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bowen // User Search
bowen // User Search
May 2, 2003, 6:52pm
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3EB2BC7B.6090009 at utn.cjb.net...
> If you're talking about all the /> errors, that's standard PHP behavior.
> Not that I know why it's necessary, but I see it in PHP code all over
> the place. :P
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PHP can be validated as proper HTML too. I've done it before, and I know Ananas and
KAH have as well. :P
--Bowen--
May 2, 2003, 7:31pm
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3eb2e181$1 at server1.Activeworlds.com...
> The reason I don't do my pages in valid html is because making the html
> valid messes my tables up. :P I expect that it's the same way with a lot
> of other people too.
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Try doing tables correctly ;). My tables look fine.
--Bowen--
May 3, 2003, 2:04am
[View Quote]"pc hamster" <pchamster at attbi.com> wrote in message
news:3eb3325f$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "sw chris" <chrisw10 at skywalkeronline.net> wrote in message
> news:3eb2e181$1 at server1.Activeworlds.com...
>
> Looks as though the Validator needs to be updated to reflect the way web
> pages and websites are made TODAY as opposed to back when IE and Netscape
> were still in 3.x and EVERYTHING was in 16 bit.....
>
> Just a thought... :-)
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It is up to date with the most recent standards.
--Bowen--
May 3, 2003, 4:44am
[View Quote]elyk wrote:
> In fear that the children might stumble into the CY-Award winning, yet
> pervertely disturbing DS Worlds.....*rolls eyes*
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I fear all that defiles my mind with the scourge of perverse actions.
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--Bowen--
May 7, 2003, 2:52pm
[View Quote]brant wrote:
> Well, that's not exactly true. Keep in mind that VB.NET and C++.NET compile
> to the same code. While they used to be different, what you said isn't true
> anymore.
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They may not be using VC++ 7.
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--Bowen--
May 2, 2003, 10:48pm
I wasn't ready.
--Bowen--
May 4, 2003, 7:49pm
[View Quote]andras wrote:
> ananas wrote:
>
>
> <snip>
>
>
>
>
> Mozilla 1.3 is officially released :)
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Yeaaaaah baby.
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--Bowen--
May 6, 2003, 12:48am
I'm going to chop everyone's face off and feed it to the gophers.
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--Bowen--
May 4, 2003, 11:59pm
How about this, just ignore her and she'll go away. Stop adding wood to
the fire.
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--Bowen--
May 5, 2003, 11:16pm
[View Quote]baro wrote:
> This new peek includes tudor AND stone, a shocking combo. Dare to peek?
> Click below.
>
> http://host.activeworlds.com/moff/peek2.jpg
>
> Comments? yes please!
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The angle in which it was taken was too steep, it made me feel nautious.
I wasn't ready for that one either.
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--Bowen--
May 6, 2003, 7:15pm
[View Quote]the lady wrote:
> Looks very nice. : ) Reminds me of CofMeta.
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Ohhh, dis at J-B.
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--Bowen--
May 8, 2003, 3:44am
[View Quote]kah wrote:
> "e n z o" <enzo at activeworlds.com> wrote in
> news:3eb8003c$1 at server1.Activeworlds.com:
>
>
>
>
> Can't say that I've made a personal attack at this person myself, but if
> you ask me (and most of the NG crowd) she did pretty much attack the
> newsgroup herself. It's important that everyone is treated equally, just
> like in real life criminals still have rights. But honestly, please do ban
> her or warn her severely, as she behaved very rudely and selfishly, in
> addition to having flooded the newsgroup first.
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*cuts KAH* I'm attacking you personally.
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--Bowen--
May 8, 2003, 2:16pm
[View Quote]kah wrote:
> "bowen" <Bowen at andras.net> wrote in
> news:3eb9eec2 at server1.Activeworlds.com:
>
>
>
>
> *counter-attacks by stabbing Bowen with a rusty spoon* Oops, now E N Z O
> will have to ban us 0_0
>
> KAH
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Bastard, I didn't get my TB shot.
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--Bowen--
May 20, 2003, 4:39pm
[View Quote]binarybud wrote:
> "bowen" <Bowen at andras.net> wrote in message news:3eba82c4 at server1.Activeworlds.com...
>
>
> LOL i think you mean Tetnis Shot? lol
> Of course unless KAH had TB and was using the spoon to stir up something just before he stabbed ya with it....LOL
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TB is the Tetanus Booster Shot. I think. Unless it's the Tuberculosis
shot.
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--Bowen--
May 9, 2003, 10:18pm
[View Quote]brock wrote:
> For the last time, have you ever thought that newbie guide may have actually
> reflected me, it didnt influence me one bit lol. If GK wrote it or not, i'd
> still be telling it like it is.
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You didn't start with this until it was posted. Seriously, yours was
the only mistake Goober made. Then you took it to heart and it
amplified the minority of your posts into the sole reason you reply.
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--Bowen--
May 9, 2003, 10:20pm
[View Quote]baro wrote:
> Here are some simple unofficial rules to follow when using these lovely NG's
> AW has provided for us. Following these rules will guarantee me not wanting
> to sucker-punch you over and over until I'm exhausted.
>
> The news groups are divided into areas. Please only post to the relevant
> areas.
>
> Community is only for important or notable exchange of information directly
> relating to the AW community. Only post here if it's something you feel the
> entire AW community needs to know, and a simple welcome msg in your world or
> telegrams sent to your friends won't do. The community forum is not the
> "general" forum, that's what the General discussion forum is for. If you're
> just here to chat, AWCOM has a lovely program called "active worlds" that
> allows you to talk to your friends and others in the community in real time.
>
> Never reply to any post unless you have something to add, and that reply
> needs to be heard by the entire community. If you are simply replying to
> the person, not his or her topic, email or telegram them.
>
> "something to add" does not include "yeah I agree" ,"shut up", "lol :p"
> "*thwack!*" or so forth. Please remember this is a news group, not a chat
> room. If your post is under once sentence (or not even a complete one),
> you probably don't need to post it, and if you are posting a one sentence
> useless reply, do we really need 5 pages of reply text included with the
> post?
>
> PLEASE do not argue or nit pick just for the sake of it. How many posts
> have we seen spiral out of control where 90% of the posts have nothing to do
> with the original point and are just two sides going back and forth over
> some absolutely trivial detail. If you don't agree with someone's post,
> post a polite well-reasoned reply or email that person directly.
>
> Every month someone posts something like this. Some heartfelt plea to the
> NG users to get a life, calm down, and think before they post, and it has
> no effect. Actually most I've seen ironically spiral into a huge totally
> off topic personal argument over some ridiculously trivial technicality.
>
> If the above is too much to read, here is the basic check list to follow
> before posting.
>
> -Am I REALLY posting in the correct area?
> -Do I really NEED to post this here?
> -If this is a reply, should this be sent to the NG's or sent to the person I
> am replying to?
> -Is the information I'm conveying most suitable for a News Group, or is it
> more the realm of chat?
> -Is this post polite and based in fact rather than knee-jerk emotional
> reaction?
> -Do I seriously believe this post is something everyone needs to read rather
> than trivial banal shit that no one wants to hear and I should shut the fuck
> up about?
>
> Ask your self those questions before posting, and the entire world will be
> a better place. Obviously there are times when the above rules can be
> ignored in the name of good fun, but for the most part, don't make me
> sucker punch, I have fragile hands.
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I agree. Muahahaha.
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--Bowen--
May 10, 2003, 12:53am
[View Quote]lady murasaki wrote:
> I would like to see AW develop some good banner ads. Our Murasaki 3D
> website averages 3000 hits per month or more and many of those hits are from
> outside the Active Worlds community. I would gladly place banners on our
> site to boost this community. I'm sure many other world owners, modelers,
> and AW enthusiasts with websites would do the same.
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I'll make a couple, any color themes for? GIFs are really a pain to
make look good (or anything that uses transparencies for that matter).
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--Bowen--
May 10, 2003, 12:57am
[View Quote]bowen wrote:
> lady murasaki wrote:
>
>
>
> I'll make a couple, any color themes for? GIFs are really a pain to
> make look good (or anything that uses transparencies for that matter).
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Also, any style you'd like? Like forhead banners (long ones at the top)
or shot corner ads. (sizes would be nice too)
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--Bowen--
May 10, 2003, 4:05pm
Watch the swears Veger. AWI treats this sort of like a Ground Zero a
lot of the time. :P
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--Bowen--
May 11, 2003, 12:27am
I'm going to so stab you with a butter knife.
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--Bowen--
May 19, 2003, 4:31pm
[View Quote]calpantera wrote:
> Why thank you.
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About time, that was just a silly delay. :P
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--Bowen--
May 23, 2003, 12:43am
[View Quote]strike rapier wrote:
> I think we need some pins... very big pins to insert into the heads of some
> of these aforementioned gatekeepers and pop their egos... Wow they have
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No, they go on the buttons that you push to destroy the sanity of the
world... and get ejected for saying that.
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--Bowen--
May 23, 2003, 5:25pm
Hey... you guys need to calm down with the universe messages. I can
understand one, but you guys have an aweful lot of mistakes when you do
them and end up correcting them 3+ times a lot.
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--Bowen--
May 26, 2003, 4:54am
[View Quote]syntax wrote:
> I forgot the coords to my build as well! Help! :D
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If it's in AW, http://tangent.imatowns.com.
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--Bowen--
May 30, 2003, 4:01am
[View Quote]sw comit wrote:
> Arrgg another techy hero lost. No xelagot now, preston's dead (old news),
> mapper's gone. AW's down to skin and bones in the end-user tools department
> X_X
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Some of us will need to get together to make a bot like his.
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--Bowen--
May 30, 2003, 2:36pm
[View Quote]baron sweetman wrote:
> Actually trying to mix delphi (alex), vbasic (most here) and C (few here)
> is really not feasable
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Doable though, albeit it a pain in the rump.
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--Bowen--
May 30, 2003, 4:49pm
You're my hero.
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--Bowen--
May 30, 2003, 5:09pm
[View Quote]shred wrote:
> Wait... is this the part where we throw flowers?
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I'm going to throw.. matches.
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--Bowen--
Jun 3, 2003, 3:27am
[View Quote]strike rapier wrote:
> I would think the best way to do it, would be some form of dynamic system
> when it is updated as an object it built, that way when say an object is
> build or deleted, only a single area of a BMP would have to be redrawn, and
> then converted to JPG, its the same as what I used for my Terrain creator
> GUI where you have to update some huge sized pictures that need updating
> often.
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A faster way would be to divide it up into cells, like that of terrain
-- then do what you say. This technology they're using is old school to
the max.
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--Bowen--
Jun 4, 2003, 5:51pm
[View Quote]strike rapier wrote:
> You really dont have a clue about AWIs finances o.0 Hell I don't and I used
> em for a case study a year ago.
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It was sarcasm. For being British, you're sure not good with it.
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--Bowen--
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