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eep // User SearchVirus warning (no hoax)Mar 16, 2001, 3:46am
Um, so what? New viruses appear every DAY, Ananas. Simply scan them for virii before executing them and you shouldn't have any problems.
Incidentally, that trojan attacks Microslop Outlook Express users (as usual) and automatically forwards itself to every user in the address book and every email address it ever comes across. It's VERY annoying; I've received at least 20 spams in the past month or so because of it. [View Quote] > Today I received 2 EMails from hahaha at sexyfun.net , both containing > TROJ_HYBRIS.B > > The originator was definitely c.provan at ntlworld.com - he must be user of > ActiveWorlds or another AW based universe, as he asked me about the > AwStart installation. In the mail header of the two virus mails I could > see that both mails were sent from the same SMTP host as the two mails > he sent with his own account - and at about the same time. > > I already informed abuse at ntlworld.com negative light still worksMar 17, 2001, 6:05pm
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> As some of you may know, we can't use negative light because the RWX in the coming AW 3.2 won't support it,
Note that RWX was removed from AW3; you mean RW 3.1. negative light still worksMar 19, 2001, 1:02am
<shrug> Won't work in RW 3.1 anyway...
[View Quote] > yoohoo?? Negative light here, I thought you guys would be pretty > interested... negative light still worksMar 19, 2001, 4:42am
<sigh> Why do I even bother? Go back and reread what you replied to, kid...
Perhaps if you learned how to quote you'd reread what it is you're replying to and realize your mistake before posting... [View Quote] > What won't? The dark light works, I've tried it. negative light still worksMar 19, 2001, 6:23pm
Um, did I REPLY to your post, Imagine? No. I replied to SW Comit's post. Hence, I'm not talking to you. You seem to be as dense as SW Comit is...
[View Quote] > In case your response was meant for me. This command works for me, create > light brightness=10000000000000000000000000000000000000000 > It adds the black light to my objects. > I did read this post old man, and I thought the point of the original post > was that this command works to add the black light. Ok, maybe the negative > light was omitted from 3.1 and the command is a bug so you can't officially > call it a negative light command, but it works to give the same effect. > Am I misunderstanding the point of the original post? > [View Quote] negative light still worksMar 19, 2001, 6:26pm
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> "<shrug> Won't work in RW 3.1 anyway..."
> > Ugh what are you talking about? I read everything in this thread. > Won't work, being negative light...RW in 3.1 being objects... > When I say negative light, I don't mean -####, I mean the black like that > gets put out when you add too many digits to brightness... Um, do you know what RW is, newbie? Note that it's not the same as AW. Come on...you can do it, champ...put 2 and 2 together... You're skirting DANGEROUSLY close to being shoved back into my filter again...evolve please. > Btw, what did the X stand for in RWX? The X stands for "script". > I thought it was just a placeholder for render ware. Don't think; you're proving to be consistently inept at it. negative light still worksMar 19, 2001, 9:17pm
negative light still worksMar 20, 2001, 3:00am
Um, I did. The twit is just too fucking clueless to realize that...as are you, obviously.
[View Quote] > AW 3.0 and AW 3.1 both run on RW 3.0 which supports negative lighting. > AW 3.2 will run on RW 3.1 which doesn't. > eep... not everyone knows that and it's not documented, you could have told him :P > > "sw comit" <swcomit at swcity.net> a écrit dans le message news: 3ab69d4e$1 at server1.Activeworlds.com... negative light still worksMar 20, 2001, 3:01am
Yet another clueless twit. I was implying that nature is going to stamp out SW Comit, idiot. TRY TO KEEP UP.
[View Quote] > Finally nazeep is about to do suicide :) > [View Quote] negative light still worksMar 20, 2001, 5:22pm
Hence why you're a twit (who STILL hasn't learned how to quote yet). Back into the filter you go!
[View Quote] > Lighten up Eepy, it's only AW, my life and knowledge doesn't revolve around. negative light still worksMar 20, 2001, 5:24pm
Don't change the subject unless you keep the old one in it like "was (old subject)". Mauz just reported the high rotate value non-solidity bug in the beta newsgroup.
[View Quote] > Hehehee... Same thing here but for a different command. > While playing with the Create Rotate command on Broadway World > and getting OneSummer tottaly worked up about it too [Didn't mean > to... BUT that is the way things happen] > I found the wrong command does 2 things. > create rotate 99999999999999999999 or so 9's will make some object > go Solid Off AND Invisible i too didn't tell anyone because... > Who is going to believe me. I'm not one of the Browser's beta testers... > BUT that is what i found out... Interesting. > > sw comit <swcomit at swcity.net> wrote in > <3ab2f190$1 at server1.Activeworlds.com>: > negative light still worksMar 22, 2001, 5:04am
Ah, yes, the denseness is spreading to another "sw", it seems. Go back and reread my replies again before you make yourself look like just as much of a twit as your "brother".
[View Quote] > Um.. eep.. black light works when you use the command "create light > brightness=1000000000000000000000000000000000000000" Calling Comit those > things you did was totally uncalled for. I do have version 3.1, and this > works. Try it for yourself before passing judgement. > [View Quote] negative light still worksMar 22, 2001, 5:05am
For people who misspell my name? Homey don't play dat. <thwap!>
[View Quote] > Epp have some frickin patience with people for once. > [View Quote] Screw this..Mar 17, 2001, 9:46pm
LEAVE FOR GOOD THIS TIME PUTZ!
[View Quote] > Ite.. u all obviously do hate me.. and ur telling me to stop waiting.. so I > am gonna listen to you people for once.. I'm leaving.. > > heh.. I might actually miss getting hounded all the damn time.. Hello and Two CentsMar 17, 2001, 9:50pm
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> I can't say I'm the oldest AW Citizen in the world, I've only been around a few months or so and have been lurking in this NG since I began. But IRL I'm a professional software developer with a happy hobby of 3D editing and I have some suggestions.
How professional? What are your credentials? > Whether they have been said already or not I dunno, but here's my two cents: You'll want to check out http://tnlc.com/eep/aw/improve.html for most of these: > Whoever came up with the idea that complete rotation of objects on ALL THREE AXIS was unnecessary, or chose an engine where this was impossible, should be hauled out and shot. Not only would the ability to rotate a triangle/pane around significantly lower the number of objects and memory consumption, it would make building much more fun and less frustrating. Top of my wish list is the ability to rotate on the X axis. So what if it might make for some weird looking trees and confusing "mask" textures, it's worth avoiding some bizarre combinations to just rotate a pane around so that it fits. > > I've already encountered a number of situations where I wanted to change several objects at once into a single different object. Changing land types is one of them - ever have to delete a 10X10 "empty" plot just to change it's ground to something other than what you used to claim the property? It's a pain in the ass. Ever want to insert a "create color" command on several objects at once? Can't do it. Come ON, you can't tell ME that it's all that tough to code a C/C++ FOR loop to do mass changing. Just don't disable the property box when I select more than one object. > > Every last Citizen should have some space on the FTP to place some (perhaps a limited number) custom objects and/or textures; and every last object available in any and every world on the AW Server should be available in AW proper. Limiting objects and commands that are clearly available elsewhere is absolutely silly. It doesn't even speed anything up. It just slows us builders down. > > Every last Citizen should have the rights to eject tourists at will. If tourists suffer from this they can just buy the damn license. PeaceKeepers should only have to discipline errant Citizens. > > There's been some pondering of communities here. I have found that many tourists, and indeed many Citizens, never make it out of GZ. Why? Because they like to chat, and it's hard to find other people to chat with elsewhere. I suggest abandoning Ground Zero entirely. The startout "gate" should change regularly, even daily, from site to site. Perhaps there can be contests for who's land "sponsors" GZ, or we could use the winners from some other contest, or maybe it can be random. If GZ changed every day, newcomers and old could choose favorite places to be and "communities" could be more readily established. Think about it. > > This one might be harder to implement, but would greatly improve AW: The ability to turn off SHIFT and/or flying commands should be inherent to each property, maybe even each sector. We should be able to wall each other out of our own properties if we so desire. Also, I would like to see a "Soundproofing" option. In one word: PRIVACY. Yeah, I want to chat uninterrupted with my friends. New rules separating "public" and "private" behavior could then be implemented. If some sort of age or rating barriers could be made (say, a wall that is solid for minors or rating-challenged individuals), we could even get a little more lax on "adult" content while simultaneously defending the kids. > > AW Developers: If there aren't enough developers working, HIRE ME and we'll get some things done. I could write half of these changes myself in cute little easy-to-add-on modules if you (for some reason) can't. Preach it, brother! Now go apply for AWCI's programmer position and see what happens. :) Dimension of AWMar 21, 2001, 7:06pm
http://tnlc.com/rw/measurement.html
[View Quote] > Does anyone know how the dimensions in AW relate to those in Real Life? > > (ex. 1 unit in AW = 10 inches in real life) Xavarella's Active World's ChatMar 22, 2001, 5:03am
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> My own experience (with Yahoo clubs) is that only a couple of people have to
> get e-mail through to the right person to have these things shut down. > Companies who provide these free services really don't want any waves to be > made. I assure you they do not investigate such complaints, they just weigh > them. The "terms of service" thingies always have a clause that says > something like: " We reserve the right to terminate your service at ay time > without notice or explanation to you". Or as eep is so fond of saying: > "Drive Through". Incorrect context; I only MIGHT say that when someone acts like a twit, incompetent, inept, or any variation thereof. > We can be thankful that AW is back to being an *almost* open forum, but > events from a few months ago demonstrate that all it takes is a small > personality clash for that to change. > > I just checked and can't get anything on the old City4all server. I guess > they shut down due to lack of interest. There is the possibility that > someone else could open up a news server or group for community issues, but > I'll warn ya... unless they are running it on their own server and not on a > "leased" server, there is also the possibility that they could lose their > service due to complaints of one sort or another. > > My own interest in the future of the nascent "AW Community" is down on the > scale to the place marked "rats-ass", but I *do* still read here and there > and hope that *someday* it will be like it used to be. > > Anyway... I think I suggested this once upon a time and the idea didn't > catch on too well... I persist: > > Out in the generally circulated newsgroups are two groups alt.3d and > alt.3d.misc both of which are pretty lightly traveled because anyone who has > a lot to say about Truespace for example would post in alt.3d.truespace. > > Perfection would be achieved if there was an alt.3d.activeworlds, but for > that to happen there has to be traffic, and for there to be traffic, we have > to stop venting in freebee forums, message boards and the like. Existence > of such publicly circulated and not centrally controlled newsgroups (think > Gnutella) is what spurs many companies to form their own local newsgroups in > the first place. Read the Microsoft newsgroup on Outlook Express, and > compare it with a public version of same. The tone can be quite different > at times. Microsoft would rather let people post to *their* server even if > they have nothing but complaints. They always have the option of deleting > that occasional really damaging post that way. > > Suffice it to say I *love* the public newsgroups (think Gnutella) and still > think they are a viable outlet for *all* AW users (even tourists). > > I posted a message in each of the above cited groups using one news server I > use, and 2 minutes later read them using another. The system works good. > Think about it. The problem with Usenet newsgroups is that their posts aren't archived like a private news server's posts are. (I doubt Deja will archive AW's posts, for example.) While it's unfortunate AWCI is so clueless as to mindlessly delete YEARS of posts when creating/changing newsgroups (like Roland did with "beta" when AW 3.1 went to closed beta testing; and what Rick/JP/Lucrustia/whoever did with the "AWCommunity" newsgroup when it was changed--and moderated--to just "community"), I would rather have a private news server (like Andras', providing he doesn't get mad when he's equated to Hitler for his almost-oppressivelike move the other day against me). I Need A MArtiniMar 23, 2001, 9:34am
You can make one easily enough using primitives. http://tnlc.com/rw/ to learn more about them.
[View Quote] > I give up! I know there's a martini (object) somewhere on Alpha World, but > I've checked building yards, indexes, lists, web pages, and I can't find it. > > I'm getting awful thirsty! > > Anybody know its name or where I can find a dry one? AW name history (was Re: Fresh Start)Mar 23, 2001, 9:39am
Actually I believe it was called "AlphaWorld" because it was the first (and only) world at the time. The name was changed to "Active Worlds" when more words were added.
[View Quote] > For those who don't know, I do believe AlphaWorld was originally intended to > be just that - an ALPHA. A test. A prototype which would be scrapped and > redone once enough had been learned. AW's future--or lack thereof (was Re: Fresh Start)Mar 23, 2001, 9:54am
Um, no companies are MERGING with AW; partnerships are not mergers. And in case you've been under a rock since AWCI first went public, there stock as been dropping since $5 for the past 9 months or so. Investors aren't being fooled by Rick and JP's games. Yes, AWCI may be making a pathetically small profit, but until Rick and JP can show they actually have DIRECTION for AW, and aren't just playing the latest oh-gee-let's-see-what-the-media-is-hyping-this-month card (like "e-commerce"), don't expect AWLD stock to rise anytime soon.
It's funny: I told Rick the other day in a telegram that he really needs to start getting a direction for AW and he replied with something to the effect of "well, we ARE going to the Game Developers Conference". I was like, uh, so? Your point? If you don't want AW to be the laughing stock of the GDC you should make AW more gamelike BEFORE setting up a booth there. Duh. He still doesn't get it. Ah well...perhaps some game developer WILL get it after seeing how pathetically mediocre AW is and develop something MUCH better (or acquires AWCI and develops AW CORRECTLY). [View Quote] > ..actually.. i completeley disagree-I personally feel aw has plenty of money > to go around.. over 30 universes, all paying their money to aw.. over 700 > worlds.. paying they're money to aw.. at any one time there can be 300-700+ > users on aw.. most paying they're money to aw.. and with all of this money > coming in.. what do they have to pay for? maybe rent (for the building) > connection.. servers.. employees.. but I'm almost certain that their money > coming in is a much higher rate then they're money going out.. you'll talk > about how low they're stock is, but when considering the recession, and what > there stock HAS been.. it's not that bad.... a lot of large succesfull > companies are merging with aw.. so it can't be THAT pathetic.. but i could > be wrong.... > [View Quote] Good Idea but . . . .Mar 23, 2001, 1:54pm
A unique way of doing this would be to include marketing themes whereby people could actually BUILD the advertising willingly. For example, there is a McDonald's-like building in Metatropolis world, I've built a 7-11 there and have Coke and 7-Up soda machines outside the 7-11 in Hole world. I also have a "got milk?" "poster" on the wall near GZ. It's a VERY immersive, intuitive, natural way of advertising since it fits EXACTLY in the environment's theme (in this case, urban).
I'd rather have this kind of advertising (if you can call it that) than the annoying in-your-face crap all over the Web (and in email through spam) and the silly billboards at AlphaWorld GZ. [View Quote] > Maybe AWCI should grasp this 3D Chat room idea and actually spend some money > on advertising alot more. If someone with a good Buisiness experience cam > into the company prehaps they could boost their income a bit more. Any > comments on this anyone? twit (was Re: Softy 3D)Mar 23, 2001, 1:49pm
We don't care. Stop acting like a twit.
[View Quote] > I... think i am being hacked > my firewall sux Re: twit (was Re: Softy 3D)Mar 23, 2001, 11:06pm
Fresh from the rumormill.Mar 30, 2001, 4:20am
Re: AW name history (was Re: Fresh Start)Mar 24, 2001, 6:48am
Um, Worlds started AW, then Rick and company (COF) bought it when Worlds didn't want to continue running it. Better read up on your AW history at http://tnlc.com/mauz/awhistory.html...
[View Quote] > yes wheni first found aw it was called alphaworld ......... who ever owned > it also had worlds.net i believe ......... it might have been when COF > bought it it became activeworlds....... i can't rem exactly when it swiched > [View Quote] Re: AW's future--or lack thereof (was Re: Fresh Start)Mar 24, 2001, 6:52am
Um, so what? AW's been going down for the past 8 months, long before the media started overhyping the "dot-com bust"...
[View Quote] > interesting.... but hard to say since the whole nasdaq or whatever is way > way down....... and fromwhat i read it will continue to do so.... wall > street is a hurtin...... this effects all stocks.... check dow jones fom a > year ago & see Re: AW's future--or lack thereof (was Re: Fresh Start)Mar 24, 2001, 9:09pm
I follow AWLD's stock well enough. Do you? Doesn't seem like it. http://quote.yahoo.com/q?s=AWLD&d=1y shows AWLD's stock started dropping (again) in May 2000, 3 months before the supposed start of the "August market fall" you claim.
[View Quote] > the market has been falling since i believe august....... but i'm guessing > you'll go find somefact somewhere for us to read again lol .......... buy > some stocks & you'll follow it better > [View Quote] Re: AW name history (was Re: Fresh Start)Mar 24, 2001, 9:10pm
I was simply correcting your errors. Next time do some research before posting and perhaps you won't have to be corrected...
[View Quote] > uhmmm........ if you are going to post this then why did you bother in the > 1st place ? i just know that when protag & co had it...... it was named > alphaworld ......... someone else renamed it later ......... not that i > really care i was just answering yer post > [View Quote] Re: AW name history (was Re: Fresh Start)Mar 25, 2001, 7:29am
Your errors were you not being sure of what you were talking about. <shrug> Keep laughin' at yerself, sport.
[View Quote] > hahahaha > > what error ?....... why post a stupid question only to them slam ppl > > aw was Originaly ALPHAWORLD ..... find me a flaw please ? > [View Quote] Re: AW's future--or lack thereof (was Re: Fresh Start)Mar 25, 2001, 7:30am
Wrong again, twit. You didn't even know when AWLD started dropping; I corrected YOUR error, punk. Drive through...
[View Quote] > yes i was only correcting your errors > [View Quote] |