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ciena // User Search
ciena // User Search
Jun 15, 2005, 10:52pm
Update on Jetta lewis. He is doing very well. they r gonna take him out of
intensive care tonight and put him in a regular room. he wants to go home
already lol.
[View Quote]"Ciena" <nikona at comcast.net> wrote in message
news:42affefd$1 at server1.Activeworlds.com...
> Hello Gang, Jetta Lewis a long time supporter of Active Worlds, had
> bypass surgery yesterday and we have setup a get well build for him. It
> is 2x2 lots for those who would like to leave a card or a small build.
> Thank you for you help in this matter. The coordinates are aw 8452.96S
> 1300.98E 0.15a 180
>
>
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Jun 18, 2005, 3:03pm
another update. Jetta Lewis goes home today from the hospital :) he is doing
very well.
[View Quote]"Ciena" <nikona at comcast.net> wrote in message
news:42affefd$1 at server1.Activeworlds.com...
> Hello Gang, Jetta Lewis a long time supporter of Active Worlds, had
> bypass surgery yesterday and we have setup a get well build for him. It
> is 2x2 lots for those who would like to leave a card or a small build.
> Thank you for you help in this matter. The coordinates are aw 8452.96S
> 1300.98E 0.15a 180
>
>
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Jun 20, 2005, 9:27pm
HI. There's 4 ,ore spaces left if anyone wants to build a get well card for
Jetta. He is home now so he will be in to see them as soon as he is able.
[View Quote]"Ciena" <nikona at comcast.net> wrote in message
news:42affefd$1 at server1.Activeworlds.com...
> Hello Gang, Jetta Lewis a long time supporter of Active Worlds, had
> bypass surgery yesterday and we have setup a get well build for him. It
> is 2x2 lots for those who would like to leave a card or a small build.
> Thank you for you help in this matter. The coordinates are aw 8452.96S
> 1300.98E 0.15a 180
>
>
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Jun 28, 2005, 4:36pm
mine was doing that too but befor the upgrade. i think its the keyboard.
[View Quote]"Gnu32" <simplaza at simplaza.net> wrote in message
news:42c165be at server1.Activeworlds.com...
> This may probably be my keyboard, but i've noticed that after the update,
> you'd be sometimes stuck in Sideways-movement mode, until shift is
> pressed, while moving
> Happened twice, and trying to reproduce the problem failed
> chrispeg wrote:
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Jun 26, 2005, 2:44pm
whos turn is it anyway?
[View Quote]"DaBean o" <shamilton7 at hotmail.com> wrote in message
news:42bec55c at server1.Activeworlds.com...
>I spy with my Pilot's eye... something I dont really have on here (my
>newsgroup postings)
> Bean
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Jun 26, 2005, 5:13pm
is it aw? lmao!! hey it has to be something we can see on our email screen.
er we need rules from where we can spy :)
[View Quote]"Gnu32" <simplaza at simplaza.net> wrote in message
news:42befae3 at server1.Activeworlds.com...
>I spy with my little eye, something that will take years to finish and fix
>and end with a shooting
> Ciena wrote:
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Jun 27, 2005, 3:22pm
huh?
[View Quote]"Gnu32" <simplaza at simplaza.net> wrote in message
news:42c01066$1 at server1.Activeworlds.com...
> Its the Legion vs The world Lawsuit
>
> Takes years, ends with a shooting involving Legion's broken knee and a
> dog, and realization that there was no lawsuit to begin with
>
> pelican wrote:
>
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Jun 29, 2005, 7:52am
Cool website! I love it! u have some great info on it about aw and some of
it's worlds :) great job!
[View Quote]"maki" <maki at awmaki.com> wrote in message
news:42c20103$1 at server1.Activeworlds.com...
> Greetings,
>
> We have just added a suggestion box to the Support AW web site. A primary
> function of Support AW is gathering input from the community for the
> content on our pages.
>
> Rather than only accepting e-mail suggestions, any user can now simply
> scroll to the very bottom of any page on the site (with the exception of
> the homepage) and find the suggestion box where comments can quickly be
> entered and submitted.
>
> The system is meant to be very fast and simple - please include name/email
> in the comments box if you wish to receive credit or a response.
>
> While you're visiting, check out the new features and content we've added
> since our launch.
>
> Support AW Homepage: http://supportaw.com
>
> Thanks,
> Maki Kato
> AWNews / Support AW / AWGate.com
>
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Jun 30, 2005, 8:22pm
lol pel too funny :)
[View Quote]"pelican" <stout2 at verizon.net> wrote in message
news:42c44cbe$1 at server1.Activeworlds.com...
>I told you not to eat that school paste!
>
> "Jetta Lewis" <rgurkin at bellsouth.net> wrote in message
> news:42c3b72f$1 at server1.Activeworlds.com...
> lung.
> and
> still
> up
>
>
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Jun 30, 2005, 8:24pm
u have been eating waaaay too much paste!
[View Quote]"pelican" <stout2 at verizon.net> wrote in message
news:42c4508c$1 at server1.Activeworlds.com...
> Many times I have wanted to just walk though or fly through a world with
> someone but I cant chat and move comfortably at the same time. Usually you
> will find me at a complete halt when I chat. All movement stops (except
> for
> the 'wait' gesture). I would like to suggest a feature called "persistent
> move" whereby pressing a key combination, i.e. [CTRL]+'m', you would begin
> moving forward at a predefined speed 'hands free' of the computer
> keyboard.
> Thus, 2 people could chat while their walk progresses. (Long walks on a
> beach with your other half for example) Maybe make the left / right arrow
> keys still available so one could turn and continue heading in the new
> direction. THEN, avatars like automobiles, and helicopters all of a sudden
> take on a new angle. AW Raceway Park with formula 1's all vying for
> position. The many 'horse with rider' avatars...a mountain horseback ride
> for a group where everyone can still discuss things.....I think it would
> be
> a significant enhancement. A simple re-press of the key combination would
> turn the 'persistent move' back off again and the user would stop. I don't
> think it should be that difficult to add on.
>
>
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Jun 30, 2005, 10:14pm
Cool! that works great! u can even turn and it keeps going. wonder why that
was never mentioned befor? if its a bug i sure hope they dont fix it. :)
thanx
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:42c48362$1 at server1.Activeworlds.com...
> You can activate "cruise control", as I like too call it, by press
> forward+ctrl+alt and releasing at the exact same time. It might take a
> few times to get it, but it works, I do it all the time. Its a bug I
> guess, but it has its uses :D
>
> - Com
>
> "pelican" <stout2 at verizon.net> wrote in message
> news:42c4508c$1 at server1.Activeworlds.com...
>
>
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Jul 2, 2005, 4:49pm
cool! i love that one too :) thanx!
[View Quote]"Jim1" <JimMoore2 at Cox.net> wrote in message
news:42c5b136$1 at server1.Activeworlds.com...
> Thanks, SW Comit. That is a very useful tip!
>
> Here's another that surprised some folks: Click in the chat window and
> hold Ctrl while scrolling the middle mouse button to make the type larger
> or smaller.
>
> Anyone know any other little tricks?
>
> Jim1
>
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Jul 11, 2005, 3:50am
what kind of cookie? :)
[View Quote]"syntax" <syn at swcity.net> wrote in message
news:42d1e08f at server1.Activeworlds.com...
>A cookie to anyone who actually reads all this. :P
> --
> - Syntax -
> http://www.swcity.net
> http://forum.swcity.net
>
> "pelican" <stout2 at verizon.net> wrote in message
> news:42d1e00c at server1.Activeworlds.com...
>
> <snip>
>
>
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Jul 11, 2005, 10:28pm
ummmmmmmmm yummy! my favorite! :P
[View Quote]"syntax" <syn at swcity.net> wrote in message
news:42d2f1b0 at server1.Activeworlds.com...
> http://www.gift-baskets-4u.com/images/Cookies/Milk%20Chocolate%20Chip%20Cookie%20With%20Pecans.jpg
>
> Props to everyone who read that :P
> --
> - Syntax -
> http://www.swcity.net
> http://forum.swcity.net
>
>
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Jul 12, 2005, 9:13pm
"That said, it's all a mute point at this juncture." I believe it's called
a moot point.
Jul 13, 2005, 10:38pm
u can sweep it lmao!!! j/k :)
[View Quote]"rossyfox e" <rossyboy at vwtv.org> wrote in message
news:42d5b29b$1 at server1.Activeworlds.com...
> Can I do something that gets me on stage?
>
> Strike Rapier wrote:
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Jul 23, 2005, 8:39pm
They were a popularity contest and not one single person even came to look
at arabus which was nominated, so how can the judging be fair if no one even
looked at it.
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:42e2c167 at server1.Activeworlds.com...
> Evening,
>
> As we move onto planning the CY Awards, we would like to know what you
> think about them in the past, any ideas you have, or reasons why you do or
> do not like them.
>
> We plan on using this information to improve the awards, market research
> per say.
>
> You can email your comments to cyawards at gmail.com?subject=comments with
> the subject line 'comments', please note that any offensive comments
> regarding individuals will be disregarded.
>
> Thanks ;)
>
> --
> - Mark Randall
> http://zetech.swehli.com
>
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Jul 24, 2005, 12:27pm
I think there should be a panel of judges who are NOT in the same social
circle do the judging and they should go see ALL the nonimees worlds/builds
and rate each one 1 to 10. If theres a tie then go back to those and vote
again on the tied ones. That's the only fair way I can think of. I
personally would not vote for a world just because it's owned by a friend.
I would vote for the most deserving friend or foe. If you can't be
objective then you have no business voting at all.
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:42e2c167 at server1.Activeworlds.com...
> Evening,
>
> As we move onto planning the CY Awards, we would like to know what you
> think about them in the past, any ideas you have, or reasons why you do or
> do not like them.
>
> We plan on using this information to improve the awards, market research
> per say.
>
> You can email your comments to cyawards at gmail.com?subject=comments with
> the subject line 'comments', please note that any offensive comments
> regarding individuals will be disregarded.
>
> Thanks ;)
>
> --
> - Mark Randall
> http://zetech.swehli.com
>
|
Aug 5, 2005, 11:55am
Isn't it against the law to record a ph conversation without the other
person knowing it?
[View Quote]"Gnu32" <simplaza at simplaza.net> wrote in message
news:42f30fa5$1 at server1.Activeworlds.com...
> http://awdeleters.com/sounds/awcall.mp3
> Pretty interesting, sounds like josh
>
> Gnu32 wrote:
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Jul 28, 2005, 7:04pm
I think there should be a way to list all words that r owned and caretakers
of
[View Quote]"Lioness.." <nobody at nowhere.net> wrote in message
news:42e935ef$1 at server1.Activeworlds.com...
>I noticed a bug while trying to edit my submission... it defaulted with
>YOUR pic url and changed my Pennsylvania to Alabama for some reason, which
>I changed of course. Also when I checked (out of curiosity) to see how many
>countries you now have available, it still only listed 3: USA, UK, and
>Canada (the originals). Perhaps that didn't change because I added my
>submission before you updated the countries listing? And I remember adding
>both my accts on there... one has 1 dot and the second has 2. However when
>I tried to edit the acct with the 2 dots I couldn't bring it up and when I
>tried searching for that name it wasn't found. Did you delete the one
>thinking I double submitted maybe? By the way, I resubmitted the second one
>and this time put in the Cit # for it. Also, when I tried searching under
>World Citizen List and typed in "alphaworld", I naturally assumed there
>would be a listing of all the folks who submitted their names using that
>world as their primary world. But only 1 person showed up.....
>truckerette49. Even I would have showed up on that list, since I
>listed alphaworld as my primary but I didn't. Shouldn't there be some kind
>of listing with citizen names on it for that world? (I'm guessing)
>
>
> "pelican" <stout2 at verizon.net> wrote in message
> news:42e7ba53 at server1.Activeworlds.com...
>
>
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Jul 29, 2005, 9:04am
I have seen several awesome worlds that i wanted to compliment the owners
and theres no indication who owns them and u cant object select to see who
built it. I think there should be a space to put all the worlds owned by
that person. Myself my primary world is america but i have 4 worlds that i
build in also. I like the search by world feature u have but if its not
listed because its not a primary world u still wont know who owns it. I
really like this idea u have for a data base website :)
[View Quote]"pelican" <stout2 at verizon.net> wrote in message
news:42e9b1cf$1 at server1.Activeworlds.com...
>I will make that function available in the future. That will be a powerful
> feature. It has long been needed, the ability to contact all the world
> owners. I don't know who they all are. I'm not sure anyone except AWI
> knows.
>
> "Ciena" <nikona at comcast.net> wrote in message
> news:42e94867$1 at server1.Activeworlds.com...
> caretakers
> which
> many
> adding
> when
> I
> one
> I
> kind
> The
> it
>
>
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Aug 3, 2005, 3:14pm
AccuTrans 3D http://www.micromouse.ca/
[View Quote]"Disembodied" <cyrus at rexfenris.com> wrote in message
news:42f0df8a$1 at server1.Activeworlds.com...
> I'm looking into learning how to model again. Editor of choice: Notepad.
> However... I need a viewer.
> ...
> one that works.
> You see, right now, I have a slight problem: I downloaded about five RWX
> model viewers. However, none of them work -_- and by not working, I mean I
> 'open' an object (pp01.rwx in this case, quite simple). in RWXmod, it says
> it can't display a preview and that I should check my textures
> directory... I have my textures directory set up in a local copy of
> Alphaworld's Object Path (I complemented my AWE expansion pack with ALL
> textures and ALL models). So, my textures directory is correct. I
> doubleclick or click open, and I see the display window... ...with nothing
> in it. It doesn't display objects! This is very disheartening :( I would
> like to see what I'm working on before trying to uh.. 'upload' it. And by
> 'upload' I mean put it in the local path and temporarily replace an object
> that already exists >_> one I don't ever use or something. That's a lot of
> trouble to go to, y'know...?
>
> So, Are there ANY renderware model viewers out there that can, say, tell
> me what lines errors are on or whatever, or even one where I can see a
> graphical representation of what I'm trying to work on? Yeah, I'd ...
> really appreciate that o.o;
>
> Thanks
>
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Aug 3, 2005, 5:54pm
Your 'community' folder was not polled for its unread count. Account:
'news.activeworlds.com', Server: 'news.activeworlds.com', Protocol: NNTP,
Port: 119, Secure(SSL): No, Socket Error: 10060, Error Number: 0x800CCC0E
Aug 3, 2005, 7:54pm
Thanx Strike and Imagine. :)
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:42f13136 at server1.Activeworlds.com...
> http://support.microsoft.com/default.aspx?scid=kb;en-us;q191687
>
> Port in use.
>
> --
> - Mark Randall
> http://zetech.swehli.com
>
> "Ciena" <nikona at comcast.net> wrote in message
> news:42f120dd at server1.Activeworlds.com...
>
>
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Aug 6, 2005, 4:15pm
or is it just my puter?
Aug 6, 2005, 4:25pm
thanx :)
[View Quote]"Jim1" <JimMoore2 at Cox.net> wrote in message
news:42f50007$1 at server1.Activeworlds.com...
> Oh yeah. And now the browser won't even connect. Oh, well.
> "Ciena" <nikona at comcast.net> wrote in message
> news:42f4fe2a at server1.Activeworlds.com...
>
>
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Aug 11, 2005, 6:12am
The New Birds & the Bees: The mystery is gone ... How was I born?
The little boy asks his father--Daddy, how was I born? Dad responds, Ah,
my
son, I guess one day you will need to find out anyway! Well, you see, your
Mom and I first got together in a chat room on AOL. Then I set up a date
via e-mail with your Mom and we met at a cyber-cafe. We sneaked into a
secluded room, where your mother agreed to a download from my hard drive.
As soon
as I was ready to upload, we discovered that neither one of us had used a
firewall, and since it was too late to hit the delete button, nine months
later a
blessed little popup appeared and said: You've got male!
Aug 19, 2005, 6:31am
When my puter setting is at 16 bit color I get really bad zbuffering but
when I changed it to highest quality color 32 bit I dont see any zbuffering
anymore.
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:430543d2 at server1.Activeworlds.com...
> Well, not exactly higher res...
> One of the new features in the AWE 1.1 beta is that is scales up the
> ground objects in Alphaworld to make it so you can't see the backdrop
> color 'till you reach higher altitude. This, of course, made the textures
> stretched out and get all blurry. So I simply increased the UV.
>
> However this seems to have a side effect of making z buffer more likely to
> happen as you distance yourself from the ground object. A common, long
> time graphical restriction - the farther away you are from two objects
> near eachother, the less precise their position is and they are prone to z
> buffer with eachother. More likely to happen on cheaper or older graphic
> cards.
>
> My question is if this has anything to do with the UV count, or did it
> have to do with the scaling? And, any suggestions on how to fix it?
>
> - Com
>
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Aug 20, 2005, 4:34pm
And you brought this to news groups why?? isn't there enough bashing going
on here? thats something u should take up with her privately. I have tons of
freebie objects that arent perfect but they look fine to me and i dont mind
using them. theres a few that have too many verts but u dont see me whining
about it in the ng's. i just simply dont use them and keep my mouth shut
about them. If u dont like them dont use them. simple as that. there has
been too much bashing and griping and sniveling on here as it is. and i wish
it would stop. its not a big deal to put the texture on a sprite rwx thats
the right size. only takes a min to change the texture and mask.
[View Quote]"sweets" <stylecanin at hotmail.com> wrote in message
news:43076ab1$1 at server1.Activeworlds.com...
>I recently won 2 avs from a Trivia contest. When I loaded the avs, both
>showed an error although they looked fine. I contacted Titania, the maker,
>telling of this error and was told 'at least they work'. This was not good
>enough for me as I do not allow errors on my world. I then offered to look
>into the notepad to see if I could spot the error and perhaps fix it if she
>was unable. I was told to go ahead. On the second line of that notepad, a
>line had been added stated that it was made by Titania. There was no pound
>sign in front of it. I fixed my 2 new avs and advised Titania of the simple
>error on line 2 of the notepad, also advising her to send corrections to
>any and all people she had already either given or sold these avs to.
>
> Not too long after I won an 'object' from Bingo. On receiving the 'object'
> I found only the jpg, bmp and the bmp zipped, no notepad. I contacted
> Queen RaMel asking where the notepad was. I was told 'a sprite does not
> need a notepad'. I then complained saying it was supposed to be an object
> not a texture and that a sprite, a simple notepad, was an object. She
> finally after arguing did sent me the notepad. Which had an error in it,
> and also stood 20 ft tall for a Dreamcatcher. The error caused the texture
> not to show. I sent her a notepad of a sprite with her object named in it,
> telling her if she is going to give away objects, to at least give objects
> that work. It is a standard sprite notepad, and the Dreamcatcher then
> worked fine. Was basically told that it worked fine for everyone else (as
> a texture on a panel) and was not thanked for pointing out the errors or
> fixing it or advising of the problems with it. I was made to feel that I
> was complaining for nothing.
>
> Complaining yes. I make objects and do not sell them or give them away.
> Why? Because I do not believe they are good enough. I make them for the
> joy of seeing my imagination appear solid, and to have things 'fit
> properly' in the space I want that object. But when I win something, I do
> expect that object to be worth winning. Twice I have won. Twice the
> objects were either faulted or not what was promised.
>
> So stop giving things away. If you are new at object making, make them for
> yourselves but keep your errors to yourself. If you want to sell or give
> away, make damn sure they work right.
>
> Stop the flow of bad objects, we have enough already.
>
> sweets
> 'no longer taking freebies'
>
>
>
> "Garnet" <red.garnet at verizon.net> wrote in message
> news:4306a69e at server1.Activeworlds.com...
>
>
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Aug 26, 2005, 9:47am
Just remember the 3 R's
1 respect for yourself
2 respect for others and
3 responsibility for your own actions.
[View Quote]"Gnu32" <simplaza at simplaza.net> wrote in message
news:430ef10d at server1.Activeworlds.com...
> Hell lets just get the carebears to sort this out
> Queen RaMel o wrote:
>
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