negative light still works (Community)

negative light still works // Community

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sw comit

Mar 17, 2001, 3:09am
I've discovered a way to make negative light, about 2 weeks ago. I've only
told a few people about this because I figured it's probably a bug, and
Roland wouldn't it to spread around. As some of you may know, we can't use
negative light because the RWX in the coming AW 3.2 won't support it, so
negative light would be a waste of time. I'm tired of waiting for Roland's
response towards this issue so I guess it's OK by him.

Here it is:

create light brightness=10000000000000000000000000000000000000000

give or take a few zeros. When the brightness is too high, you get black
light. It's only one shade of darkness, but it's better than nothing.
Enjoy =)

--
SW Comit
swcomit at swcity.net
Mayor of SW City
http://www.swcity.net
President of Community Linkage Commission
http://comlinkage.tripod.com

eep

Mar 17, 2001, 6:05pm
[View Quote] > As some of you may know, we can't use negative light because the RWX in the coming AW 3.2 won't support it,

Note that RWX was removed from AW3; you mean RW 3.1.

sw comit

Mar 18, 2001, 3:58am
I thought you filtered me =P

sw comit

Mar 19, 2001, 12:25am
yoohoo?? Negative light here, I thought you guys would be pretty
interested...

--
SW Comit
swcomit at swcity.net
Mayor of SW City
http://www.swcity.net
President of Community Linkage Commission
http://comlinkage.tripod.com

eep

Mar 19, 2001, 1:02am
<shrug> Won't work in RW 3.1 anyway...

[View Quote] > yoohoo?? Negative light here, I thought you guys would be pretty
> interested...

sw comit

Mar 19, 2001, 1:53am
What won't? The dark light works, I've tried it.

--
SW Comit
swcomit at swcity.net
Mayor of SW City
http://www.swcity.net
President of Community Linkage Commission
http://comlinkage.tripod.com

imagine

Mar 19, 2001, 4:22am
it works for me :)
Imagine
[View Quote]

eep

Mar 19, 2001, 4:42am
<sigh> Why do I even bother? Go back and reread what you replied to, kid...

Perhaps if you learned how to quote you'd reread what it is you're replying to and realize your mistake before posting...

[View Quote] > What won't? The dark light works, I've tried it.

sw comit

Mar 19, 2001, 5:14am
"<shrug> Won't work in RW 3.1 anyway..."

Ugh what are you talking about? I read everything in this thread.
Won't work, being negative light...RW in 3.1 being objects...
When I say negative light, I don't mean -####, I mean the black like that
gets put out when you add too many digits to brightness...

Btw, what did the X stand for in RWX? I thought it was just a placeholder
for render ware.


--
SW Comit
swcomit at swcity.net
Mayor of SW City
http://www.swcity.net
President of Community Linkage Commission
http://comlinkage.tripod.com
<shrug> Won't work in RW 3.1 anyway...

agent1

Mar 19, 2001, 12:04pm
[View Quote] Renderware Script, I believe.

-Agent1

imagine

Mar 19, 2001, 2:26pm
In case your response was meant for me. This command works for me, create
light brightness=10000000000000000000000000000000000000000
It adds the black light to my objects.
I did read this post old man, and I thought the point of the original post
was that this command works to add the black light. Ok, maybe the negative
light was omitted from 3.1 and the command is a bug so you can't officially
call it a negative light command, but it works to give the same effect.
Am I misunderstanding the point of the original post?
Imagine


[View Quote]

mauz

Mar 19, 2001, 2:36pm
[View Quote] http://www.activeworlds.com/help/aw31/bugs.html
See Bug #50 reported 3/5/01: "Extremely large values for the brightness=
argument of the light command can still wind up creating a negative light."
Roland has already fixed it for the next build.

Negative light was removed from 3.1 because the new version of RenderWare,
which will be used in AW 3.2, won't support it anyway.

--
Mauz
http://tnlc.com/mauz/

imagine

Mar 19, 2001, 2:42pm
Well darn, I kind of liked the shadow effect I got from it. I only tried it
on one object to see what would happen. Oh well just something cool to live
without I guess :)
Imagine

[View Quote]

eep

Mar 19, 2001, 6:23pm
Um, did I REPLY to your post, Imagine? No. I replied to SW Comit's post. Hence, I'm not talking to you. You seem to be as dense as SW Comit is...

[View Quote] > In case your response was meant for me. This command works for me, create
> light brightness=10000000000000000000000000000000000000000
> It adds the black light to my objects.
> I did read this post old man, and I thought the point of the original post
> was that this command works to add the black light. Ok, maybe the negative
> light was omitted from 3.1 and the command is a bug so you can't officially
> call it a negative light command, but it works to give the same effect.
> Am I misunderstanding the point of the original post?
>
[View Quote]

eep

Mar 19, 2001, 6:26pm
[View Quote] > "<shrug> Won't work in RW 3.1 anyway..."
>
> Ugh what are you talking about? I read everything in this thread.
> Won't work, being negative light...RW in 3.1 being objects...
> When I say negative light, I don't mean -####, I mean the black like that
> gets put out when you add too many digits to brightness...

Um, do you know what RW is, newbie? Note that it's not the same as AW. Come on...you can do it, champ...put 2 and 2 together...

You're skirting DANGEROUSLY close to being shoved back into my filter again...evolve please.

> Btw, what did the X stand for in RWX?

The X stands for "script".

> I thought it was just a placeholder for render ware.

Don't think; you're proving to be consistently inept at it.

wing

Mar 19, 2001, 6:41pm
[View Quote] >shoved back into my filter again...evolve please.

Are you sure you weren't Darwin in a past life and are seeing that you were
wrong about evolution? Perhaps when life reaches a certain stage of
structured living, it becomes continually harder to adapt to changes and
therefore evolve.

wing

Mar 19, 2001, 6:46pm
Makes you think... Did they find a way to support negative lighting for the
CONSOLE Renderware? Naturally. Did they for the much more powerful and yet
severely neglected PC Renderware? You should know the answer.
[View Quote]

eep

Mar 19, 2001, 9:17pm
Then it's up to nature to stamp such incompetent life out, Wing...

[View Quote] [View Quote]

sw comit

Mar 19, 2001, 9:59pm
lmao, "newbie", that's a good one. If I bug you so much, why don't you
filterer me again? ;)

And yes I do know what RW is. I *still* don't know what you mean by
"<shrug> Won't work in RW 3.1 anyway..."
but I've lost interest yesterday =O

--
SW Comit
swcomit at swcity.net
Mayor of SW City
http://www.swcity.net
President of Community Linkage Commission
http://comlinkage.tripod.com

sw comit

Mar 19, 2001, 10:13pm
%(#^$#&....ugh that sucks, lol. How the hell did I miss that bug? I
*usually* check the latest bugs and beta notes every update, guess I forgot
once O_O

--
SW Comit
swcomit at swcity.net
Mayor of SW City
http://www.swcity.net
President of Community Linkage Commission
http://comlinkage.tripod.com

sw comit

Mar 19, 2001, 10:14pm
Also kinda weird how all the people I told privately, who were on beta team,
missed that too...

--
SW Comit
swcomit at swcity.net
Mayor of SW City
http://www.swcity.net
President of Community Linkage Commission
http://comlinkage.tripod.com

foxmccloud

Mar 19, 2001, 10:14pm
AW 3.0 and AW 3.1 both run on RW 3.0 which supports negative lighting.
AW 3.2 will run on RW 3.1 which doesn't.
eep... not everyone knows that and it's not documented, you could have told him :P

Fox Mc Cloud

"sw comit" <swcomit at swcity.net> a écrit dans le message news: 3ab69d4e$1 at server1.Activeworlds.com...
> lmao, "newbie", that's a good one. If I bug you so much, why don't you
> filterer me again? ;)
>
> And yes I do know what RW is. I *still* don't know what you mean by
> "<shrug> Won't work in RW 3.1 anyway..."
> but I've lost interest yesterday =O

sw comit

Mar 19, 2001, 10:32pm
I already knew that and I said that...perhaps I worded it strangely.

--
SW Comit
swcomit at swcity.net
Mayor of SW City
http://www.swcity.net
President of Community Linkage Commission
http://comlinkage.tripod.com

ananas

Mar 20, 2001, 1:09am
This is a multi-part message in MIME format.
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Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Finally nazeep is about to do suicide :)

[View Quote] begin:vcard
n:Hatzenberger;Volker
x-mozilla-html:FALSE
url:oct31.de
adr:;;Bornheimer Strasse 15;Bonn;;53111;Germany
version:2.1
email;internet:vha at oct31.de
end:vcard

--------------F90E5AACF59A508DF98B2747--

eep

Mar 20, 2001, 3:00am
Um, I did. The twit is just too fucking clueless to realize that...as are you, obviously.

[View Quote] > AW 3.0 and AW 3.1 both run on RW 3.0 which supports negative lighting.
> AW 3.2 will run on RW 3.1 which doesn't.
> eep... not everyone knows that and it's not documented, you could have told him :P
>
> "sw comit" <swcomit at swcity.net> a écrit dans le message news: 3ab69d4e$1 at server1.Activeworlds.com...

eep

Mar 20, 2001, 3:01am
Yet another clueless twit. I was implying that nature is going to stamp out SW Comit, idiot. TRY TO KEEP UP.

[View Quote] > Finally nazeep is about to do suicide :)
>
[View Quote]

sw comit

Mar 20, 2001, 4:00am
Lighten up Eepy, it's only AW, my life and knowledge doesn't revolve around.

--
SW Comit
swcomit at swcity.net
Mayor of SW City
http://www.swcity.net
President of Community Linkage Commission
http://comlinkage.tripod.com

jfk2

Mar 20, 2001, 2:30pm
Hehehee... Same thing here but for a different command.
While playing with the Create Rotate command on Broadway World
and getting OneSummer tottaly worked up about it too [Didn't mean
to... BUT that is the way things happen]
I found the wrong command does 2 things.
create rotate 99999999999999999999 or so 9's will make some object
go Solid Off AND Invisible i too didn't tell anyone because...
Who is going to believe me. I'm not one of the Browser's beta testers...
BUT that is what i found out... Interesting.

sw comit <swcomit at swcity.net> wrote in
<3ab2f190$1 at server1.Activeworlds.com>:

>I've discovered a way to make negative light, about 2 weeks ago.
>I've only told a few people about this because I figured it's probably
>a bug, and Roland wouldn't it to spread around. As some of you may
>know, we can't use negative light because the RWX in the coming
>AW 3.2 won't support it, so negative light would be a waste of time.
>I'm tired of waiting for Roland's response towards this issue so I
>guess it's OK by him.
>
>Here it is:
>
>create light brightness=10000000000000000000000000000000000000000
>
>give or take a few zeros. When the brightness is too high,
>you get black light. It's only one shade of darkness, but it's
>better than nothing. Enjoy =)

eep

Mar 20, 2001, 5:22pm
Hence why you're a twit (who STILL hasn't learned how to quote yet). Back into the filter you go!

[View Quote] > Lighten up Eepy, it's only AW, my life and knowledge doesn't revolve around.

eep

Mar 20, 2001, 5:24pm
Don't change the subject unless you keep the old one in it like "was (old subject)". Mauz just reported the high rotate value non-solidity bug in the beta newsgroup.

[View Quote] > Hehehee... Same thing here but for a different command.
> While playing with the Create Rotate command on Broadway World
> and getting OneSummer tottaly worked up about it too [Didn't mean
> to... BUT that is the way things happen]
> I found the wrong command does 2 things.
> create rotate 99999999999999999999 or so 9's will make some object
> go Solid Off AND Invisible i too didn't tell anyone because...
> Who is going to believe me. I'm not one of the Browser's beta testers...
> BUT that is what i found out... Interesting.
>
> sw comit <swcomit at swcity.net> wrote in
> <3ab2f190$1 at server1.Activeworlds.com>:
>

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