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xelag // User SearchXelagot 3.505 availableMay 1, 2004, 10:40pm
Please see What's New:
http://www.imatowns.com/xelagot/xlgwhatsnew.html Alex Xelagot Trivia Editor 1.0 availableMay 15, 2004, 11:01am
To create or edit trivia files for Hamfon and Xelagot trivia. There
is an html page with instructions in the zip file. It can be downloaded here: http://www.imatowns.com/xelagot/links.html Alex Xelagot Trivia Editor 1.1 availableMay 15, 2004, 3:33pm
LOL, can't stop... added go to and search abilities. So here I
repeat: Application to create or edit trivia files for Hamfon and Xelagot trivia. There is an html page with instructions in the zip file. It can be downloaded here: http://www.imatowns.com/xelagot/links.html Alex Xelagot Trivia Editor 1.1 availableMay 16, 2004, 10:03am
On 15 May 2004 19:24:04 -0400, "tony m"
[View Quote] >Just an FYI: Nestor has had its own editor for the HamFon format used by it since the first release of Nestor. :) > >Thanks, Xelag, for another handy utility. Great to hear that, it would have saved me a lot of time some months ago when I had to make lots of these files in Notepad :) On the other hand, if I had known, I might not even have made my multi-page editor, which does exactly what I want it to do! Sometimes ignorance is bliss... :) Alex Xelagot Trivia Editor 1.1 availableMay 16, 2004, 2:20pm
Third version in two days :)
Added a few more handy shortcut keys (like PgUp and PgDn for navigating), and a button to test compliance with the HamFon format. See the included html file for details. It can be downloaded here: http://www.imatowns.com/xelagot/links.html Alex Xelagot 3.506 availableMay 26, 2004, 1:35pm
For details, please read
http://www.imatowns.com/xelagot/xlgwhatsnew.html Alex Caretaker recognition...Jun 17, 2004, 6:57pm
LNH,
The AW SDK does not allow bots to see who is caretaker or not, except in one case: the bot is caretaker with citnum X, and someone else present also is citnum X or wears citnum X privs. So there is no automatic way for bots to know who is caretaker, except for its own cit if the bot is caretaker. If you know the citnums of caretakers, follow zeofatex's instruction. Please note that xelagot does NOT recognise privs when talking of ownership, only login cits. The reason is for security, because owners have a vast range of functions at their disposal which could harm if misused. Alex On 17 Jun 2004 16:22:20 -0400, "lady nighthawk" [View Quote] >How do I get my x1s to recognize all world caretakers as their boss/owners? >I have set the Preferences to allow first owners (I assume that's the >caretakers) but they still don't seem to recognize AerHawk when being told >to follow/join/etc by him. How do I get them to know he is a caretaker / >owner just as I am? Thanks... > >LNH Caretaker recognition...Jun 17, 2004, 7:13pm
Log into the universe first, ownership block works in side each
universe differently. I may want to disable that when bots are not logged in, it is confusing even for me :) Alex On 17 Jun 2004 16:58:33 -0400, "lady nighthawk" [View Quote] >Also I can't seem to have the bot accept more than one owner in the >Ownership block thing, I uncheck that (Bot / Ownership Block / Release & >Unblock) and tell it to allow but when I log the bot off she goes back into >block mode not allowing more owners ... not sure why it's doing that. Anyway >it seems my hubby can tell them what to do now so I did get that fixed, not >sure how that area of Ownership Block works or why it's reverting back to >Block 2nd Ownership even though I've unchecked that. Or do I need to allow >second ownership? Are you saying that hubby is 1st owner as long as his cit >is beside mine in the main login screen? > >LNH Caretaker recognition...Jun 17, 2004, 7:20pm
Second owner can only be appointed inside a world using a verbal
command, and is for limited time. All cits on the permanent list are first owners. The first one on the list is login owner. Login owner has a few more rights than other first owners, mostly related to voiding or reentering the bot and loading/executing scripts. In my previous post, I said "block" was per universe. I made a mistake: block ownership is related to this temporary 2nd owner. On 17 Jun 2004 17:02:49 -0400, "lady nighthawk" [View Quote] >Thanks Alex, I did actually figure the extra cit number part by reading your >pages. Just not sure if this makes him 1st owner as I or if he's considered >a second owner. And, not sure if he's a second owner why that section I >mentioned in the prev post won't allow me to allow 2nd owners. I don't care >really, as long as my husband gets the same rights I do it matters not to me >how to get that ... I just want to understand how to get him the same rights >I have. > >LNH Caretaker recognition...Jun 17, 2004, 7:22pm
What i just said below is crap, it applies to listening restricted,
not to block ownership! Who made this bot? Alex [View Quote] >Log into the universe first, ownership block works in side each >universe differently. I may want to disable that when bots are not >logged in, it is confusing even for me :) > >Alex Xelagot Console MessageJun 18, 2004, 7:03pm
Can you explain, I could not follow you.
Alex [View Quote] >Since there is a "Whisper as console message" box in Global Mode, why can't >enter be used to send console messages to all in the regular console message >box? > Xelagot Console MessageJun 18, 2004, 8:29pm
It only sends to those who are on whiper list. If you right-click on
the presence list, there is a menu item called "send to all" :) Alex [View Quote] >In the chat boxes, eg. Chat, Whisper, Console Message, Command, why doesn't >pressing enter in Console Message send to all? > Xelagot Console MessageJun 18, 2004, 8:30pm
[View Quote]
>It only sends to those who are on whiper list. If you right-click on
>the presence list, there is a menu item called "send to all" :) > >Alex correction: "send console message to all" > [View Quote] Xelagot Console MessageJun 18, 2004, 8:32pm
And also, if you right click in the chat input box, you can also send
to all :) Alex [View Quote] [View Quote] Xelagot Console MessageJun 18, 2004, 11:52pm
Well, I personally do not think it would serve most people's
convenience. Sending to all puts a heavy load on the world server, and I prefer to restrict it. So I did not make it a default setting, but it is available. For bots using scripts, it can be made default, but it should be used very discreetly. Alex [View Quote] >I meant for convienience, so it would be easier to send to all. Perhaps make >it possible to change what pressing enter does? [View Quote] Xelagot ownersJun 18, 2004, 7:03pm
[View Quote]
>Can I make it so the person that can do commands like "void" is different
>than the person the bot is using the rights if? > No, the only one that can issue a VOID verbal command is the login owner. Using a script, other possibilities emerge. Alex Xelagot PropdumpsJun 18, 2004, 8:35pm
Hmm, there are help pages online LOL. Xelagot has its own propdump
format, but it can also save in standard AW format. Alex [View Quote] >When I try to use a propdump from a Backup in the Xelagot, it doesn't seem >to work with other programs > Running multiple scripts with XelagotJun 19, 2004, 2:45pm
Xelagot 3.600 with SQLJun 19, 2004, 2:44pm
Due to a delay in the availability of AW 3.6 SDK build 38, this
version is compiled with AW 3.5 SDK build 37. It is interesting for scripters, as it includes connectivity to some SQL databases, especially to mySQL. Please read details at http://www.imatowns.com/xelagot/xlgwhatsnew.html Alex Xelagot 3.600 with SQLJun 19, 2004, 7:36pm
SQL is a language supported by various database engines. I can not
give a course on SQL, there are many books about it, and I know too little myself. An open source SQL database engine is MySQL. What xelagot does is connect to this sort of database, retrieve or change information. Up to now, xelagots would have to load a full database file in xelagot format. Using an external database means, for example, that xelagot only needs to have one (or more) database record(s) in memory. The database need not even be on the same machine as the bot (although in that case a fast connection is required so as not to freeze the bot). Xelagot still uses, internally, the xelagot database format, based on name=value strings. That has not changed, so not all database tables are suitable for it. But for people who know how to use SQL databases, I think it is a great step forward. Alex [View Quote] >What types of things are now possible with the SQL support? > >Ryan > [View Quote] Xelagot 3.600 with SQLJun 19, 2004, 7:43pm
[View Quote]
>MySQL support should make things interesting, XelaG. Thanks for adding
>it! Now if the AW world server could do the same, I'd be really happy. ;) There is a chance your dream might come true :) Alex > >Builderz >http://www.3DHost.net Xelagot 3.600 with SQLJun 20, 2004, 9:51am
The Delphi source code to load xgDLLSQL.dll (the dll that does the SQL
connection for xelagot) is available at: http://www.imatowns.com/xelagot/xgsqlloader.zip The loader should work with Delphi 4 upwards, I tested it with Delphi 5. If someone is interested to port it to C/C++ or VB, please let me know: xelag at 3dee.nl Alex [View Quote] >Due to a delay in the availability of AW 3.6 SDK build 38, this >version is compiled with AW 3.5 SDK build 37. > >It is interesting for scripters, as it includes connectivity to some >SQL databases, especially to mySQL. > >Please read details at >http://www.imatowns.com/xelagot/xlgwhatsnew.html > >Alex NOTICE REGARDING "PestPatrol" AND CHATRELAYBOT SOFTWAREJun 28, 2004, 9:22pm
False positives have been detected earlier also in SpyBot: 3DCanvas
stood also on SpyBot's black list, but had no spyware at all. So double check, not all that is called malicious is malicious :) Alex On 28 Jun 2004 16:04:12 -0400, "tony m" [View Quote] >A user has recently voiced his concern regarding the findings of a spyware detection utility known as PestPatrol. The software has claimed that the ChatRelayBot’s NSIS uninstaller contains a keylogger known as ‘Ardamax Keylogger 1’. > >I have checked, and can confirm that PestPatrol does “suspect” the uninstaller of having a keylogger, even after I have locally rebuilt the installer. I can only assume that PestPatrol’s claim is a false positive, since Ad-Aware and SpyBOT do not find any problems with my generated uninstaller. > >Please note that PestPatrol is only capable of saying the uninstaller is “suspected” to have the keylogger; it cannot 100% prove that the keylogger is present. As Ad-Aware and SpyBOT have also scanned the file without finding anything, one can only conclude that the PestPatrol software is raising a false alarm. > >If there are still concerns, NSIS is an open-source system and their source code may be viewed directly: http://cvs.sourceforge.net/viewcvs.py/nsis/NSIS/ Xelagot 3.601 (AW 3.6) availableJul 8, 2004, 7:03pm
The first 3.6 xelagots are now available (3.600 was still 3.5). Please
see http://www.imatowns.com/xelagot/xlgwhatsnew.html Alex Xelagot 3.602 (AW 3.6 SDK build 39) availableJul 11, 2004, 6:08pm
A week after SDK build 38 appeared, build 39 was made available today.
Xelagot 3.602 uses this new SDK. Please see details at: http://www.imatowns.com/xelagot/xlgwhatsnew.html Alex Xelagot 3.602 (AW 3.6 SDK build 39) availableJul 11, 2004, 6:20pm
Not a week, just 3 days after!
[View Quote] >A week after SDK build 38 appeared, build 39 was made available today. >Xelagot 3.602 uses this new SDK. > >Please see details at: >http://www.imatowns.com/xelagot/xlgwhatsnew.html > >Alex terrain botJul 22, 2004, 3:39am
The terrain specifications are not modifiable locally by a browser.
The only thing the browser can do is download the terrain (ascii) file and render it. Call yourself lucky if that succeeds :) In fact, AWI has made a big blunder in its hole code (no pun implied). Originally, it reserved four of the 256 byte encodings for special effects. One of them was to become the hole in terrain. The net effect was that one would have textures from 0 to 62 available in four rotations (terrain0 to 62 = 63 terrain textures x 4 possible rotations N W S E, 252 combinations), the non used "terrain63" was the reserved space with 4 possibilities for special effects, one of them to be used for hole. Due to bad programming, another byte encoding was used for the hole, not using one of the 4 reserved encodings, but the one corresponding to texture62 (a legal texture) fourth rotation pointing east (try it and you get a hole). I pointed out this mistake to Shamus, and he called me bluff in the beta ng (by lack of decent answer), his ignorance and utter arrogance, not mine, any programmer with a bit of mind can check this. A good programmer will acknowledge her/his mistakes. The original 3.3 code (and mistake) was from Roland Vilett, understandable because of his inminent demise, but it was still relatively easy to correct when discovered early in 3.4 beta, a few months after the introduction of 3.3. It is now virtually impossible to do so, because terrain with holes has been widely implemented and a change in the hole code would be difficult to correct. So we are stuck now with one texture less: 62 instead of 63 textures for terrain. The world still goes round though, even if the summer is crappy in Amsterdam :) Alex On 21 Jul 2004 23:30:54 -0400, "ubermonkey" [View Quote] >Unfortunately there's just no way to make a terrain cell a hole for only one >user; the change would impact anyone in the world. While a bot could be made >to create this effect, it would be totally broken if there were multiple >users in the world, assuming they didn't all intend to move as a group. If >you only intend one user to see it at a time, then a relatively simple bot >could be made to handle this, however there's no decent way for said bot to >detect the user's current visibility setting (unless you set min vis to 100 >and just assume 100m vis for everyone). If a min vis of 200 was possible, >then there would be no confusion at all here, though it might cause some PCs >to die. > >Okay, hold on -- it is actually possible, it's just something you couldn't >accomplish unless you were a universe owner or had way too much money to >waste (err, I guess those are effectively the same thing). > >The only way I can see this working for a group of people in a world at the >moment is complex and bizarre; it requires you to have as many identical >worlds as you intend to have users. Each user is sent to one of the empty >clone worlds (up until none of them are available, at which point they are >automatically ejected), where the terrain effect in question functions with >no issues. The strange part is that we then use additional bots to mimic the >movements and chat of the users in the clone worlds; the effect should be >totally seamless (assuming all worlds and bots run from the same PC, or at >least the same LAN), aside from the fact that everyone you talk to will have >[these] around their names. Writing the bots would actually be the easy part >here, as the biggest concern is obtaining all those clone worlds and bot >rights. > Xelagot 3.603 available - user listJul 23, 2004, 7:44pm
This version includes two bug fixes, and a new feature for universe
caretakers (3.5 ot higher): User List, both in X1's user interface as in the Action Script. See What's New at http://www.imatowns.com/xelagot/xlgwhatsnew.html Alex Xelagot 3.604 - bug fix for user listJul 24, 2004, 9:26pm
If you are universe caretaker and downloaded 3.603, please
re-download: I had a error in my code that stopped uni caretakers from seeing the user list if it was not enabled for all. Fixed (thanks Anne of DLP). I will update the web pages later, but the version now available there is 3.604, the fixed one :) Alex Bingo bot...Jul 25, 2004, 1:16am
Unfortunately, I don't even know how to play bingo, let alone script
it :) I think there is a free bingo bot somewhere... maybe someone knows? Alex On 24 Jul 2004 22:52:47 -0400, "lady nighthawk" [View Quote] >Anyone have a free bingo bot and bingo objects? Inquiring minds wanna know. >I hear AWI covets theirs LOL, so would need one *or scripts* for my xelagots >or other bots that I don't have to buy please. Thanks... > >LNH |