|
swe // User Search
swe // User Search
Jan 10, 2002, 10:10pm
not really accully,now if they loose half of there customers, they will
still be making twice as much money,and i am sure more then half the peps r
staying
[View Quote]"data21" <dbmiller at kiski.net> wrote in message
news:3c33f3bb at server1.Activeworlds.com...
> If its more money they want, they can also do it by decreasing the prices.
> More will buy and give a good amount of money coming in.
>
>
> "dotar sojat" <barsoom at my.activeworlds.com> wrote in message
> news:3C33EF8A.270A8FFB at my.activeworlds.com...
> fair
> myself,
here!
> world
bankrupt.
>
>
|
Jan 27, 2002, 9:02pm
lol, i dont see whats wrong with there income, id be happy to get 100k+ a
year. that would be hmmmmm...*calculates*bout 8k a month :) wow, thats alot
of McDonalds :)
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:3c40231f at server1.Activeworlds.com...
> thing is that obviously their current income isn't enough, heh
>
> KAH
>
> "foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
> news:3c3f5bac at server1.Activeworlds.com...
> current income... a third would double it...
or
> I won't say it at least :P)
> 3c3f45c4$1 at server1.Activeworlds.com...
> anyway
>
>
|
Jan 28, 2002, 4:54pm
so? id still be able to get lots of mcdonalds with that :)
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:3c559d66$1 at server1.Activeworlds.com...
> it's the company income heh, what's required to make the company not go
> bust, not what Ricky & JP get... that 100k+ income is one of the things
> driving the quicker against bankruptcy, as a matter of fact...
>
> KAH
>
> "swe" <m_swehli at hotmail.com> wrote in message
> news:3c5486fd at server1.Activeworlds.com...
a
> alot
> their
stay...
>
>
|
Jan 27, 2002, 9:05pm
cozmo, stop bitchin', there just tring to help u man. dont go shouting at
em.
[View Quote]"cozmo" <b.nolan2 at verizon.net> wrote in message
news:3c4306f2$1 at server1.Activeworlds.com...
> no duh, i didnt ask for the asnwer, i suggested a new feature
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3c42ee68$1 at server1.Activeworlds.com...
> here
extension,
> for
> you
>
>
|
Jan 28, 2002, 12:00pm
yes i relised that, but maybe they didnt, cuz one person mis understood u,
so they reply to that persons reply, mislead. and then they try to help u
and u shout. thats prob the reason why not much peps help anymore, cuz they
kept on getting shouted at.
SWE
I do what those who cant do what i can do dont wanna do.
www.emptyco.com
[View Quote]"cozmo" <b.nolan2 at verizon.net> wrote in message
news:3c54aa1c at server1.Activeworlds.com...
> i KNOW what i CAN do....i was just puttign a suggestion on the wishlist
> board ok?
>
> "swe" <m_swehli at hotmail.com> wrote in message
> news:3c5487cf at server1.Activeworlds.com...
at
> Don't
> run
GET
> A
in
> extension
> and
>
>
|
Mar 8, 2002, 4:11pm
and how would aw make money? i mean for instance, say when u wanna buy a
pair of trainers, which cost $100 dollars if its size 6, but $200 if its
size 7, now u think it really costs $100 to make it one size bigger? no, but
they do, so they can make money, and so the world goes on
[View Quote]"milesteg" <MilesTeg at nerim.net> wrote in message
news:3c87dfc4 at server1.Activeworlds.com...
> what about a plug in feature in the world software? this way there would
be
> no limit in the range.. that would be great..... one instance could handle
> the whole world... :)
>
> "cozmo" <b.nolan2 at verizon.net> a écrit dans le message de news:
> 3c411892$1 at server1.Activeworlds.com...
> HATE
depending
lower
to
>
>
|
Mar 8, 2002, 8:49pm
aight, think bought this then, nike came out witht those new trainers, with
the spring like thing, even thought everyone has them, and so they made alot
of them, there still about 10-130 pounds, which is bout $200 or so.....
quantity is only in stocks, not items
[View Quote]"milesteg" <MilesTeg at nerim.net> wrote in message
news:3c892631 at server1.Activeworlds.com...
> did I say this new feature should be free?
> no, i didn t.
>
> why do you think your size 7 shoes is more expensive? do you really think
it
> is just because they want to make more money with person having 7'' long
> feet' ? LOL !!! seriously, they could make all the shoes at 200$ whatever
> the size..the price is not only a matter of raw material.. it is a matter
of
> quantity too, the more they produce the same item , the cheaper will be
this
> item..maybe there are far more people with feet of 6'' long....so they
> produce far more 6 size shoes than 7 size shoes...
>
> if you can t figure out how AW can do money , don t take for granted aw
> can't find...this is your limitation...not theirs
>
>
> "swe" <m_swehli at hotmail.com> a écrit dans le message de news:
> 3c88febb at server1.Activeworlds.com...
> but
would
> handle
from.
> i
> it
> aw
goign
>
>
|
Mar 8, 2002, 8:50pm
AHHHH! oops, u where talking bought chat range, not world building range :D
opps :)
[View Quote]"milesteg" <MilesTeg at nerim.net> wrote in message
news:3c892631 at server1.Activeworlds.com...
> did I say this new feature should be free?
> no, i didn t.
>
> why do you think your size 7 shoes is more expensive? do you really think
it
> is just because they want to make more money with person having 7'' long
> feet' ? LOL !!! seriously, they could make all the shoes at 200$ whatever
> the size..the price is not only a matter of raw material.. it is a matter
of
> quantity too, the more they produce the same item , the cheaper will be
this
> item..maybe there are far more people with feet of 6'' long....so they
> produce far more 6 size shoes than 7 size shoes...
>
> if you can t figure out how AW can do money , don t take for granted aw
> can't find...this is your limitation...not theirs
>
>
> "swe" <m_swehli at hotmail.com> a écrit dans le message de news:
> 3c88febb at server1.Activeworlds.com...
> but
would
> handle
from.
> i
> it
> aw
goign
>
>
|
Mar 9, 2002, 10:03am
heh, ya, so when u wanna announce something throughtout the world, u could
code something like sdk.AwExpandedSay or something lol :)
[View Quote]"dotar sojat" <dotar at ramcell.net> wrote in message
news:3c894a41 at server1.Activeworlds.com...
> Yes chat range for a bot. I agree it should be able to be set by the world
> CT myself. But it would be nice to have the CT be able to allow for bots
> that can cover a whole world. Maybe even have it on the world rights list
as
> somethign certain people can do and others cannot.
>
> swe <m_swehli at hotmail.com> wrote in message
> news:3c894027 at server1.Activeworlds.com...
> :D
> think
long
> whatever
> matter
be
aw
buy
> a
> its
> no,
could
> that
just
> a
> becuase
>
>
|
Feb 1, 2002, 1:23pm
think bout it, what would be more annoying, if the goverment suddenly
increase taxes by another 500% or if they knock down ur house just to save
some money? t more taxes wouldnt accully make u leave that fast, but them
knocking down the things u worked so hard to create will.
[View Quote]"aine" <Aine at DeDanaan.com> wrote in message
news:3c5984d2 at server1.Activeworlds.com...
|
[View Quote]"cozmo" <b.nolan2 at verizon.net> wrote in message
news:3c584fef$1 at server1.Activeworlds.com...
> if they got rid of aw owned worlds like AW and AWTeen it would most likely
> create a huge uproar and destroy the community. A lot of peoples aw
> experiancce is just building or town runnign in worlds liek that. I think
> that the useless worlds liek the millions of test servers they have and
the
> useless clones called "3d homepages" should go. That would save a lot of
> world list space and free up some names and also bandwidth (since they
host
> them all).
>
|
Like, what they haven't already done HASN'T created a huge uproar and
destroyed the "community"?
The 3D homepages should definitely go, and many of them already have. Just
in the last two weeks, 300+ are now gone.
--
Áine
.............................................................................
.................................
"But I don't want to go among mad people," Alice remarked.
"Oh, you can't help that," said the Cat: "we're all mad here.
I'm mad, you're mad."
"How do you know I'm mad?" said Alice.
"You must be," said the Cat, "or you wouldn't have come here."
--Lewis Carroll, _Alice_In_Wonderland_
.............................................................................
.................................
Feb 6, 2002, 12:04pm
let me correct u there, does aw not sell stocks? emm yes it does, on nasdaq
to be exact. so that doesnt make it very private now does it?
[View Quote]"j b e l l" <jbell1983 at home.com> wrote in message
news:3c6088c8 at server1.Activeworlds.com...
> i agree, too many people compare active worlds to a govornment.. awc is a
> private company that provides a service, we purchase their service.. we
have
> no say in anything they say or do.. we simply use their service.. like a
> hair salon, we go their to get their haircut, they are free to put
whatever
> signs or remodel their building as they choose without our "vote" or
> "petition" i don't see why we think aw should take our words so seriously
> and strongly, if we are not happy with their service, we can stop using
it.
> simple.
>
>
> "aine" <Aine at DeDanaan.com> wrote in message
> news:3c5b57f6 at server1.Activeworlds.com...
> The analogy doesn't apply in this case because the government/AWC already
> owns your house in their worlds. They can do whatever they like to your
> house, it is not your legal property. This is one of the fallacies that a
> lot of people apparently seem to buy into, that what they create in a
world
> (any world, unless you are the world owner of that world) somehow
*belongs*
> to you. Not true... building does not confer any sort of ownership or
legal
> rights to the builder. Now, there *might* be a case for the ownership of
> intellectual property (how you put together AWC's models into a specific
> build), but this would need to be taken into the court systems and tried,
> and I don't see that happening any time soon.
>
>
> --
> Áine
>
> We clasp the hands of those that go before us,
> And the hands of those who come after us.
> We enter the little circle of each other's arms
> And the larger circle of lovers,
> Whose hands are joined in a dance,
> And the larger circle of all creatures,
> Passing in and out of life,
> Who move also in a dance,
> To a music so subtle and vast that no ear hears it
> Except in fragments
> - Wendell Berry
>
> "swe" <m_swehli at hotmail.com> wrote in message
> news:3c5ab2e5 at server1.Activeworlds.com...
save
them
>
>
>
>
|
Feb 12, 2002, 5:28pm
lol, well nothing wrong with alittle treasure hunt :)
[View Quote]"wizard myrddin" <Wiz at rdescape.com> wrote in message
news:3c69276b at server1.Activeworlds.com...
> Proberly a case of find the tourist worlds and win a prize
>
>
> "wings0nite" <Irene at ilschaft.com> wrote in message
> news:MPG.16d23810f511c3fd989696 at news.activeworlds.com...
visit.
help
on
a
>
>
|
Feb 13, 2002, 5:17pm
heh, ud also have to specify what kinda uving, i mean plane, box, ball
thingy. etc :)
[View Quote]"robbie" <robbie at oriox.com> wrote in message
news:3c6a2bd3 at server1.Activeworlds.com...
> It would be cool if you could specify how many time a JPG is looped on a
> quad with a picture tag. Then it would be easier to use textures from the
> Internet to for carpets, etc.. with pictwlks and pictwalkhs.
>
> Tile=3 3
> The first 3 would be U, the second V. Simple enough, eh?
>
> -Robbie
>
>
|
Feb 19, 2002, 6:39pm
i think it could, but only to download, building, chattin and showing other
avs would be a prob, or so i think
SWE
Greatness at its best
[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3c728099 at server1.Activeworlds.com...
> Could it be possible to run an AW server solely on an FTP server running
> PHP? When something is done, the PHP script could modify the files to work
> with what has been changed. It might be slower, but all you would need
would
> be a stupid little free server like geocities for awhile. It'd sort of be
> like an object path but with the files on an FTP server. It certainly
> wouldn't be as secure or fast iether, but for those who cannot host their
> worlds 24/7 and want them up all the time, it could be a solution. Of
> course, the current AW Client would need a little bit of tweaking and
adding
> to allow that sort of work since the current version lets the world server
> do most of the work whereas this idea would flip the sides so the world
> server would simply be a few files constantly being modified by a PHP
> script. Or, with even worse performance, AW could allow a plan that would
> simply make the person who changed it upload the file to the page. It
> wouldn't work well at all when there were multiple builders at the same
time
> but for small things like a 3d homepage where it's just one guy, it could
> mean a big difference. Then the people that logged in would only have to
> download the propdump file from the server (which wouldn't be very big if
it
> were a 5x5 world) and ActiveWorlds would instantly render it all.
>
> It wouldn't be a solution for big worlds at all, but for small private
ones,
> it might mean a lot.
>
>
|
Feb 28, 2002, 11:46pm
well would be cool, but not accully possible, since most, if not all involve
using ur arrows or mouse or something, and well, then how would the browser
know where when u press the up arrow, to move u forwards, or to send that
command to the flash file, or if u should type something, how would it know
weather to send it to the chat window, or to the flash scene. and plus, the
player would have to be rewritten to suit the aw enviroment
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3c76a3aa at server1.Activeworlds.com...
> (To start with, for any of you know MM and have dirty minds it is NOT what
I
> mean!!! So dont even think it!!!)
>
> How about including MacroMedia Flash in AW? It would open up MASSIVE
> developments in AW< you can have games and such like straight onto
objects.
>
> like
>
> create flash macromedia.com/aw/flash/swf/game1.swf (non existant)
>
> :P
>
>
|
Mar 7, 2002, 12:47pm
Too much complaining and not enough thanking the the NGs these days...
[View Quote]"sir chaos" <sirchaos at wolfenet.com> wrote in message
news:3c86fb74 at server1.Activeworlds.com...
> This is sort of a complaint, and sort of a question, but it's mostly
> top of my wishlist that something be done. I wish for the permanence of
> NAC builds.
>
> Not a lot of citizens may know this, but it's been on the cancel page
> at least since the price change: Thirty days after a Citizenship with AW
> is "terminated" (and I assume this counts for peaceful "termination" as
> well as forceful ones), _all_ property created by that Citizen is
> _permanently_ deleted.
>
> Now, I know that with a "trial period" and no tourists, we need some
> way to clear out garbage; but this... this is kinda scary. Personally, I
> feel as if my buildings is being held hostage. If I find I can't pay my
> bills for a couple of months, be it for some emergency or whatnot, this
> last year (for me, for others I am quite sure more) of work is at risk.
> Much of my own fascination with AlphaWorld is its history and ancient (if
> forgotten) builds, and a lot of my buildings are "portals" to explore
these
> old places. With a rule like this in place, AlphaWorld has essentially
> ceased to accumulate them, and my portals are likely to lead to nowhere.
> And of course, if *I* lose credit or internet connection or whatnot for a
> couple of months (albeit the *right* months, as I intend pay yearly), or
> just leave for awhile, the biggest reason to ever return would be to see
my
> stuff again, if not add to it.
>
> But what really concerns me is the long run. The concept of "Towns"
> and "Cities" is in danger with this policy in place as well, as user's
> buildings will vanish with their accounts - as well as the roads and
> landmarks that keep them. My first build, for instance, is in RiffTown -
a
> considerably large area marked out by Riff (#275011) which has been being
> filled out for some years. What would happen to this neighborhood if Riff
> loses his credit or internet or something? Would the roads disappear?
> Would all those group projects written with Riff's Priv. Password way back
> when vanish as well?
>
> Even with a time differential this rule is a pain. AW History is at
> stake. What about the citizens that have *died*? Even some of the
trivial
> junk can acquire great meaning as memoirs and monuments of Citizens past.
>
> There's just gotta be a different way. Maybe those "trial accounts"
> can build in what used to be "tourist mode" (to become "real" on
payment?),
> or maybe have it possible for one citizen to "claim" NAC objects, or
> something. We need NAC builds to preserve inactive citizen's work, or the
> history and expansion (and subsequent explorations by future citizens) of
> AlphaWorld is _done_.
>
> -Sir Chaos
>
|
Mar 20, 2002, 1:05pm
2 100mbps lines? thats alot of internet lol, dont u think thats too much? :)
[View Quote]"calpantera" <bill at activeworlds.com> wrote in message
news:3c9895c2$1 at server1.Activeworlds.com...
> We are more than happy to say. All you had to do was ask. :) The new
> location is in Boston and is going to be fed bandwidth by Internap
> http://www.internap.com They will be providing us with two 100mbps feeds
> intelligently routed through 9 backbone carriers. We anticipate better
> connectivity worldwide for world servers as well as end clients. Please
> visit their website for more information on their P-NAPSM.
>
> Bill
>
> "dotar sojat" <dotar at ramcell.net> wrote in message
> news:3c982903 at server1.Activeworlds.com...
> universe
building
> moving
server.
> worlds
> unnoticed
> place
> first
> have
> email
>
>
|
Mar 31, 2002, 6:33pm
emmm, from what strike just replied to u with. seems like u should make
sure ur correct, before correcting others...
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3ca7140c$1 at server1.Activeworlds.com...
> What the hell are you talking about? The passwords are encrypted every
step
> of the way. The only way to get them is with brute for cracking (a
program
> to guess the password). Which, takes forever unless you have a
> supercomputer. Needless to say, someone didn't get 53 of them by that
> method. It takes an ungodly amount of time just to get one.
>
> That only leaves a few other options. First, what you're saying is
totally
> false. Second, the password was intercepted between the world server and
> client, or vice versa. The password must be sent from the world server to
> the client, so the client can unzip the rwx files. This, however, is also
> encrypted.... The only other way is if someone was actully good enough to
> compromise a few servers and get an atdump. But I presume even *that*
stores
> the password encrypted...
>
> Next time, make sure something is at least *reasonable* before you
> post.......
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker
> JTech Web Systems
> (www.JTechWebSystems.com -- Coming Soon)
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ca705f1 at server1.Activeworlds.com...
> the
>
>
|
Apr 1, 2002, 10:25pm
the fuck u on bout? someone tries to warn u that someone has access to ur
the objects u have worked hard to make, and this is how u repay him?
flamming him? u think he would loose anything if all ur objects get stolen
and used somewhere else? no! hes doing this to help u lot! and this is how u
thanx him... ungratful bunch of.......
[View Quote]"pc hamster" <pchamster at email.msn.com> wrote in message
news:3ca8c734 at server1.Activeworlds.com...
> Hi everyone:
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ca715c1 at server1.Activeworlds.com...
>
> Being someone who owns a 3DHP, I have but ONE question to ask....
>
> Just WHO ARE YOU to tell US what has been compromised or corrupted???
>
> Your post leads ME to believe that YOU are the source of the problem
> (assuming there *is* one).
>
> So like Jeremy said, BEFORE you go SPAMMING the newsgroups with your crap,
> at least make sure its at least *reasonably* intelligent.
>
> Patrick Cook
> Mayor - City Of Hamsterville
> Owner - Pub102X
> pchamster at msn.com
> Denver, Colorado
> http://home.talkcity.com/MinivanAveAve/patrick32/
>
> P.S. ANY efforts to spam me via email WILL result in your IP being blocked
> from my box and ANY efforts to spam me via my site guestbook WILL result
in
> your entry being DELETED.
>
>
|
Apr 4, 2002, 2:16pm
i think it would be good if u could use things like seqs to animate normal
objects, so that it appears more relistic. i know u could already do move
commands and rotate and all, but sometimes thats not enough....
Apr 5, 2002, 1:01pm
i think u can already do that with some script. a OP script which also
allows multiple OPs
[View Quote]"dotar sojat" <dotar at ramcell.net> wrote in message
news:3cad23c6 at server1.Activeworlds.com...
> How about somethign in the world settings that allows a world owner to
> specify an object to load when soemone typos a model filename?
> This sure would help people keep from losing those darn LBT's.
>
>
|
Sep 1, 2002, 6:30pm
he ment the owner does that i think
[View Quote]"zeo toxion" <zeo at my.activeworlds.com> wrote in message
news:3d4d9cff at server1.Activeworlds.com...
> What if you don't own the world? Not everyone can go into, say AWTeen, and
> change speak rights.
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3d4d87ec at server1.Activeworlds.com...
public
>
>
|
Sep 11, 2002, 9:29pm
first, the reason you fly around off the stairs is the same reason you would
in RLif you were running down the stairs at 50kmh
[View Quote]"talisan" <wardaor at hotmail.com> wrote in message
news:3d7ba059 at server1.Activeworlds.com...
> Make Gravity in AW stonger. Better yet, make it adjustable. When going
down
> stairs its a little annoying to be flying down them for the most part.
>
> While you're at it, make the space bar cause the AV to hop/jump. And make
> th3e NumLock turn on auto-walk like many games do. ;)
>
> With the combination of a lower gravity, and a jump key you could make a
> moon environment more realistic. Could be fun.
>
>
|
Sep 11, 2002, 9:30pm
oops hit send too early, well second, aw is not a game that would have any
need for autowalk
[View Quote]"swe" <swe at emptyco.com> wrote in message
news:3d7fd1ef at server1.Activeworlds.com...
> first, the reason you fly around off the stairs is the same reason you
would
> in RLif you were running down the stairs at 50kmh
> "talisan" <wardaor at hotmail.com> wrote in message
> news:3d7ba059 at server1.Activeworlds.com...
> down
make
a
>
>
|
Sep 12, 2002, 11:01pm
why you getting all hightech, screw a bot, simple tape can do that, just
tape your up arrow down. or put something heavy on it, and there you have
it, primitive autowalk.
[View Quote]"the derek" <imthederek at yahoo.com> wrote in message
news:3d7fe28f at server1.Activeworlds.com...
> just cause it has games doesnt make it a game... as for autowalk... a bot
> can do that. i dont see it being useful except "create bump autowalk" or
> something
> "talisan" <wardaor at hotmail.com> wrote in message
> news:3d7fdf67$1 at server1.Activeworlds.com...
> play
> the
each
it
> any
>
>
|
Sep 17, 2002, 6:31pm
naaa, thanks to the great technology of aw, if you bang into a wall long
enough you break it down and walk throu, but it quickly gets fixed by bots.
i think this technology is called collison bug? :)
[View Quote]"anduin" <anduin at anduin-lothario.com> wrote in message
news:rip3oukp85psanptqcroqt54j6ur0tvc2t at 4ax.com...
> An identity claiming to be known as "swe" <swe at emptyco.com> scribed the
following <3d8138cc at server1.Activeworlds.com> at wishlist:
>
>
> And your shift key, cause you're definitely gonna get stuck in a corner
somewhere.
>
> --
> ,,,,,
> (o o)
> /--------------ooO--(_)--Ooo--------------\
> | Anduin (317281) |
> | o The Gorean Scribe |
> | o http://www.anduin-lothario.com |
> | o World: GorSJ (18+ Only) |
> \--------------ooO-------Ooo--------------/
|
Sep 17, 2002, 6:53pm
well emm, your avatar position is updated..
[View Quote]"anduin" <anduin at anduin-lothario.com> wrote in message
news:f905ouk85ji86f26rfehrvcfsrhmvi38gl at 4ax.com...
> An identity claiming to be known as "chiklit" <chiklit at funetwork.net>
scribed the following <3d825c63$1 at server1.Activeworlds.com> at wishlist:
>
server
>
> In that case, it's probably only done locally and not seen by everyone...
>
> --
> ,,,,,
> (o o)
> /--------------ooO--(_)--Ooo--------------\
> | Anduin (317281) |
> | o The Gorean Scribe |
> | o http://www.anduin-lothario.com |
> | o World: GorSJ (18+ Only) |
> \--------------ooO-------Ooo--------------/
|
Sep 17, 2002, 6:28pm
thats skinned, and geeze, almost every game has it! why dont aw? all they
have to do is change to the quake engine :) will be better for all of out
[View Quote]"carlbanks" <CarLBanks at insight.rr.com> wrote in message
news:3d834dcb$1 at server1.Activeworlds.com...
> Hamfon was going to add custom avatars in 3.3 or was that skinned avs?
Well anyway the coding failed so hamfon worked on it till he
> left.
>
> --
> -CarLBanks, 335711
> Virtual Forum: www.projectcforum.cjb.net
>
> "agent1" <webmaster at shatteredplattersDOTcom> wrote in message
news:3d828097$1 at server1.Activeworlds.com...
the near future, for that matter). Where did you get your
> information?
news:3d825376 at server1.Activeworlds.com...
between the world server and the client.
>
>
|
Sep 18, 2002, 12:30pm
emm, how about i start shoving things up yours? silly twat
and yes really. i buy almost every game that comes out, so i know for a fact
that almost everyone of them has skinning because a) i play them alot, and
notice details, and b) quiet alot of games use the quake engines.
and im talking about the Q2 version, good enough, and cheaper then the
third, so aw might have a chance of affoarding it.
[View Quote]"agent1" <webmaster at shatteredplattersDOTcom> wrote in message
news:3d87a67f at server1.Activeworlds.com...
>
> swe wrote:
>
> Not really.
>
be better for all of out
>
> uhh... Depending on the version you're talking about, the Quake engine is
probably like four years old. Quit pulling things out of your ass.
>
>
> -Agent1
>
|
Sep 17, 2002, 6:11pm
i wish i may, i wish i might, tell aw, how to do it right.
ok, well heres my wish, to be able to download the whole prop dump on world
enter, and thenall the objects also download (well, the ones in the world)
that way, i can download a whole world at once, instead of several little
installments. would make exploring alot more fun.
|