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sw comit // User Search
sw comit // User Search
Sep 29, 2003, 3:15am
http://www.ircspy.com/images/content/riaa.jpg
^_^
PS - just to nit pik, it's *up to* $150,000.
[View Quote]"tengel" <tengel at fna.no> wrote in message
news:3f755ed4 at server1.Activeworlds.com...
> I have about 6000 mp3 (all ripped from my CD's), and after I read that
RIAA
> takes $150.000 for every mp3 you have, tells me my disk is worth
> $900.000.000 but I can sell it for $500.000.000
>
> But when they sue a 66 year old lady that they claim have downloaded the
I'm
> a Thug," by the rapper Trick Daddy. It starts to be too funny.
>
> I really wonder how nut RIAA can be.
>
> more info here:
>
>
http://www.boston.com/business/articles/2003/09/24/recording_industry_withdraws_suit/
>
>
>
> --
> Tengel
>
>
|
Oct 17, 2003, 6:35am
OMG he said the...P word O_O_O
Seriously, why would anyone defense the GK here. Can't say pee? That's
ridiculous, regardless of the circumstances. lol this is a new low in
censorship. Along the same lines, I bet you can't also say poo, eh? =P
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f8e0730$1 at server1.Activeworlds.com...
> I read it, and I still saw no reason for you to say "pee".... What I did
> see, was you just randomly spouting off trying to "stir crap up". "C P:
> EWWWWWW straker stop peeing on my shoes!" What was the point of that
> sentence? I see none. This event didn't happen, so its slander. Please
> think before you speak/write/whatever, it will save a lot of people
trouble.
>
> -Joe
>
> "c p" <chris101d at comcast.net> wrote in message
> news:3f8df89c$1 at server1.Activeworlds.com...
>
>
|
Oct 17, 2003, 11:48pm
X_X at how ridiculous this argument is in the first place. I didn't say I
personally had the "urge" to say such things. But there is a very wide user
base type in AW, and in my personal opinion, I repeat, I think it's
ridiculous to censor "pee". I can understand if it were totally repulsive
like "Pees in your face", but not in a childish joke. Even if saying such
things is completely useless, or stupid, you surely shouldn't be ejected for
it, sheesh.
But, I don't see how you don't think your defending the GK, but I'll take
your word for it =)
[View Quote]"maki" <multi.forum.274950.maki at awgate.com> wrote in message
news:3f909952$1 at server1.Activeworlds.com...
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3f8fa9e7 at server1.Activeworlds.com...
>
> Doesn't mean we're defending the GK. Also doesn't mean we're defending
you.
> What's really ridiculous is the fact that you have the urge to say such
> useless things. I commend joe for expanding upon it, but it can't be said
> any simpler than 'why do you need to?'.
>
> maki
>
>
|
Oct 21, 2003, 4:07am
Great show guys. What happened to the email bag segment though? ;_;
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3f94afe7$1 at server1.Activeworlds.com...
> SW Chris (sort of), Syntax, Captain MAD Mike, Goober King, and Archergirl
> RyAr discuss the addition of tourist access and Z axis rotation in
> Alphaworld, the death of the community, and Pineriver's most recent AW
> Video. Today's Tech Report is on how to keep your citizenship safe.
>
> Download it now! http://radio.swcity.net/
>
>
>
|
Oct 22, 2003, 3:04am
Cheap? Aww come on those sound effects are grade A material 8)
lol
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3f95f8fd at server1.Activeworlds.com...
> I like "Where the talk is cheap and so is the budget" :P That was
> Archergirl's contribution.
>
> Chris
>
> "brock" <BrockL at iceflare.net> wrote in message
> news:3f95a01c at server1.Activeworlds.com...
> Archergirl
>
>
|
Oct 31, 2003, 9:54pm
Well when the browser crashes it corrupts the Index files which tell the
browser what you've downloaded. I wish AW would just set an automatic index
backup to avoid this. Right now I do it manually by coping them
periodically. They are:
activeworlds/cache/ - copy of the whole properties folder, and the two world
files
art/the world you want/ - and then all those .dat and .idx files (none of
the folders)
art/misc/and the .dat and .idx file there
And then you just restore them when you crash.
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3fa1a75b at server1.Activeworlds.com...
> When my aw browser crashes, and it does alot (yes, even after I completely
> delete my cache, and yes I just did the recent upgrade), I should NOT have
> to red/l every single item in a world all over ago (unless of course I did
> delete my cache which is not related to a crash since the cache still
> exists). What the heck good is a cache if it doesn't remember items
> previously seen and d/l?
>
> D/Ls in my world are enormous whether at GZ or at my landing zone (that I
> moved from GZ due to the huge d/l). Even still it's quite a wait and no
one
> does actually wait before leaving the landing zone to go to GZ. Nor will
> visitors stay long due to enormous d/ls. So what is one to do, have a
naked
> GZ, which doesn't spark any interest in your world either?
>
> My beef is this ... for me float = 110 meters (approx). Why o why does aw
> have the standard set at float??? Why not have float = 30 meters if you
must
> make float the standard??? People should have more control over WHAT they
> d/l in any world don't you think? Can't you make float=30 meters instead
of
> 100 which can be enormous d/l ... especially for those on dialup?!
>
> Or perhaps make it so a user can make the choice of what is minimum d/l
(in
> meters) from the Options menu? Something other than forcing a d/l of a min
> of 100 meters per world? And yes, I know that you can set (if your lucky
and
> really fast) the vis to whatever as soon as you enter, but not everyone
> knows this, especially not tourists of which I get many. AW, can you fix
> this?
>
> LNH
>
>
>
|
Nov 1, 2003, 10:30pm
6 gigabytes? Where'd you get that from, they aren't talking about
Alphaworld O_o
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3fa45cef at server1.Activeworlds.com...
> Zipping 6 gigabytes? ROFL
|
Nov 1, 2003, 10:39pm
Hmm wait a sec, I thought we were talking about client-side cache that you
download from the server (even your own server). If that's the case you
can't damage anything. Backing up your world, on the server-side, on the
other hand, I don't know anything about...
But, regarding your first statement, AW *is* designed for seperate cache
components. You have your world index cache, your misc files cache, and
your model, avatar, sound, texture and seq index caches (for each world).
They can be backed up and restored seperately without problem. I do this
quite often being on as being on dial up, redownloading is a pain X_X. As
in, for example, once I have all the avatars downloaded I don't need to
periodically backup the avatar.idx and .dat files anymore. Backing up the
whole cache folder would be quite costly lol. You only need the .idx and
..dat files.
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa42a05 at server1.Activeworlds.com...
> The Active Worlds cache was not designed to be treated as a set of
separate cache components. Doing a partial cache delete or partial cache
restore can lead to further problems, and cause the program to crash more
often or to run incorrectly. You could even end up dammaging the contents
of your world by editing builds from a corrupted cache that AW doesn't
realize has been corrupted.
>
> If you want to backup your cache, it is always best to backup the whole
thing. Perhaps some day this will change, but as far as I know it was
designed this way and is likely to stay this way. A zipped copy of your
cache folder makes a good backup. Be sure to close Active Worlds before
backing up your cache, and before restoring your cache from the backup.
>
> TechnoZeus
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3fa405b4 at server1.Activeworlds.com...
report to
directx
I
done
to
control of
the
of
NOT
I
still
(that
no
will
a
does
you
instead
d/l
a
lucky
everyone
fix
>
>
|
Nov 2, 2003, 8:14pm
But the index files contain all the folder's information. The function is
in the name - it serves as an index of what you have and all that
information. The folder's contents don't corrupt (through AW crashing at
least, any file can be corrupted of course), just the index and data files
in the root directory of the folders, which is why you don't need to backup
the folders. When AW crashes you'll notice that only the .idx and .dat
files start over from scratch, where the folder contents stay the same.
Even though you have the contents of the world, the index files don't know
that and tell AW to download it again, which is waste of time and bandwidth
really.
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa461ed$1 at server1.Activeworlds.com...
> Those folders are for ActiveWorlds to be able to find what it needs, and
to keep parts of the cache from overwriting each other. There is too much
interdependancy between components to consider them separate.
>
> As for dammaging your world by running your browser with a corrupted
cache, it shouldn't happen as long as you don't try to edit any builds. If
you try to build while running the browser with a corrupted cache, you run
the risk of corrupting the world's contents, since what you build is saved
to the world database.
|
Nov 2, 2003, 8:25pm
It's not so much a bug; it's just that the rendering engine is terribly
inefficient. With high end computers you can sorta use brute force to get
through the inefficiency. I guess that it's so laggy because it has to
render so many individual objects, whereas in games, objects are streamlined
for performance (eg a box object is better than 6 panes). Not to mention
that AW's engine lacks portal rendering as Eep once mentioned, so it renders
objects you can't even see X_X
AW uses a semi-modern version of Renderware's engine, the same engine that
powers GTA games, so it's not really that simplistic, TZ.
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa4280b at server1.Activeworlds.com...
> Active Worlds was designed to handle huge worlds with sparse contents and
simple objects. It was not designed to handle worlds crammed full of
complex objects. As a result, if your world is too full of objects or the
objects are too complex, you can pretty much expect problems. That's so much
a bug as a failure to handle something beyond what the program was intended
to be able to handle in the first place. To compensate, try setting your
world's entry point to the closest thing you can find to a clearing.
Allowing people to enter the world in a place where very little is built
should minimize the problem.
>
> TechnoZeus
|
Oct 31, 2003, 9:47pm
lmao daannngg that's one long sentence is all I have to say. =O
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3fa2854c at server1.Activeworlds.com...
> Dun blame me, it just posted it.
>
> ~John
>
>
============================================================================
> =
> HERE IS THE PLAN OF ACTION.....
>
> Get everyone to read this and act upon it ASAP. Get all the idiots that
are
> a
> huge part of AW that raised the cit prices and the "TOURIST FRIENDLY FEES"
> on world ownership and for killing off the nicer parts of AW's
Educational
> Universe
> because of their much higher prices in that universe and GET THE IDIOTS
> REMOVED
> FROM AW ASAP AND SEND THEM ALL TO THE NUT FARM Hoo Hoo Hee Hee Haa Haa and
> then
> the users including the "Tourists" can take over AW and when they set the
> new fees
> then AW will regain most of all of the lost user base and be more
attractive
> to
> new world owners and in this new version of AW promotion of AW is a good
> thing as
> well as making space available for COMMERCIAL ENTERPRISES TO DO
ADVERTISING
> OF
> PRODUCTS WHICH COULD BRING HUGE BENEFITS TO THE COMMUNITY as in a huge cit
> fee price
> reductions and possibly world owners prices to be dropped downwards to a
> degree or two.
>
> BUT THAT MEANS ALL THE PRESENT AW IDIOTS THAT ARE BENT ON AW'S DIMISE
SHOULD
> BE LED
> TO THE FUNNY FARM ASAP. And when they go they should take along with them
> some of the
> AW nutty citizens. Like Gate Shooting Keepers, One Summer, Just In, E N Z
O,
> And
> all of those that are bent on starting flame wars because someone can't
spel
> rite.
>
> Regards, OhhhhhMy = JFK2
> --
> __________________________________________________________
> Sign-up for your own personalized E-mail at Mail.com
> http://www.mail.com/?sr=signup
>
> CareerBuilder.com has over 400,000 jobs. Be smarter about your job search
> http://corp.mail.com/careers
>
>
|
Nov 22, 2003, 6:00am
Someone from the Circle of Fire, someone's wife I recall, was in charge of
the art department. But that was years ago, no telling what's changed...
[View Quote]"baro" <baronjutter at shaw.ca> wrote in message
news:3fbde532$1 at server1.Activeworlds.com...
> I usualy don't give a rats ass about alpha world "history", but in this
> case I'm a bit interested. Where DID those early textures come from?
Were
> they made? Found? Bought? Is anyone still around that could tell us
this
> story?
>
>
|
Jul 15, 2000, 4:49pm
Oh jeeze myrth, no offense, but your skyscraper idea sounds real gay, and
yes, there is a ton of land, but you can't do much with it, unless your a
real smart builder.
[View Quote]"Myrth" <myrth_109 at hotmail.com> wrote in message
news:3969cdea$1 at server1.Activeworlds.com...
> I'd just like to give my opinion on each petition now. :)
>
> Furniture Petition:
> What Goober said, and if you are creative you can do anything with
AW's objects. Search out Sojiurn's builds and you'd see what
> I mean. Also, I know for a fact that due to the recent addition of
object's to aw, it is going to be a long while before we see new
> objects.
>
> Contact List:
> 3.0 beta is obstructing this. Maybe 3.1 will bring it. This has
always been on the To-Do list, it's not like Roland (the
> programmer) is clueless. Maybe you can HELP him out by trying to find
someone to fill the programming job.
>
> Cell Data Limit:
> Are you insane?! There is a ton of free land. Want to make a
skyscraper? Build each floor apart from each other and make the
> elevators use teleports... Geeze get creative.
>
> Well I just thought I'd add my 2 cents.
>
> -Myrth
>
>
>
>
> "Goober King" <rar1 at acsu.buffalo.edu> wrote in message
news:3968e32e$1 at server1.Activeworlds.com...
>
>
>
|
Jul 14, 2000, 9:53am
Hi everyone, just thought I'd throw a city ad here, hehe.
If you wanna do some exploring of a city or town, SW City will keep you busy
for a long time. We got 256 buildings now, 37 residents, and we're 17
months old. Check it out, there's usualy at least 1 person there at time at
least like me, SW Comit, Syntax, Captain MAD Mike, Krystal, Andy11, or Mr
John.
AW 2217.4s 3609.8e 90
Jul 16, 2000, 3:41am
LOL, kinda ironic. Seeing the fact that so many people have to crack the
browser to enjoy themselves kinda gives AW a clue that what AW has to offer
is no good.
[View Quote]"Alex Grigny de Castro (XelaG)" <xelag at 3dee.nl> wrote in message
news:3970b249$1 at server1.Activeworlds.com...
> The latest AW newsletter has the following article:
> DON'T CRACK!
> Get the real story on using cracked versions of the AW Browser.
> http://www.activeworlds.com/newsletter/0700/070016.html
>
> Although I fully agree with the spirit of the article as far as viruses
> etc are concerned, I fully disagree with the contents. AW has neglected
> to provide a trans-universe browser, thereby fractalising its own
> potential community and earnings. Many attempts to change the code of
> the aw browser are aimed at correcting this behaviour. There is still
> no way one can use ONE aw browser to surf the multitude of aw based
> software (not to mention that you can't even interact or load the
> rendering machine from a web page). The fact aw based worlds are only
> reacheable by downloading the 1.5 MB files, plus that this action will
> only work for one universe, handicaps the whole system... You will
> never be able to organise a multi-system, multi-universe event unless
> you tamper with aw's shortcomings: that is what most of the efforts to
> modify the aw browser have been aiming at. Instead of publishing such
> an article, it might have been much better if aw would have tried to
> solve (it's not at all difficult to do so, MUCH simpler that trying to
> push the rendering engine) their universality complexes. AW is worth a
> lot to users, and promises a bunch... but it still seems to be
> contemplating its own navel :(
>
>
>
>
|
Jul 22, 2000, 10:13pm
Yup, I'm just here at the newsgroup from 4am to 1am. I click the recieve
new posts buttons every 5 seconds, yay!
[View Quote]"chris Waddell" <dmonix at home.com> wrote in message
news:39793ab0 at server1.Activeworlds.com...
> Leave 'em alone, they have work to do, unlike most of you who sit in this
Newsgroup and AW
> all day and night and base your meager lil lives around it.
> Grow up
> Z!
>
> Goober King wrote:
>
>
>
|
Jul 22, 2000, 10:13pm
Umm, are you not allowed to advertise your community in the community
section, cause mine got deleted =\
Sep 28, 2000, 8:19pm
Speeking of that, what's the point of that submit place link? Where do they
go? What happens to it? Will I ever see my place again? What have you
done?!
[View Quote]"Goober King" <rar1 at acsu.buffalo.edu> wrote in message
news:39cc285d at server1.Activeworlds.com...
> ... I've made "Stirring the Virtual Melting Pot" a monthly installment
> over at AWnews.com. Figured I'd give everyone something to read while
> waiting for some actual news to surface... ;)
>
> Enjoy, I always do... *mischevious grin*
> --
> Goober King
> If you complain about this post, you weren't supposed to read it!
> *smack*
> rar1 at acsu.buffalo.edu
>
|
Oct 13, 2000, 3:41am
Hmmm, yea that'd be cool, but you still got a good number of people who just
like AW for building and community stuff. Shooting some kinda...thing, would
kick %#^ though, as long as it doesn't damage my stuff ^_^
[View Quote]"eep" <eep at tnlc.com> wrote in message news:39DD122F.BA3861A6 at tnlc.com...
> Just read this in the latest issue of PC Gamer on page 60. They'll be
doing a review of massively multiplayer, persistent world games next month.
But the EverQuest registered player count should be a wakeup call to AWCI:
people like games more than they like to simply chat and build. Compare AW's
citizen count (~25,000) to EverQuest's and that should be a clue.
>
> And don't you ingrates start replying saying "Wahhhhhhhh, but AW isn't a
game!&*(#^$&)^% at $# <froth, drool, spit>" because, yes, I KNOW this, and
that's my point as to why AW isn't as popular as it COULD be. With just a
few minor gamelike features like jumping, an inventory, and the ability to
either shoot, hit, or simply TOUCH other people/things (not simply clicking
them from long distances)--http://tnlc.com/eep/aw/improve.html for more AW
improvements, AW could become more attractive to gamers, especially since I
think AW is basically a multi-user level editor, and there aren't any such
things that exist for any games that I know of (and, believe me, I've been
looking for years).
>
> Sure there are limited building RTS (real-time strategy) games like 10six
and...er, well, I think that's it. Plus there are of course many 3D game
level editors (but they usually have to be compiled and cannot usually be
played while they're being created) and 2D map editors, but no game
developer has done a REAL-TIME, multi-user 3D level editor. THAT is what
keeps AW unique from every other wanna-be VR program out there, but AW just
isn't gamelike enough to compete with true 3D game level editors.
>
> AW COULD be the first in this market if Rick, JP, Roland, and Shamus wake
up to this realization NOW and start moving AW's direction towards it. AW
has stagnated and just gotten by for too long now--it's time AW had a REAL,
MARKETABLE direction. E-commerce (stupid overhyped marketing buzzword) and
distance learning education are fine SUB-designs, but there's no way AW will
become profitable from them. The gaming industry--and, specifically, 3D
gaming industry--has already proven itself to be VERY productive and
popular; AW should learn and adapt accordingly.
>
> --
>
> http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The
Sims
> Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html
for more info.
> DON'T QUOTE SIG WHEN REPLYING!
>
|
Oct 13, 2000, 3:50am
Yea they need to advertise...heck, they haven't even told the people at,
like cnet (download.com) to upgrade the version from 2.2 to 3.0. I really
really really wonder what AWCom does all day. They're not all programming;
I barely see them doing any kinda publicity stuff online. Then they spend
weeks planning some new world, like WildAW, which just ends up failing and
dieing in a week or so. They don't see what they already have in
AlphaWorld, it's the most popular, but it really sucks, LOL. If they made
alphaworld like totaly awsome they'd surely get more happy tourist which'll
register.
[View Quote]"john viper" <jviper at jtsoft.net> wrote in message
news:39de3330 at server1.Activeworlds.com...
> Here is my view on teh matter..... either they need to follow Eep and
get gaming technologies in
> there (and so long as it is a per-world thing and not affecting me in any
way unless I want to enter
> that world then I am OK with it) OR they need to actually do some
e-Commerce. Gaming, though, seems
> the only way to go at this point unless they actually ADVERTISE!!!! and
Eep, Games are great. I
> love a well programmed game, and AW does have the potential, but I have
also played the strategy and
> RPGs (Command & conquer ruled, Final Fantasy was OK). You have to have
things like money to do
> stuff, and I fear that if ALL of AW were converted to a game-like
situation, the things that I value
> so much as building, chatting, existing in a place which far surpasses
Reality in many respects,
> would be lost to things like having to worry that you have enough credits
or umm whats it called...
> nil? to do such things. Now, if you could buy a gaming world server or
something like that which
> hosted a gaming world... then I am all for it, and agree with Eep in every
way. If ALL of AW would
> be converted to such a thing, then no.
>
> And Eep don''t reply to tis message if you are going to believe that since
I don't think ALL of AW
> should be game-based, that I am a twit or whatever. As for game-like
features such as jumping or
> picking up stuff or getting in a car or whatever, hell yes implement it at
once!
> _________________________
> John Viper
> http://www.jtsoft.net
>
> "eep" <eep at tnlc.com> wrote in message news:39DDE2C2.379BBD73 at tnlc.com...
> | Exactly! So don't you think it's HIGH time Rick and JP started
reorienting AW's development in a
> new direction? I'm telling you (and AWCI), gaming is where AW should be
headed. Again, you twits who
> have a limited definition of "gaming" need not reply because if you think
it just means running
> around shooting people, sorry, get a clue. Yes, AW has some board/card
games, but I am referring to
> action, adventure, role-playing, and even strategy type gaming genres.
Sure, you could just go play
> a REAL game of one or all of these genres, but where in those games are
you allowed to create new
> levels/worlds/tracks/maps/whatever in real-time with other people?
> |
> | And that's my point: if AWCI could simply merge their "multi-user level
editing" design with
> gaming, AW would FINALLY become marketable enough to actually stand on its
own as a viable
> alternative to on-line/multiplayer persistant games like Ultima Online,
EverQuest, Asheron's Call,
> the upcoming Soverign and Neverwinter Nights, etc.
> |
> | How much longer will AW continue to flounder while the rest of the 3D
gaming industry passes it by
> and eventually develops AW's design into its games on its own? Mark my
words, 3D games ARE getting
> to the point of adding multi-user editors--10six and Vampire: The
Masquerade - Redemption are
> perhaps the closest, and Neverwinter Nights will be even closer.
> |
> | AW will be nothing more than a fading dream within, at most, 2-3 years
MAX at this rate (7 years
> seems like a good, common number)--OK, so I'm pulling a wanna-be psychic
prediction there, but I
> really do see this happening more and more and REALLY wish Rick and JP
would stop playing the silly,
> stupid "e-commerce" card and go play some 3D games and get a clue already
as to AW's potential.
> |
> | john viper wrote:
> |
> | > Oh yes they will go on and on about their e-Commerce but umm...
*looks around* where is it?
> Where
> | > is teh advertising? Where are the stores where we can go in and buy
stuff? (and don't give me
> the
> | > at mart crap... if THATS what they think of e-Commerce, a separate
world which just links you to
> | > their web page, its purdy sad)
> | >
> | > "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:39ddce1a$1 at server1.Activeworlds.com...
> | > | Actually, I'm fairly sure they're interested in "e-commerce" right
now... Could be wrong. I
> | > seriously doubt they are really
> | > | interested in selling educational products. They provide a 1/3
discount, I believe... and they
> | > have their own "Eduverse" -- That's
> | > | about all I can think of.
> | > |
> | > | "anduin lothar" <uswf at centercom.com.au> wrote in message
> news:39ddc993 at server1.Activeworlds.com...
> | > | > I don't think AW is interested about these things. They are more
interested
> | > | > in selling educational universe's to university's and schools all
around the
> | > | > world for educational use not so much what we think.
> | > | >
> | > | > "agent1" <Agent1 at my.activeworlds.com> wrote in message
> | > | > news:39ddc866$1 at server1.Activeworlds.com...
> | > | > > I agree; If a few game-like features were added to the
browser/SDK, it
> | > | > would make AW that little bit more able to compete with
> | > | > > others.
> | > | > >
> | > | > > eep <eep at tnlc.com> wrote in message
news:39DD122F.BA3861A6 at tnlc.com...
> | > | > > > Just read this in the latest issue of PC Gamer on page 60.
They'll be
> | > | > doing a review of massively multiplayer, persistent world
> | > | > > games next month. But the EverQuest registered player count
should be a
> | > | > wakeup call to AWCI: people like games more than they like
> | > | > > to simply chat and build. Compare AW's citizen count (~25,000)
to
> | > | > EverQuest's and that should be a clue.
> | > | > > >
> | > | > > > And don't you ingrates start replying saying "Wahhhhhhhh, but
AW isn't a
> | > | > game!&*(#^$&)^% at $# <froth, drool, spit>" because, yes, I
> | > | > > KNOW this, and that's my point as to why AW isn't as popular as
it COULD
> | > | > be. With just a few minor gamelike features like jumping,
> | > | > > an inventory, and the ability to either shoot, hit, or simply
TOUCH other
> | > | > people/things (not simply clicking them from long
> | > | > > distances)--http://tnlc.com/eep/aw/improve.html for more AW
improvements,
> | > | > AW could become more attractive to gamers, especially
> | > | > > since I think AW is basically a multi-user level editor, and
there aren't
> | > | > any such things that exist for any games that I know of
> | > | > > (and, believe me, I've been looking for years).
> | > | > > >
> | > | > > > Sure there are limited building RTS (real-time strategy) games
like
> | > | > 10six and...er, well, I think that's it. Plus there are of
> | > | > > course many 3D game level editors (but they usually have to be
compiled
> | > | > and cannot usually be played while they're being created)
> | > | > > and 2D map editors, but no game developer has done a REAL-TIME,
multi-user
> | > | > 3D level editor. THAT is what keeps AW unique from every
> | > | > > other wanna-be VR program out there, but AW just isn't gamelike
enough to
> | > | > compete with true 3D game level editors.
> | > | > > >
> | > | > > > AW COULD be the first in this market if Rick, JP, Roland, and
Shamus
> | > | > wake up to this realization NOW and start moving AW's
> | > | > > direction towards it. AW has stagnated and just gotten by for
too long
> | > | > now--it's time AW had a REAL, MARKETABLE direction.
> | > | > > E-commerce (stupid overhyped marketing buzzword) and distance
learning
> | > | > education are fine SUB-designs, but there's no way AW will
> | > | > > become profitable from them. The gaming industry--and,
specifically, 3D
> | > | > gaming industry--has already proven itself to be VERY
> | > | > > productive and popular; AW should learn and adapt accordingly.
> |
> | --
> |
> | http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison,
The Sims
> | Enable line/word wrap if text not wrapping.
http://tnlc.com/eep/wrap.html for more info.
> | DON'T QUOTE SIG WHEN REPLYING!
> |
>
>
|
Nov 27, 2000, 3:11am
I dunno, but tyrell is right =P
If you wanna explore, you'll be busy for days looking at SW City, 350
buildings.
http://objects.activeworlds.com/cgi-bin/teleport.cgi?aw_2217.4s_3609.8e_90
aka: AW 2217.4s 3609.8e 90
Nov 30, 2000, 11:21pm
hahaha!
good one =)
[View Quote]"jeff raven" <bgrada at acsu.buffalo.edu> wrote in message
news:3A25DCCC.B56C3E32 at acsu.buffalo.edu...
>
>
|
----------------------------------------------------------------------------
----
Nov 30, 2000, 11:26pm
I've recently created a new baseball game in AW. It really works. The ball
(will drink, there is no ball in AW) really flys through the air and you can
hit it, throw it, run the bases. It's been a major hit, 50 players in just
4 days, and that's not including the people that just watch. Come check it
out, as we usually host a game a night.
If you'd like to play, contact me, SW Comit, and I'll register your name
onto the bot. And my bot, obviously, needs to be online to play.
AW 2308.0S 3704.0E 0.0a 45
Dec 3, 2000, 7:31pm
Boooooo, AW costs about 5 cents a day. I demand 10 cents worth of
registration onto my account! =P
Btw, whenever AWLC says "we apologize for any incontinence" it makes me
sick, they're not sorry for nothing, they can care less.
[View Quote]"kah" <hiorth at sensewave.com> wrote in message
news:3a2a46e9 at server1.Activeworlds.com...
> What's this supposed to be???? AW is closed all the time! I've got enough
of
> it! Today at 17:00 VRT AW better be up again, because then I'm having an
> arangement in my town! And I'm also in a party comitee in world pata and
> soon we are going to have a big Christmas party, so we can't have AW go
down
> all the time! Friday you sayd it was System tests today you don't say why.
> bet those system tests made the whole thing crash! If you want to run
tests,
> why don't you get yourself a test universe? YOU don't have to pay
touhsands
> of Dollars for it, YOU own the whole thing!!!!!! The autumn AW has had
SOOOO
> many downtimes that I think you should buy new servers or something like
> that!
>
> KAH
> PS. You gotta change the system requirements for AW 3.0:
> I tryed it and I have a 4mb Direct 3D card but It wouldn't load textures.
> the system requirements arn't just what you need tomake it function, you
> know! it's also what you need tomake it function CORRECTLY!
>
>
|
Dec 3, 2000, 8:52pm
oops, I mean AWLD
Dec 10, 2000, 6:03pm
AW just partnered up juno, and juno made a word: junodome
Some say that juno bribed AW to close down alphaworld so more people would
come to junodome. At first, there were only 5 worlds open, AWGate,
Junodome, and some others. (Then they all came back 1 by 1). Thereby, a
large amount of people went to junodome.
Anyway, knowing the AW staff, and how low their stocks are, they're
desperate for the money, so I can see it happening. Any comments?
Dec 11, 2000, 9:58pm
This is a multi-part message in MIME format.
------=_NextPart_000_0017_01C0638B.4E249C40
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
Don't look at me, I'm just stirring up a conversation.
I know all you guys that responded seem to like how AWCom is running =
their business. Personally, I don't trust them that much, and they =
could do so much more with AW. A stockholder said in a message board =
that he thinks AWCom is just on a get rich theme, they don't plan on =
staying with it. I kinda doubt this, but if I did happened, let's just =
hope someone would buy the company and run it better.
------=_NextPart_000_0017_01C0638B.4E249C40
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 5.50.4308.2900" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Don't look at me, I'm just stirring up =
a=20
conversation.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>I know all you guys that responded seem =
to like how=20
AWCom is running their business. Personally, I don't trust them =
that much,=20
and they could do so much more with AW. A stockholder said in =
a=20
message board that he thinks AWCom is just on a get rich theme, they =
don't plan=20
on staying with it. I kinda doubt this, but if I did happened, =
let's just=20
hope someone would buy the company and run it =
better.</FONT></DIV></BODY></HTML>
------=_NextPart_000_0017_01C0638B.4E249C40--
Dec 14, 2000, 4:45pm
sure, pitch me in for a quarter million =P
the only thing I know about eep is that I saw him hiding in the bushes
during the AWCC community show off.
Dec 14, 2000, 4:38pm
lol, it's sorta sad that indivuals can enhance AW, but AWLD don't. You'd
think it'd kinda give them a hint.
Dec 15, 2000, 4:08am
Hey man give em' a break, if a world owner wants a money currency in his
world, they'll pay just like they pay for their custom objects and avatars,
it's not that much different. Besides, you expect people to leave a server
running 24/7 for free?
except for one thing:
Ps: Anduin Lothar, please stop ignoring my tgrams.
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