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syntax // User Search
syntax // User Search
Oct 9, 2004, 9:56pm
I couldnt function in life without the google toolbar,
--
Syntax
www.swcity.net
[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:4168700d at server1.Activeworlds.com...
> They are BHO's (Browser Helper Objects) and when you get the good ones
they
> are good (Google). Others install shite.
>
> Firefox would simply deny the use of such things, reducing possible
> functionality?
>
> - MR
>
>
> "themask" <ricky at whaletech.net> wrote:
>
>
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Oct 11, 2004, 4:47am
Good luck, Byte! I'm sure we'll see you back here very soon. :P
--
Syntax
www.swcity.net
[View Quote]"byte me" <byte at sweetwaterhsa.com> wrote in message
news:416a0365$1 at server1.Activeworlds.com...
<schnip>
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Oct 26, 2004, 9:06pm
Maybe someone can do that for the new curvy objects that were uploaded to
the AW object path. >_< The curvy walls and the floor that goes along with
it dont even line up correctly.
--
Syntax
www.swcity.net
[View Quote]"just in" <anon at no.spam.com> wrote in message
news:417ed2a1 at server1.Activeworlds.com...
> notepad
>
> enter in a rotate command immediately above the first clump command.
>
> you can check what numbers to enter using my diagram
> http://members.unite.com.au/~u1459a/aw/rotate.jpg
>
> regards, Justin
>
> "alphabit phalpha" <alphabit2003 at swbell.net> wrote in message
> news:417e6a70$1 at server1.Activeworlds.com...
axis
>
>
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Oct 29, 2004, 6:44pm
Better get that caps lock button looked at, seems to be malfunctioning. :P
--
Syntax
www.swcity.net
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:418297c6$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "mongo" <mongo at alt.2600.comcrap> wrote in message
> news:41825863$1 at server1.Activeworlds.com...
telling
a
>
> I'd like to know why the HELL I had to upgrade TWICE - BEFORE I could even
> get on AW. ONCE should be enough.
>
> Have you guys EVER heard of POINTING THE UPDATER IN THE DIRECTION THE
> LATEST - NO MATTER WHAT VERSION THE USER HAS????
>
> Or do you guys really like needlessly cluttering my Hard Drive with
versions
> I NO LONGER USE???
>
> Cheers for now :-)
>
> PC Hamster
> Mayor - City Of Hamsterville
> pchamster at comcast.net
> Denver, Colorado (my REAL city :-))
> http://hamsterville.tripod.com/
> HAMSTERVILLE GROUND ZERO - AW 5029N 500E (NEW COORDINATES!!!)
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Oct 30, 2004, 5:33pm
I've recently did some updates to the SW City Website and one of them was to
enhance the "Fun & Games" section. It now holds approximately 20 games from
all around SW City and if you haven't checked any of them out yet, you
should. :P
Just a recommendation for anyone looking to do some adventuring in
Alphaworld, this is the place to start. In all honesty, most of these games
are original to SW City and have never been done before. For example:
In Sharman Caves, you have to explore a vast cave system with tons to see to
collect clues to advance to another area. You can also pick up inventory.
In the Morgul Mines, you must make your way past at least 5 mini strategy
games to get to the destination, some of which include dodging fireballs by
an enraged dragon and solving a riddle.
In the AWIA Adventure, you can also collect inventory while dodging guards
that will shoot you if you don't snipe them down first.
So much to see and do I can't list it all here. Go and check some of 'em
out, you'll hopefully be impressed. :D To see a list of the games, visit:
http://www.swcity.net/fungames.htm
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
Nov 1, 2004, 1:24pm
AWGZ has always been like this. >_< The AWHS needs to pick up their socks
and do something about it. Clean all the ads and crap out that wasn't
originally there and then lay a blanket of ground cover down underground.
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:4185fb3c at server1.Activeworlds.com...
> Hi everyone:
>
> Not to invite vandalism BUT....
>
> I was hanging around at AW GZ and noticed that the area around 2S 2E IS
NOT
> COVERED!!! Furthermore, I found a couple signs that AWLD *DID NOT* put
> there. they are underground in the general area. They're dated December
> 2003.
>
> AWLD had BETTER fix this or else those two signs WILL NOT be the last ones
> there. I know of the BI message of bjuilding within 112 meters of GZ, but
> if AWLD doesn't get this fixed by COVERING THE LAND around there (like you
> guys keep telling us to do), it'd be just their luck to have someone who
> manages to crack AWLD's ppw and do some REAL damage there.
>
> We're not talking about some tiny little crack here. we're talking about
a
> HUGE swath of UNCOVERED LAND that's big enough to EASILY duplicate a wall
> object in (I know because I tried it and there was NO covered land around,
> above OR below the object).
>
> Like I said, far be it for me to actually invite vandalism (not that
anybody
> could without cracking AWLD's ppw), but I figured I'd better bring to
AWI's
> attention (and alert others in case they see some suspicious building
taking
> place in that area) so that AWI can take permanent measures to better
secure
> the area. :-)
>
> Cheers for now :-)
>
> PC Hamster
> Mayor - City Of Hamsterville
> pchamster at comcast.net
> Denver, Colorado (my REAL city :-))
> http://hamsterville.tripod.com/
> HAMSTERVILLE GROUND ZERO - AW 5029N 500E (NEW COORDINATES!!!)
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.782 / Virus Database: 528 - Release Date: 10/28/2004
>
>
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Nov 5, 2004, 6:11pm
google?
Nov 10, 2004, 7:09pm
I wouldn't mess with it.. >_<
The wikipolice are a bunch of nazis. Lucky we even got that in there.
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
[View Quote]"alexthemartian" <alexthemartian at gmail.com> wrote in message
news:419194ac at server1.Activeworlds.com...
> url: http://en.wikipedia.org/wiki/Active_Worlds
>
> yeah.. not much has been done to this article since commit started it,
just
> a screenshot (which needs to be updated) and a bunch of minor edits... now
> there is a ton of stuff that can be added to this.. so im asking for
anyone
> who is familiar with wikipedia (or not, you can always read the help
files)
> to help me expand this article. can someone add a screenshot that is more
> current? I have been busy with wikipedia lately.. but whenever i visit
this
> article i always want to expand it.. but really dont know where to start,
> lol
>
>
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Nov 11, 2004, 7:40pm
A big clown on the NG's you
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:4193dde7$1 at server1.Activeworlds.com...
> Wasn't that the episode with the tomacco plants?
>
> E
>
>
>
> :P
>
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:4193dcfd at server1.Activeworlds.com...
> nuclear
> of
how
to
>
>
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Nov 13, 2004, 3:26pm
It'll be another year yet... :P
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
[View Quote]"marnie" <big_mart_98 at yahoo.com> wrote in message
news:4195c6ed at server1.Activeworlds.com...
> The last time the mapper was updated it said it would be done again in
> October. This hasn't happened yet. Any news?
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Nov 28, 2004, 5:59pm
That's so old.. :P
[View Quote]"johnf" <johnf at 3d-reality.nospam.com> wrote in message
news:41aa122e at server1.Activeworlds.com...
> http://www.adequacy.org/public/stories/2001.12.2.42056.2147.html
>
>
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Dec 1, 2004, 8:23pm
Ugh... AWI fubar'd the teleport.cgi it seems (or just forgot to move the
damn thing when the fooled around with /objects last month) so all the
teleports on www.swcity.net.
Is there any way to get a copy of this script so I can set it up on
swcity.net's server? That way I don't need to worry about stupid crap like
this happening.
*looks in Andras' direction* :D
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
Dec 2, 2004, 12:59am
Dude, you rock. Thanks man.
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:41ae604f$1 at server1.Activeworlds.com...
> Been sitting on a disk collecting dust:
>
> http://john.fakeplastic.com/teleportphp.zip
>
> Works just like teleport.cgi
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Dec 6, 2004, 1:47am
http://swcity.net/tport.php is much shorter and I can rely on it being up
all the time.
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
[View Quote]"alexthemartian" <alexthemartian at gmail.com> wrote in message
news:41b3c66d$1 at server1.Activeworlds.com...
> according to recent posts in "*Waitin for Whatz NEW*..." the script is
back
> working.
>
> "syntax" <xatnys at hotmail.com> wrote in message
> news:41ae5275 at server1.Activeworlds.com...
>
>
|
Dec 6, 2004, 9:14pm
Syntax won't fubar the script. O_O
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
[View Quote]"andras" <andras at andras.net> wrote in message
news:41b40687$2 at server1.Activeworlds.com...
> syntax wrote:
up
>
> As long as "Ugh... Syntax fubar's the tport.php .... (or just forgot to
move the
> damn thing when he fools around with ... his machine) " <some words are
edited:)>
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
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Dec 2, 2004, 11:01am
From the news website:
"25 November 2004 - We have requested a new propdump (and some additional
disk space to support the map's current processing requirements) and will
fire up the November update as soon as we get it."
Pieter and Greg are requesting the above so they can get the November update
online. It's been a week and still nothing heard back from AWI.
C'mon AWI... :\
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
Dec 6, 2004, 7:38pm
>___________<
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:41b47ebd at server1.Activeworlds.com..
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Dec 6, 2004, 11:48pm
>___________<
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:41b50968$2 at server1.Activeworlds.com...
> Dude... wtf?
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Dec 12, 2004, 7:18pm
((((((((((Hugs))))))))2U2 :))))))))))))
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
[View Quote]"lioness." <nobody at nowhere.net> wrote in message
news:41bbf99e$1 at server1.Activeworlds.com...
> ahhhhhh that explains it then!!! the build i was at was made in August
> and the one he couldn't find was made just this past month. hehehe. Thanks
> for explaining. ((((((((((Hugs)))))))) ;-"D
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Dec 13, 2004, 3:15pm
i12babzb
[View Quote]"rossyboy" <rossyboy at vwtv.org> wrote in message
news:41bcf9e2 at server1.Activeworlds.com...
> 12u12b?
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Dec 14, 2004, 6:27pm
it ok we still friends :)))))))))
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:41bd6cf6 at server1.Activeworlds.com...
> Oooooooh is THAT how it's done ... whodathunk!? I'm only one and a 1/2 so
I
> guess I gotta wait six months to learn that and understand it :o/
>
> LNH
>
>
>
> --
>
> "strike rapier" <markyr at gmail.com> wrote in message
> news:41bd5c9c$1 at server1.Activeworlds.com...
began...
>
>
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Dec 13, 2004, 5:05pm
lol at the IRC button at the top
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
[View Quote]"strike rapier" <markyr at gmail.com> wrote in message
news:41bdf4ff$1 at server1.Activeworlds.com...
> http://koti.mbnet.fi/cobonox/tiedostot/huumori/roxor.jpg
>
> - Mark
>
>
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Jan 7, 2005, 7:54pm
It was 10m for years and years, I don't understand why now it has to be put
at 3m. 3m is too small of an area and hardly has any effect on it's
surrounding areas now. I have to use many lights just to get a desired
effect now. :\
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:41dead3a at server1.Activeworlds.com...
> I turned it back on but intentionally left it at 3m. The reason it was
shut
> off was abuse creating huge lag due to offensive light radii. Do you have
a
> suggestion on a better compromise?
>
>
> E
>
>
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:41dd9f6b$1 at server1.Activeworlds.com...
> look
>
>
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Jan 12, 2005, 4:08pm
Any other pictures? Those ones are a lacking certain qualities (especially
that top one, was it uploaded correctly?). $5.00 for photo ops with the
exec's? lol, how about $0.00? :D
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
[View Quote]"dmc2u" <dmc2u at dmc2u.com> wrote in message
news:41e5625f$1 at server1.Activeworlds.com...
> I've been stopping in to see the " Boys" for many years now.
> Even made a couple trips to the " original " offices before the move to 95
> Parker Street.
> see: http://dmc2u.com/server/jpg/parkerst.jpg
> and http://dmc2u.com/server/jpg/awflag1.jpg
> They make great coffee , and there's always something new on the horizon
> that they give ya a sneak peek of ...
> I do have pictures but they are personal and not available for release.
> Perhaps at this years reunion there will be a day trip up to the offices
for
> photo ops with the executives .. $ 5.00 a pop Mmm....
>
>
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:41e36e87 at server1.Activeworlds.com...
inside
tour
>
>
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Jan 12, 2005, 3:39pm
There are sphere objects in AW. tbpictglobe#.rwx added when the new trees
were added. They accept picture commands as well.
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
[View Quote]"lioness.." <nobody at nowhere.net> wrote in message
news:41e53005$1 at server1.Activeworlds.com...
> Ya know... I've been asking for a particular object for years now and so
far
> nobody has come up with this... Some people, including myself, use the
> hot air balloon object to create large sculptures. However that silly
basket
> always gets in the way! And the balloon part has angles on it. When using
a
> color code, the flat planes of the balloon alter the appearance I'm trying
> to get. (ask me about the problems I had making muscles and the face for
my
> Sphinx!) The large boulders aren't quite large enough or smooth enough.
They
> have all kinds of bumpy surfaces or flat planes on them. They're
impossible
> to use in a "mirror image" when trying to achieve a symmetrical design. I
> know there is a sphere object in the OY but it comes with a square shaped
> base below it which gets in the way. I know there is a dome and dome
shaped
> objects in the OY, but they have flat planes on them and not large enough.
> If someone could possibly create a large sphere, the size of one of those
> hot air balloons, (or larger) it would be sooooooooo awesome!!! And if
that
> object could possibly depict a color code or texture code correctly, it
> would lead to some MAJOR works of art. A few different sizes of perfectly
> round, smooth spheres would be so great. As it is now, I find that to get
> the look I'm trying to achieve, I have to use a lot of miscellaneous
smaller
> objects to get the curves or shape I want in my builds. I'm sure the B.I.
> would be most grateful too. ;-")
>
> Another thing that would be neat to use in alphaworld would be avs. Not
just
> the tourist avs but the nice looking ones. Perhaps some animals? I've seen
> animal objects in use in some of the other 3D universes so I do know it's
> possible. (Not just sprites).
>
> How bout some marble statues for our gardens and/or fountains? Not the
ones
> with lumps and bumps and flat planes, but smooth and tempting to touch.
> Perhaps if we had human or animal av objects that accepted a texture code?
> Wouldn't it be neat to have a posed human av that we could assign a
texture
> like marble or goldcurt or stone to? (Not referring to the CY av! LOL)
> Sorta like a Roman statue or Rodin. Something classical..... graceful.
>
> And something I've been trying to achieve through the use of masks,
coronas
> and other commands is gems. Wouldn't it be awesome to have sparkling
jewels
> adorning some of the builds throughout alphaworld?? Perhaps something
clear
> so we can add a color command to it to add more pizzazz? Smaller clear
glass
> panes (without the trim) would also help.
>
> Also it would be great if we had larger columns. Ones that DON"T have the
> square shaped ends on them and can accept texture and color commands
easily.
>
> I often wondered why we don't have simple, basic shapes in various sizes
to
> add texture or color commands to, especially now that we discovered how to
> fool the B.I. with remotes. For instance if we had a rectangular object,
in
> the shape of a bookshelf, that accepted a jpg ..... imagine the
> possibilities! Or spheres that accepted jpg's! If we already have objects
> that one can assign a picture to, why can't we have simple basic shapes
that
> allow it? Not just for furnishing a house, or creating a wall..... but
> perhaps making a huge marble sculpture for instance? That would be so
> inspiring for people who have lost interest in building. (speaking for
> myself LOL)
>
> Of course you are probably referring to objects you can make for world
> owners and not for alphaworld. But I'm hoping that perhaps ENZO or someone
> from AWI will read this and do something simple to improve the object
> selection. I know we have a LOT to choose from already and its silly of me
> to suggest simple shapes. But I truly feel that if we had those to use,
more
> people would build, more tourists would get inspired to register, and AWI
> would have something that nobody else online has to offer (more
incentive).
>
> Ok, that concludes my wish list for objects for now. (Steps down from the
> soapbox) Gram me if you need any more ideas. hehehe.
> (((((((((((Hugz)))))))))) ;-"D
>
>
>
>
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Jan 12, 2005, 8:10pm
test!
Jan 12, 2005, 8:10pm
test!
Jan 14, 2005, 5:14pm
google.com > type in "gmail"
But while im typing I might as well tell you...
Its google's answer to Hotmail.. its just a web based mail application that
uses new search and categorization technology.
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net
[View Quote]"Tart Sugar" <tartsugar at comcast.net> wrote in message
news:41e80bd7$1 at server1.Activeworlds.com...
> Dumb question alert!!!
> whoopwhoopwhoop
>
> What's a Gmail?
> TS
>
> "Ry" <rbirkin at iinet.net.au> wrote in message
> news:41e649a0 at server1.Activeworlds.com...
your
>
>
|
Jan 19, 2005, 10:22pm
[View Quote]"ciena" <nikona at comcast.net> wrote in message
news:41eeefde$1 at server1.Activeworlds.com...
> Is there anyone thats good moving builds from one place to another with a
> bot? And would be willing to? It would be much appreciated :) Thanx. if
> there is gram me and let me know please.............Ciena
>
>
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What world?
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