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swe // User Search
swe // User Search
Mar 16, 2002, 10:27am
planning to make a copy of sw city and move it else where?
[View Quote]"sw chris" <chrisw10 at nckcn.com> wrote in message
news:3c930383 at server1.Activeworlds.com...
> Can someone point me to a bot that will survey a very large area, like say
> 1,000,000 square cells (Yes that'll take awhile)? Xelagot doesn't work.
> It's area it surveys isn't big enough.
>
> Thanks.
>
> SW Chris
>
>
|
Mar 20, 2002, 1:05pm
2 100mbps lines? thats alot of internet lol, dont u think thats too much? :)
[View Quote]"calpantera" <bill at activeworlds.com> wrote in message
news:3c9895c2$1 at server1.Activeworlds.com...
> We are more than happy to say. All you had to do was ask. :) The new
> location is in Boston and is going to be fed bandwidth by Internap
> http://www.internap.com They will be providing us with two 100mbps feeds
> intelligently routed through 9 backbone carriers. We anticipate better
> connectivity worldwide for world servers as well as end clients. Please
> visit their website for more information on their P-NAPSM.
>
> Bill
>
> "dotar sojat" <dotar at ramcell.net> wrote in message
> news:3c982903 at server1.Activeworlds.com...
> universe
building
> moving
server.
> worlds
> unnoticed
> place
> first
> have
> email
>
>
|
Mar 31, 2002, 6:30pm
sweet lol musta been hard :)
[View Quote]"mtnman" <frvp at uswest.net> wrote in message
news:3ca0a35a$1 at server1.Activeworlds.com...
> BJ Bot is a new Bot that deals Backjack, Baccarat, Duce', Stud and Draw
> Poker. It can also handle Roulette, Craps and Slot Machines. It
maintains
> a user database and Its GUI is highly configurable. It can be seen
> occasionally in AASWAMP On 20e.
>
>
>
>
>
>
|
Mar 31, 2002, 6:33pm
emmm, from what strike just replied to u with. seems like u should make
sure ur correct, before correcting others...
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3ca7140c$1 at server1.Activeworlds.com...
> What the hell are you talking about? The passwords are encrypted every
step
> of the way. The only way to get them is with brute for cracking (a
program
> to guess the password). Which, takes forever unless you have a
> supercomputer. Needless to say, someone didn't get 53 of them by that
> method. It takes an ungodly amount of time just to get one.
>
> That only leaves a few other options. First, what you're saying is
totally
> false. Second, the password was intercepted between the world server and
> client, or vice versa. The password must be sent from the world server to
> the client, so the client can unzip the rwx files. This, however, is also
> encrypted.... The only other way is if someone was actully good enough to
> compromise a few servers and get an atdump. But I presume even *that*
stores
> the password encrypted...
>
> Next time, make sure something is at least *reasonable* before you
> post.......
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker
> JTech Web Systems
> (www.JTechWebSystems.com -- Coming Soon)
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ca705f1 at server1.Activeworlds.com...
> the
>
>
|
Apr 1, 2002, 10:25pm
the fuck u on bout? someone tries to warn u that someone has access to ur
the objects u have worked hard to make, and this is how u repay him?
flamming him? u think he would loose anything if all ur objects get stolen
and used somewhere else? no! hes doing this to help u lot! and this is how u
thanx him... ungratful bunch of.......
[View Quote]"pc hamster" <pchamster at email.msn.com> wrote in message
news:3ca8c734 at server1.Activeworlds.com...
> Hi everyone:
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ca715c1 at server1.Activeworlds.com...
>
> Being someone who owns a 3DHP, I have but ONE question to ask....
>
> Just WHO ARE YOU to tell US what has been compromised or corrupted???
>
> Your post leads ME to believe that YOU are the source of the problem
> (assuming there *is* one).
>
> So like Jeremy said, BEFORE you go SPAMMING the newsgroups with your crap,
> at least make sure its at least *reasonably* intelligent.
>
> Patrick Cook
> Mayor - City Of Hamsterville
> Owner - Pub102X
> pchamster at msn.com
> Denver, Colorado
> http://home.talkcity.com/MinivanAveAve/patrick32/
>
> P.S. ANY efforts to spam me via email WILL result in your IP being blocked
> from my box and ANY efforts to spam me via my site guestbook WILL result
in
> your entry being DELETED.
>
>
|
Apr 3, 2002, 7:12pm
aight, im wondering if anyone knows any sites where i can learn about
encryption on VB. thanx
Apr 6, 2002, 6:35pm
heh i'll help if in whatever way i can :)
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:3caf208c at server1.Activeworlds.com...
> Hi, I'm thinking of starting a project relating to bots and bot
programming:
> in short, the Planet Source Code concept, for AW bots/utilities. If you
> don't know Planet Source Code, the concept is that users submit source
code
> to a source code library where other programmers can get the code freely.
> Many find it very usefull for learning, and I think it would be nice to do
> something similar for AW. What do you all think? and are some of you
> interested in helping out creating it? please reply to this post or emial
me
> [kah at kahnews.cjb.net] :-))
>
> KAH
> PS. please don't flame me for crossposting, this seems relevant to both
> groups ;-))
>
>
|
Sep 17, 2002, 7:49pm
umm, wheres the rest of the page lol?
[View Quote]"d a n" <awdan at aol.com> wrote in message
news:3d84a682$1 at server1.Activeworlds.com...
> www.starfleetservices.tk *click* Bot Hosting
>
> We're waiting for our domain account to open but its gonna be a few more
> days :(
>
> Any questions? feel free to ask me.
>
> ---
> D a n
>
> Bot hosting is hosted on T1/Broadband.
>
>
>
|
Sep 23, 2002, 11:50am
emm, its awmaki.com, and even if he forgot an a, far less embarrassing then
failing in a buissness before you even have it ready.
[View Quote]"ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3d8e4445$1 at server1.Activeworlds.com...
> lolz at "awmki.com"
> did u really register it that way?
>
> "maki" <maki at awmaki.com> wrote in message
> news:3d8e101d$1 at server1.Activeworlds.com...
>
>
|
Sep 24, 2002, 3:33pm
well, maybe youd like to tell us the reason why you dont offer the op to
anyone no more?
[View Quote]"ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3d902957$1 at server1.Activeworlds.com...
> umm....Dan is doing the business and owns the bot hosting.
> I have nothing to do with the bots, I just own the object path which I
don't
> offer to anyone.
>
> "swe" <swe at emptyco.com> wrote in message
> news:3d8f1c3d at server1.Activeworlds.com...
> then
> property.
>
>
|
Oct 1, 2002, 11:59am
i may not be a buissness expert or anything. but abit stupid to make
software which only big companies can affoard dont you think? and the
majority of the people who buy things like visual basic are hobbyists.
[View Quote]"frizzle" <jkaplan at axlogic.com> wrote in message
news:3d95f72c at server1.Activeworlds.com...
> It's actually free to try with the evaluation version of Magik... but yes,
> the price tag is probably out of the league of most "hobbyists". I will be
> posting some of the bots that I make using Magik on the website, that can
be
> launched with WebStart (requires Java). I just posted the first one in
fact:
> "BabelBot". It uses the BorlandBabel web service to translate messages
from
> the bot into various "languages". If you want to check that out you can, I
> think it's within your price range ;-)
>
> http://www.axlogic.com/aw
>
>
> "dion" <Dion at digevo.net> wrote in message
> news:3d94c9e0 at server1.Activeworlds.com...
>
>
>
|
Oct 31, 2002, 10:27am
and you, wasting even more by complaining, about the personson complaining,
about the person complaining about the html post. :)
AW deserve to get there bandwidth wasted! :)
[View Quote]"johnny b" <jbitt2ATjuno.com> wrote in message
news:3dc11b0d$1 at server1.Activeworlds.com...
> wasting more bandwidth complaining about complaining about html ;O)
> hahahaha
>
> JB
> gimme back my bytes :O)
>
> "chiklit" <chiklit at funetwork.net> wrote in message
> news:3dc0a131$1 at server1.Activeworlds.com...
> god,
advantage
> of
C/C++
a
bot
>
>
|
Nov 8, 2002, 10:29am
gees man! did you really have to post 3 times?
[View Quote]"SSJ Vegito" <SSJ4Gogeta at comcast.net> wrote in message
news:3dcb1bda$2 at server1.Activeworlds.com...
> I want to copy something at AWTeen 700n 1854w to AWTeen 548n 2566w with my
> cit number or without it but I don't understand it period. I can't get
this
> to work I don't know how and there is no manaul to show u
> how to use it. It just says wut buttons do but i do no how to set up the
> transfer anyway.
>
> Helllllllllllllllllllllp!
>
>
|
Nov 15, 2002, 5:45pm
my man tool :P
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3dd2d25e$1 at server1.Activeworlds.com...
>
> "hal9000" <hal9k3 at attbi.com> wrote in message
> news:3dd2d21e$1 at server1.Activeworlds.com...
>
> What kind of tools?
>
> --Bowen--
>
>
|
Dec 2, 2002, 4:39pm
have you ever thought about properly testing the bots before publishing
them? that might help, because im sure no one would redownload your bot like
10 times a week.
[View Quote]"tony m" <ag5v1u7001 at sneakemail.com> wrote in message
news:m0sluugl03j6nk3thl73hcii3g9btf807c at 4ax.com...
> http://caesar.homeunix.org/aw/chatrelay.php
>
> Fixed bugs in this release:
>
> 1. The ChatRelayBot was not minimizing to the tray despite the Minimize to
Tray option.
>
> New features in this release:
>
> 1. The ChatRelayBot's main dialog can now be resized.
>
> 2. There is now a version of the ChatRelayBot available as a Windows NT
service. Creating the NT service also forced some minor cleanups in the
ChatRelayBot's code.
>
> 3. The ChatRelayBot can now either use a 24-hour timestamp or a 12-hour
timestamp.
>
>
>
> --
> Tony M.
|
Apr 16, 2003, 11:17am
when did u say it the first time? lol
[View Quote]"equin0x" <equin0x at activeworlds.com> wrote in message
news:3e9d1a14 at server1.Activeworlds.com...
> I will say this again, and this time EVERYONE listen:
>
> IT WILL BE RELEASED A FEW DAYS AFTER 3.4 IS RELEASED.
>
> "scuz" <webmaster at awscape.com> wrote in message
> news:3e9cc8c9$1 at server1.Activeworlds.com...
> and
> would
>
>
|
May 24, 2003, 8:57pm
LOL! take about lame....
-SWE
p.s: hmm, might be the 4 cans of red bull speaking
[View Quote]"crazy pills" <Chris101d at attbi.com> wrote in message
news:3ecfaaf6$1 at server1.Activeworlds.com...
> Two words for you: MAKE ME
> "bowen" <Bowen at andras.net> wrote in message
> news:3ecd2a2b at server1.Activeworlds.com...
> spell
>
>
|
May 26, 2003, 12:43pm
for crazy pills, i've got a life......
-SWE
[View Quote]"crazy pills" <Chris101d at attbi.com> wrote in message
news:3ed1791f$1 at server1.Activeworlds.com...
> CrAzY PiLLs is openign hsi own drug store Rx. i got a belt with 50,000
meds
> on it, take ur pick i got um all, for strike i got Vi at gr at in Suposatory
> from, for SWE i got soem depresants, for Bowen i got anti-depresants. i
hope
> ur all happy. have fun! Dr CrAzY is on every day makesure to ask.
> "swe" <swe at swe-e.com> wrote in message
> news:3ecff8f4 at server1.Activeworlds.com...
> can
>
>
|
May 25, 2003, 7:59pm
ok, look directly below....
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3ed11ff0 at server1.Activeworlds.com...
> There are none except for "AdminBot 1.12 released", I find it eaiser to
list
> latest at top rather than scrolling down all the way to bottom for the
> latest.
>
> "lord fett" <lordfett at hotmail.com> wrote in message
> news:3ed0e8ac$1 at server1.Activeworlds.com...
Rich
>
>
|
Jun 17, 2003, 11:08pm
this isnt really an awteen committee is it? is it something u just made up?
-SWE
[View Quote]"crazy pills" <Chris101d at attbi.com> wrote in message
news:3eef94c6$1 at server1.Activeworlds.com...
> AWTeen Is having a trial of the Perpetual Events Committee
>
> If you or someone you know would like to apply please goto;
> www.geocities.com/awteenpe/app.html
>
> Or to visit some of our events goto 2880n 2720w in awteen.
>
> sorry this is not just in teen ng but my names messed and i think y'all
> should hear this!
>
>
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Jul 17, 2003, 10:36am
ya but, if you go in the evening, at about 7, you would also see nothing but
evening in mutation (for about 20 more minutes that is :) )
-SWE
[View Quote]"milesteg" <MilesTeg at nerim.net> wrote in message
news:3f143723$2 at server1.Activeworlds.com...
> Welcome in the virtual worlds ;)
> In Mutation the day night cycle last 2 hours : 80 minutes for day 40
minutes
> for night.
> in my opinion, that would be boring to have the same timeframe than in
> reality, that would mean if you use to go in aw in your evening time, you
> would alway see evening, nothing very exciting.
>
> Regards,
> MilesTeg
>
> "starfleet" <Starfleet at Command.com> a écrit dans le message de news:
> 3f141b7c$2 at server1.Activeworlds.com...
to
> make
shouldn't
> money
> natural.
any
> set
on
>
>
|
Jul 18, 2003, 10:22am
no need to change the cloud texture really, just change the cloud texture
mask, that way you get diffrent looking clouds :) well, 2 cloud textures
might be needed, like 1 for rain, other for normal :)
-SWE
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3f1497a4$1 at server1.Activeworlds.com...
> Well, that problem with the attributes has bugged me ever since I modified
> XelaG's WorldSchedule script in 1999. The original Thor got around the
> problem by setting every single attribute every minute, and I think that's
> how an updated version could work.
>
> The difference between the original Thor and Thor 2 would be that the
> original Thor was limited by the number of backdrops it had. Even though
> Beardo made 30 backdrops, it's not enough to make a realistic weather
cycle.
> Thor 1 changed the sky colors every minute but could only change the
> backdrops every 40 in order to create its 26-hour cycle.
>
> The idea here would be to change the sky colors and the sun position every
> minute in addition to the directional and ambient lights and fog. The
> terrain ambient and diffuse settings can also be changed. If the
> AWSdkOcx6.ocx control is released soon, then it should be relatively
simple
> to upgrade the original Thor to the new version.
>
> But AW's weather system is still far from complete. It's still not
possible
> to create dynamic clouds, because now instead of 30 backdrops, we need 30
> cloud layers. And we need 10 sun and 10 or so moon textures.
>
> Maybe this is best left until 3.5, hoping that ENZO will program some
> automatic-cloud generation code in, add dynamic rain and snow, and allow
the
> light source to be tinted or shrunk regarldless of the size of the
texture -
> unless someone else has a better idea to get around the huge numbers of
> textures problem?
>
> -Brant
>
> "milesteg" <MilesTeg at nerim.net> wrote in message
> news:3f14363c at server1.Activeworlds.com...
money
> so
GUI,
> no
make
> nor
> purpose
> pretty
> you
> bots
the
> and
that
>
>
|
Jul 13, 2003, 8:26pm
Sorry about the crossposting, but really need help, not sure where to put it
:) so put it in both bots and sdk! :)
____________________________________________
hey, im having this problem with c++, problem is hard to explain, but it
only takes the citnum, nothing else, heres the source code and the output:
[Source code]
#include "aw.h"
#include <iostream>
int awLogin();
int main()
{
int CitNum,NS,EW,Alt,AvNum;
char PPW[26],BotName[26],World[20];
std::cout <<"Please enter citizen number:";
std::cin >> CitNum;
//std::cout <<CitNum;
std::cout <<"Please enter your privillige password:";
std::cin.get (PPW,25);
//std::cout << "\n";
std::cout<<"Please enter your bots name:";
std::cin.get(BotName,25);
std::cout << "\n";
std::cout<<"Please enter world:";
std::cin.get (World, 19);
//std::cout << "\n";
std::cout<<"Please enter N/S coordinates:";
std::cin >>NS;
//std::cout << "\n";
std::cout<<"Please enter E/W coordinates:";
std::cin >>EW;
//std::cout << "\n";
std::cout<<"Please enter altitude:";
std::cin >>Alt;
//std::cout << "\n";
std::cout<<"Please enter avatar number:";
std::cin >>AvNum;
//std::cout << "\n";
return 0;
}
int awLogin()
{
int rc;
// if (rc = aw_init(AW_BUILD)){
// std::cout <<"\nUnable to initilize API (reason:";
// }
std::cout<<"test\n";
return 0;
}
_____________________________________________
[OUTPUT]
Please enter citizen number:444
Please enter your privillige password:Please enter your bots name:
Please enter world:Please enter N/S coordinates:Please enter E/W
coordinates:Please enter altitude:Please enter avatar number:Press any key
to continue
_______________________________________________
anyone know what the problem is? :)
-SWE
Jul 14, 2003, 11:50am
didnt work either, get the same problem, skips all the inputs. :)
-SWE
[View Quote]"andras" <andras at andras.net> wrote in message
news:3f12180a$2 at server1.Activeworlds.com...
> swe wrote:
>
put it
> <snip>
>
> try the following syntax:
> std::cin.get(PPW,25) >> PPW;
>
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
|
Jul 14, 2003, 2:35pm
hey, i need help breaking up strings in c++, anyone know how to? im making a
bot, that changes the avatars of tourists when they say /avatar # (where #
is the avatar number), how do i get the # as a int? i looked throughtout my
c++ book but couldnt find it anywhere! >_<
thanx, and sorry for being such a n00b :)
-SWE
Jul 14, 2003, 5:23pm
thanx alot :) greatly appreciated :)
-SWE
[View Quote]"andras" <andras at andras.net> wrote in message
news:3f12ecdb$2 at server1.Activeworlds.com...
> swe wrote:
>
making a
#
my
>
> char *l, *chat;
> int val;
>
> l=strtok(chat," \t,"); // points to the /avatar and replaces the " " (or
comma or tab) with the NULL character
> l=strtok(NULL," \n"); // points to the number and replaces the " " (or
comma or tab or newline) with the NULL character
> // effectively l will hold only the second token in the chat line
> val=atoi(l);
>
>
> -------------------------
> Syntax
>
> #include <string.h>
> char *strtok(char *s1, const char *s2);
>
> Description
>
> Searches one string for tokens, which are separated by delimiters defined
in a second string.
> strtok considers the string s1 to consist of a sequence of zero or more
text tokens, separated by spans of one or more characters from the separator
string s2.
> The first call to strtok returns a pointer to the first character of the
first token in s1 and writes a null character into s1 immediately following
the returned token. Subsequent calls with null for the first argument will
work through the string s1 in this way, until no tokens remain.
> The separator string, s2, can be different from call to call.
>
> Note: Calls to strtok cannot be nested with a function call that also uses
strtok. Doing so will causes an endless loop.
>
> Return Value
>
> strtok returns a pointer to the token found in s1. A NULL pointer is
returned when there are no more tokens.
> ------------------------------
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
|
Jul 18, 2003, 10:26am
http://www.andras.net/syntaxbot.html
-SWE
[View Quote]"ciena" <nikona at attbi.com> wrote in message
news:3f16f597$1 at server1.Activeworlds.com...
> does anyone know if xelagot can remove triangles? i know they r there
from
> my error log but theres too many to hunt for and delete by hand. If it
does
> remove them can anyone please give me a step by step how to do that
please?
>
>
|
Jul 27, 2003, 11:53pm
omg! doesnt that mean you cant see flash movies?
god, stop being such a wuss and enable activeX for the love of all that is
flash(y)!
-SWE
[View Quote]"poseidon" <jimmy at disaxiom.net> wrote in message
news:3f247ffc at server1.Activeworlds.com...
> Hi there.. I attempted to use the pluggin link to instal the universe but
I
> have activeX features disabled, so nothing seems to happen =/ I dont
really
> want to undo these disabilities... anywhere to download the program
directly
> from the site?
>
> Poseidon
>
> "echomencer" <ghostrider at spiralmatrix.com> wrote in message
> news:3f24413a at server1.Activeworlds.com...
friend.
it
to
your
come
has
> that
for
the
> and
> could
you
to
> established
>
>
|
Sep 8, 2003, 12:43pm
well, you wouldnt so much reinvent it as you would make a diffrent version
of it.
-SWE
[View Quote]"foxmore" <Jim8s1 at juno.com> wrote in message
news:3f5bad32 at server1.Activeworlds.com...
> Yo Mark,
>
> Thanks, I'd already figured that I might have to build a script for it.
Just
> didn't want to reinvent the wheel.
>
> Regards,
> Foxmore
>
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:3f5b7b04 at server1.Activeworlds.com...
> individual
>
>
>
|
Sep 13, 2003, 12:18am
hey, just released my first public bot! ^_^ its a projector bot. basicly it
places and changes pictures on a screen on your command! enjoy!
url: www.swe-e.com/aw/bots/projector_bot.zip
-SWE
|