Oh dear - another release that will be very bad for AW... (Community)

Oh dear - another release that will be very bad for AW... // Community

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zeo toxion

Dec 11, 2002, 8:10pm
Who the hell cares who uses what time system. I wouldn't care if it was 24 hour or 12 hour because most people
are intelligent enough to know what a.m or p.m. means and how to add. So please stop the 'everyone should do
the same thing' crap. There are at least 5 major countries use 12 hour and just because most people use 12 hour
I'm not going to go around saying everyone should use 12 hour because everyone should follow what we do. If
people want to choose 24 hour or 12 hour on their browser that's fine with me. This is a really petty thing to
argue over.

--
Zeo

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swe

Dec 11, 2002, 8:14pm
i saw the second life thing, it got one of the best inventions of 2002, but,
its gonna suck cuz not everyone has a fast internet speed and fast
connection, hell, over 3/4 of the worlds internet users wont be able to use
that second life thing. and so, it wont have many users. but everyone can
use AW lol. all it needs is for the citizens to tell thier friends about it!
:)

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facter

Dec 11, 2002, 8:15pm
>
> This debate comes up every three months, and the same conclusion is
reached
> every time: AW is done; it's going down the tube; everything's over. But
AW
> somehow continues to hold on, and juding by the number of people in the
> Universe these days, it seems as if there's been an upswing in citizenship
> purchases. In short, AW's been around for longer than most IT companies -
> they must be doing something right (except for releasing 3.4, that is).


Brant, no offence, but I've been around the traps a fair amount more than
you, and I have directly been involved in AW - I never said anything to the
effect of "AW is going down the tube" - as long as it is in part owned by
Rick, then the software wont ever go anywhere - and we'll all be able to use
it, I dont think that this is something he would ever give up on, no matter
what form it may take...

That wasnt the point of my comments, all of you assumed that I meant "Oh, AW
is going down because a new peice of software has come out" - if I could
tell you, the amount of times, in the past seven years of this software,
that another potential peice of software that *resembled* awa came out and
people said that...well, I wouldnt have time to do so. My *point* was that
there is software now coming out that is doing all the things that AW does -
and it looks like it may start doing it *better*

This has never happened before - never before, has there been a peice of
software that did everything that AW does, but does some amount of *what* it
does *better*.....

THAT was the point......I think its interesting to look at, because nothing
has ever come close to being anywhere near to AW in terms of what it does -
but now some pieces of software are climbing into the niche. I remember
talking to Rick about this in the office once, and he was actually *glad*
that there were more pieces of software climbing into the niche - which I
agreed with him partially on, BUT for the fact that AW has the *lead* in
these things....but not for long. Not for long at all, and that lead may
already be only a nose away now.....

Oh, its good being back...bwahahahaha.

F.

facter

Dec 11, 2002, 8:16pm
[View Quote] You live in Libya? Whats it like?

F.

carlbanks

Dec 11, 2002, 8:32pm
TSO Sucks! Liars, Cheaters and many many bugs NOTHING TO DO EXCEPT WAIT FOR
SKILLS! And a boring game. I have more fun watching grass grow than play
TSO. I've been play testing it.

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kf

Dec 11, 2002, 8:32pm
I was not referring to Sims Online. This one is, in my eyes, not a game,
but rather a comic style community - like WorldsAway, with 1000s of
users (since 1995). The Sims fascination does not come from the game
type (or other, similar had the same success), its idea or graphics, but
simply from the fact that it takes on one hand advantage of a long
tradition (the "Sims" game family) and on the other hand consequently
double targets the market of a successful product.

AW does neither have a tradition of a game family, nor a standalone
product that had been successful before. Even whan AW was doing EXACTLY
the same thing that Sim is doing, it would fail (the same way as other,
even better rpgs had and will have a problem compared to UO, which had a
similar tradition and marketing approach).

No, AW must concentrate on something own, using its own strength and
advantages rather than wasting development and financial resources by,
see my previous post, trying to catch a bus that has long departed.






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ncc 71854

Dec 11, 2002, 8:37pm
u now proved that ur a total loser.
and now get lost, ur scaring off the customers!

maki

Dec 11, 2002, 8:43pm
oh this looks like fun...
[View Quote] i dunno - who?
(you sure have a lot of time to sit and create that fun little quiz!:))

awmaki.com
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swe

Dec 11, 2002, 9:10pm
hot most the time, except when you suddenly get a week of non-stop rain.
internet sucks ass, but thiers nothing you cant get pirated here, from PS2
games, to microsoft products, to PS2 consoles, to the latest movies. etc. :)
did i mention the internet sucks? food sucks, except for some fruits. cars
suck, houses are alot usually bigger then in other places. TV is ok, thanx
to satelite dishes and digital decoders. oh, but the people are nice, and
you can go to the beach in summer, and you can get alot of things with the
right "connections" :) things are cheaper here, like watches, cars, cloths.
the internet is more expensive and sucks. and well, thats about it! :)
oh! how could i forget, best of all, no speed limits, and you can find big
empty roads at night, incase you ever wanna test your car out :) and the
internet sucks.

but, all in all, its improved rapidly these days, so ask me in like a year
or 2, and im sure it will sound better.

-SWE

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carlbanks

Dec 11, 2002, 9:17pm
Well let me rephrase it. It dosen't suck that much but it's my opinon so
it's not anyone else's but I think AW has more customization and stuff.

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swe

Dec 11, 2002, 9:25pm
u aint nothing but a silly silly wanna-be. you have no life, you think your
livin' in da hood, and well, your a total idiot who thinks he can do and say
whatever he likes, cuz you cant get beat up over the net. now my advice
would be to shut the fuck up before you get smacked the fuck up. sit down,
chill out, and smack yourself in the face for me.
and seriously, unless you wanna have friends, change your attitude and dont
speak shit.

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ananas

Dec 11, 2002, 9:33pm
A friend of mine has a Raketa analog clock with 24 hours clockface,
so I guess, Russia uses 24 hours.


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bowen

Dec 11, 2002, 9:36pm
[View Quote] Big whoop, I can get a 24 hour analog clock here too. There not exactly elite to the
countries that use the 24 hour systems.

--Bowen--

swe

Dec 11, 2002, 9:43pm
thats just merchandise i bet, i would like one of those lol, looks cool :)

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brant

Dec 11, 2002, 9:50pm
Well, even if 3/4 of the world can't use it, there will still be a LOT of
people who can, lol. But the truth nowadays is that over 70% (it might be
closer to 3/4 by now, ironically) use broadband Internet connections.
Dial-up connections are fading fast, and most of the 25% who still use
Dial-up probably won't be using them by the time this product is released.

Maybe they have a good idea with this connection thing after all?

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ananas

Dec 11, 2002, 9:51pm
I don't think that the success of Sims comes from graphics
engine or chat features or so.

Afaik., the software started to become popular as a standalone
program like LCP on the 8-bit HCs. Compared to todays sim games,
LCP was really very simple, but it had a certain fascination.
I think it even won some awards back then.
The same strange thing happened again, much later, with those
tamagotchis (didn't happen to me though ;).

Sims already had a large user base before it became a web
application. Same for stuff like Ultima (now Online), one that
already started on home computers (Apple 2c?) and is a success
now although it does not have much in common with the original
2D one.


I agree with kf in nearly all points, to evolve AW as a platform
rather than only a product for end users.



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ananas

Dec 11, 2002, 9:59pm
An old army clock, from the cold war time. You could get those
quite cheap for a while, after the iron courtain had been torn
down. Before the Russian soldiers left eastern Germany, they sold
everything.

And be sure it is not merchandise - that's commercial and commercial
was capitalism and capitalism was western and western was bad *g


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sw chris

Dec 11, 2002, 10:05pm
Both of you aren't helping your images, really...

Chris


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sw chris

Dec 11, 2002, 10:08pm
Then leave. Or hang around us SW's more. ^_^

Chris

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swe

Dec 11, 2002, 10:40pm
i dont need to.

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swe

Dec 11, 2002, 10:42pm
70% of america, or the world?

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sw chris

Dec 11, 2002, 10:48pm
Oh yes, I forgot you're going through this bad boy "Rebel without a cause"
phase... :P

Chris

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maki

Dec 11, 2002, 11:30pm
[View Quote] I couldn't possibly leave. You SW's scare me.

awmaki.com

count dracula

Dec 12, 2002, 12:43am
Just for your and everyone elses information, it might come as a surprise
but one day HAS 24 hours not 12, not anything else either.
I think the 24 hour system is the most logic, we do not divide months into 2
either like 12th bm of March and 12th em of March (24th of March).

Drac
bowen <thisguyrules at 7k2.4mg.com.ANTISPAM> kirjoitti
viestissä:3df7cc0f at server1.Activeworlds.com...
>
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zeo toxion

Dec 12, 2002, 12:51am
I don't think it makes much of a difference. They're both logic. The day is split into day and night and the
months are split into weeks and days. That just goes to show that you can't force everyone to go one way or the
other it's a preference.

And um...why would you divide months anyway. Days and months are two seperate things you can't compare them.
Why don't I say it's 252nd day of the year.

--
Zeo

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technozeus

Dec 12, 2002, 1:36am
Yep... and keep in mind also that for a new development team to take over on development of a program the size of Active Worlds is no easy task. I think they're doing great, for having been working directly with the code such a short time. Imagine what they will be capable of once they've gotten more familliar with it... and what's even more important than capability, in my opinion, is the insight to be able to see what needs to me made possible and why. :)

I have no doubts in my mind that some of the newer projects will in many ways overtake Active Worlds, but I also see that Active Worlds was the embryo that made the birth of a new industry possible, and as that industry grows it will make room for Active Worlds to offer more to their customers without the need for further price increases. Who knows... maybe some day we'll even see a price decrease. In fact, it would seem to me that such a step will eventually become necessary as well as unimistakbly viable and that's one more thing we could all benefit from.

By the way, although AW 3.4 is not likely in my opinion to be released very soon, it is definately getting there and the last time I can think of that a version took long enough in development to make people wonder if it would ever come out was AW 3.0, which was more "under the hood" stuff than anything else. This time, people will "see" a lot of change.

TechnoZeus


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technozeus

Dec 12, 2002, 1:47am
Well, if you're going to fail at something... at least you picked what to fail at carefully. :)

TechnoZeus

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technozeus

Dec 12, 2002, 1:51am
Well, aside from your Internet connection sounding a little better than most AOL subscribers get to enjoy, it sounds a lot like everywhere else on Earth I've expreienced or heard about.

TechnoZeus

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technozeus

Dec 12, 2002, 2:16am
Well, they may not have slpit months, but most areas have split years into either 2, 3, or 4 seasons and each of them seems to think for the most part that their way is the best way. Also, you may have noticed that the numbers used to represent the years split between 1 B.C., and 1 A.D., although alternative initials are used in some places, but I personally think the whole system has always been a mess and still is a mess. The number of days in a month isn't something that's always been agreed on, and in fact after many changes along the way we seem to have ended up with a system that only vaguely resembles any sort of pattern. 24 hours in a day? Okay, so it's nice that you can evenly divide that by 2, 3, 4, 6, 8, and 12, so when it was put into effect I'm sure it made a lot of sense to the people who were around at the time. The number of seconds in a minute, or minutes in an hour can be evenly divided by 2, 3, 4, 5, 6, 10, 12, 15, 20, and 30, so that's even more versatile... but who these days takes advantage of that? The number systems based on 12 and 60 that were responsable for those divisions are no longer in common usage, and the idea that we can split the month up into 30 days was given up a long time ago because the moon simply wouldn't cooperate. Want a system of time that makes sense? Get a bunch of countries together and have them come up with one that makes sense to at least most of them. How about something based on the Metric system? There's something International for you. The 24 hour clock is arguably more "international" than the 12 hour clock, but the fact that it can be so readily argued either way proves that neither one really deserves the title. Now, you may wonder if I'm nieve enough to think that a universal Metric time system will be accepted world wide within my lifetime... I'm not, but it's a nice thought.

By the way, that would make me about 337.6 kh old, I think.

TechnoZeus

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technozeus

Dec 12, 2002, 2:34am
I've never seen Active Worlds as a chat probram, and I've never seen it as a game program. Labels are nice when it comes to trying to describe something in one word, but the description always falls short or accuracy and in the case of Active Worlds it falls "too short" which is why it's so hard to get people interested in it. That's the biggest reason why I feel the "free usage" at least at some level, is so vitally important. You can't give someone an image accurate image in their mind of what they may or may not like about Active Worlds with a single word. It just can't be done, because there's nothing else like it. Even a short phrase doesn't quite do it, but as other programs with similar attributes evolve it will get easier to describe them. Right now, for example, the easiest way to describe a lot of these new programs is by stating that they're similar to Active Worlds. Even if the person you're talking about has never heard of Active Worlds, it's better to start off that way than to try to slap some old label on that just doesn't do the trick. I think really, that the category Active Worlds fits best into is that of an "interactive 3D environment" program. The realms in such a program are "interactive worlds" and cover a specific subset of everything from games to simulations to online meeting places to living growing works of art with an unlimited number of artists. So many things fit "into" Active Worlds that people can't agree on what it is, but that's the same problem computer users have when they disagree on what a computer is for. It's for a lot of things, not just one.

TechnoZeus

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