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Reality is too boring (Wishlist)
Reality is too boring // WishlisttechnozeusJun 18, 1998, 10:43pm
I know how much some people would like to see virtual reality mimic
"reality" as accurately and realisticly as possible, but... I, for one, am up for a bit of science fiction... or better yet, "virtual science" in my cyberspace experiences. This message thread is intended for ideas that are a bit or the futuristic side, or that outright defy the laws of nature in the physical world we experience every day. I'm going to post a few messages as replies to this one, so that the interesting ones (if any) can start subthreads. This saves display space on some news readers, and will hopefully help to form a list of ideas with a similar theme. Feel free to respond to this post with ideas that you feel are too far off in the future to otherwise even think about, or that could make AW more interesting but may tend to make it less like the familliar surroundings of Earth. TechnoZeus technozeusJun 19, 1998, 10:29pm
This idea could be modified to work with point gravity or probably any other
kind of gravity that may some day be available in Active Worlds (or any similay VR environment) but the way I plan to present it here is based on the linear gravity presently used in Active Worlds. A command could be added that would allow the vertical column belonging to an object to have gravity that would pull up or down toward a specified altitude in place of the "always down" gravity in place in the rest of the world. This would allow people to build upside down houses where gravity pulls you up to the floor, and all sorts of other "unrealistic" things. I think it could be very interesting. The command could be as simple as something like... gravplane -1.2 to pull the person above or below that object toward an altitude of 12 meters. Additionally, a world option could be added to set the default gravity plane for the world, and possibly a separate altitude setting for the ground object to go along with it. Please give feedback or suggestions about this idea if it interests you. TechnoZeus technozeusJun 19, 1998, 10:35pm
It would be interesting some day, to see something like the ability to
assign mass (or weight) to avatars. This could be particularly interesting in a space station type setting, where the microgravity of the world is trivial in comparison to the tiny attraction of one avatar to another. If done acording to actual gravity formulas, it would even be possible to stage solar system simulations and other interesting cooperative efforts, where avatars actually establish orbit around each other in complex patterns. Please give feedback or suggestions about this idea if it interests you. TechnoZeus technozeusJun 19, 1998, 10:44pm
It would be interesting to be able to make some kind of viewport into
another location. Todays computers are probably not ready for it, but the basic idea would be to render an entire scene into a bitmap of some type, and display that bitmap as a picture or texture on an object. Even if it was very infrequently updated, it could be very interesting, but it would be ideal if it could some day be done with no real loss of frame rate, and could keep up with the frame rate of the rest of the display. As I said in the basenote of this thread (or at least had intended to, as I realize now that I missed a few words), "This message thread is intended for ideas that are a bit unrealistic or are noteably on the futuristic side." I think this one qualifies as futuristic... and the next one I'm planning probably even more so. I hope other people will have a few to add also. Please give feedback or suggestions about this idea if it interests you. TechnoZeus technozeusJun 19, 1998, 10:55pm
This idea is related to the viewport idea I just posted, but has a couple of
key differences. To impliment a stargate command (as I'm envisioning it) the idea would be to allow a single set of coordinates to act as both teleport coordinates and viewport coordinates, but unlike the warp and teleport commands we have now, it would be important to allow an absolute losation with a relative direction, so that the person approching the stargate would be able to look through it in 3D as if the actula location it will take them to is on the other side. Once the location is established, the startgate could be turned on or off. It might also be nice to allow the builder to specify bump or activate for the teleporting action while displaying the view of the intended destination on create. This one needs some work... but that's okay since it's probably way off in the future anyway. As always, please give feedback or suggestions about this idea if it interests you. TechnoZeus technozeusJun 19, 1998, 11:08pm
The only reason I'm including this idea in this thread is because it might
be considered unrealistic by some people since our present Earth technology has no counterpart to it, however it's propably not all that far fetched, and could probably be added to Active Worlds if CoF believes it's wanted bad enough... at least that's what I think. Here's the idea... To add a simple command to turn gravity on or off. Although it's probably possible to set locations where it's on and other locations where it's off, my idea here is to simply add a way to set it on or off for the person who triggered the command. In other words, a way to get a person into or out of flying mode. This could be very useful in many ways. Just to give one example, let's say a world was set to have gravity off by default (which presently can't be done if I'm not mistaken, but also wouldn't be that hard to add) and the person was teleported in at a high altitude. They could hover at that altitude while the initial loading took place, and the a create gravity on command on some object could cause them to fall into a fully (or almost fully) loaded area. Again, please give feedback or suggestions about this idea if it interests you. Think I've said that enough times? I'm sure you get the idea. :·) TechnoZeus technozeusJun 19, 1998, 11:19pm
Here's one that sounds simple, but could be done in many different ways, and
could turn out to be pretty complicated, depending on how it's done. Imagine if the world owner (or even the browser operator) could set how long it took to teleport from one place to another.... Not a delay, but a time durring which you would be in two places at once... or partly in one place, and partly in another place. For example, let's say you have your browser set to pick up the chat from the nearest 30 people, and your teleport fade time is set to one minute. So, you teleport out of one area (or world) and into another... every two seconds, there would be one less person allowed to chat with you where you "were" and one more where you are going to. Also, the display would either fade from one location to the other, or a simpler way to make the visual change would be to just treat it like the "stuff" around you had suddenly changed, and let the changes load as usual... right in front of you while you watch. There would be many other possible variations on this, but again, I'm hoping to get other people's views so I'll leave at what I have there for now. I just want to see some really interesting things brought up. Stuff that might get left out if we only go with what we expect to be easily implimented and easily accepted. I hope I've given that direction a good start. TechnoZeus byte meJun 20, 1998, 3:34am
Ok I'm sure some may not want something like this
But lets say you make a world option called Weapons you click it and than your world will be able to do stuff like lets say you lay a weapon on the ground someone bumps into it a txture with mask with the front of the fun appears on the render ware window (kind of like qukes does with guns) and than you make a special texture for the bullets or lasers that will come out when your shooting. Also after bumping into the weapon the server will remove that object from its current spot and put it in some kind of inventory for your account and than generate anoter gun in a different spot and lets say if you get hit by a bullet to many times and you die your kicked out of the world for 5 minutes and lose all of your invenotry I know its a stupid idea but ti could be cool if worked on till its more clear :) technozeusJun 20, 1998, 4:27am
Perfect. Just the kind of stuff I was hoping for. Not stupid at all in
my opinion. Needs a lot of work, and doesn't match the way AW "presently" operates, but that's okay... Anybody's guess what might develop out of such ideas. TechnoZeus [View Quote] marvinJun 21, 1998, 6:28pm
I believe in going beyond reality and the farther the better. But you
need to make AW as close to reality as possible first, or at the same time you strech possibility. People need as much realism in AW as can be implemented. It is not possible to make AW too real, but it is possible to make it much more RL than it is today. All the extras that go beyond reality are EXTRAS! Like teleporting, flying, knowing someone is in there on some world somewhere... etc. The more of RL we have the faster AW will grow. If you could hand my avatar an object that was really a file transfer to my hard drive imagine how much more realistic AW would become! More people could use it for Real reasons. People that did not know how to download a file from a web page would know how to hand your av that same file as an object... BECAUSE IT WOULD BE NATURAL TO THEM! Realism is the lifes blood of AW. If something else comes along that is more Real and catches up with AW then all bets are off. We need more realism now. zer0 marvinJun 21, 1998, 6:42pm
About two years ago before we got "Join" I suggested a way to share a
users viewpoint. What this means is a way to allow others to see what your av is looking at regardless of their location. Say another selection for a person on your contact list that is called "Viewpoint" maybe. You click on it and if they had it enabled, you can ride around in their head or from their 3rd person view and see what they see. Could be a very important tool to teach with. One person could have many attached to their "Viewpoint" as they gave a tour of some AW site for example. Could help alot with big meetings where you want all to witness but can't handle hundreds of people chatting their 2 cents worth. Thought I would mention it again... your "Viewport" idea brought it back! :) zer0 marvinJun 21, 1998, 6:52pm
This brings up something that is older than AW even. My wife is still a
WC (Worlds Chat) user. Of the few things that are superior to AW in WC (not many!) the one that would be very nice to see n AW is the fancy way you teleport in and out of WC. In WC for those that don't know about it, when you teleport in others around you Avatar see a bright blue light that flashes away to white and disappears and at the same time they hear the "teleport" sound happen. Same effect when someone leaves... now it might get a little noisy at GZ... but Hey! It is GZ and there is alot of traffic... more REALISTIC!!!! I think this is completely doable. You might not get to hear or see all teleports because it is only possible to generate one at a time... but it would be hard to tell you had missed one. :) zer0 byte meJun 22, 1998, 2:45am
Yes but a bit of fun will be nice too.
I think at least being able to sit in a chair in aw or maybe pick up a small beer object would be cool :) [View Quote] technozeusJun 22, 1998, 6:32am
My intention was not to keep people from posting ideas that can make AW more
realistic. My intention was to provide a small mintibranched thread from which some brainstorming can take place. One thing you "never" want to do in a crainstorming session, is to hold back an idea because it's too far fetched. Let the ideas flow, and watch them evolve into realistic, useable ideas. Meanwhile, the "out of this world" ideas will be sitting there waiting as hardware and software technology slowly catch up. TechnoZeus [View Quote] technozeusJun 22, 1998, 6:37am
Cool. I like it. Presently, to get another person's view, I first join
that person, then join myself, then change to their avatar if I want it to be "exact"... but this method only allows me to see something they held still for, and not a moving real-time rendering of their view. It would be nice to have a way to share what you are seeing. Thanks. TechnoZeus [View Quote] technozeusJun 22, 1998, 6:48am
One way to facilitate the "flash" part would be to have a world setting
added that would display a specific object for a specific duration when and where a person teleports to a location. To make the flash you mentioned, the object would be a sprite with a filmstrip animation... although this method may not work perfectly since the load and display time for the animation may vary. Another possible method would be to simply be able to specify a texture set name and a number of frames... similar to the animate command. For example, if the warp texture was set to "flash" and warp texture frame count was set to 10 then every 5th of a second (or maybe this could be set too) it would change frames, cycling once through all of the textures from flash1 to flash10 showing up "covered" by the avatar, so it would only stick out on the edges. TechnoZeus [View Quote] zandorfaJun 22, 1998, 2:26pm
Hi TZ!
I find your concept quite interesting. For me, the biggest draw to it, which I gather would have to happen under your concept, would be the ability to rotate objects in *any* direction. How else could someone build upside down, with some of the current objects? Slanted roof objects, for instance, would need to be turned upside down in order to fit the size of the house., etc. etc. That into and of itself, would present at least some more challenging design configurations. I think however, that the ultimate objective of COF to not provide new objects.. like geez.. what about basic horizontal building beams??... is so that one will purchase a world and make their own, ergo increasing profitability. However, at some point, any business has to realize that not everyone can be a world owner and that customers that are non world owners will need something more challenging. Granted, starting new COF worlds adds to the building challenge, but the universal appeal of some of them, decidely is not there. Look at the counts of people in various worlds. AW still draws the most people. Based on all of the above, I would love to see the ability to rotate any object in all dimensions. Zzzzzzzzzzz [View Quote] zandorfaJun 22, 1998, 2:34pm
Hi Marvin..
Would be great to be able to hand another person an object. Imagine giving flowers to the one you love and actually being able to *Give* to them!! Yes, I too agree that need is there for some more reality based things first, some refinements to the software overall and new objects and textures! But some other fun stuff can be thrown in along the way. I still can't understand why basic real world building objects aren't part of the model set... ie.. crossbeams, TBars, I Bars.. all those types of things that are indeed used to make a building real world. hahaha. Amazed that all those unsupported roofs and ceilings have not yet fallen down!! This is virtual *reality* .. stress on the reality. <g> Zzzzzzzz byte meJun 22, 1998, 6:37pm
technozeusJun 23, 1998, 3:49am
Would be nice though to see the ability to rotate things around another
axis. That's been mentioned before, but I know it's not all that easy to add. I've written programs to polytopes in spaces of 4 or more dimensions so I know how much more complicated it gets when you get outside of the 2D limitations of rotation and on top of that, most of the AW objects have their origin at the center of the bottom rather than at the 3D center, so to rotate them arounf a 3D center would mean first moving the object up half it's height (along it's own Y axis) and then rotating and then moving it back down (along it's Y axis) into place. Then there's the extra data it would take.... lots of work. Still, I say go for it... some day at least. :·) Another possibility would be to allow simple mirroring of the object in either of two directions. Not sure how (or if) RenderWare would support that, but the math should be simpler anyway... maybe a good start, and would work nicely with the gravplane. TechnoZeus [View Quote] technozeusJun 23, 1998, 3:56am
Actually, I would like to point to this very example to stress one reason
why we need the discussion of things that would normally not be said. Notice that Marvin mentioned the need to be able to hand someone an object. Notice also that he posted that in response to my response to Byte Me posting about a way to pick up an object. If you are going to hand someone an object, it would be good to be able to pick an object up. Remember... Fiction is always based on reality, and reality is usually stranger than fiction. :·) TechnoZeus [View Quote] zer0Jun 24, 1998, 11:02pm
What's wrong with just one more involuntary animation for each avatar?
That should do it.. zer0 [View Quote] technozeusJun 25, 1998, 7:51am
The avatar animations only cause the avatars to "move" and not to actually
display anything new. An avatar animation couldn't create a flash like that unless the avatar was specially designed with the flash graphic hidden in small peices inside of it, and hinged in such a way that the pieces could be swung into place. This would require redesigning of the avatars and would be very inefficient. Still, that was a neat thought and if the animations worked that way it would have been a nice solution. Thanks for the input. TechnoZeus [View Quote] eep²Jul 13, 1998, 11:17am
I suggested this to Roland a few months ago as a security/spy camera and he said it would mean that much more rendering, essentially halving the frame rate. :/
[View Quote] > It would be interesting to be able to make some kind of viewport into > another location. Todays computers are probably not ready for it, but the > basic idea would be to render an entire scene into a bitmap of some type, > and display that bitmap as a picture or texture on an object. Even if it > was very infrequently updated, it could be very interesting, but it would be > ideal if it could some day be done with no real loss of frame rate, and > could keep up with the frame rate of the rest of the display. As I said in > the basenote of this thread (or at least had intended to, as I realize now > that I missed a few words), "This message thread is intended for ideas that > are a bit unrealistic or are noteably on the futuristic side." I think this > one qualifies as futuristic... and the next one I'm planning probably even > more so. I hope other people will have a few to add also. technozeusJul 22, 1998, 2:09am
Yep, a real processor hog. That's why I put it in this thread... for
refinement by helpful and insightful people, or distant future consideration. TechnoZeus [View Quote] |