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xelag // User Search

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sdk issues

Nov 22, 2003, 10:08pm
Is the bot in Global mode?

[View Quote] >Is there any circumstance under which an avatar_change event would
>report the session number, but not the avatar name (the session number
>is correct, instead of a name I get an empty string)?
>
>I have this happening for a bot - with an additional oddity: When he
>changes avatar type or gesture, it is reported by an avatar_change, but
>when he moves, there is no avatar_change event at all for him received
>(the state_change is issued and the the browser gets the change event,
>since I can see him moving, just the sdk gets nothing).
>
>In the course of this, the bot also changes all of a sudden by itself
>type and gesture as soon as he starts moving (and no events for any of
>those at all are received by the sdk).

Re: ENZO - can Alex have that spot you offered me in your beta program?

Dec 3, 2003, 7:55pm
I asked for access to the beta ng, and was denied, because it was for
alpha testers only. This bug was reported a few times directly to
members of the dev team. I reporterd it personally a few weeks after
the 3.3 version was made public. This now is the first time I had
world logs to base my analysis on. I got a reply from Bill Hoover
just now saying:

---
Thank you for this detailed information. We will see what we can do to
resolve this issue.
---

I would suggest that reports about this bug (and others related to it)
would be sent to devteam at activeworlds.com as well as being posted to
the newgroups. Maybe in this way we can help AW realise how seriously
'external' developpers are being hindered in producing applications
that can enhance the AW experience if these bugs do not get a priority
treatment.

And I do agree with the one who said that you not always need to be
able to reproduce a bug to fix it. In some cases (that's my own
experience), re-examining your code and using good logic can help you
find the bug, and fix it. A lot is a matter of what priorities you
have.

Alex

[View Quote] >Crossposted reply from SDK group
>
>--
>
>Gee.. shouldn't you post this kind of detailed info in the beta group
>where the people working on the code are?
>
[View Quote]

blimp movement for Xelagot

Dec 7, 2003, 10:57am
If blimping is all it does, and you have set the parameters manually,
you can run a short script (in between the lines below, [Head] is the
first line, EndEvent is the last line).

Alex
___________________
[Head]
Type=Script
Version=2.0

[Settings]
Origin=0.000n 0.000w 0.00a 0.0

[Script]
OnWorldEnterEvent WEnter
Label Loop
Goto Loop
End

Event WEnter
BlimpMove
EndEvent
___________________

[View Quote] >does anyone know how to restart the blimp movement for the bot
>after it gets disconnected? I have to manually restart it if there is
>any internet dis-connection of any sort. I run the bot on my computer
>24/7, but have the world hosted somewhere else.
>

Xelag WorldScheduler Tutorials...

Dec 10, 2003, 12:00pm
Hi Lady Nighthawk,

Thank you and Starheart for these tutorials.

I'm just reading yours, and notice that in the script on the web page
there are many 'broken' lines (word-wrap),depending on the size of the
page, so that that script, if copy-pasted from your website, may not
work properly. Maybe you could place the script text within <div>
</div> pairs as I do on my website, or find a way so that the lines do
not wrap?

Alex


On 10 Dec 2003 00:29:40 -0500, "lady nighthawk"
[View Quote] >*sigh* webpage URL would help huh? http://63.249.155.229/Aeon/main.html
>
>LNH
>
>
>
[View Quote]

Xelag WorldScheduler Tutorials...

Dec 10, 2003, 12:19pm
Error: what I use is <pre> </pre> pairs, not <div> </div>.

I've added links to these tutorials on my world schedule page :)

Alex



[View Quote] >Hi Lady Nighthawk,
>
>Thank you and Starheart for these tutorials.
>
>I'm just reading yours, and notice that in the script on the web page
>there are many 'broken' lines (word-wrap),depending on the size of the
>page, so that that script, if copy-pasted from your website, may not
>work properly. Maybe you could place the script text within <div>
></div> pairs as I do on my website, or find a way so that the lines do
>not wrap?
>
>Alex
>
>
>On 10 Dec 2003 00:29:40 -0500, "lady nighthawk"
[View Quote]

Xelag WorldScheduler Tutorials...

Dec 11, 2003, 3:42am
Looks great :)

On 10 Dec 2003 12:32:01 -0500, "lady nighthawk"
[View Quote] >OK ... I got em fixed, now it's my bedtime (graveyard shift sure does kill
>one's day life!)...
>http://63.249.155.229/Aeon/main.html
>
>LNH
>
>
>
[View Quote]

Xelagot 3.430 available

Dec 16, 2003, 1:07pm
See What's New at

http://www.imatowns.com/xelagot/xlgwhatsnew.html

Alex

Xelagot 3.430 available

Dec 16, 2003, 10:06pm
:)

On 16 Dec 2003 18:45:02 -0500, "sweets" <stylecanin at hotmail.com>
[View Quote] >Laugh all you want but after over 3 yrs using my xelagot I do consider her
>my friend.....has gotten me out of scraps, protected my welfare, rarely
>talks back, behaves with dignity most times and sometimes even makes me
>laugh.....Hell wish we all had friends like that.....Thanks xelag for your
>incredible work over the years. My friend is now updated, feeling fine and
>ready for anything!
>sweets
>

Xelagot 3.430 available

Dec 17, 2003, 1:39am
On 16 Dec 2003 21:53:41 -0500, "lady nighthawk"
[View Quote] >Amen, I couldn't have said it better about my *3 friends* LOL. One helps
>others, one helps me, and the other is just plain entertaining for all!
>Thank you alex. I am sort of leary to update them tho, last time I did I had
>to reset everything for each of the three of them. Is there a way to update
>them and keep their scripts, dialogs, etc?
>
>LNH

I have never had any trouble updating. Only custom dialogs could be a
problem, as the standard ones are updated regularly. But if you
overwrite (respecting directories), all scripts, ini settings etc are
kept intact.

Alex

Xelagot 3.430 available

Dec 17, 2003, 3:54am
Well, not exactly. You should never modify dialog0.txt. You should
make your own called something else, the full explanation is on my
help pages at http://www.imatowns.com/xelagot/xlgtopiclanguage.html .
Then it never gets written over. Dialog0.txt will be loaded as
default, then yours will be used, so that additions to dialog0.txt
(and there are many) will still work, and yours also. A summary of
changes in dialogs can be found in the file "Changes in dialog0 .txt".
The system is not perfect, but what is in this world?

Alex

On 16 Dec 2003 23:25:29 -0500, "lady nighthawk"
[View Quote] >Ah so the trick would be, since I've change the dialog chat for instance, to
>do a copy of that first ... then install, then put in my backup dialog!
>Thanks!
>
>LNH
>
>
>
[View Quote]

Xelagot 3.431 available (recommended for CT and PK)

Jan 10, 2004, 7:40pm
See What's New at http://www.imatowns.com/xelagot/xlgwhatsnew.html

Alex

Xelagot 3.432 available

Jan 19, 2004, 8:41pm
See What's New at http://www.imatowns.com/xelagot/xlgwhatsnew.html

Alex

Prestons Dead?

Jan 30, 2004, 5:32am
On 30 Jan 2004 00:38:10 -0500, "ima genius" <webmaster at imatowns.com>
[View Quote] >A new Preston version will be released soon. If you have any ideas for it,
>post them here or on the ImaBot forums :)
>
>Preston doesn't support scripting because it's all meant to be programmed
>through the GUI, without ever writing a single line of code/script.

That's always been the strength of Preston, and in that sense, much
easier to use than my Xelagots. I'm glad to hear a new version will be
out soon, well needed :)

Alex

>
>- Ima :)
>
[View Quote]

Weather script for Xelagot

Jan 31, 2004, 10:49am
Panther,

it would be nice if you made a html page with these instructions and
with the links to download. I could then set a link to your page :)

Alex

On 31 Jan 2004 06:22:19 -0500, "panther1403" <panther1403 at hotmail.com>
[View Quote] >Well here it is. I have decided to release it. There are two files you need.
>first the main script file:
>http://www.aawr.net/realweather.txt
>then the file with the sun position and lighting data that the script uses
>to make the sun and moon move across the sky:
>http://www.aawr.net/lightdata.txt
>put both of these files in your X1s script directory.
>
>Now for what the bot does. Every hour the bot will dload the weather report
>from the National Weather Service. The script comes set to dload the weather
>data for Boise, ID but it can be changed. There is a note in the script
>about how to change it to your local weather. In my original post about this
>script I said that the visibility is real life meaning 1 mile equals 1609
>meters. I have changed that to 1 mile equals 100 meters because the maximum
>vis in AW is just over a mile so it was never getting foggy. As I also said
>in the first post the water freezes when the temp goes below 32 F and the
>first cloud layer moves with the wind direction and speed. The script also
>includes some verbal commands. There are 3 commands for the weather
>(/weatherreport, /weatherforcast, and /nowcast << this one uses a weather
>report that's only updated in bad weather.) and one to set you avatar (/av
>avatarnumberhere) which I added just for the hell of it. I may add a few
>more features to the bot like having it check for weather alerts and maybe
>do something different for each one. For example if there's a tornado
>warning or watch I may make it build sirens. It may also make announcements
>about bad weather. I'm still working on how to add those features because
>the National Weather Service uses different TXT files for each of the
>different kind of warning and i have to find one that covers them all and i
>have to make the bot stop using the weather warning info when it expires
>which is listed at the top of the warning txt. But anyway here's the script.
>I would advise you to find your local weather info and set the bots url to
>use that because Boise's weather doesn't vary much during the winter. Its
>usually grey.
>

Weather script for Xelagot

Feb 1, 2004, 12:23pm
Yes, Sub Lowvis is indeed missing.

temporarily, in the Sub Parsevis, comment out the line
ifstring "/" isin $vis gosub lowvis
by putting a # in front of it
# ifstring "/" isin $vis gosub lowvis

Alex

On 1 Feb 2004 08:06:15 -0500, "king small guy"
[View Quote] >Ive now put it in global mode :-P but now i get this error
>11:04:46 VRT: Action Script file realweather.txt - error: SUB not found - GOSUB LOWVIS - error in line 139
>
>11:04:46 VRT: ERROR in while ASClientList: EAccessViolation - Access violation at address 00403DAC in module 'x1.exe'. Read of address 00000044
>
>i need help
>
[View Quote]

Weather script for Xelagot

Feb 1, 2004, 12:36pm
See

http://www.imatowns.com/xelagot/xelagot_scripts.html

Alex

On 1 Feb 2004 09:20:51 -0500, "panther1403" <panther1403 at hotmail.com>
[View Quote] >ok. I have done as you suggested Xelag and I have created a page with
>instructions and links to the Real Weather Script
>http://aawr.net/real_weather_script.html
>
>
>
[View Quote]

Weather script for Xelagot

Feb 2, 2004, 9:13pm
A suggestion to Panther :)

You could use ini files for variable parameters, like sky textures
etc, or the use or not of skyboxes etc. Ini files were introduced in
scripting not long ago, and can be a great help!

Alex

On 2 Feb 2004 10:57:19 -0500, "lady nighthawk"
[View Quote] >Yep it's there in the same folder. I did notice that beside the file changes
>you mentioned, there were three more changes from your Boise files to my
>local weather files, I'd advise folks to look carefully and be sure to
>change both instances of all three files (whereas your tut only mentioned
>changing the top one of each, there is a second instance of each).
>
>I did try to us it with my skyboxes and it looks pretty good except for sun
>up and sun down where the corona goes in front of the skybox, mine happen to
>have mountains so it looks pretty funky to have the sun rise or set in front
>of the mtns LOL.
>
>Also, I noticed you have your own cloud textures, and water textures, etc
>... folks need to be aware that those will get changed unless they set it to
>their own. Or, perhaps you could provide those files?
>
>Finally, although in preliminary stages and yes it has *some issues* ...
>this really rocks and the concept is great. Just be sure if you use it that
>you write down ALL of your World Feature settings first. That way if you
>don't like the effect you can at least go back to what you have now. By this
>I mean write down the sky, clouds (all 3 layers), water, fog, etc ...
>anything pertaining to *weather*. Luckily I have my previous xelag
>worldscheduler in one bot, and this realweather in another so I can always
>get my [Sherry] to fix what my [Dwagon] has messed up LOL (dwagons are like
>that).
>
>LNH
>PS ... looking forward to those revisions we talked about hun! Great job
>hun!!! Hugzzz...
>
>
>
[View Quote]

May I Install Chazbot but it didnt work

Feb 2, 2004, 9:57pm
Very informative :)

On 2 Feb 2004 18:54:29 -0500, "jacob the m hero"
[View Quote] >

May I Install Chazbot but it didnt work

Feb 2, 2004, 10:08pm
A good thing to do when you post a bug, is to give some details. For
example, you system specs, install version, what you did to install,
what went wrong (messages, lack of them): details. Just posting "this
does not work" does not help you nor the one who could help you :)

Alex

On 2 Feb 2004 19:02:57 -0500, "jacob the m hero"
[View Quote] >But...it never works
[View Quote]

Help with Xelag ... build from survey

Feb 15, 2004, 2:30am
And its not unconformed, but unconfirmed.... when will we learn to
write? :)

On 14 Feb 2004 18:27:27 -0500, "lady nighthawk"
[View Quote] >Help? I saved a build I did as a survey in aw, but my bot keeps
>disconnecting on the rebuild, have you any idea whatz causing that? In the
>area I'm trying to rebuild at, it only got *some* items. The build tab says
>...
>
>AddSuccessful list 370
>AddFailed list 0
>AddUnconformed list 1639
>ToDo list 0
>Build now 0
>Build later 0
>
>I understand it to say it only got 370 successful but why the high # of
>unconformed??? Why is the bot disconnecting? I try to continue but to no
>avail, some are successful but most not. There are no other objects out here
>that would cause this so I'm confused. Help please!?
>
>LNH
>
>
>

Help with Xelag ... build from survey

Feb 15, 2004, 5:10am
No offence meant :)

The unconfirmed list is very usefull. Before you start building from a
project, its a good idea to delete all contents of lists that may have
been involved in a previous build (I'll try sometime to add a button
for this). These are all the bold black lists in the 'Lists" tab
(right click on each of them, select "clear list").

If you notice, while building a project, that the unconfirmed list
grows and does not empty itself, stop building. Save both the
AddUnconfirmed list and the Project in Memory list to file (right
click on each, Save to file) with approriate names. Change the rate
of Objects Per Second sent to the server. Clear all list contents.
Load the AddUnconfirmed file as a Project, and delete all objects in
it using the Destroy tab: what is on te server but was unconfirmed,
will be deleted, what was never built well remains never built. Clear
the lists again. Then reload the AddUnconfirmed file and rebuild it,
same with Project in memory file.

All this requires understanding of what goes on while building, but is
not beyond the IQ of most people. Just remember that there are 4
steps: (1) bot (aw.dll) sends request to build, (2) world server
receives this and does it or refuses, (3) world server sends back
acKnoledgement (done or not done, (4) bot (aw.dll) receives this
notice. Any of these steps may fail. The "lists" help you to watch
this process and eventually correct problems.

Alex

On 15 Feb 2004 01:07:58 -0500, "lady nighthawk"
[View Quote] >When we haven't been up 24 hrs at a stretch? LOL ... thanks! BTW I speak &
>write fluent typonese ... and don't tease me too hard, I'm workin on some
>Xelag tutorials for ya LOL ... Hugzzz and Happy Valentine's Day all!
>
>LNH
>
>
>
[View Quote]

Help with Xelag ... build from survey

Feb 15, 2004, 1:27pm
A request, LNH: can you call my bot Xelagot instead of Xelag? XelaG
is the name I give myself, and I'm not quite a bot yet :)

Alex

On 15 Feb 2004 04:45:19 -0500, "lady nighthawk"
[View Quote] >Thank you for the clarification Alex!
>
>As promised I did a tutorial on how to do the Bot Survey (xelag bot of
>course) and how to build from a survey, as well as destroy a build. I tend
>to require *hands on teaching* and will take it from most anyone willing to
>give me their time LOL, for this recent *learning experience* I pestered
>HarvestMoon, PeteHetherington and tunablues ... all of which were fantastic
>teachers. Because of them, my Xelag Survey tutorial was made possible and I
>thank them all from the bottom of my heart. I hope some find this tut
>helpful?
>
>http://63.249.155.229/Aeon/main.html
>You'll find the link in the left frame under the LNH's help / tutorial
>section!
>
>Lady NightHawk
>
>
>
>
[View Quote]

Help with Xelag ... build from survey

Feb 15, 2004, 5:40pm
There is a new version of Xelagot (only X1) that fullfills your
wishes, Justin :)

Alex

[View Quote] >Alex,
>
>Would be cool to have one button in that tab to clear all the "add" and
>"delete" items at once. Current you can only do one at a time with a right
>click and selection. (Unless I am missing something?)
>
>Regards, Justin

Help with Xelag ... build from survey

Feb 16, 2004, 3:47am
[XelaG] says thank you :)

On 15 Feb 2004 23:56:42 -0500, "lady nighthawk"
[View Quote] >Corrections made!
>
>LNH
>
>
>
[View Quote]

Xelagot 3.433 available

Feb 15, 2004, 5:42pm
See
http://www.imatowns.com/xelagot/xlgwhatsnew.html
for details.

Alex

Bot quirk...

Feb 18, 2004, 8:44pm
I suggest you read the script file first, most comments on how to work
with the script are written at the beginning of it.

Alex

On 18 Feb 2004 14:11:17 -0500, "lady nighthawk"
[View Quote] >I recently renamed my xelagot bots and changed their avs, one took fine but
>the other keeps going back to the old av no matter how many times I tell her
>to change to the new and no matter whether or not I change preferences,
>she's the mirror bot in the world. So after she mirrors, instead of wearing
>the new av as her default she puts on the old one. Does anyone know what's
>causing this? Perhaps I need to edit the ini file ... if so what line(s)? Or
>is it the mirror file that's causing it? I'm stumped ...
>
>Lady NightHawk
>
>

Bot quirk...

Feb 19, 2004, 12:27pm
Karten,

opening two xelagot applications from the same folder can cause many
problems, since they share not only the ini file, but many others,
like aw.dll and the cache, and this sharing is not synchronised. It
is not recommended to do this, if you need more than one application,
start them each in their own folder.

Alex

[View Quote] >Are you running both bots off the same control panel?
>Or starting it 'twice' to have a panel for each bot?
>
>From what you are saying, it sounds like the two panel method.
>
>If you run TWO panels (and thats easy to do, just start the bot twice) then
>you have two seperate bots that will 'save' the same INI file when you close
>them, BUT>
>
>The bot you close LAST will get the 'good' save of the INI file, and any
>changes you make on the other bot will be lost.
>
>If you do not need two panels, the run just the one panel for both bots and
>change between them using the BOT menu to switch.
>
>Also, any script with the line RUN will automatically try to start up and
>enter the last world it was in.
>
>Hope that helps, as I have been through this problem myself in the past.
>
>Karten
>
[View Quote]

beta testers for xelagot 3.434 needed

Mar 4, 2004, 7:54pm
Hi folks,

I'm testing a new version of X1, which has a few changes to the map
section of Survey Manager.

Due to the fact that I needed to modify a LOT of code, I need help to
beta test this version to be sure the code has not been broken. Just
In is doing it now, but I need a few more people.

Requirements:

You must be very familiar with the working of Survey Manager, and how
the map and it's pop up menu work. You must also install the latest
full version of X1 in a separate test folder (call it what you want).
I will only send a replacement for the file x1.exe.

The new features include:

* a toggle between 3x3 sector map and (new) 5x5 sector map
* buttons to centre the map on the survey or project
* buttons (arrows) to move the map or the camera that views it in 4
directions, in steps of 5 or 3 sectors or 1 cell
* dragging the map now updates the image on the fly

The functions of the map's pop up menu need thorough testing, as well
as the click and double click on the map. Both in 3x3 and 5x5 mode.

Also the Object Manager has a new 'Full coords' field, and the Cell
Viewer allows to move the cell viewed by 1 cell in 4 directions.

Please reply to xelag at 3dee.nl, with subject 'beta testing'.
Submissions must be fast, as I want this version up and running as
soon as possible.

Alex

Xelgot AvatarScan question

Mar 5, 2004, 6:37am
On 4 Mar 2004 20:59:41 -0500, "mastergrey" <webmaster at greylight.com>
[View Quote] >
>This one is starting to make me feel a little crazy. Is there any way at
>all to return ALL the avatars inside the scanav range? So far I can only
>get it to return the nearest av at the time the event is triggered.
>
>To give an example of what I need, assume a bot is moving on rounds
>following an AStar path. At each stop, it scans to check what avatars are
>within a set range. It would then ideally react and console message ALL the
>avatars inside that range before continuing to the next stop. After fooling
>with it for about two days, everything works great except for the fact it
>will only interact with the closest avatar at each stop.
>
>Any ideas?

Will have a look at this, it used to work fine when first made and
tested

>
>On a vaguely related note, there seems to be a cosmetic bug somewhere in the
>AStar routine. When the commands are whispered to the bot to first start on
>it's path it will whisper back to the effect of "Can't find path". It does
>however execute the route perfectly, and the message does not appear when
>the commands are issued in open text.

Hmm :)


Alex
>
>__________________________________________________
>Mostly Harmless.
>

Xelgot AvatarScan question

Mar 5, 2004, 7:27am
On 4 Mar 2004 20:59:41 -0500, "mastergrey" <webmaster at greylight.com>
[View Quote] >On a vaguely related note, there seems to be a cosmetic bug somewhere in the
>AStar routine. When the commands are whispered to the bot to first start on
>it's path it will whisper back to the effect of "Can't find path". It does
>however execute the route perfectly, and the message does not appear when
>the commands are issued in open text.

I think I know what is happening: you use in your script a command
which is similar to one of the verbal commands. When said aloud,
unless the bot is in 'direct' command mode (i.e., you have sais its
name previously) the bot will not react to this command. But whisper
is always in direct command mode, so it will react to it... and may
even execute the verbal command and your script command. Make sure
that you script commands do not clash with verbal commands.

Alex

PS: I sent you an email about the scanav question.

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