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technozeus // User Search
technozeus // User Searchcross-postingMay 11, 1998, 9:01pm
When you reply to a cross-posted message, your reply will be cross-posted
also by default. Being new to this, I didn't realize that until recently. You "can" delete the groups you don't want it posted in from the destination address before sending. TechnoZeus [View Quote] Hotkey for menu show ....web !May 11, 1998, 9:06pm
Yes, it would be nice to be able to show or hide the web window at the press
of a key. It would also be nice to be able to detach it from the AW browser and Alt-Tab between them so that you could maximize your web view and still get a good size 3D display. Any ideas on getting all three settings on a hot key (or set of hot keys)? TechnoZeus [View Quote] Hotkey for menu show ....web !May 12, 1998, 3:35am
Why is because some people "assume" that you have show web turned on, and
include world policy notes, or other important info on a web page that they expect to be opened by a create url command which will only work if you have show web turned on. TechnoZeus [View Quote] Hotkey for menu show ....web !May 12, 1998, 5:42am
There again, it comes back to what people have already produced. Many
people have chosen to intigrate their web page and their world because they expect you to see them side by side. While I personally would preffer not to work that way, it would not be fair of me to suggest that people's work be ignored simply because I choose personally to view it in a way other than they had intended. Allowing an outside browser window to open would also cause the issue of what to do once it's open. In other words, do you retain a handle to that browser window so that AW can continue to change the displayed page, or do you simply open yet another window each time a web page is asked for, and run Windows out of resources? TechnoZeus [View Quote] Hotkey for menu show ....web !May 12, 1998, 4:26pm
disable world co ordinatesMay 11, 1998, 9:18pm
Workaround for that... Make the internal world name too long to fit in the
title bar. For example... If the world was named "Sample World" you might change it to "Sample World..........................................................." thus pushing off everything in the title bar after the world name. Not sure why you would want to do that to people since most people hate it... but there's how. TechnoZeus [View Quote] down buttonMay 18, 1998, 5:58am
How about this?... Add three buttons to the toolbar, e.i. [ + ], [ _ ],
[ - ] which could be clicked to fly up, fly to ground level (or in that direction until you bump something solid) to land your avatar, or fly down. This may also solve the problem of how to fly without a numeric keypad, and how to fly in the ActiveX version being worked on. TechnoZeus [View Quote] avatar visibilityMay 18, 1998, 6:04am
Perhaps rather than rebuilding the scene, the proposed feature could be
added by allowing AW to simply check the line-of-sight path your position to an avatar's position before deciding weather or not to render that avatar at all. This would have the side effect of making avatars disapear "all at once" as they go behind a wall, but in general would serve the intended purpose. TechnoZeus [View Quote] avatar visibilityMay 20, 1998, 1:29pm
Well, no matter how far accellerators go, it would still be nice to keep AW
working well for those of us who don't have the latest accellerators; but some day... who knows? As for the idea of only having to render things that are closer than a certain distance, I've thought about it too but have not really found a good way to word it as a suggestion. Not sure if I've even mentioned it before, but I had intended to... My idea was a little different though in that it was more of a way of building a scene in the distance which would be placed between the backdrop and the forground, but I think your idea sounds more interesting. TechnoZeus [View Quote] SOCKS (firewall) supportMay 18, 1998, 6:08am
Of course, the other way to get it is to wait. When the new version is
"finished" it will be made readily available, and all you will have to do in order to find the upgrade is run ActiveWorlds once the new version is available. That's all there is to it. :) TechnoZeus [View Quote] Re: TagsMay 19, 1998, 2:35pm
Well, one possibility might be to allow a bit to be saved in a person's
registration information that they could toggle to indicate weather or not it was okay (at that time) for anyone to search for their property by their name or citizen number, allowing them to block usage of that field to locate their property. Of course, I would think the owner of the world maybe should be exampt from this block.. but then again maybe not. TechnoZeus [View Quote] cacheMay 20, 1998, 1:35pm
Here's another thought on that line... Perhaps in addition to the limit on
total cache size for AW, a separate limit could be added for files loaded from the Internet. It would be nice for people with faster modems (which I don't have) to be able to allow ActiveWorlds to show pictures and stuff like that without the chance of having them take up the majority of their AW cache space, and for me even with my slow modem I would rather have to re-load pitcures "if" I see them again than to have to re-load AW objects "when" I see them again. TechnoZeus [View Quote] cacheMay 23, 1998, 1:27am
Actually, looking back at what I typed, I see that I woorded it very badly.
You have the right idea there as far as which files I was talking about, but what I really meant was that it would be nice to have a limit on the TOTAL cache space that could be used up by such files at any given time. This would of course be larger than the size limit per file. TechnoZeus [View Quote] cacheMay 23, 1998, 1:30am
Another, totally different way to handle the same problem that would solve
would be to allow the user to prioritize file types. In other words, when your cache runs low on space, rather than just deleting "old" files from the cache to make room, it might be able to start with the oldes "low priority" files thereby making room for more "high priority" files (such as RWX files for example) to be loaded. TechnoZeus cacheMay 23, 1998, 1:30am
One more thing to consider would be a way for AW to recognize if a
particular object path has not been accessed for quite some time, and perhaps offer some chance to delete it to make room. Maybe a "clean up cache" button could be added somewhere that would check such things, and give you options for what to keep and what to throw away.... just a thought. TechnoZeus Language translatorMay 20, 1998, 1:46pm
I know this is probably VERY unreasonable, but I thought I would finally
mention it anyway... Since there are so many languages spoken in ActiveWorlds, and so few of us know more than one or two of them, I have always thought that it would be very nice to be able to train AW to give "hints" when it sees what it has been told is a foreign word. In other words, for example and English speaking person may attach the word "dance" to the word "bailas" (or better yet, to the prefix "baila-" as a hint, so that is a spanish speaking person was to ask the English speaking person to dance with them, they would have some kind of clue what was being said. I'm not sure where these hints should be displayed, or how to tell AW which language to target as the destination language, or for that matter, how to handle words with multiple meanings in one or more languages... but in one form or another it would still be nice to see, and perhaps by suggesting it in this newsgroup some good comments might come up to help refine it into something that could actually happen. TechnoZeus Re: tighter security featureMay 20, 1998, 1:53pm
Perhaps a range of (unreasonably high) citizen numbers could be reserver for
this purpose, never to be actually issued to a citizen, but rather to be assigned to whoever gets them on a per user per world basis, so that "if" a tourist (or anyone else) applied to a world to get one of these numbers, they would get one that was not assigned yet for that world (if they were granted one at all) without regard to who might be using that number in some other world. Not sure how well this would work, but I just thought I would toss that in there in case it might solidify the original idea a bit. TechnoZeus [View Quote] Re: world categoriesMay 20, 1998, 2:07pm
True, but I still think that in addition to the name, it would be helpful to
have access to a list of keywords, even if that list have an extreme limitation on the number of words and/or characters. For example, if may be nice to be able to search for "sci-" and get a list of all worlds with a keyword that starts with "sci" such as "science" or "sci-fi" within their keyword list. Optionally, certain keywords could be automaticly generated from attributes set in the world options, such as "build" if everyone can build there who can enter, and "enter" for open worlds. The keywords associated with a world would not be loaded by default, but rather would be cached when they are first requested for a description or a search. The Uniserver would only keep track of the date and time that the keyword list for a world was last changed (as this information would be sent to it by the world server when a change is made) and that way a single list of dates and times would be able to tell the browser which worlds to reload the keywords from before processing a search. TechnoZeus [View Quote] Star light, star bright... I wish we may have night every night :)May 23, 1998, 5:20pm
Here's a related suggestion:
In a future revision, we could have the option to specify a night backdrop, and a day backdrop, along with sunset and sunrise times... or, how about a list of 12 backdrops representing a change once every 2 hours throughout the day? Blank slots would be considered a continuation of the backdrop last changed earlier in the day (or late the previous day if necessary) allowing actual sunrises and sunsets to take place automatically each day. The world owner or caretaker would be able to select weather these times should be acording to the server, or the browser. This would give new meaning to the phrase "it's night where I am." :·) TechnoZeus [View Quote] Star light, star bright... I wish we may have night every night :)May 23, 1998, 7:10pm
Well, perhaps VRT could be used as a third option... although it wouldn't
really be necessary as a a caretaker could choose the setting to base it on the server's clock, and simply shift everything acordingly, but since it would probably be easy to add and would simplify the process of changing methods... why not? :·) As for people getting upset about it being night in AW while it's still light out their window... I wouldn't worry too much about it. Never heard anybody yet complain about all the people flying over them while gravity is still turned on in their computer room. :·) TechnoZeus [View Quote] Star light, star bright... I wish we may have night every night :)May 24, 1998, 5:39pm
Hmmm. Okay, so perhaps the world owner could set it to be based on the
server's clock, the browser's clock, VRT (acording to the browser I suppose), or user selectable. Am I getting closer? TechnoZeus [View Quote] Star light, star bright... I wish we may have night every night :)May 25, 1998, 7:28pm
This can easily be accomplished with a local object path, however I would
see nothing wrong with adding a feature to allow forced selection of a particular background which could be changed without all going through the bother of clearing your cache and re-starting the ActiveWorlds browser. This would be particularly useful to builders wanting to see how their structures will look against a night sky, mid-day sky, and so on... without having to wait. TechnoZeus [View Quote] Star light, star bright... I wish we may have night every night :)May 25, 1998, 9:24pm
I meant a local object path... not the cache. This is a 2.0 feature. to
quote form Options --> Settings --> Advanced... "The lacal path is a directory on your computer where the browser will check for art files before downloading them from the internet." TechnoZeus [View Quote] Star light, star bright... I wish we may have night every night :)May 29, 1998, 10:30pm
The local path does not have to contain any of the files that you don't want
to use a modified version of, and you don't have to own a world to use it. I don't own a world either, and by the way I am familliar with the method you speak of and have used it myself, but the local path method does have advantages. Give it a try. I think you'll like it. TechnoZeus [View Quote] Ejection identification - Put to TOP of listMay 24, 1998, 5:45pm
Good idea. This could also help some people to figure out what they need to
do (or avoid doing) in the future to prevent repeted ejections. If anyone has a problem with giving the name of the person who did the ejecting, perhaps an alternative would be to log the name and reason (in an eject log on the server) but only show the person being ejected the reason, and not the name. TechnoZeus [View Quote] Ejection identification - Put to TOP of listMay 25, 1998, 7:46pm
Yep.. That's getting back to my original meaning. "Who" is not as
important as "why" and even if "who" was not told in the message given, it could be told in a telegram, or added to the typed in reason by the person doing the ejecting (or okayed for addition to the message with the click of a checkbox). Fact is, there is nothing wrong with hesitating before ejecting someone... it should be thought out carefully to start with, and as facter pointed out, should be used productively rather than as a punishment. I personally see nothing wrong with telling "who" and "why" in the message every time, but I realize that opinions may differ, so I did offer a viable alternative. The log file should be included either way so that if the world owner (or caretaker) chooses to log ejections, they can... thereby allowing them to make a more educated assessment of who should be allowed to continue to have such power in their world, and who is abusing it, or not using it as they would want it used in their world. For example, if a world owner wants to encourage discussions of taboo subjects in thier world, they would not likely aprove of someone repetedly ejecting people for making political remarks or politely arguing a point about the rights of minorities and how they "personally" feel that society has it all wrong. The log file would be mainly for the world owner to review for their own information, but could come in handy in the case of a dispute over someone playing favorites, or something like that. TechnoZeus [View Quote] Ejection identification - Put to TOP of listMay 25, 1998, 8:13pm
Perhaps that was his point. If he didn't want the feature in the first
place and so far it's caused nothing but complaints, and is not used wisely, it may be best simply to remove the feature entirely. I don't know, and I haven't spoken with him (or anyone at CoF) about it. Perhaps Roland was having a bad day when he ran into this one... anyway, I think it was a good idea, and chances are, Roland probably thinks so too... give him a while to think about it. At least he didn't flame you publicly (that I know of) so I have to commend him on that. We all have bad days, and we all have times that it looks like the more we try to please people, the less good it seams to do. As for the point about warning people, perhaps there may be a way to facilitate a warning protocol of some type... for example, instead of always seeing "Eject" as an option when you select a person, you could initially see "Warn" which could be used to place a person on a sort of probation where they are sent a warning message, and then if you select them again, "Eject" would be available... along with "Warn" as another option. Once warned, the "Eject" option would be available to all people with eject rights until the probation period expired. This action would also be logged, thereby allowing a world owner to see if a person was ejected immediately after being warned... indicating that they were given no chance to correct their behavior. Eject rights allow a person to act as judge with no chance of a jury trial... adding a descriptive message and a log feature could give the citizen (or tourist) a chance to learn, and the world owner a chance to prevent unfair or misdirected treatment by the people they trust not to abuse such power. TechnoZeus [View Quote] >took it tho, he seemed to of taken it in much the wrong way), but I guess his >attitude of "I didnt want it in the first place, so Im not going to do >anything about it" is indicative of COF policy. . >...> > >Either that, or take the god damn function OUT if you cant handle the >consequences. > >shame really, I guess this is the last time I ever bother giving them a >solution to a problem that THEY created. >...> Ejection identification - Put to TOP of listMay 29, 1998, 10:39pm
Actually, it would be possible to have the ejection take place as soonas
requested, and a dialog box com up immediately after asking for a reason, to give an opportunity (and reminder) to inform the person of why they had been ejected from that world. That would make it a bit easier than to send them a telegram, but without causing a delay that may allow them to continue whatever they were doing at the time that the person ejecting them was trying to stop. This would of course leave open the option to not type anything in for a reason, but it would then be up to the world owner to decide weather or not they would require a good reason to be entered each time someone is ejected in their world. TechnoZeus [View Quote] Ejection identification - Put to TOP of listJun 7, 1998, 9:43pm
I hate to be rude, so please ONLY take this in context, but to make it as
fukin' clear as I possibly can, I would like to say that you just can't imagine the kind if schit some doinks will go through just to get in a few funking swear words, and it don't really matter weather or not it help to get their point across, or what the hëll they're trying to say since it's how the fück they say it that makes the difference... if you know what I mean. Even so, all things considered, I still think it's a pretty fukcing good idea. :·) Actually, the idea of a text highlighter has been brought up before, to watch for important words, so if that was implimented, it should be no fuucking problem to add this idea as a part of the other. TechnoZeus [View Quote] |