a half ago.Jun 19, 1998, 11:37pm
Rain and snow can be "built" but night and day are a bit more tricky...
although if you have your own world it's not really that far fetched. Still, it would be nice to see features that would add such things or assist in the creation of them. TechnoZeus [View Quote] The wish that I submitted to Protagonist over a year and a half ago.Jun 20, 1998, 4:31am
The wish that I submitted to Protagonist over a year and a half ago.Jun 21, 1998, 1:40am
Looks like a pretty good combination. By the way Byte, I'm going backward
through this newsgroup right now, so I saw your new thread entitled "Night/Day" just before I got to this one. The old picture you posted is in the thread entitled "Day / Night / Alternating Options (small thing)" in case you (or anyone else) might need it for some reason. Btw, I've already replied to your new thread, so if you're going through this newsgroup forward, you should see me reply soon. :·) TechnoZeus [View Quote] Day/NightJun 21, 1998, 1:32am
This looks very similar to your post in the thread entitled "Day / Night /
Alternating Options (small thing)" which it seams to me was also about this subject, but not the first one about it. Anyway, just thought I would point out that in the graphic image attached to this one you gave Night and World Rating the same hot key and you gave Day and Eminent Domain the same hotkey. Also, in the similar graphic image attached to the older one you gave Night Backdrop and World Rating the same hot key and you gave Day Backdrop and Eminent Domain the same hotkey. I know it's trivial since they're not actually working dialog boxes, but I thought you might like to know. TechnoZeus [View Quote] Join Enhancement Needed!Jun 23, 1998, 4:22am
Different people have different ideas of antisocial. Personally, I would
feel rather offended if someone joined me simply because I was the only person on their contact list who had not set AW to keep people from joining them. I almost always leave it set to ask my permission before a join, but I rarely decline a request when I am alone and not "very" busy. If a friend "just" needs someone to talk to, I would preffer they tell me so rather than pretending that they actually wanted to talk to "me" in particular, and they can easily do that by telegram. As for someone I barely know "just" looking for "someone" to talk to, I don't mind the idea, but since I'm usually helping people, I would rather let them find someone else how also "just" want's someone to talk to. There are plenty of people who fit that description at any given time. Yes, it would be nice to be able to "tell" Active Worlds that you are available to talk to "anyone" when that is the case, but that's not the same as just being willing to accept join requests from friends or telegrams with a purpose. I have nothing against wanting to find someone to talk to when you're lonely. I get lonely too, and I'm not afraid to admit it, but although I do understand some people's need to talk to "anyone" when they get lonely, that's not the way we all work. Personally, I would rather send a message to a good friend saying that I need someone to talk to and would appreciate them contacting me when they have the time... or if I want to talk to someone specific, I simply tell them so. It may seem crude, and you may consider it antisocial, but that's all a matter of opinion. As for enhancements to the join request, it would be nice to see a few, but I'm sure there are many opinions about which ones are best, and which ones would actually be "bad" to have. The best thing we can do for now is just what we're doing here. Give our thoughts and opinions to each other, and see what evolves. TechnoZeus [View Quote] |