technozeus // User Search

technozeus // User Search

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cross-posting

May 11, 1998, 9:01pm
When you reply to a cross-posted message, your reply will be cross-posted
also by default. Being new to this, I didn't realize that until recently.
You "can" delete the groups you don't want it posted in from the destination
address before sending.

TechnoZeus

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Hotkey for menu show ....web !

May 11, 1998, 9:06pm
Yes, it would be nice to be able to show or hide the web window at the press
of a key. It would also be nice to be able to detach it from the AW browser
and Alt-Tab between them so that you could maximize your web view and still
get a good size 3D display. Any ideas on getting all three settings on a
hot key (or set of hot keys)?

TechnoZeus

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Hotkey for menu show ....web !

May 12, 1998, 3:35am
Why is because some people "assume" that you have show web turned on, and
include world policy notes, or other important info on a web page that they
expect to be opened by a create url command which will only work if you have
show web turned on.

TechnoZeus

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Hotkey for menu show ....web !

May 12, 1998, 5:42am
There again, it comes back to what people have already produced. Many
people have chosen to intigrate their web page and their world because they
expect you to see them side by side. While I personally would preffer not
to work that way, it would not be fair of me to suggest that people's work
be ignored simply because I choose personally to view it in a way other than
they had intended. Allowing an outside browser window to open would also
cause the issue of what to do once it's open. In other words, do you retain
a handle to that browser window so that AW can continue to change the
displayed page, or do you simply open yet another window each time a web
page is asked for, and run Windows out of resources?

TechnoZeus

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Hotkey for menu show ....web !

May 12, 1998, 4:26pm
Hehehe.. I know, it was a tough one. Not! :)

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disable world co ordinates

May 11, 1998, 9:18pm
Workaround for that... Make the internal world name too long to fit in the
title bar.
For example... If the world was named "Sample World" you might change it to
"Sample World..........................................................."
thus pushing off everything in the title bar after the world name. Not
sure why you would want to do that to people since most people hate it...
but there's how.

TechnoZeus

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Cy Vote

May 20, 1998, 1:21pm
Why not both? (Cy and CyJr?)
:·)

TechnoZeus

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down button

May 18, 1998, 5:58am
How about this?... Add three buttons to the toolbar, e.i. [ + ], [ _ ],
[ - ]
which could be clicked to fly up, fly to ground level (or in that direction
until you bump something solid) to land your avatar, or fly down. This may
also solve the problem of how to fly without a numeric keypad, and how to
fly in the ActiveX version being worked on.

TechnoZeus

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avatar visibility

May 18, 1998, 6:04am
Perhaps rather than rebuilding the scene, the proposed feature could be
added by allowing AW to simply check the line-of-sight path your position to
an avatar's position before deciding weather or not to render that avatar at
all. This would have the side effect of making avatars disapear "all at
once" as they go behind a wall, but in general would serve the intended
purpose.

TechnoZeus

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avatar visibility

May 20, 1998, 1:29pm
Well, no matter how far accellerators go, it would still be nice to keep AW
working well for those of us who don't have the latest accellerators; but
some day... who knows?

As for the idea of only having to render things that are closer than a
certain distance, I've thought about it too but have not really found a good
way to word it as a suggestion. Not sure if I've even mentioned it before,
but I had intended to... My idea was a little different though in that it
was more of a way of building a scene in the distance which would be placed
between the backdrop and the forground, but I think your idea sounds more
interesting.

TechnoZeus

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SOCKS (firewall) support

May 18, 1998, 6:08am
Of course, the other way to get it is to wait. When the new version is
"finished" it will be made readily available, and all you will have to do in
order to find the upgrade is run ActiveWorlds once the new version is
available. That's all there is to it. :)

TechnoZeus

[View Quote]

Re: Tags

May 19, 1998, 2:35pm
Well, one possibility might be to allow a bit to be saved in a person's
registration information that they could toggle to indicate weather or not
it was okay (at that time) for anyone to search for their property by their
name or citizen number, allowing them to block usage of that field to locate
their property. Of course, I would think the owner of the world maybe
should be exampt from this block.. but then again maybe not.

TechnoZeus

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cache

May 20, 1998, 1:35pm
Here's another thought on that line... Perhaps in addition to the limit on
total cache size for AW, a separate limit could be added for files loaded
from the Internet. It would be nice for people with faster modems (which I
don't have) to be able to allow ActiveWorlds to show pictures and stuff like
that without the chance of having them take up the majority of their AW
cache space, and for me even with my slow modem I would rather have to
re-load pitcures "if" I see them again than to have to re-load AW objects
"when" I see them again.

TechnoZeus

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cache

May 23, 1998, 1:27am
Actually, looking back at what I typed, I see that I woorded it very badly.
You have the right idea there as far as which files I was talking about, but
what I really meant was that it would be nice to have a limit on the TOTAL
cache space that could be used up by such files at any given time. This
would of course be larger than the size limit per file.

TechnoZeus

[View Quote]

cache

May 23, 1998, 1:30am
Another, totally different way to handle the same problem that would solve
would be to allow the user to prioritize file types. In other words, when
your cache runs low on space, rather than just deleting "old" files from the
cache to make room, it might be able to start with the oldes "low priority"
files thereby making room for more "high priority" files (such as RWX files
for example) to be loaded.

TechnoZeus

cache

May 23, 1998, 1:30am
One more thing to consider would be a way for AW to recognize if a
particular object path has not been accessed for quite some time, and
perhaps offer some chance to delete it to make room. Maybe a "clean up
cache" button could be added somewhere that would check such things, and
give you options for what to keep and what to throw away.... just a thought.

TechnoZeus

Language translator

May 20, 1998, 1:46pm
I know this is probably VERY unreasonable, but I thought I would finally
mention it anyway...
Since there are so many languages spoken in ActiveWorlds, and so few of us
know more than one or two of them, I have always thought that it would be
very nice to be able to train AW to give "hints" when it sees what it has
been told is a foreign word. In other words, for example and English
speaking person may attach the word "dance" to the word "bailas" (or better
yet, to the prefix "baila-" as a hint, so that is a spanish speaking person
was to ask the English speaking person to dance with them, they would have
some kind of clue what was being said. I'm not sure where these hints
should be displayed, or how to tell AW which language to target as the
destination language, or for that matter, how to handle words with multiple
meanings in one or more languages... but in one form or another it would
still be nice to see, and perhaps by suggesting it in this newsgroup some
good comments might come up to help refine it into something that could
actually happen.

TechnoZeus

Re: tighter security feature

May 20, 1998, 1:53pm
Perhaps a range of (unreasonably high) citizen numbers could be reserver for
this purpose, never to be actually issued to a citizen, but rather to be
assigned to whoever gets them on a per user per world basis, so that "if" a
tourist (or anyone else) applied to a world to get one of these numbers,
they would get one that was not assigned yet for that world (if they were
granted one at all) without regard to who might be using that number in some
other world. Not sure how well this would work, but I just thought I would
toss that in there in case it might solidify the original idea a bit.

TechnoZeus

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Re: world categories

May 20, 1998, 2:07pm
True, but I still think that in addition to the name, it would be helpful to
have access to a list of keywords, even if that list have an extreme
limitation on the number of words and/or characters. For example, if may be
nice to be able to search for "sci-" and get a list of all worlds with a
keyword that starts with "sci" such as "science" or "sci-fi" within their
keyword list. Optionally, certain keywords could be automaticly generated
from attributes set in the world options, such as "build" if everyone can
build there who can enter, and "enter" for open worlds. The keywords
associated with a world would not be loaded by default, but rather would be
cached when they are first requested for a description or a search. The
Uniserver would only keep track of the date and time that the keyword list
for a world was last changed (as this information would be sent to it by the
world server when a change is made) and that way a single list of dates and
times would be able to tell the browser which worlds to reload the keywords
from before processing a search.

TechnoZeus

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Star light, star bright... I wish we may have night every night :)

May 23, 1998, 5:20pm
Here's a related suggestion:
In a future revision, we could have the option to specify a night backdrop,
and a day backdrop, along with sunset and sunrise times... or, how about a
list of 12 backdrops representing a change once every 2 hours throughout the
day? Blank slots would be considered a continuation of the backdrop last
changed earlier in the day (or late the previous day if necessary) allowing
actual sunrises and sunsets to take place automatically each day. The
world owner or caretaker would be able to select weather these times should
be acording to the server, or the browser. This would give new meaning to
the phrase "it's night where I am." :·)

TechnoZeus

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Star light, star bright... I wish we may have night every night :)

May 23, 1998, 7:10pm
Well, perhaps VRT could be used as a third option... although it wouldn't
really be necessary as a a caretaker could choose the setting to base it on
the server's clock, and simply shift everything acordingly, but since it
would probably be easy to add and would simplify the process of changing
methods... why not? :·)

As for people getting upset about it being night in AW while it's still
light out their window... I wouldn't worry too much about it. Never heard
anybody yet complain about all the people flying over them while gravity is
still turned on in their computer room. :·)

TechnoZeus

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Star light, star bright... I wish we may have night every night :)

May 24, 1998, 5:39pm
Hmmm. Okay, so perhaps the world owner could set it to be based on the
server's clock, the browser's clock, VRT (acording to the browser I
suppose), or user selectable. Am I getting closer?

TechnoZeus

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Star light, star bright... I wish we may have night every night :)

May 25, 1998, 7:28pm
This can easily be accomplished with a local object path, however I would
see nothing wrong with adding a feature to allow forced selection of a
particular background which could be changed without all going through the
bother of clearing your cache and re-starting the ActiveWorlds browser.
This would be particularly useful to builders wanting to see how their
structures will look against a night sky, mid-day sky, and so on... without
having to wait.

TechnoZeus

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Star light, star bright... I wish we may have night every night :)

May 25, 1998, 9:24pm
I meant a local object path... not the cache. This is a 2.0 feature. to
quote form Options --> Settings --> Advanced... "The lacal path is a
directory on your computer where the browser will check for art files before
downloading them from the internet."

TechnoZeus

[View Quote]

Star light, star bright... I wish we may have night every night :)

May 29, 1998, 10:30pm
The local path does not have to contain any of the files that you don't want
to use a modified version of, and you don't have to own a world to use it.
I don't own a world either, and by the way I am familliar with the method
you speak of and have used it myself, but the local path method does have
advantages. Give it a try. I think you'll like it.

TechnoZeus

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Ejection identification - Put to TOP of list

May 24, 1998, 5:45pm
Good idea. This could also help some people to figure out what they need to
do (or avoid doing) in the future to prevent repeted ejections. If anyone
has a problem with giving the name of the person who did the ejecting,
perhaps an alternative would be to log the name and reason (in an eject log
on the server) but only show the person being ejected the reason, and not
the name.

TechnoZeus

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Ejection identification - Put to TOP of list

May 25, 1998, 7:46pm
Yep.. That's getting back to my original meaning. "Who" is not as
important as "why" and even if "who" was not told in the message given, it
could be told in a telegram, or added to the typed in reason by the person
doing the ejecting (or okayed for addition to the message with the click of
a checkbox). Fact is, there is nothing wrong with hesitating before
ejecting someone... it should be thought out carefully to start with, and as
facter pointed out, should be used productively rather than as a punishment.
I personally see nothing wrong with telling "who" and "why" in the message
every time, but I realize that opinions may differ, so I did offer a viable
alternative. The log file should be included either way so that if the
world owner (or caretaker) chooses to log ejections, they can... thereby
allowing them to make a more educated assessment of who should be allowed to
continue to have such power in their world, and who is abusing it, or not
using it as they would want it used in their world. For example, if a
world owner wants to encourage discussions of taboo subjects in thier world,
they would not likely aprove of someone repetedly ejecting people for making
political remarks or politely arguing a point about the rights of minorities
and how they "personally" feel that society has it all wrong. The log file
would be mainly for the world owner to review for their own information, but
could come in handy in the case of a dispute over someone playing favorites,
or something like that.

TechnoZeus

[View Quote]

Ejection identification - Put to TOP of list

May 25, 1998, 8:13pm
Perhaps that was his point. If he didn't want the feature in the first
place and so far it's caused nothing but complaints, and is not used wisely,
it may be best simply to remove the feature entirely. I don't know, and I
haven't spoken with him (or anyone at CoF) about it. Perhaps Roland was
having a bad day when he ran into this one... anyway, I think it was a good
idea, and chances are, Roland probably thinks so too... give him a while to
think about it. At least he didn't flame you publicly (that I know of) so I
have to commend him on that. We all have bad days, and we all have times
that it looks like the more we try to please people, the less good it seams
to do. As for the point about warning people, perhaps there may be a way to
facilitate a warning protocol of some type... for example, instead of always
seeing "Eject" as an option when you select a person, you could initially
see "Warn" which could be used to place a person on a sort of probation
where they are sent a warning message, and then if you select them again,
"Eject" would be available... along with "Warn" as another option. Once
warned, the "Eject" option would be available to all people with eject
rights until the probation period expired. This action would also be
logged, thereby allowing a world owner to see if a person was ejected
immediately after being warned... indicating that they were given no chance
to correct their behavior. Eject rights allow a person to act as judge
with no chance of a jury trial... adding a descriptive message and a log
feature could give the citizen (or tourist) a chance to learn, and the world
owner a chance to prevent unfair or misdirected treatment by the people they
trust not to abuse such power.

TechnoZeus

[View Quote] >took it tho, he seemed to of taken it in much the wrong way), but I guess
his
>attitude of "I didnt want it in the first place, so Im not going to do
>anything about it" is indicative of COF policy. .
>...>
>
>Either that, or take the god damn function OUT if you cant handle the
>consequences.
>
>shame really, I guess this is the last time I ever bother giving them a
>solution to a problem that THEY created.
>...>

Ejection identification - Put to TOP of list

May 29, 1998, 10:39pm
Actually, it would be possible to have the ejection take place as soonas
requested, and a dialog box com up immediately after asking for a reason, to
give an opportunity (and reminder) to inform the person of why they had been
ejected from that world. That would make it a bit easier than to send them
a telegram, but without causing a delay that may allow them to continue
whatever they were doing at the time that the person ejecting them was
trying to stop. This would of course leave open the option to not type
anything in for a reason, but it would then be up to the world owner to
decide weather or not they would require a good reason to be entered each
time someone is ejected in their world.

TechnoZeus

[View Quote]

Ejection identification - Put to TOP of list

Jun 7, 1998, 9:43pm
I hate to be rude, so please ONLY take this in context, but to make it as
fukin' clear as I possibly can, I would like to say that you just can't
imagine the kind if schit some doinks will go through just to get in a few
funking swear words, and it don't really matter weather or not it help to
get their point across, or what the hëll they're trying to say since it's
how the fück they say it that makes the difference... if you know what I
mean. Even so, all things considered, I still think it's a pretty fukcing
good idea. :·)
Actually, the idea of a text highlighter has been brought up before, to
watch for important words, so if that was implimented, it should be no
fuucking problem to add this idea as a part of the other.

TechnoZeus

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