Thread

Xelagot (Bots)

Xelagot // Bots

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ciena

Jul 17, 2003, 5:14pm
does anyone know if xelagot can remove triangles? i know they r there from
my error log but theres too many to hunt for and delete by hand. If it does
remove them can anyone please give me a step by step how to do that please?

baro

Jul 17, 2003, 5:21pm
Why not just read the object errors and correct them, like find what you are
missing and put them back on your path. OR if there are only a few types of
objects not loading, but there are a lot of them in the world, you could
upload some really big easy to see object and run around deleting it.

Or, use this as a chance to wipe your world and start anew better than
ever.

Those are my two sugestions from not knowing anything about bots. I'm sure
someone has a way better sugestion.


Oh and on the bot front, I'm not sure if a bot can tell if something is a
triangle or not, but you can give it the name of the objects that arn't
loading and it could go around and delete those objects

ciena

Jul 17, 2003, 6:27pm
lol i have uploaded huge obejcts to find a few triangles in the past and
that worked great but this world has too many guess im looking for an easy
way out lol
[View Quote]

baro

Jul 17, 2003, 6:31pm
I'm interested in the back story to this problem? You switch to some other
non-compatable path?

just in

Jul 18, 2003, 12:57am
1. survey the world/area
2. enter into the filter the name(s) of the object(s) that give(s) the error
3. mass delete them

do you need more detailed steps?

~ Justin

[View Quote]

swe

Jul 18, 2003, 10:26am
http://www.andras.net/syntaxbot.html

-SWE

[View Quote]

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