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eep // User SearchRe: AW's future--or lack thereof (was Re: Fresh Start)Mar 25, 2001, 10:38pm
<chuckle> Now it's since last summer? You keep changing your tune, sport. Stop being such a putz.
[View Quote] > whatever............ you didn't know the whole damned market has dropped > since last summer....... (should i return the name calling here ?) > again........ no more replied from me...... you are just a flamer > [View Quote] Re: AW name history (was Re: Fresh Start)Mar 26, 2001, 8:53am
Well feel free to email Mauz your corrections then, Russ...
[View Quote] > That history looks like a good attempt however it is not quite right in many places. > [View Quote] newbiness (was Re: AW name history)Mar 26, 2001, 8:54am
Newbie my ass, Russ. I know more about AW than MOST people in these newsgroups (and even AWCIers).
[View Quote] > Hehe yah Eep is a newbie. :) > [View Quote] Re: Adobe Atmosphere (formerly Anarchy) debutesMar 26, 2001, 11:36am
ftp://ftp.adobe.com/pub/adobe/atmosphere/win/ to download directly. Seems Adobe can't even make a decent webpage...let's hope they haven't screwed up Anarchy too much!
[View Quote] > Finally! Now perhaps AW will have some REAL competition from a REAL company. > > http://www.adobe.com/products/atmosphere/main.html Re: Adobe Atmosphere (formerly Anarchy) debutesMar 26, 2001, 1:20pm
Too bad it still sucks. Still no real-time (in-world) editing. Atmosphere still works off that "solitary level editor" idea which means building takes place in a wireframe, fixed-view (top, side, or isometric) view and can only change lighting and textures in 3D view. But at least worlds are free to create (as many as you want) and they do look kind of cool, though no object interactivity or anything--purely for "art". Anyway, nice to see Anarchy back...hopefully Adobe will improve it much, however...
[View Quote] > ftp://ftp.adobe.com/pub/adobe/atmosphere/win/ to download directly. Seems Adobe can't even make a decent webpage...let's hope they haven't screwed up Anarchy too much! > [View Quote] Free Objects 4 you :o)Mar 26, 2001, 2:02pm
Before you start going nuts making COB objects (then converting them to RWX) you might want to learn about all the crap COBDump adds so you clean it up and make sure your object even loads in RWXMod...
http://tnlc.com/rw/rwx.html#format for more info. [View Quote] > Hey, after I posted my martini object (Which only took around 30 mins) I got > a lot of reponse in the form of e-mail and telegrams. It seems AW lacks a > modeller that will create objects for free. > > I myself did this for a while but got snowed down with requests. You guys > are intellegent and patient people so I am willing to take any requests so > long as they are within reason. Im afraid I cant do avatars (still learning > how to articulate) but I can do most objects :o) > > Just post a reply on this post and if I think I can do it I'll e-mail you > the RWX and textures if used... Re: newbiness (was Re: AW name history)Mar 26, 2001, 8:56pm
Uh huh...that's why he couldn't even sound sure of what he was talking about with regards to AW's history. And, if you recall, I had my RW site up and operational within 6 months after first coming to AW, which blew away (and still does) your and grover's pages COMBINED. And where've you been for the past 1-2 years, Russ? Oops, not in AW--that's for sure. You've been playing in Ultima Online and EverQuest and have been out of touch with AW's events. You're the newbie now, newbie. Drive through.
[View Quote] > Ya but to me, and to him, yer a newbie :) > [View Quote] rumor validation (was Re: mp3 & wav)Mar 26, 2001, 8:59pm
So, care to comment on my response to your supposed "rumor", wing? Where'd you hear it? Put up or shut up, pal...
[View Quote] > Nothing worse than inadvertantly downloading Innagaddadavida in it's > entirity on a 28.8 connection Re: rumor validation (was Re: mp3 & wav)Mar 27, 2001, 4:25am
Weird...I could've SWORN I responded to it, but I can't find my post either. Perhaps it was deleted...
Anyway, ask "Nathan" where he heard it, eh? Don't be so gullible...it's best to confront rumors like this at their source so lies aren't spread like they already are. Trusted friend or not, always question rumors--ALWAYS! [View Quote] > Strange, I don't see a single reply from you in the entire thread. Anyway, > AW Citizen "Nathan", a trusted friend of mine let me in on it. Where he > heard it, I don't know. [View Quote] Re: newbiness (was Re: AW name history)Mar 29, 2001, 8:13am
Try a webSITE, sport...and a DAMN way more comprehensive one than your pathetic little "tips" page. I've also probably found more tricks and workarounds for AW and RWX than you have even DREAMED of. Your pathetic RWXMod has needed SERIOUS updating for YEARS yet you refused years ago when I first BUGGED you about it and you now claim you "lost" RW 2.1's source code (how convienent for you). You bitch and moan about Rick and JP, leave, and are now "back". I, on the other hand, have never left. Yes, I took my RW webSITE down in protest for a bit, but I've ALWAYS been around in the background. You haven't. You "left" AW years ago, Russ--perhaps you should have just stayed away for good, eh? If you're back, GET back and quit playing the "<whine> ohhhh, I'm here...oh, no, I'm not again! <whine>" bit.
Oh and Grover's citizen # is 43 yet he's been gone awhile too--it ain't citizen # that makes you less of a newbie, but experience, sport. Drive through... [View Quote] > Heehee, musta hit a nerve. I was just makin conversation, pokin a little fun. Well that was the intent anyway. > > I didn't really DO an RW site, however I did do the initial AW docs about it which I believe have not changed much, in fact I don't see where anything much at all has changed since I stopped doing things for AW. > > I used to do the whole AW website. I taught people to model, cleaned up all the AW models, created a bunch of them, made a model cleanup/preview program that sucked IMO but it's still in wide use. Did ya know that before I did the initial docs and got the Titans and other started, NOBODY was making any custom artwork except Danny and Lynn? Hadda teach myself pretty much too altho Danny helped some. There's a whole lotta stuff I did bucko, and what have you done? A WEB PAGE? ROFLMAO Oh yah I > forgot, you HARASS people. :) > > Well, I didn't want to get into a pissing contest, altho really it's no contest. :) And just for the record I've never played Everquest. Try to make up less of me if possible! > > Oh and my cit number is 173, NEWBIE! :) > [View Quote] Roland's mind--or lack thereof (was Re: Settings Dialog, tab Advanced,Mar 30, 2001, 4:07am
Not much, apparently...
http://tnlc.com/eep/aw/improve.html for more of Roland's braindead programming ineptness. [View Quote] > In the frame "Local Path", the text "The local path is a directory on > your computer where the browser will check first for art files before > downloading them from the" just cuts off.. > > This has most likely been around since 2.2! Rolando, what's goin' on up > there inside that programmer's head of yours? :) Re: newbiness (was Re: AW name history)Mar 30, 2001, 4:19am
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> LOL yer too much man. BTW that little tips page was a 10-minute effort, then I saw others were takin care of the job and I laid out. I feel no need to compete with anyone. I guess if the only thing you do is make one tiny website, you're in need of affirmation. :)
Hardly, champ. You (and Grover) copied off my initial RW page. Note that I'm not referring to your (I assume) "Creating your own world" page (http://activeworlds.com/help/creating.html--not the original but it's mostly the same) but this one (http://www.synergycorp.com/temp/makerwx1.htm) in which you added the introduction and basically everything up to "Creating Your First RWX model" (learn how to fully 1st-letter-capitalize correctly, sport) AFTER I put my initial RW page up, ripping stuff off DIRECTLY from it only after you saw that I did a MUCH better job of introducing people to RWXing than you and Grover COMBINED had. Remember that? Didn't think so, champ. Sit down before I knock your ass down some more, pal... > No, I never left AW really, been actively involved in hosting all this time. I just don't answer telegrams from ninnies... Uh huh...that's why I've hardly EVER seen you in AW (as DMs Ghost or Datedman), eh? Shut up. > As far as modeling and such, AW is not exactly on the forefront of, well, anything anymore. When it was, I worked on AW stuff 24/7. Now I see no reason to do so. RWX? Dead format as far as I am concerned. Tell that to the 10s of people (perhaps even 100s) still using it then. Criterion was stupid to just drop their format, but they did. Because Roland spent most of AW3's development reimplementing RWX into RW3 just shows RWX isn't dead. The reason why? It's DAMN easy to create objects compared to dealing with complicated, unintuitive, buggy 3D modellers (3D Studiio et al, trueSpace, Lightwave, Modeler, etc, etc, etc) that can't even do as EXACT, DETAILED modelling as in text (though I wish it was possible to specify EACH vertex and have FULL control over their EXACT (down to 10 decimal points) position. RWX allows beginning modellers who can visualize models enough without the aid of an overpriced, clunky visual modeller that can't even allow the same level of control. > RWXMOD is pathetic? Well, yahhhhh of *course* it is. It's just a crap tool I whipped together in my "spare" time. Against express orders from Ron hehe. Uh huh...shows how much you think of your work, eh? > Rage against me some more if ya like. Hell I'm a big fat guy, I got padding, take a PUNCH if it makes ya feel better! Ain't gonna make a dent tho I warn ya! Nah, no need to get physical with you when I can simply (and quite easily actually) bash you down textually. :) You make it so easy... [View Quote] AW3 RWX viewer (was Re: newbiness)Mar 30, 2001, 4:22am
Andras has the RW3 SDK but I don't believe has the time to create an RW3 (AW3) RWX viewer...perhaps he could "license" it out to someone to create such a tool. Byte Me has been slacking off as usual on HIS supposed vapourware AW3 RWX viewer...
[View Quote] > I don't have a license to use the Renderware SDK, don't really remember much > about using it either altho that's pretty quick to overcome...but the SDK is > expensive as I recall. > [View Quote] Filtering out crEepSApr 4, 2001, 3:56am
<chuckle> It's funny how the TRUE insecure types feel the need to go around belittling people who actually stand up for what they believe in. Grimble, you don't know me off-line yet you think you can be a wanna-be shrink and psychoanalyse me, eh? Think again, sport. I don't find people off-line that talk about the things I am interested in as much as I find on-line; hence, I'm more passionate about my opinions. <shrug> Don't like it? Filter me--it's that simple. Persist in being lame and I'll simply filter YOU. Dig? Super. Now drive the fuck through, twat.
[View Quote] > Anti-sensorship? Geesh! > > Why should Eep have the right to abuse people just because he holds > different views to them? This thread, and the others like it that have > cropped up recently, are all about Eeps lack of respect for OTHER people's > right to free speech. That's when people forfeit their own rights ... like > when criminals bet banged up in jail for adversely affecting other people's > lives. > > People hide behind the internet like this because its safe. Its pathetic and > runs the danger of spawning a generation of over-opinionated, gutless idiots > who can only express themselves in such a non-confrontational environment. > Eep is simply the most affected person that most of us (that can lead a > functional life in the real world) have experienced so far. The link that > Andras has taken to posting onto these threads (heh heh ... nice one Andras) > about Eeps exploits in other newsgroups indicates to me FAR too much time > spent staring at a screen to express his opinions instead of facing the > world and standing up for his beliefs. Its f**king sad! REALLY f**king sad! > > Everyone has the ability to filter Eep if they wish, but that's like moving > home to avoid noisy neighbours. It shouldn't be our problem to sort out ... > its his problem and if need be, he should be restricted from affecting other > people's lives in this way!! > > Anti-censorship is idealistic crap ... and it takes a VERY weak-minded > person to need to feel the need to hide behind that for a little validation. > > Sorry it had to be your post I latched on to, Wing. Its the culmination of > ploughing through endless threads of "twitf**kwit" garbage from a lowlife. > As far as I am concerned you put yourself out there to be shot at by > bringing such a subjective topic into an unadulterated flame war. > [View Quote] Filtering out crEepSApr 4, 2001, 4:07am
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That's your incorrect assumption. I'm not as...to-the-point off-line because there are many MANY more "social cues" to react/relate to. On-line (at least textually) there are not so I tend to lay off the "fluff social crap" and stick to the point. Unfortunately, most people aren't as...skilled at this and so they tend to rely on the traditional face-to-face crap which gets in the way of the actual topic at hand. <shrug>
> the > > Wasn't aimed at you ... or anyone in particular. You're far too touchy > (which kinda helps make my point about surviving in the real world). And if you want to "survive" in the virtual world you're going to need to pay attention more to what you write if you don't want people taking offense to what you write. Me, I offend PURPOSELY; if you offend and aren't aware of it, you need to stop being so oblivious to what you're actually communicating (textually in this case). Filtering out crEepSApr 4, 2001, 4:17am
Actually, if you talk to people who know me (off-line OR on-line), you'll find I DON'T like being the center of attention--in fact, anything but. Unfortunately, it's actually the low self-esteem people who feel the need to talk about me because they are probably impressed by my assertiveness and opinions--of which they wish they could emulate (to a certain degree in most cases). At any rate, it's easy to be more "outgoing" textually for the simple reason of not having to deal with the real-time social crap. <shrug>
So perhaps you and the others so intently analyzing MY actions should actually look into the mirror and analyze YOUR reaction to me... [View Quote] > What is interesting is that Eep was almost banned in the Worldbuilders newsgroup for > all the same reasons for this discussion, and was warned that > he would be if he continued the personal attacks. Then he tried it in Andras's > newsgroups and was warned by Andras that if he continued, he would be > banned. Now he is trying it here.... See the pattern? It would appear that Eep has > a deep seeded need to be the center of attention. If he can't get it one way, he > will try another. Since Eep never starts a discussion or topic unless it is either > bitching about something or flaming someone, it would appear that Eep has very > little creative thought that is positive in nature. Unlike Andras for instance, who > brings out new utilities, and even a new way for multiple OP's. And others who are > creative in a multitude of ways. While it can't be argued that Eep's world is the > epittomy (spelling?) of 3.1's capabilities, he doesn't seem to be able to express > himself appropriately in social situations. It would also appear that he loves the > attention that we bring on him be discussing his behavior now. In fact, I wouldn't > be surprised if he was sitting back and laughing his ass off watching us rant about > him...At least he got our attention focused on him...And that is what he is after > anyway. Re: newbiness (was Re: AW name history)Mar 31, 2001, 11:41am
Yup--keep laughin' at your inept self, twit...
[View Quote] > I copied from you? ROFLMAO > [View Quote] Re: Adobe Atmosphere (formerly Anarchy) debutesMar 31, 2001, 11:43am
Yup, sure is...Adobe is too incompetent to implement hardware acceleration. If they don't I don't expect Atmosphere to last more than a year...
[View Quote] > What's with all the slowdown? Is it just me, or is this thing using software > rendering? > Lighting effects. I'm fond of the lighting. But, uh, why no direct3d? > [View Quote] ApologyApr 1, 2001, 2:56am
USER ERROR
[View Quote] > Several of you have complained to me about spamming the newsgroups. I > apologize for that, as it was not my intention to do so, and merely a fluke > with my ISP or something. I'm not quite sure what happened. :( But I do > hope you will attend the celebration this week, and hope that my accidental > spamming won't keep you from doing so. :) Re: newbiness (was Re: AW name history)Apr 1, 2001, 2:53am
Um, twitfuckwit, I didn't say he created the ENTIRE page after I created mine, but simply the parts I mentioned which you convienently left out of your quote. Allow me to put it back in for your inept perception abilities: "but this one (http://www.synergycorp.com/temp/makerwx1.htm) in which you added the introduction and basically everything up to "Creating Your First RWX model"".
Learn to read, idiot. [View Quote] > actually hes laughing at you eep, as are most of the rest of us:) > > most of us who actually WERE around in the early days know that the only doc > we had was that provided by Dataman, including the one you quote as his, and > the one you incorrectly assume was his, well before you even found AW. > > Most of us at that time also bought the book by Ferraro and spent hours > talking to people from Worlds Inc to find out how it worked.. of course > they were happy to talk to us then because there wasn't someone constantly > slagging them off in the newsgroups or online. > > So lets sum up here.. the doc existed before you arrived, and yet he copied > your work.. ermmmm I don't think so, BUT the pages are very similar after > the point you state, and yet yours followed his.. let me see who was > copying who? > > The fact that, like with so many other things, you saying something doesnt > make it fact. > > Suck filter crEEP and go play on the other games newsgroups where your held > in even less esteem than here, which is zero. > [View Quote] Re: Adobe Atmosphere (formerly Anarchy) debutesApr 1, 2001, 2:55am
Adobe is foolish if it thinks a software only version will last long. However, by making a hardware AND software version (wow, dig the ability to switch rendering modes&!*( at &%$(# at Gee, 3D games have only been doing it for over 5 years now!) MORE people will be reached and will allow for a better experience than being limited to JUST software rendering (which is mindnumblingly slow).
[View Quote] > Judging by the documentation, Adobe is aiming the Atmosphere Browser at the > widest possible internet audience, including machines that don't have > powerful 3D cards. That's why the software rendering. > > They will probably make money by selling the Atmosphere Builder component. > Once you buy the Builder, you can build a World (Objects, Avatars, Textures, > &c) & post it on a website, for anybody to visit. If you make your World > available via Adobe's Community Server (or anyone else's), visitors can see > and interact with other visitors. Your World may not look as beautiful, but > it can be as big you want, & you won't have to pay Adobe anything for it, > unlike AWCI, which charges more & more for big Worlds, on a per square meter > basis. > > If I read the Adobe doc's right, the Builder component is not only capable > of making objects and worlds offline, it also has the potential for > supporting online building. (You'd need to script objects for behavior the > same way you program or script bots.) > [View Quote] Re: newbiness (was Re: AW name history)Apr 1, 2001, 2:00pm
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Ah but they were, twitfuck. Try not to quote blank lines, idiot newbie fuck. Drive through.
> As you have said yourself, Datamans page was created first and bears a very > similar look to yours which was created AFTER, so the copying was obviously > done by you who produced your page later. > > The later sections were available well before you arrived in AW and formed > the basis of most experimentation regarding animation in the early days. Oh...my...God. Can you BE any more dense, Moria? I'm sure you can. Let's see. What part of "added the introduction and basically everything up to "Creating Your First RWX model"" don't you understand, twit? Dataman's original page did NOT have those sections and were only added until AFTER my page went up (which was most certainly not ripped off Dataman's page. If anything I MAY have borrowed stuff from Grover's pages, but I link to his anyway. <shrug> Consider this my last response to you. Buh-bye now! > It also mentiones how to do something in C which with your accepted denial of > being a programmer you would have no idea how to do. <yawn> > It also goes into some > detail about the proporties of Truespace and COBTORWX, of versions before > your time, its also referred to in The New World Times, before your time. <yawn> Irrelevant to my point, twit. > Of course, all this thread has arrisen as an attempt by you to disguise the > fact that in your origional post you were WRONG about the name derrivation > of AlphaWorld and Active Worlds. Sorry, I wasn't. I was simply pointing out the truth to the unsure Peacfrog. > Two wrongs in one thread.. as I said, you screaming about something and > resorting to childish name calling doesn't make it right, it usually only > compounds the errors and proves that you have no rational argument to back > up your claims. <chuckle> You must have an odd definition of rationality, sport; I've been CONSTANTLY backing up my claims but you're too fucking cluelessly inept to see that. > Do you want to call Mommy (your killfile) yet and say mommy the big bad man > is annoying me take him away I cant cope and killfile me yet? or try > further to defend your stance that your documentation wasnt copied from > people who actually knew what they were doing before you arrived and sink > further? <yawn> "Bye-BYE!" Re: newbiness (was Re: AW name history)Apr 4, 2001, 3:47am
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> Hey in that intro (which I remember making myself) I mention RWVIEW, have you ever *seen* RWVIEW? :)
Have you even SEEN my RW site? http://tnlc.com/rw/files.html to get a clue, twit. > But ya know what? Let's suppose for the sake of argument that I copied a few paragraphs and cleaned them up or whatever. I didn't but WHO THE HELL CARES. :) It's a few paragraphs on a web page! In my TEMP directory, yet...something I put there and forgot to delete. That page was a rough > draft. When I saw Grover's page I said well why bother improving this, other people are gonna cover this ground. *This is not my claim to fame, newbie.* It's just something I threw together because there wasn't anything else at the time and people needed to know it. Uh huh. Keep thinking that while *I* and others who were paying attention at the time of my then-page's creation know the TRUTH, pal. You changed/added the first few paragraphs after seeing my RW page and you damn well know it (but are probably too inept to recall correctly). > The way yer goin, you'd think it was something that mattered. It is when you start calling me newbie, fuckwit. Duh. THINK, Russ, THINK. Twit. Re: Adobe Atmosphere (formerly Anarchy) debutesApr 4, 2001, 3:51am
A "nice, interactive environment" that crawls at a slow frame rate? Oh yea...BIG PRIORITY THERE ROLU. Adobe just doesn't have a clue as to how to do 3D programming as is evidenced by their mindless redesign of the 2D GUI instead of actually doing something with the 3D part of Anarchy.
[View Quote] [View Quote] AWLD glub glub glub...Apr 12, 2001, 8:36pm
http://quicken.excite.com/investments/news/story/djbn/?story=/news/stories/dj/20010410/BT20010410003410.htm&symbol=AWLD
<snicker> AWLD glub glub glub...Apr 15, 2001, 4:09am
I do? <chuckle> Hardly, sport. By my recollection only about 5 or so programs have even had a SMIDGEON (OPT) of a chance in competing with AW. So far they've all blown it, with Adobe Atmosphere the latest failed attempt. I doubt Neverwinter Nights will affect AW much, but more and more games are implementing real-time "level editing" so it's only a matter of time before an online, real-time UnrealEd/WorldCraft-level program comes along...
Meanwhile, how's AW's development been over the years? Not much, actually. It develops at a SNAIL'S pace compared to REAL 3D games (which AW is a pathetically dismal excuse for). Keep trying, AWCI...you may just get it some eon... [View Quote] [View Quote] Possible bug?!Apr 13, 2001, 5:01am
Um, 1 altitude coordinate = 10m so, duh, 100x10=1000. No bug.
[View Quote] > I was in a world that was real laggy, and normaly I just go to about 100a, > so i went to the teleports tab, and clicked to, entered 0n 0e 100a, instead > of sending me to 100a its sent me to 1000a! I asked someone else about this, > told them to, same problem. The I put activate teleport to 3.8n 1w 1a, it > sent them to 3.8n 1w 10a! > > COuld someone forward this to the beta newsgroup? > I'm not sure if it's a bug, but i think that it is. MipmappingMay 2, 2001, 11:36am
Mipmapping makes rendering faster, not slower. I've already explained mipmapping in the correct newsgroup, worldbuilders, days ago in response to the initial post in this thread...
[View Quote] > MM does affect speed. Makes it slower. It elimates problems like moire > patterns on distant objects(mmm try the walk that has the metal texture with > gridlike pattern) but does so at the expense off making them less sharp > looking. > [View Quote] MipmappingMay 4, 2001, 6:23am
Odd because with my GeForce 256, P3/533, 256MB RAM, Win98 , mipmapping speeds up frame rate because less textures are being rendered at the same resolution at all distances. Mipmapping improves frame rate; I've never seen it cause a performance hit--even on my crappy ATI Rage + with Half-Life.
[View Quote] > I have a Geforce 2 gts and a Dual P III 650e with 384M ram and Win 200 and > when I enable mipmapping in aw it slows down rendering a tad. Roland has > also said it is a bit of a performance hit. > [View Quote] MipmappingMay 4, 2001, 5:12pm
Well now that's odd. Perhaps if AW had a benchmark mode this could be tested better. Try 3D games that have a mipmapping option and see if frame rate increases with it on. Though with a system that fast, Andras, it probably wouldn't matter much anyway. But it should DEFINITELY not SLOW rendering down any.
[View Quote] > GeForce 2 GTS, Dual PIII 1GHz, 512M ram, W2K server - no rendering speed difference with mipmapping enabled/disabled > [View Quote] |