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Axis Changing Tool? (Community)
Axis Changing Tool? // Community
Oct 26, 2004, 1:17pm
Hi:)
Does anyone know if there is a tool that one could quickly change the axis
point on an object?
Thanks!
Bit:)
Oct 26, 2004, 8:41pm
notepad
enter in a rotate command immediately above the first clump command.
you can check what numbers to enter using my diagram
http://members.unite.com.au/~u1459a/aw/rotate.jpg
regards, Justin
[View Quote]"alphabit phalpha" <alphabit2003 at swbell.net> wrote in message
news:417e6a70$1 at server1.Activeworlds.com...
> Hi:)
> Does anyone know if there is a tool that one could quickly change the axis
> point on an object?
> Thanks!
> Bit:)
>
>
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Oct 26, 2004, 9:06pm
Maybe someone can do that for the new curvy objects that were uploaded to
the AW object path. >_< The curvy walls and the floor that goes along with
it dont even line up correctly.
--
Syntax
www.swcity.net
[View Quote]"just in" <anon at no.spam.com> wrote in message
news:417ed2a1 at server1.Activeworlds.com...
> notepad
>
> enter in a rotate command immediately above the first clump command.
>
> you can check what numbers to enter using my diagram
> http://members.unite.com.au/~u1459a/aw/rotate.jpg
>
> regards, Justin
>
> "alphabit phalpha" <alphabit2003 at swbell.net> wrote in message
> news:417e6a70$1 at server1.Activeworlds.com...
axis
>
>
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Oct 26, 2004, 10:30pm
Thanks Just In but that won't do what I'm looking to do.
Imagine putting a horse in a corral and wanting it to run in a circle.
The axis would have to be away from the horse wouldn't it?
[View Quote]"just in" <anon at no.spam.com> wrote in message
news:417ed2a1 at server1.Activeworlds.com...
> notepad
>
> enter in a rotate command immediately above the first clump command.
>
> you can check what numbers to enter using my diagram
> http://members.unite.com.au/~u1459a/aw/rotate.jpg
>
> regards, Justin
>
> "alphabit phalpha" <alphabit2003 at swbell.net> wrote in message
> news:417e6a70$1 at server1.Activeworlds.com...
axis
>
>
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Oct 27, 2004, 1:06am
The command you want is Translate, Bit. it's listed in the AW Help file in
the RWX commands.
Depending on how the object is constructed (in the rwx) can be tricky using
it.
if it's a COB converted to RWX then you could put the Translate in the
ClumpBegin section at the end of the file on a live after the Rotate
commands.
In general you want it in the Top Clump so it affects all child Clumps.
Sometimes you might have to put a new ClumpBegin / End around the whole of
the original with the Translate there so that it affects the whole thing.
Paul
[View Quote]"alphabit phalpha" <alphabit2003 at swbell.net> wrote in message
news:417eec36 at server1.Activeworlds.com...
> Thanks Just In but that won't do what I'm looking to do.
> Imagine putting a horse in a corral and wanting it to run in a circle.
> The axis would have to be away from the horse wouldn't it?
>
>
> "just in" <anon at no.spam.com> wrote in message
> news:417ed2a1 at server1.Activeworlds.com...
> axis
>
>
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Oct 27, 2004, 2:12am
Thanks Paul....I think I should just make a new object.....easier:)
Thanks everyone!
Bit:)
[View Quote]"paul" <mpbarrow at NOSPAMyahoo.com> wrote in message
news:417f109d$1 at server1.Activeworlds.com...
> The command you want is Translate, Bit. it's listed in the AW Help file
in
> the RWX commands.
> Depending on how the object is constructed (in the rwx) can be tricky
using
> it.
> if it's a COB converted to RWX then you could put the Translate in the
> ClumpBegin section at the end of the file on a live after the Rotate
> commands.
> In general you want it in the Top Clump so it affects all child Clumps.
> Sometimes you might have to put a new ClumpBegin / End around the whole of
> the original with the Translate there so that it affects the whole thing.
>
> Paul
>
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Oct 27, 2004, 6:21am
Translate is a really simple command
translate 0.5 0 0 # to shift your horsey 5 meters to the right (if horsey
is facing forward), or
translate 0 0 0.5 # to shift your horsey 5 meters forward (if horsey is
facing left or right).
Regards, Justin
[View Quote]"alphabit phalpha" <alphabit2003 at swbell.net> wrote in message
news:417f2011$1 at server1.Activeworlds.com...
> Thanks Paul....I think I should just make a new object.....easier:)
> Thanks everyone!
> Bit:)
>
>
> "paul" <mpbarrow at NOSPAMyahoo.com> wrote in message
> news:417f109d$1 at server1.Activeworlds.com...
> in
> using
>
>
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Oct 27, 2004, 8:00pm
Thanks Justin:)
I'll give that a try.
[View Quote]"just in" <anon at no.spam.com> wrote in message
news:417f5a6d at server1.Activeworlds.com...
> Translate is a really simple command
>
> translate 0.5 0 0 # to shift your horsey 5 meters to the right (if horsey
> is facing forward), or
> translate 0 0 0.5 # to shift your horsey 5 meters forward (if horsey is
> facing left or right).
>
> Regards, Justin
>
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