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grimble // User Search
grimble // User Search
Jul 31, 2006, 9:29pm
I've not played with zones yet, so I'm talking on a subject I know little
about here (beyond what's written in the online help). The tower example
raises an interesting possibility - one of setting the *necessary*
visivisibility in a zone. For enclosed spaces, such as in a tower stair-well
with no windows, caves, etc. Why not enable the world builder to tell the
browser that there's not point in considering objects outside the zone. Is
this effectively what the far fog distance does? I don't know.
Grims
[View Quote]"Oleyo" <oleyo at comcast.net> wrote in message
news:44ce7cbb$1 at server1.Activeworlds.com...
>I agree with you guys here. I often am frustrated by the limit imposed on
>developers who have the ability to build discretely and to build
>efficiently. My greatest desire though is not to simply increase the view
>limit but to have a level of detail property for objects or at least a
>definable draw distance. Then you could build say, a large tower with a
>very long visibility, say 240m which i think is as far as the browser can
>check for objects, or across a single "zone" of 9 sectors (I think it might
>be able to check blocks of 5x5 or 20 sectors, but I am foggy in this area).
>Either way you could save LOTS of resources by making your objects in the
>tower or details render at only 30m or 20m giving you more flexibility in
>world construction. It is likely that this will be the form that any
>change in draw distance will take, though there has only been small
>experimentation and discusion in this area. That being said, it is strange
>to me that the minimum view that you can set is less than the maximum that
>the browser allows you to set your view. After all, you can build your
>world how you see fit within the scope of the browsers capabilities. For
>example, we never prevent people from dropping in ugly 40,000 poly 3dsmax
>objects from the web into their worlds if they are bent on doing so ;)
>
> -Oleyo
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Jun 24, 2001, 1:07pm
Kah,
Are you're newsgroups available 24/7 now? Otherwise, its just irritating
with them not being available when you want to check them.
Grims
[View Quote]"kah" <kah at kahbot.com> wrote in message
news:3b349f14 at server1.Activeworlds.com...
> because of all the crap in this NG, I opened an NG on my server.
> news://kahnews.cjb.net/default.crap is open for anyone to post anything.
so
> please post all your crap THERE and not HERE.
>
> KAH
>
>
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Aug 28, 2001, 9:19pm
The truth of the matter is that, unfortunately for Builderz, a lot of people
DO know that Lanezeri works for Stuff-X since he harps on about it so much
(that's what you get for resetting your ignore list!!).
I'm with Andras on this one. If you've got any sense Builderz, you'll reign
the guy in or kick him out.
[View Quote]"andras" <andras at andras.net> wrote in message
news:3B8C13D5.BED68966 at andras.net...
> builderz wrote:
> <snip>
> <snip>
> <snip>
>
> <rant>
> Unfortunately if you have an employee - he represents your company
whenever he talks in public. There is a very strict rules for an employee
what he can and can not tell on a public forum and the employer IS
responsible for his/her actions. It is the employers responsibility to keep
his/her employees within a well defined range in public relations. The only
way she/he can speak about his/her personal opinion if it is EXPLICITLY
stated within the message. I did not know that Lone is a member of your
staff which probably means he did not use Stuff-X in his signature <or I did
not read all of his lonely messages> but such kind of "outspoking" behavior
doesn't bring him to the "popular ppl" group here :)
> </rant>
> Andras
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Sep 4, 2001, 9:06pm
Hey people, can we restrict this to ONE newsgroup please? ... rather than
all of them? The topic is kinda tired now.
[View Quote]"jfk2 builder" <jfk2 at jfkmusic.com> wrote in message
news:Xns9112BA1E44031jfk2jfkmusiccom at 166.90.181.12...
> Ryan... You didn't do anything bad in the NGS to be sorry for. I'm
> one of the old time people in the NGS since 1989 and back then it was
> alot different. There was NO html anything. But over the years the
> software assumes that HTML is nice DEFAULT as it is in e-mail and so
> you just do the simple post and most likely not realize you are posting
> the included html file. Now days unless you really read the HELP file
> or click on HELP you won't find a way to turn off the stupid DEFAULT
> HTML post. But as most things in life... It comes from experiance and
> trial & error and even i [Old Pro] can tee people off in a NGS
> sometimes. And that is without really trying half the times.
>
> "r y a n" <birkin at ozemail.com.au> wrote in
> news:3b90a2c2 at server1.Activeworlds.com:
>
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Sep 2, 2001, 11:09am
Internal Affairs point was that this whole DAMNED thread is duplicated in
all 6 (SIX) newsgroups because (a) "r y a n" started the thread across the
whole lot and hence the fully earned label of "retard" and (b) everyone
insists on REPLYING to all six newsgroups.
This crap is the reason I don't subscribe to this particular newsgroup. SDK,
Bots and Worldbuilders are the only ones I keep an eye on because they're
the only ones I care about and yet this kind of crap still filters through
to the focussed ones! Geesh!
Personally, I don't give a s**t about this guys insecurities or his little
tiff with Eep. And just for the record ... apologising in a newsgroup isn't
a sign of maturity. I just see it as a weak attempt to sate his apparent
need for validation from the other members of the group.
Its pathetic!
[View Quote]"lanezeri" <Lanezeri at stuff-x.com> wrote in message
news:3b91870c at server1.Activeworlds.com...
> Hey, he tried to apologize, and you jump down his throat? Be nice for
> once..
>
> --
>
> Lanezeri
> Lead Bot Programmer at Stuff-X
> http://aw.stuff-x.com
>
> "internal affairs" <biginsey at yahoo.com> wrote in message
> news:3b91517c$1 at server1.Activeworlds.com...
> aaswell,
>
>
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Dec 3, 2001, 12:02am
Surely its only a bit of fun ... not like anyones life depends on it. And
not a lot to do with world building either really.
[View Quote]"sinew" <citizenaw at hotmail.com> wrote in message
news:3c0acd73 at server1.Activeworlds.com...
> In regards to the popular vote that took place at Avatars 2001, there is
no
> way it could be considered fair, and I will request that this matter be
> looked into by digigardener and others.
>
> The bot did not work properly.
> At times, the bot was not present.
> Downloads in progress were halted/crashes occured as follows:
>
> AWORLD caused an invalid page fault in
> module AWORLD.EXE at 018f:00428812.
> Registers:
> EAX=00000000 CS=018f EIP=00428812 EFLGS=00010246
> EBX=00000004 SS=0197 ESP=0076f3e0 EBP=00000000
> ECX=00000000 DS=0197 ESI=00000000 FS=191f
> EDX=00000052 ES=0197 EDI=00000005 GS=0000
> Bytes at CS:EIP:
> 8a 45 00 8b f0 83 fe 10 76 78 83 fe 63 0f 84 40
> Stack dump:
> 0000011b 00000000 00000052 00000005 00000000 00429311 00429367 00000000
> 00000000 004293b5 00000000 00000000 00000000 00000000 00000000 00000000
>
> If voting practices such as this are allowed to be continued, we cannot
call
> ourselves a fair virtual society with decent moral character.
>
> I suggest anyone that was unable to fully download and/or vote properly at
> this event write to the coordinators of the event to protest such unfair
> practices.
>
> Sinew
>
>
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Dec 5, 2001, 7:30pm
I went in all the AV01 worlds (and let the whole download finish) with my
700MHz Win2000 laptop with an ATI Rage Mobility 8MB (yes, EIGHT Megabytes)
video card and all was fine - ran like a dog mind you, but it didn't crash.
Filling up the video cards memory isn't a (valid) reason for an application
to crash ... just hammer the poor PC. It was ok in Direct3D and software
mode (although as you can imagine the performance of the two are pretty
similar with this setup but those seven hardware lights look much better in
s/w mode). I went in just after it opened like 1,000,000 other people seemed
to do.
It won't be common to everyone because everyone is running different spec
machines, different versions of windows and having different applications
running at the same time. Who knows?
Grims
[View Quote]"sw chris" <chrisw10 at nckcn.com> wrote in message
news:3c0e7c63 at server1.Activeworlds.com...
> Ok, now we're getting somewhere. I'll submit along with Mauz that the
> worlds and avatars were done a little _too_ well. I think AW kept trying
to
> stuff things into my poor Voodoo 3000 when it was already full, thus
causing
> a crash. :)
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Jan 15, 2002, 9:57pm
Doesn't anyone do anything unless they are forced to anymore? AW DO want the
support of the users ... WANT being the operative word here. Who the hell
wouldn't? ... but what sort of support have they EVER got from this frikkin
place??
So many people seem totally unprepared to look beyond their own perceived
loss to actually realise that just maybe they LIKE ActiveWorlds and WANT it
to continue ... maybe not in the guise as they know it today but there never
the less ... and support its moves forward.
You say "AWC doesn't give a shit" ... I say "Clearly, too many people do not
value AW enough to give a shit back".
Grims.
[View Quote]blasto <GovDion at subdimension.com> wrote in message
news:3c447ce9 at server1.Activeworlds.com...
> There's so many of these, I'm not even going to respond anymore. It just
> wastes my time. LOL, but basically AWC doesn't give a shit. They want your
> money, not your support.
> "niki" <niki at niki.be> wrote in message
> news:3c435325 at server1.Activeworlds.com...
>
>
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Jan 15, 2002, 10:28pm
Me too ... but deleted it without reading it. Another kill file to add him
to.
Oh, and BTW ... Like the newsflash!
Grims
[View Quote]goober king <rar1 at acsu.buffalo.edu> wrote in message
news:3C44BD7D.5040902 at acsu.buffalo.edu...
> Ugh, you got his drivel too? He must've sent that to every person who's
> ever posted in the NGs.
>
> As for what was actually said, he once again has demonstrated his
> amazing talent to say a lot about nothing. I think we've long since come
> to the conclusion that the so-called problems with 3.2 are on the user's
> end, not AWC's, and as for his porn site comparisons, well, let's just
> say apparently some things never change. :P
>
> The main problem with his entire argument (if you can call it that) is
> that he, along with a lot of other people who have similar arguments,
> seem to like lumping AW in with other things (i.e. Sims, Everquest, and
> now apparently porn sites *boggle*).
>
> Newsflash, people: AW is not The Sims. AW is not Everquest. AW is like
> nothing else out there. Some call it a chat room, some call it a
> platform for artistic expression, and some call it an entire
> sub-culture. The great thing about AW is that it's all of those things,
> and then some. There's no end to the possibilities that can be
> accomplished with the AW idea, which makes it a unique beast in today's
> 3D market.
>
> Now, whether that uniqueness is worth entering a credit card number in
> order to try it out remains to be seen. While I do agree that entering a
> CC number isn't exactly the most inviting way to great potential
> customers, I do understand that it's just about the only way AWC can
> guarantee that people don't try and leech off them (i.e. stay a tourist
> forever). So rather than piss and moan about how much AWC sucks and
> throw a fit saying "I'm leaving and AWC better care about it!!", why not
> try to do something constructive and come up with *reasonable* solutions
> to these problems. I'd like to think AWC would be more willing to listen
> to those than the endless string of complaints...
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Jan 17, 2002, 12:58am
Pretty much ... but I was sticking to the terminology from the previous
thread :o).
Besides, its such a versatile word!
Grims
[View Quote]sw chris <chris at skywalkeronline.net> wrote in message
news:3c4608db$1 at server1.Activeworlds.com...
> You say "AWC doesn't give a shit" ... I say "Clearly, too many people do
not
> value AW enough to give a shit back".
>
> Translated, it reads: You say "AWC doesn't care about us" ... I say
> "Clearly, too many people do not value AW enough to give care back".
>
> .. or something like that.
>
> SW Chris
> "swe" <m_swehli at hotmail.com> wrote in message
> news:3c45b995 at server1.Activeworlds.com...
> didnt
want
> hell
> perceived
WANT
do
> just
want
>
>
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Jan 17, 2002, 1:00am
Makes me mad ... and sometimes it shows. Nevermind eh?
Grims
[View Quote]swe <m_swehli at hotmail.com> wrote in message
news:3c45b995 at server1.Activeworlds.com...
> lol,cool down.
|
Aug 5, 2002, 5:16pm
Same thoughts here, although worded more like "well **** *** then you
****s".
The newsgroups are once again turning to crap because of small minded people
with "issues". Sad just ain't the word and I'm certainly not gonna miss it.
[View Quote]"syntax" <syn at swcity.net> wrote in message
news:3d4ec778 at server1.Activeworlds.com...
> *raises eyebrow*
>
> Why are you guys still around then?
> --
> - Syntax -
> syn at swcity.net
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Aug 6, 2002, 7:41am
Is MEDICADE the fizzy version then?
[View Quote]"ohhhmy" <OhhhMy at whatisthatemailaddy.org> wrote in message
news:Xns92621C6C83DABjustefyde at 64.94.241.201...
> 1 - Because i am on SSD i also get what is called MEDICARE and MEDICADE.
>
> 2 - Because i'm on MEDICARE federal prohibits me from joining any HMA,
> HMO, etc.
>
> 3 - AND i have tried in the past when & if i had to go to the HMA, HMO's
> and since they do not carry the medicine i take... They simply refer you
> to the local HOSPITAL and one of the doctors in there usually has to
> subscribe me to it from the HOSPITAL.
>
> 4 - OR i can get it by going to the OUTPATIENT CLINIC for the HOSPITAL...
> But in all cases i have to have HOSPITAL / Patient care in some form. NO
> HMO, HMA's do that.
>
> AS far as the CIGERETTES patch... I was using that as a sample. Most
> people have seen a Cigarette Patch and the medicine that i take was like
> the cigerette patch. [READ IT BETTER = YOU UNDERSTAND IT BETTER]
>
> As far as DOWNS.... yea i know about that one... MY best friend who
> lives one door down the hall has it. BUT he has the mild form of DOWNS.
>
> ===========================================
> "pc hamster" <pchamster at email.msn.com> wrote in
> news:3d4f735c at server1.Activeworlds.com:
>
|
Aug 6, 2002, 2:17pm
I guess my point was missed - that being that I don't care!
[View Quote]"ohhhmy" <OhhhMy at whatisthatemailaddy.org> wrote in message
news:Xns926268D325073justefyde at 64.94.241.201...
> MEDICARE = this is the ... blah blah blah ...
|
> ========================================
> "grimble" <grimble2000 at btinternet.com> wrote in
> news:3d4f99bc$1 at server1.Activeworlds.com:
>
>
Nov 3, 2002, 2:58pm
What am I missing here?
[View Quote]"mike zimmer" <mike at remmiz.com> wrote in message
news:3dc55ea2$1 at server1.Activeworlds.com...
> Bots are overrated. Now, if you want a GOOD RPG...don't use any bots at
all!
> --
> -Miek Zimmer
> *Mike
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Nov 3, 2002, 3:05pm
I see ... the "weeee don't neeeed no steeeeenkin' looogic" train of thought.
Each to his own.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dc5647e at server1.Activeworlds.com...
> Mikes inherrintly unlogical train of thought that says "You can only make
advanced rpgs without bots!"
>
> "grimble" <grimble2000 at btinternet.com> wrote in message
news:3dc563bf at server1.Activeworlds.com...
at
>
>
|
Feb 7, 2003, 8:52am
Blocked sender more like.
[View Quote]"neocube a" <majmatrixx at excite.com> wrote in message
news:3e43248e$1 at server1.Activeworlds.com...
> Blocked topic :)
>
> Bye!
>
> john wrote:
DYING
STUFF.
WILLING/ABLE
>
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Feb 7, 2003, 6:54pm
Aww crap! You posted this in here too??
My poor little over-filled ignore list ... gonna need a new one soon, this
one is getting worn out!
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3e440691$1 at server1.Activeworlds.com...
> Ok I am sure all of you know who I am and what my goals are, I have posted
> them many times here in the news groups and forums.
> But for those who are unfamilar with me and my crusade here's a brief
> disscription.
> Many who were concerned over the closing of (AW) Alpha World to tourist
> access, made claims that without Alpha worlds openness to visiters, will
> decrease the number of new citizens to AW.
> I took these concerns to heart and desided that if AW Inc. was not going
to
> reopen Alpha world to tourists (which is their right to do so) why not
open
> a world of my own to replace it and give the toutists what AW Inc. refuses
> to give them.
> This is where A!!CT world comes in. A!!CT was once a semi private building
> world. I have desided to exspand it and raise the user limits and in a
sense
> donate it to the AW community as a fully public open building world.
> To add more pizazz, I aquired an object path (set up unlike the one AW
> offers in AW World), yes we have those objects, but I also have purchased
> many objects made by private modelers to make our path more interesting,
we
> alllow all action commands. We allow terrain editing and are running the
> newer 3.4 type world server.
> My love for AW as a program and my love for the AW Community has casued me
> to invest alot of my recreation type funds into creating a world for all
to
> use world wide, no matter what the race, gender or ethnic background.
> I have put my world A!!CT on the line, you could say I donated it to the
AW
> community for all to use and to subdue.
> With all this in mind and I want to add that A!!CT is privately funded by
> me, I would like to say I am a large company who chose to buy into Virtual
> Reality (like Juno did) but I am not, I am just an ordinary working class
> indivigual, who chooses to try to make a difference in a program I happen
to
> have a great intrest in (AW).
> Now the point of this post, I as the owner of A!!CT call out to you the
> community for financial backing and help, not criticism. I knock myself
out
> daily, trying to think of ways to generate income to make A!!CT a
> self-supporting world. So far, most ideas I think of will not work. We can
> not sell lots, that's not practical, no one would pay money for a lot.
> Buying a universe or sol-server is not practical, No.1 I want to be a part
> of the AW universe, No.2 from what I have seen, universes are not that
> popular and each universe is sort of like owning a world, the more users
you
> want the more you pay, the more worlds you want in your universe, the more
> you pay. But most importantly, I want my dream to be in the AW universe.
> So I am calling out to all of you for help, whether its financial help, or
> good solid suggestions on how to make A!!CT world pay for its self, NOT
FOR
> PROFIT, but just support its self and for the AW Community to please
> realize, that I am one member of the AW community, who is financially
trying
> to give back the community, what it feels AW took away. But as a working
> class person, I can not do this on my own. I can not change the price of
> citizenships, but perhaps if you all work with me, perhaps we can all
> generate enough regisitered citizens to convince AW .Inc to lower prices.
> Remember, AW is a company, it is here to make a profit, we as a community
> are their profit, if we can generate enough profit for them to function
> comfortably, they can afford to lower prices.
> This post is long enough and sorry for the size it is, if you have any
> questions about what I am trying to say here please contact me and please
> help support A!!CT World, to this day, it is still 40 co-ords shy of its
> former P-130 world limit.
> MrBruce A1CTWorld at aol.com
>
>
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Nov 16, 2000, 1:05pm
Thing is, what you have probably just accomplished is to extend this thread
with a response from Eep, when you could have just left it there.
Grims
[View Quote]
Maybe you think starting a thread about Eep was a little over the top, but
hey, I got reactions and made my point to Eep, so mission accomplished.
Nov 17, 2000, 7:44am
What would you suggest AW do to check whether an e-mail address is free?
They aren't going to keep track of EVERY e-mail host in the world are they?
One of the ISPs I use is free (ex-call charges). Does that count?
Grims
[View Quote]wing <bathgate at prodigy.net> wrote in message
news:3A1472B6.E86966D1 at prodigy.net...
> Okay, chill you lame TAPT dude. The tourist program is absolutely
> messed, it should work like this. 90 day trial per email address, no
> free email addresses allowed. *cuts from worldbuilders and crossposts to
> wishlist*
>
> twisted horizon wrote:
>
>
|
Oct 27, 2000, 11:05am
OK, I'm probably looking to get some major grief from people over this, but
aren't "petitions" a little militant for a community like this?
I am quite new to AW and so won't be aware of the history, but there seems
to be some form of relationship that already exists between the user
community and the developers, but this appears to be fraught with antagonism
and "our side of the fence" mentality. I am assuming here that a joint
venture between Active Worlds (as a supplier) and the community (as the user
group) has already been tried in some form, as a formal channel to put new
ideas forward. Why did this fail for there to be a need for raising these
"petitions" in a newsgroup?
I have read a number of these "petitions" now, and the responses from the
developers, and it seems unnecessary to dive in with this agressive
approach. There are technical reasons why some things cannot be done EASILY,
but everything is a matter of technical infrastructure and (more to the
point) TIME and MONEY - THEIR MONEY. Ideas are just ideas until a solution
can be found. Before a solution can be found, the feasibility of the idea
needs to be assessed and whether, infact, a solution to that specific item
is what the real requirement IS. It is just as likely that the real answer
is to provide generic extensions elsewhere that implicitly provide the
requested features - and bring a whole lot more with it - with the only cost
to the user being perhaps a bit of a longer wait for the bit they wanted.
Roland and Agent1 appear to be on the technical development side for the
browser, and they have work to do to produce the next version. Anyone who
has worked in a serious development environment knows that one of the key
success factors for development projects, whether largescale or minor
releases, is the pre-planning and FROZEN specification of the work. Trying
to DEMAND new functionality 6 weeks before the delivery deadline isn't
realistically going to get much credance for (at least) two reasons.
(a) A "WE WANT THIS, WE WANT THIS" approach (as you will probably remember
from when you were a kid) tends to get ignored and often only results a good
slap for your troubles and less voice everytime you try it!
(b) AW will have planned the effort needed to be dedicated to the
development of v3.1 and defined what was going to be implemented and how.
Changing this at a late stage tends to cause more harm than good.
The "petition" concept being used in the newsgroups makes me think of people
with banners (walking in circles), but at least picket lines have some form
of spokesman (or spokeswoman, sorry). Its only when people are incited to
shout from the back of the hall that the process really breaks down. A
little structure on the community side (and obviously buy-in from AW) and
things happen a lot smoother.
From what I am reading, the ideas that are put forward are understandable
and reasonable, providing a section of the user community with appreciable
benefits. This will not be lost on AW, but, looking at it from their side,
reading some of the the posts and the tone in which they are written would
irritate the hell out of me and I would be inclined to resist the
suggestions on that basis. At the end of the day, its THEIR product and they
can, if they wish, do what they like with it. You, as the users, and your
views are important to them, since you are their life blood, but it is them
that (quite rightly) control what their product does and doesn't do and,
more to the point, HOW it does what it does. There are wider considerations
outside a single request for additional functionality.
AW have their own agenda for progressing the product as a whole (whether
people outside the organisation agree with that agenda or not) and the user
community is a vast source of ideas and sugestions for additional features
for the product. If these ideas can be channelled to AW in a constructive
manner without people feeling the need to "gang up" on them, there would be
a more constructive relationship there that would be more inclined to be
listened to.
If there isn't a formalised usergroup meeting or spokes-channel (is that
what "TechTalk" is?), then GET ONE! Whether it is a volunteer role or
someone inside AW, doesn't matter, just put something in place. From the
amount of posts I see from a lot of individuals in these news groups, a
number of people outside Active Worlds are very focussed on improving the
product and taking it forward. Although characteristic of "niche"
communities, this is something that all involved should try to maintain as
AW gradually breaks out of the niche market and goes more mainstream.
If there IS already a channel there for communicating ideas and issues to
AW, what can anyone expect to achieve from raising a "petition" in a
newsgroup? Since Roland & Co have already got their work cut out delivering
v3.1 on time, I think it would be in everyone's best interests for him and
hist colleagues not to have to trawl though newgroups answering specific
items that could be dealt with in a consolidated manner.
Eep, I have visited The Hole and Cubed and was very impressed. From your
work there, and from your posts in the newsgroups and your web-site, you are
clearly very knowledgable in the Active Worlds environment and its
limitations/possibilities, and have many ideas for that may or may not
benefit AW as a product and an organisation. Due to what I have seen, I have
a healthy level of respect for you and your opinions (whether I agree with
them or not) so please don't take this as a direct attack. Considering the
content of your AW web-site, I know you will appreciate a good rant when you
see one :O). Also, this is not belittling your request for the single
object refresh, which has some healthy support. Its purely about this
"petition" approach. Yours was just the post I latched on to, 's all.
Now, as I said, I know I am opening myself up for a likely onslaught of
grief from people, but that's ok. Its healthy. I hope I don't make enemies
through this - that would be disappointing and unnecessary. Right now, I
feel for the AW guys and the bashing they get in here. If the relationship
is broken between the community and the developers, where would the users
stand then? Just where you stand with Microsoft products today. Nowhere!
(Just a thought).
Grims
[View Quote]eep <eep at tnlc.com> wrote in message news:39EE3930.D58C8513 at tnlc.com...
> OK, I tire of having to set object refresh to 0 minutes, visibility to
25m, and turn off multiple avatars and their animations (SEQ) just to
refresh a single object, texture, sound, SEQ, etc! A SINGLE object refresh
is LONG overdue and I think we should DEMAND it be implemented into AW.
>
> And especially since there is no AW3 RWX viewer, the current RWX viewers
are useless to see the better light shading, prelighting, and other AW3-only
RWX effects. Since AWCI has not provided an AW3 RWX viewer, in order to see
how objects will BEST look in AW it is necessary to refresh them in AW.
>
> Sure, one can make a bajillion versions of the same object with minor,
incremental changes, but, come on, how realistic is that? Not only does that
needessly fill up the world's models cache, it's annoying to have to delete
all those versions.
>
> Plus, there is no way in AW to change all of the RWX commands like surface
settings, opacity, texturemapping tile amounts, etc, etc so a single object
refresh is even MORE necessary.
>
> I would like to see a single object refresh before or included with AW
3.1. If anyone else does, too, I suggest you start posting here and
confronting, Roland, Shamus, Rick, JP, Lucrezia, and other AWCIers about it.
>
> --
>
> http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The
Sims
> Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html
for more info.
> DON'T QUOTE SIG WHEN REPLYING!
>
|
Oct 27, 2000, 11:38am
Sorry Agent1. My mistake.
Grims.
[View Quote]agent1 <Agent1 at my.activeworlds.com> wrote in message
news:39f9807c$1 at server1.Activeworlds.com...
> I'm not on AWCI's payroll (as far as I know :) ). I do, however, know that
sometimes it is hard to add features that users want.
> Especially when there are only one or two (or three) people actually
working on the browser.
>
> -Agent1
>
> "grimble" <Grimble2000 at btinternet.com> wrote in message
news:39f97d9f at server1.Activeworlds.com...
>
>
|
Nov 11, 2000, 9:07am
I would have to agree. I am another one that has STARTED to read Eep's rant,
and ended up leaving to later. I went back when I had nothing better to do
one evening, since I'm interested in all views (as I am sure the students
are), but it was pretty excessive.
Its a shame that Eep feels the need to do this. Considering his work in The
Hole (and you can't deny, no matter how much you may hate him, that it IS
very impressive work!), I would have expected Epp to be a major player in
the community for positive reasons. As it stands, all that's happening is
that he's just grating on people, although it seems to have stopped
recently. I think Daphne summed it up quite well the other day in one of the
NG's somewhere.
Hopefully, Eep is taking a more constructive viewpoint on AW nowadays (or at
least within the NG's), allowing everyone to benefit from his knowledge.
Then perhaps he can start to repair the rift he is causing.
Eep, you could provide so much to so many people in terms of constructive
input and feedback into this whole thing. How about it?
I could have sent this directly (and privately) to Eep, but there were some
positive things I wanted to say to the group in the process.
Grims
[View Quote]tyrell <tyrell1 at sk.sympatico.ca> wrote in message
news:3A0D0A27.5193DBBC at sk.sympatico.ca...
> Ha... I was wondering if anyone would comment on (B)eeps 'gift' to the
Alpha
> Community. I started to wade thru' his diatribe and after the first few
paragraphs
> move on to something else...
>
> Seems a shame that someone who (I have to admit) put so much effort into
the Page
> can't rise above whining and complaining about alleged injustices (done to
him
> personally I'm sure) by the evil company... (a company I might add that he
> continues to bless with his $$$)
>
> Sounds to me like he's feeling unloved and Alpha is the only form that he
can find
> which lets him get away with this nonsense... How be we all send (B)eep
one of
> those cutesy 'thinking of you' Pages... (I saw one with dancing Rats
awhile back)
> :-)
>
> As to the students... Look elsewhere for anything resembling a 'fair'
assessment
> of life in the ActiveWorlds Universe. Altho' everyone's opinions 'should'
matter,
> you'l get nothing but a spoiled child's view of Alpha from that Page...
>
> (I'm still laughing at him taking some info down, in a pout, not long
ago... I
> know 'my' life's not been the same since... :-) )
>
> zero wrote:
>
study.
the GZ
what AW
realistic
give
way
make
and the
often.
interaction
asking
our
If u
to
>
> --
> Tyrell - Alpha Prime - 21.8s 457e 90 - "Mundus vult decipi"
> "Eat well, stay fit, die anyway."
> http://www3.sk.sympatico.ca/ty1/index.html
> http://www.dlcwest.com/~rpatter/index.html
> ICQ UN - 272905
> All those who believe in psychokinesis raise my hand.
>
>
|
Nov 11, 2000, 4:20pm
You make a good point, but its just rediculous that it has to be like that.
Thing is that it people don't wan't Eep in their face the whole time. Its
sad. (Bear in mind that I just got slapped by him in another NG lol).
Like I said before, I can see that he could (and as you point out, perhaps
does) play a positive part in the NGs but I for one would certainly be a lot
more comfortable if it wasn't put forward in such a spoilt-brat-4-year-old
manner.
(The "rift" was just the difference between the people who recognise that he
has a part to play here, regardless of whether he's a serious pain in the
butt or not, and those who just out-and-out hate him.)
Grims.
[View Quote]nornny <Nornny at snet.net> wrote in message
news:3a0d7b39$1 at server1.Activeworlds.com...
> I don't think Eep is causing much of a rift at all. Apparently, everyone
> disagrees with him, so it barely makes his supposed division a crack in
the
> community. :) Hey, people can say whatever they want online without
> persecution (allegedly) and Eep is the shining example of it. I do think
> he's not doing any harm to us. :) We reply, we discuss, we think. :) His
> spoiled and disgruntled attitude leads us to believe he wants nothing but
> the downfall of AW, but I'm thinking the reason he's doing this is because
> he can get heard, he can find better ideas from the mass of replies, and
he
> CAN help. :) He's started so many topics that would NEVER be discussed
> otherwise and i think it's important that he keeps doing so. It's not the
> nicest thing in the world to call your site or world the ugliest piece of
> garbage in the universe, but hey, he's being honest and I can agree that
it
> is pretty harsh. But he never goes that far, and he always seems to tell
you
> what you need to improve. Eventually, if we take in all that he wants us
to
> learn and improve on, maybe we can get the last word in for once. :) Look,
> you can't live with him, and you can't live without him. He has the utmost
> knowledge on AW, far surpassing most of us citizens who have barely lived
> half of AW existence (me, for example), and if we have to read so far in
> between the lines to get the knowledge out of the complaining, I say go
for
> it, they guys a walking AW encyclopedia. Just a disgruntled one. :)
>
> Nornny
>
> "grimble" <grimble2000 at btinternet.com> wrote in message
> news:3a0d286a at server1.Activeworlds.com...
> rant,
do
students
> The
IS
in
is
> the
(or
> at
constructive
> some
few
into
(done
> to
that
> he
> he
(B)eep
> 'should'
Page...
this
personal
around
would
> the
> GZ,
worlds
>
>
>
|
Nov 10, 2000, 8:28pm
This sounds like a popular utility fyrene. I must admit to being interested
myself.
Is there a web-site you could post it to - to save you having to e-mail it
all over the place (assuming that isn't gonna drop you in some trouble).
Grims
[View Quote]fyrene <fyrene at fyrene.org> wrote in message
news:3a0aeded at server1.Activeworlds.com...
> Have you ever heard of Animcart? Its a proggie I got some time ago,
> freeware. Cant find it on the web these days (there is an animcart proggie
> on the web, but its not the same one). Anyway, you use 128x128 bmp's. It
> will align your bmps up to make your animation. The final product you just
> resave as jpg. Its awesome and very easy to use. If you would like this
> proggie, let me know and I will email it to you with instructions.
>
> Fyrene
>
>
|
Nov 12, 2000, 7:12am
See the first post in the thread
[View Quote]the derek <ImTheDerek at yahoo.com> wrote in message
news:3A0E5620.DD1DB5FF at yahoo.com...
> where you get this?
>
> casay wrote:
>
really
you
very
has
>
|
Nov 14, 2000, 5:33am
Hmmmm. Good points and I agree with the sentiment. I stopped using HTML
tools once I learned to code the HTML directly for that exact reason - much
more flexible - but once you make that step, you inevitably move onto DHTML
and JavaScript and its not always that easy to make that cross-browser
compatible, especially while you're learning.
Perhaps a compromise here for AW web-sites is that the AW pages are coded in
a way that would correctly resize so they can be viewed properly within the
AW browser window without having to stretch it across the screen (although I
know alot of people don't use that)? Just a thought.
Gotta admit to being one of those people who hasn't got the hang of NS
layers yet for a start - I learned DHTML/JavaScript using IE and it looks a
real mess in NS, so I don't let people with NS into the site (just give 'em
a "sorry" page). Its a "private" site anyway (just as a way to learn the
coding and share some information with some friends) so that's my excuse
:O).
But, like I said, the sentiment is correct. Its just a shame that a platform
independant medium like the web isn't platform independant thanks to having
a number of totally different standards out there. A wonderfully abundant
public domain resource of information screwed up by corporate greed. Hmfph.
A lot of the books out there now on DHTML and JavaScript cover both the IE
and NS way of doing things, so if anyone if going to get one, check what
platforms it covers as well as the subjects.
BTW, I never found NS robust at all - not even on linux. Perhaps it's just
me, but it crashes more times than my ISP !! ;(
Grims.
[View Quote]goober king <rar1 at acsu.buffalo.edu> wrote in message
news:3A10B726.62D49523 at acsu.buffalo.edu...
> Ok, this is going out to all you budding website developers out there,
> since everyone seems to make the same mistakes (not just you, Anduin :))
>
> 1. Make sure the thing works in Netscape. If it works in Netscape, it'll
> work in IE, promise. If you truly want to reach the widest number of
> people possible, you'll make sure it works for the largest number of
> browsers. And by "making it work", I mean make sure the page operates
> exactly the same way in both browsers. If there's a frame in the middle
> when you look at it in IE, make sure that frame appears in Netscape as
> well. If the links change color in IE, make sure they change color in NS
> too. etc.
>
> 2. It would be wise for you to learn actual HTML coding, as opposed to
> simply creating the page in FrontPage or Dreamweaver or what-have-you.
> Trust me, you'll be able to do a *lot* more with your website if you
> know how the internal coding works, and you'll also be able to fix any
> problems easily by just going into the code and changing a tag or two.
>
> 3. While your at it, be sure to learn about the differences between IE
> and NS. (there are *plenty*) The basic rundown is IE lets you do more
> things, but it's not as robust and secure as NS. (This may change come
> NN6, tho) Sometimes making websites cross-browser compatible means
> writing two entirely different chunks of code to do the same things.
> Yea, it's a pain in the ass, but that's life in the web world. :-/ Just
> keep yer fingers crossed and *maybe* MS and NS will actually agree on
> something for once.
>
> Hope this helps you guys out :)
> --
> Goober King
> Real Men Use Notepad!
> rar1 at acsu.buffalo.edu
|
Nov 15, 2000, 12:35am
uh-oh. Guess its me then - but it only takes a couple of crashed for me to
lose patience with it.
Never mind.
[View Quote]wing <bathgate at prodigy.net> wrote in message
news:3A112409.DEFC16E2 at prodigy.net...
>
>
> grimble wrote:
>
just
>
> Strange, i've never experienced a NN crash. My computer is very temperture
> sensitive cuz i got some cheap RAM and a cheap CPU, and RAM errors grow
> exponentially worse as the temperture approaches 123 degrees farenheit. I
find
> that Netscape will run well beyond that temperture barrier with no
problems, but
> IE and OE will crash on launch at 115 degrees. This means that if I wanna
check
> my second email thru outlook, it must be early morning or i hafta turn on
this
> big 32" fan i have pointed at the opened case.
>
|
Nov 15, 2000, 4:05pm
Perhaps someone who knows the common ground between IE and NS could help him
out?
I would offer, but it ain't my strong point (as I pointed out earlier). At
least a few pointers to get him underway quickly. Inline frames are out, and
so are certain parts of the style sheets by the sound of it. Any web-links
anyone has got would be useful, as I would be interested too.
Grims
[View Quote]goober king <rar1 at acsu.buffalo.edu> wrote in message
news:3A12C079.C19EFE5F at acsu.buffalo.edu...
> Well, for starters, the frame in the center of the page doesn't appear
> in NS. (This is because NS doesn't recognize the IFRAME tag. If you want
> to do something like that, just use normal frames.) Also, the links do
> not change color when you hover over them. (another IE-specific feature)
> And when you click a link, it opens a new window. (again, I'm assuming,
> because there's no frame) Also the forms in NS look different than they
> do in IE. (IE look like flat grey boxes with a black border, and NS
> looks like the default white box with raised border) This is because
> there are no style properties for form elements in NS. (hopefully that
> will change come NN6)
>
> As I've said, IE does let you do more things with your website. However,
> since NS is more conservative in nature, websites that are tailored to
> NS are more robust. (I've never seen a webpage specifically made for NS
> that's crashed my browser) Yes, making a website cross-browser
> compatible is a pain in the ass, I'll admit that right up front. I
> seriously wish that both companies could agree on some HTML standard,
> but alas that's not the case. If you're truly interested making USWF
> well-known, you should make the site as compatible as possible so you
> can reach the widest range of people possible. Just assuming that
> everyone in AW has IE (or uses it) isn't the way to go about it. It's
> just good business sense.
>
> anduin lothar wrote:
pain
what we
>
> --------------------------------------------------------------------------
--
>
> --------------------------------------------------------------------------
--
Netscape
so
that
> --------------------------------------------------------------------------
> --------------------------------------------------------------------------
there,
Anduin
of
of
operates
Netscape as
in
opposed to
what-have-you.
you
any
two.
between IE
more
come
things.
on
> :)
> --
> Goober King
> Proof that Goobers ARE as dumb as they look.
> rar1 at acsu.buffalo.edu
|
Nov 15, 2000, 9:46pm
You can tell what browser they're using from the document model in
javascript. For example:
<script language='javascript'>
if (navigator.appName == "Microsoft Internet Explorer")
top.location.href='<IE content home page>'
else
top.location.href='<HTML content home page>'
</script>
There are other application checks you can make. Can't remember what
netscape's name is (but I assume it contains "Netscape") and my book is
buried somewhere but it'll be on the web somewhere.
There's nothing stopping you enhancing the site for both at a later date,
but this will get you started on separating the content.
Grims
[View Quote]anduin lothar <uswf at centercom.com.au> wrote in message
news:3a12e62a at server1.Activeworlds.com...
> Hmmm good point. I'll talk with the webmaster and we'll see what we can
do,
> so like on the very first page we can ask for people to choose whether
they
> want to use the IE customized HTML code or Netscape coding....
>
>
>
> --
> Best Regards,
> Anduin Lothar (Samuel Lison)
>
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> The USWF, There's No Better Place!
> Contact: uswf at centercom.com.au
> Web-Page: www.geocities.com/uswf_head
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>
> --------------------------------------------------------------------------
--
> ---------------------
> My Song Picks for the Month (If I like em, you gotta get em!):
> [The Artful Dodger] - Re-Rewind The Crowd Say Bo Selecta
> [Paul Van Dyk] - Another Way
> [Delerium] - Heaven's Earth
> [Armin] - Communication
> --------------------------------------------------------------------------
--
> ---------------------
> --
> "goober king" <rar1 at acsu.buffalo.edu> wrote in message
> news:3A12C079.C19EFE5F at acsu.buffalo.edu...
> pain
> what we
>
> --------------------------------------------------------------------------
> --
>
> --------------------------------------------------------------------------
> --
> Netscape
I
You
is
> so
> that
now
>
> --------------------------------------------------------------------------
>
> --------------------------------------------------------------------------
> there,
> Anduin
Netscape,
number
> of
number
> of
> operates
> Netscape as
color
> in
> opposed to
> what-have-you.
> you
fix
> any
or
> two.
> between IE
> more
change
> come
means
> things.
:-/
agree
> on
>
>
|
|