xelag // User Search

xelag // User Search

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Xelagot 3.417 (beta)

Jun 15, 2003, 11:14am
Available at
http://www.imatowns.com/xelagot/xlgwhatsnew_beta3_4.html
has a bug fix in the matrix/vector code, and includes a link to a
utility script for building circles of objects (using vectors and
matrices).

Alex

Xelagot: final bot SDK soon expected

Jun 20, 2003, 10:04am
Hi folks,

I talked with Bill Hoover yesterday on phone: they are working on the
final 3.4 SDK, which they will release soon. The current beta SDK
build 31 has a few bugs, and is missing one new world attribute. This
will hopefully be fixed soon :)

That means that my own Xelagot 3.4 will remain in beta until we get
the final SDK 3.4.

Alex

Xelag 3.310 ... Mirror Bot problem

Jul 7, 2003, 11:18am
Upgrade the bot, maybe that helps :)

On 28 Jun 2003 01:17:00 -0400, "lady nighthawk"
[View Quote] >I'm using the above version of xelag bot, the mirror bot works fine for me,
>but not for anyone else. Can someone tell me what I've got set incorrectly?
>
>LNH
>
>

WorldScheduler bot...

Jul 7, 2003, 11:24am
If you are using a xelagot script, just remove the backdrop line if
you don't use one :)

On 30 Jun 2003 01:49:24 -0400, "lady nighthawk"
[View Quote] >Thanks Anne! I did not know to "edit the world features" because I didn't
>know the bot had added to that LOL. I did remove it and all is fine now ...
>thankyou! Now to figure out how to get it working right. I use a skybox, not
>a backdrop. In all four of the txt files that control the time of day
>actions, I changed Backdrop=whatever.jpg to Backdrop=0. However, I'm still
>not sure this is correct or what effect that will have on my world. I have
>left the other color settings for each as they were. Would anyone care to
>advize me on how to use this bot and what the scripts should be set at w/o a
>backdrop? My world is Aeon if you'd like to come and see.
>
>And, hello Weebs! Hugzzz...
>
>LNH
>
>
>
[View Quote]

Xelagot 3.4 official release (with Trivia Bot)

Jul 6, 2003, 11:59pm
I'm proud to present the 'final' version of Xelagots X1, Av99Bot and
SrvcXlgBot in their 3.4 functionality. Out of beta at last with
version 3.419 (SDK 32)!

This release is dedicated to HamFon and to Roland Vilett. HamFon
opened the way for bots way back in 1998 with his Hambots. Roland
Vilett later systematised their functioning in AW in the first AW SDK.

To make this release more festive, I have enhanced Xelagots with
trivia code, inspired by HamFon's well known TriviaBot. HamFon sent
me many trivia question files for this release, which can be used by
Xelagots (they are compatible) and are available for download. Verbal
Commands and Action Script statements have been added.

Please visit the Xelagot's What's New page at
http://www.imatowns.com/xelagot/xlgwhatsnew.html
for more information. The Xelagot home page is at
http://www.imatowns.com/xelagot/

Enjoy,
Alex

Xelagot 3.4 official release (with Trivia Bot)

Jul 7, 2003, 10:44pm
The filesize is treacherous, LOL. The file on disk is smaller (UPX
compression) in memory it expands to whatever size it originally has.

Alex

On 7 Jul 2003 11:11:06 -0400, "builderz" <builderz at vastnexus.com>
[View Quote] >Just upgraded three Av99 bots to the new version without any problems.
>:) I'm surprised at how small the file size is compared to the older
>Av99's! Very nice job, XelaG. Thank you for providing such great bots to
>the community and at such great a price. ;)
>
>Builderz
>http://www.3dhost.net

3.4 bots serious bug

Jul 10, 2003, 2:26am
Dear devteam, Bill, E N Z O,

a couple of weeks ago, testing SDK 31, I corresponded with Bill about
a serious bug in the forced avatar change code regarding tourists.
This bug has NOT been fixed in SDK 32, and leads to much confusion.

I will give an example, to show the bug.

Supposing the world server, and the clients are 3.4 compliant. An SDK
32 caretaker bot can change the avatar of other clients. When it
comes to tourists, this happens
"Cheng" comes in with avatar 1 (female tourist in most worlds)
[Creep] that is a caretaker, changes her av to avatar 7
all browsers see her wear avatar 7 (including herself)
bots see something different
they get first an avatar_change event with avatar 7 (same as browser
do), followed almpst inmediately by an avatar_change event with
avatar 0 (the male tourist avatar).

That means that the information bots get does not correspont with what
browsers get. It may be that some code is left over in the bot SDK
which does not correspond with the code in the browser.

In any case, I would like to ask you to check this. I have tested this
myself and with Anne of DLP. I am posting this in the relevant
newsgroups too, so that bot makers and users know about this SDK 32
bug, hoping it will be removed soon.

Alex

3.4 bots serious bug

Jul 10, 2003, 3:14am
You are making the same mistake AW is making.

I do not care whether tourists can have more avatars or not (I do, but
it is not for me to make policy): I am concerned that bots can not
see this. This makes the whole bot concept buggy: if a bot does not
see that an avatar has changed body, it is NOT RELIABLE. I have tried
to point this out to AW, and now to you :)

An unreliable bot is no bot, it has no reason to exist.

Alex

[View Quote] >LOL in the mean time the tourists in A!!CT are loving this bug, because they
>are not stuck to the same avatar all the time.
>To bad this "bug" can not be a regular feature that only a caretaker bot can
>impliment.
>MrBruce
>
[View Quote]

memory bug in xelagot scripts

Jul 13, 2003, 10:11am
A problem has been discovered in some of my (and surely in other's)
xelagot scripts. When a xelagot builds, deletes or modifies objects
in the world, a description of these objects is kept in it's memory
lists. If these lists are not cleared regularly, the bot will use
more and more memory.

I have checked all the scripts on my web page
http//www.imatowns.com/xelagot/xlgasexamplesidx.html
for this problem. The following scripts are affected and have been
patched

NaughtsAndCrosses (Tic-Tac-Toe)
PaintBall Bot
RandomTeleport Bot
DoubleWarps Bot
LaserTag Bot
Chess Bot
Checkers Bot

For the technically minded, the patch consists of this

1) Add, at the beginning of the script, a statement to clear all
RWX/COB objects from memory lists
ClearLists

you can also put ClearLists in the OnWorldEnterEvent (or in the
obsolete OnWorldReconnectEvent) handler, never elsewhere because it
can mess up 'objects in transit', i.e. commands to build, modify or
delete objects sent to the world server but still not confirmed as
done by the server.

2) Add the following Subroutine

Sub ClearConfirmed
ClearListAS
ClearListAF
ClearListDS
ClearListDF
EndSub

3) and call it periodically, for example at the begining of a game

Gosub ClearConfirmed

This will clear all objects stored in the confimed lists (AddSuccess,
AddFailed, DeleteSuccess, DeleteFailed)

That's all. This patch need only be applied, of course, to scripts
that add, delete or modify objects regularly, like some games do.

Alex

Xelagot 3.420 available

Jul 15, 2003, 8:41am
Xelagot 3.420 is now available. Details at
http://www.imatowns.com/xelagot/xlgwhatsnew.html

Alex

Xelagot 3.421 available

Jul 24, 2003, 11:26am
Xelagot 3.421 is now available for download. For details see
http://www.imatowns.com/xelagot/xlgwhatsnew.html

Alex

XeonBot Build 9 Released

Aug 1, 2003, 12:53am
No worry, i have the same sometimes with Xelagot :)

Alex

On 31 Jul 2003 22:05:35 -0400, "r i c h a r d"
[View Quote] >I know im very quick at new releases but i keep getting reports of
>problems... with somehting like CA in dlp it cant just be shut down for a
>week or to so i fix it.... and if i fix it i might as well fix it for
>everyone lol.. maybe ill make an auto upgrade system
>
>http://www.xeonsoft.co.uk/downloads/xeonbotsetup.zip
>
>

Xelagot 3.422 available

Aug 1, 2003, 9:17am
Xelagot 3.422 is now available. It has an enhancement of the Action
Script engine: pathfinding. Read more at
http://www.imatowns.com/xelagot/xlgwhatsnew.html

Alex

Xelagot 3.424 available

Aug 3, 2003, 9:03am
Minor action script language additions, see
http://www.imatowns.com/xelagot/xlgwhatsnew.html
for details.

Alex

Xelag ... help please?

Aug 7, 2003, 11:38am
Write to xelag at 3dee.nl :)

On 7 Aug 2003 08:36:24 -0400, "lady nighthawk"
[View Quote] >It doesn't look to me as though my world is changing by the schedule (I'm
>using your times, colors, etc). The bots I'm using are 3.310. Not sure if
>this even works with skyboxes does it?
>
>LNH
>

Chazbot Version 1.0 released

Aug 10, 2003, 10:43pm
Hi,

Remember the golden rule: final is never final :)

In my 3 to 4 years xelagoting my bot (hehe) I found out that soon
enough. I hope and trust you will have a different attitude than AW's
finals (at least, since Roland left). Final is the beginning :)

Cheers and best of luck with your bot, the more good ones the merrier!

Alex

On 10 Aug 2003 17:50:27 -0400, "baron sweetman"
[View Quote] >Finally Chazbot has reached enough maturity to be able to be called a
>final release. Version 1.0 has a completely rewritten botmanagement,
>whereby those in large, very populated worlds can decide to add as many
>instances as their botlimit allows to spread the load amongst the other
>instances by simply setting the maximum number of bots.
>The bot calculates the event load on each instance and on that basis
>swaps instances slower or faster to divide the incoming events over
>them.On screen is shown what the current load per bot per timeunit is
>with a minimum of 1 second. On that basis one can decide to add or take
>away bots. All bots load under the same name making it seamless for the
>visitor to talk with the bot whatever instance it is.
>
>Also the main Chatwindow has been redesigned, making it more the
>controlcenter of the bot, so only 1 window needs be open. The Chatwindow
>now allows 2 way chatting in the same window which is now a full RTF
>editor, so one gets WYSIWYG color/attributes setting for send chat.
>
>Much more to read in the readme file.
>
>Those who still have an install from more then 1 month ago do better to
>reinstall a full installation.
>
>Work in progress:
>WorldMapper
>Extending the point & click building
>Terrain management

Xelagot 3.425 available

Aug 14, 2003, 1:06pm
See:
http://www.imatowns.com/xelagot/xlgwhatsnew.html

Alex

question

Aug 18, 2003, 9:52am
As joeman says, collision detection require a full 3d rendering engine
in the bot, which bots do not have: download and unzip of objects
(also passworded one, which is not possible), creating in memory a 3D
environment, and calculating collision. For precise detection, not
only boundaries are needed, the full geometry must be calculated.

Alex

[View Quote] >Uh, there's not going to be any "bump detection" to objects, unless a bot
>downloads the objects, and calculates the boundaries. As for "bump
>detection" in the browser, I think its been there since 2.2, perhaps before?
>
>-Joe
>
[View Quote]

question

Aug 18, 2003, 10:45am
Arches?

[View Quote] >"xelag" <xelag at digitalspace.com> wrote in
>news:fpe1kv0pepl01c1616vaqpa6985vc50860 at 4ax.com:
>
>
>For most use the boundaries would probably suffice. It would be a monstrous
>task trying to implement full collision detection in a bot. It really is a
>browser job.
>
>KAH

question

Aug 20, 2003, 1:02pm
You can do this trick with bots, for example, xelagot running a script
can detect if someone is in a certain area (this area can be a sphere
or cube or a few more shapes). So in this way you can imitate a few
predefined "bumps". But it's not the same as real collision.

Alex

On 19 Aug 2003 12:38:07 -0400, "crazy pills" <chris101d at comcast.net>
[View Quote] >ok, i just wanetd to know because we have bump, and ive seen soem bots like
>if you bump through an object it says something... i was j/w
[View Quote]

question

Aug 22, 2003, 11:57pm
It is the job ob the browser, locally, to determine collision of its
own avatar. The world server knows nothing about it, neither do bots.
When the browser detects collision, it will restrict the position of
its owqn client avatar. It would be great to have a special event for
this for bots, but rather useless, as position detection would not be
possible at the client SDK level.

Alex


[View Quote] >aw cud just send a Aw_Avatar_Object_Collide event
>
>:D
>
>~John
>
[View Quote]

question

Aug 23, 2003, 10:30am
That would be quite a nice feature :)

On 23 Aug 2003 07:17:39 -0400, "strike rapier"
[View Quote] >So make the browser only send it when it has a bump command on?
>
>- Mark
>

age checking bot

Aug 20, 2003, 8:47pm
The problem is simply, no bot can know, it has to trust what the
visitor says.

With the latests porn explosion on internet and the USA sponsored anti
porn laws, this mafia has resorted to asking for a credit card number
(sounds familiar?). Credit cards are normally issued to adults... so
that is their excuse for asking for that (and charging you for it
LOL).

There is no reliable way to assert the age of a visitor.

Alex

[View Quote] >anyone know if there is a basic age checking bot
>for use in aw ?
>
>dont need anything flash just something that keeps track of cit and tourists
>ages and if they arnt in the DB it asks
>them for there age.
>

Xelagot for Dummys

Aug 28, 2003, 10:36pm
Hi,

great page. One remark: the best strategy is to disable 'use cache'
for a very accurate rendering (this takes longer). The Xelagot cache
is as good as as the AW.DLL responds, the cache is made only when a
whole sector has been received and approved. If in very rare
occasions, if this goes wrong, the cache will give you a wrong result.
I have seen this happen seldom, but as a precaution, for important
backups, disable 'use cache'.

Alex



[View Quote] >At the request of Eigna, I have made a webpage for basics of "Saving Your
>Builds" and "Moving Build to New Area", as projects in Xelagot (by XelaG).
>This is not to serve as documentation that you can and do receive from the
>Xelagot Official Site, which I do include the link to on my page. Its just
>a simplified docs for novices. You can find them at my site at:
>http://www.afantasy.us/xelagot.html
>
>Please feel free to check out the website too. Lightwave's avatars, and of
>course any and all of our resources for Activeworlds.
>
>Sexy Eyes
>
>
>
>
>

Xelagot for Dummys

Aug 28, 2003, 10:45pm
BTW, you do not need to start the bot afresh to avoid the cache...
the cache is used when you allow it. So if you survey and disable
'use cache', the cache will not be used. If you restart the bot, as
you say, it will still use the cache unless 'use cache' is disabled.

Alex :)

[View Quote] >Hi,
>
>great page. One remark: the best strategy is to disable 'use cache'
>for a very accurate rendering (this takes longer). The Xelagot cache
>is as good as as the AW.DLL responds, the cache is made only when a
>whole sector has been received and approved. If in very rare
>occasions, if this goes wrong, the cache will give you a wrong result.
>I have seen this happen seldom, but as a precaution, for important
>backups, disable 'use cache'.
>
>Alex
>
>
>
[View Quote]

open world to bots?

Sep 7, 2003, 5:08pm
Bots can be fun. But they have MANY more abilities than their owners,
even without their owners having special rights.

All bots can scan property, revealing the name, description, action
and location of objects. They can scan terrain. They can do these
things even in invisible mode (all bots can log invisible), so that
only an examination of the world log will show they have been there.

In normal visible mode:
They know who is there, in a square of approx. 200m around them, their
exact position, name, cit number, avatar and avatar-state (walk, run,
fly, etc). They hear all chat and can log it, broadcast it or
whatever. Same with avatar and object click, and object select.

If bots owners have special rights, bots can do much more than their
owners. They have more abilities and speed than browsers.

What no SDK bot can do is read object passwords (even caretaker bots
can't do that), read the URL of the object path unless they are
caretaker bots (but anyone can do that by looking at the browser's
cache), intercept telegrams (only the universe owner can do that),
intercept whispers not directed at the bot (no one can do that).

Well, I mentioned a few qualities of bots. In my world xelagon, I
allow all bots, I have nothing to hide or protect. If you have a
world with special object configurations, a game, or something that
must not be revealed, don't allow all bots in, otherwise make bots
happy and let them in :)

Alex

On 5 Sep 2003 03:53:36 -0400, "anarkissed"
[View Quote] >I have a p30/5usr world and I was thinking it could be fun to open it to
>everyone to load a bot into.
>This would allow far more people to chat in my world than could visit at one
>time and the scene for those who did visit would be interesting with all the
>bots going about.
>What I'm not sure on is how secure it would be. I'm wondering if bots that
>have only ordinary citizen speak and enter rights would be able to do
>anything else that their owners may not? Can they vandalize the build or
>kick people out or build if thier owners may not?
>What other problems would you think i'd run allowing anyone to send a bot
>into my world?
>I would not find it tremendously difficult to reload the world from backups
>as I host the server at home. Would bandwidth be an issue with bot logins?
>Am I incorrect in assuming that citizen limits don't apply with bots?
>Thankyou for all serious replies. :-)
>

Xelagot 3.426 available

Oct 25, 2003, 3:38pm
X1, av99bot and service bots version 2.426: the main changes are in
the Action Script. Please see What's New at

http://www.imatowns.com/xelagot/xlgwhatsnew.html

Alex

Xelagot 3.427 bugfix

Oct 26, 2003, 8:20am
Bugfix in new Action Script statement TriviaAllowWhisper, see
http://www.imatowns.com/xelagot/xlgwhatsnew.html

Alex

Xelagot 3.428 recommended update

Oct 29, 2003, 2:58pm
Please see What's New for details:

http://www.imatowns.com/xelagot/xlgwhatsnew.html

Alex

Xelagot 3.429 fixed recommended update

Nov 3, 2003, 2:17pm
Fixed a problem in the reconnection code, see What's New for details:

http://www.imatowns.com/xelagot/xlgwhatsnew.html

Alex

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