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X2RWX new version

Dec 27, 2001, 3:36am
X2RWX version 2.4 is available!

X2RWX converts X files to RWX and SEQ. I made this converter to use
with 3D Canvas some months ago, and I've added more functions to it.

3D Canvas LT/ free users can export their objects in X format, load
them in X2RWX and convert them to RWX objects. Limitations: Because
of the lack of Frame (Clump) names in the standard 3D Canvas export,
avatars do not get tagged, this has to be done manually, but the
hierarchy is preserved. SEQ files can not be made properly either for
the same reason.

3D Canvas PRO users can use a script that exports to X format
preserving the Frame (Clump) names. If those are correctly set, X2RWX
tags the avatar automatically.

3D Canvas PRO users can also convert the animations to SEQ format with
X2RWX.

Studio MAX or other programs exporting 3DS files can do the same as 3D
Canvas PRO users: objects, avatars and animations can be converted to
RWX and SEQ.

So 3D Canvas PRO and Studio MAX users! Start making SEQ animations :)

Downloads at http://www.imatowns.com/xelagot/links.html

Read the x2rwx.txt file for details.

XelaG

new citizenship

Jan 8, 2002, 5:27pm
Casay,

at last some one who points to the BIG mistake of a few years ago:
dropping the plans to embed the AW technology into web pages. In my
opinion , one of the biggest causes of AW's failure in implementing
advertising and 3D-commerce and getting revenue from it is the
isolation of a standalone browser. In spite of the slow down of the
last 2 years in this internet area, this is the way to go. Companies
as Macromedia, Viewpoint and Adobe have jumped on the wagon. Adapting
their technology to web pages (and keeping both developments
synchronised, AW browser and web plugin) would have been excellent. A
simplified AW browser, with no building but with more interacive
features in web pages; keeping their eyes open, being sensitive to
demand and not to their own dreamy thoughts would have helped them a
lot. Now that the axe is falling, I think that they might want to
reconsider this; instead, they chose the worst path they could chose:
(i) they ban tourists, their future citizens, and potential custommers
of world owners and of AWCOM
(ii) they make citizenship so expensive that many of their current
citizens (artists, creators, botmakers, world owners, businesses who
rely on people comming in and coming back in, and just
users/custommers) will be forced to leave. Not to mention the panic,
disappointment and revolt this is causing...

I wish AWCOM would listen and use their brains.

XelaG
an AW citizen who has spent most of his 3 years in AW creating bots
and other ammenities for AW and its citizens and tourists, for free,
with a lot of dedication and love, paying for his citizenship and
world to be able to test his products. And for whom doomsday seems
near: I can't afford the new prices... and my contribution to AW will
suffer from it, I'm afraid.

[View Quote] >My .02 on this issue ( Rick & JP I really hope you guys are reading this! )
>
>What AW should do and other thoughts.......
>
>Quit charging at all for citizenships and get ppl in there! I thought you
>hired a marketing person. Why aren't they generating advertising revenue?
>I'd think because your user total at any given time is low, too low to sell
>ad space. They have to be fighting a losing battle without having thousands
>of ppl on-line at a time.
>
>Go to Pogo.com and learn. See how MANY people are on that site and any given
>time. They don't charge. Why not see about making some kind of deal with
>them or someone to provide the games in 3D? What about games.com or EA? If
>you want to charge so much per month you better start providing some good
>content! Put the Gaming worlds and other types under world content sections.
>It's too easy for someone to come in, see a few really bad worlds and never
>come back. Games is where it's at on the Internet right now. Ditch the whole
>AW mall idea and also the 3D web pages for now. They are terrible imho
>anyway. All this can be done with the current technology. Get some Case's
>ladder leagues going in there. Get hundreds of ppl in game rooms at a time
>well, there's your advertisers and the $ from them instead of from users.
>Games, games, games and more games!!!!!!! Umm contact Hasbro!!!! ;-)
>
>Years ago you could have developed that ActiveX type control. At that time I
>had SEVERAL larger companies really interested in it all based on the
>intitial test version. Businesses could REALLY utilize that type of internet
>page.Instead you come up with boring "3D Web Pages" that don't in anyway
>compare and still require a huge download. The idea back then was to provide
>a small / quick to download 3D 'area' that could be used to show products,
>promotions, and / or for customer service. Many companies are using on-line
>chat for their customer support. How much better support can be given if
>done in 3d? A lot more! Call Dell, they do it and so does AT&T. I personally
>think that if's there's ONE thing AW hasn't done that they should have it's
>this. Now there's several java based 3D things on-line but still NONE that
>could compare to the ActiveX type ability you could provide, promote, and
>SELL!
>
>I think, AW is still the best 3D technology available at this time. I know
>how much time and effort all of us has put into it one way or another. I'd
>hate to see it die and unfortunately I really feel that would happen if the
>company decides to raise the citizenship pricing. This isn't Everquest! Stop
>and think why the people that have been here for years are here? Most of us
>aren't here for the 'chat'. We are here because we like to build, create
>something and share that creation with others.
>
>Build it and they will come, build the games, don't charge, they WILL come.
>Let the advertisers pay not the citizens!
>
>If you need more specifics on my thoughts, ideas and how to implement them
>just call or write. I'd be happy to share the thoughts. * I'd think that
>since you're 'paying' someone to do your marketing they would have thought
>of all this themselves!*
>
>Casay
>
>
>
[View Quote]

worlds and citizenships

Jan 8, 2002, 6:54pm
Brant,

I really don't understand what you are talking about.

I'm a 53 year old male living on an invalidity pension for almost 20
years in Europe. I don't have a buck to spare. I have given 3 years
of my life dedicated to enhance this environment with all what I have.
I won't be able to pay what is asked. Unless I get a generous
sponsor, me and my bots will have to leave.

I have seen one mismanagement fiasco after the other. The golden
years of internet are gone, AW profited of them but did not learn.
The water fawcet is closing, and WE must now pay as a last resort. In
June, July and September, AW's income mainly from the sale of
universes has gone down by, yes, 73%... This points to a big big flaw
in AW's economical management. Maybe universes are overpriced, and do
not provide enough gaurantee of continuity for potential buyers, maybe
the service AW provides is not as expected by custommers. For
example, you buy a universe. You have the right to get free upgrades
the first year, after that you are on your own... but you are not:
universe licences are time locked, so you have to go back to AW for
renewal, which theoretically is free as long as you don't upgrade, but
the universe licence states:

"TERMINATION. AWCORP may, at its sole discretion, terminate this
Agreement, the license granted herein, and your right to use or access
the Software at any time. On termination, you must destroy all copies
of the Software. Termination may occur without warning if the Software
is used in activities considered illegal in the state of
Massachusetts, USA."

This is of course a normal statement, but when the licence code you
get is 'time locked", even if the web advertisement says:

"All Uniserver prices are a one-time fee. Software upgrades are free
for the first year and then 40% of the purchase price after the first
year."

this doesn't give any potential buyer any security they will be able
to continue their business. Combined with prices which are getting
out of range, and disilusioned universe-owners who don't see the
benefit claims suggested by AW or dreamt by themselves come true, at
this time of economical crisis it is no wonder that sales plummetted.

A review of their sales policy, and maybe a reconsideration to
re-invest in an internet pluggin (following Macromedia, Viewpoint,
Adobe, whom they should have beaten before they even started) would
be more sensible. How can you advertise a standalone browser? You
can, for an enhanced chat environment, but not for much else. The
browser has very limited capabilities: no interaction with the
environment: other applications, conversing with web pages (unless
they are in the built in browser), no gaming abilities... It remains
an excellent enhanced chat and 3D environment.

Upping our contribution by almost 600%; banning potential citizens...
and not to forget maybe the only source of revenue for people who
invested in AWCOM (think of the worlds in AW owned by foreign
nationalities, think of AWTeen!)... this does not seem to me to
compensate for what should be done to return to a healthy financial
policy. In fact, to me it looks more like lemming policy.

The only thing I personally think would help is if they listened to
various parties:

1. our community (as far as universe policy and 3D chat environment is
concerned)

2. the market, for what is really needed by busineses, and not merely
dream a dream and hope it will come true.

3. the programming team should be just that: a programming team. The
policy makers should make policy, sound policy.. This includes
doctoring the finances and keeping custommers happy, and it also
includes telling the programming team what they expect should be
programmed according to the policy.

4. we are the only custommers at present: universe buyers rely on US
too. If they don't get what they expect, they won't buy or renew
universes. There could be many more end-custommers (for example,
internet web users if web browser pluggins were developped), this
would attract business... but at the end of the day, it is WE, as
small consumers, who determine what we buy or not.

I love AW, I have been fascinated and still am by this community. If
it was in my power to work miracles, I would. Unfortunately, it is up
to AWCOM to do that, I wish them a lot of sensible thought and good
decision-making (not luck, the've had a lot of that already, luck came
and left).

I hope we all get out of this mess and can say next new year: Happy
New Year, AWCOM!

Sincerely,
XelaG

On 2 Jan 2002 19:14:40 -0500, "brant" <awteen at shoemakervillage.org>
[View Quote] >This is all true, Tony. Unfortunately, the poorly organized petition that's
>floating around now is not going to get the job done. What executive would
>listen to people who make posts like "F AWCOM over this!" I certainly
>wouldn't.
>
>What someone needs to do is write up a nice letter in a pleasant tone and
>mail it via snail mail to Activeworlds with his or her opinion. If many
>people wrote such letters, or even nicely written E-Mails, then AW would
>listen. But as it is, people aren't organized enough to get anything done.
>
>What's needed is someone with enough sense to lead the community to write
>reasonable letters. The person could act as recipient of all the letters,
>and then ship a large box filled with opinions to AW. But right now, that's
>not happening, and these petitions are only making things worse....
>
[View Quote]

worlds and citizenships

Jan 9, 2002, 6:07pm
A correction on my previous post:

I have just received confirmation from universe/galaxy owner(s) that
AWCOM assures continuity of use of the universe server, even in the
case they would go bankrupt (which is not the case at present), and
that AWCOM does not interfere with the pricing structure of other
universes/galaxies. Good to know!

XelaG

OMG!

Jan 11, 2002, 7:19pm
[View Quote] >The only bots I have even used in AW are xelagot and Preston.
>Xelagot to backup my land, preston to run a few bot controled obejcts.
>Anyway can I get it back ?
>

Neither Xelagot nor Preston will even attempt to steal or communicate
your password. We are serious bot makers, not jerks, and I can assure
you that neither my bots nor ImaBots will ever be guilty of this act.

XelaG
>
[View Quote]

OMG!

Jan 11, 2002, 7:21pm
On 9 Jan 2002 22:27:30 -0500, "foxmccloud" <FoxMcCloud at cyberbrain.com>
[View Quote] No it can not. There is no way the scripting language can retrieve the
password.

XelaG

>anyway if you tell them the last time you connected maybe they can check that that was the last time that citizen was connected on
>your IP... if they have that kind of log files...
>
>Fox Mc Cloud
>

Xelagot 3.3 dedicated to Roland Vilett

May 31, 2002, 12:08pm
While still in beta-testing, Xelagot 3.3 is healthy and doing well,.
It has decided to dedicate it's new version to the person who made it
possible for bots to exist and multiply: Roland Vilett.

Thank you, Roland, for providing us with such a wonderful tool! My
bots and I wish you a very happy and successfull future.

XelaG and his Xelagots

Xelagot 3.3 now available

May 31, 2002, 7:16pm
The first version of Xelagot 3.3, sdk build 24, including x1, av99bot
and srvcxlgbot, is now available for download at:

http://www.imatowns.com/xelagot/


This version is dedicated to Roland Vilett, on his last day as
programmer of Active Worlds.

XelaG

new Xelagot 3.301 with terrain

Jun 10, 2002, 3:50pm
Xelagot 3.301 with the 3rd revision of aw.dll build 24 (there are 3
versions with the same build number) is now available for download.
For details, visit:
http://www.imatowns.com/xelagot/xlgwhatsnew.html

XelaG

Xelagot 3.302 with enhaced terrain functions

Jun 13, 2002, 4:24pm
Xelagot 3.302 has enhaced terrain upload functions. For details, visit
http://www.imatowns.com/xelagot/xlgwhatsnew.html

XelaG

Ladies, Gents and Bots: Xelagot 3.303

Jun 18, 2002, 2:51pm
It is my pleasure to announce the downloadability of the brain
surgeried new Xelagot version 3.303. For details on the neurone
enhancements of our xelagots, please consult our Popular Mechanics
page at:

http://www.imatowns.com/xelagot/xlgwhatsnew.html

Servus,
XelaG

Xelagot 3.304 with terrain sensing

Jun 24, 2002, 3:51pm
New Xelagot! please visit

http://www.imatowns.com/xelagot/xlgwhatsnew.html

XelaG

Xelagot 3.304 with terrain sensing

Jun 27, 2002, 11:30am
A simple array is not that simple :) I would have to make arrays for
all types of variables, and in your example, you use a 2d array...
even more complicated. String lists are not ideal, I agree, but I
don't have the time at present to tackle the array thingy.

Cheers,
Alex

On 26 Jun 2002 15:48:34 -0400, "dion" <GovDion at subdimension.com>
[View Quote] >I was wondering if you were going to add a simple array to the scripting
>language. I find the string lists to be pretty confusing and just a simple
>array(1,1) would be really useful since most people can use them with
>relative ease and it's much easier to work with.
>
>Just a thought,
>-Dion
>
[View Quote]

Xelagot 3.305 now available

Jul 2, 2002, 8:52am
Please visit
http://www.imatowns.com/xelagot/xlgwhatsnew.html
for more information.

XelaG

Xelagot 3.305 now available

Jul 2, 2002, 10:03pm
VBird: Looking for the number of maki ...
VBird: maki is citizen number 346215

Hmmm... thinking about hardcoring this number for disable.... :)~

[View Quote] >http://imatowns.com/xelagot/x1.zip ^_^

Xelagot 3.305 now available

Jul 2, 2002, 10:27pm
Yes, I mean exactly that. I'm getting sick and tired of people
changing the urls I post for download of the bot. Some don't mean it
badly, some do. I post the download page because I do not have the
means to protect my bot otherwise. The legitimate dl page has the
copyright and other necessary notices. If you don't like that, DONT
use my bot.

My bot is freeware, but not a laughing stock. I give a lot of my time
and old energy (I'm 53) to provide you ppl with this free software....
I might even start to rethink my policy :(

Bye.

On 2 Jul 2002 20:06:11 -0400, "carlbanks"
[View Quote] >disable? you mean disable it from being able to be found and not being able
>to use the bot?
>
[View Quote]

Xelagot 3.305 now available

Jul 2, 2002, 11:14pm
The matter has been settled, maki and I had a talk about this. No, it
isn't funny to bypass honest instructions, even if there is no
sanction attached. Respect should be given without a need for pressure
from sanctions.

Enjoy the bot :)

XelaG

On 2 Jul 2002 20:57:43 -0400, "alexthemartian"
[View Quote] >maki deserves it NOBODY MESSES WITH XELAG...
>
[View Quote]

Xelagot 3.305 now available

Jul 3, 2002, 7:37am
dunno, Delph and I are on holidays :)

[View Quote] >Why is the survey surveying such a wide area now? I ask bot to survey 1
>cell and it surveys 25 sectors just to retrieve one cell? Also... the
>back-up world scripts I think still work - but the bot seems to be reporting
>its progress every second?
>
>Regards, Justin
>
>
[View Quote]

Xelagot 3.305 now available

Jul 20, 2002, 10:48am
Yep, an upload error: I uploaded the new pages to the wrong server
(thereby destroying my own index.html there). The problem is now
fixed.

On 3 Jul 2002 16:51:35 -0400, "carlbanks"
[View Quote] >Entire site says 3.305 isn't and is expected for July 3rd
>
[View Quote]

Xelagot 3.305 now available

Jul 21, 2002, 10:42pm
For one thing, Justin, my bot is freeware. Your way of questioning and
demanding is quite annoying. Bug reports, or efforts to solve
dilemmas are welcome... but not quite the way you pose them. May I
say it roughly: if you don't like my bot, lump it! On the other hand,
if you think there are problems etc, you are welcome to contact me at
xelag at 3dee.nl in a gracious way, and, if I have time and the will to
do so, I will try and solve them.

Alex

PS: why does the bot... because I made it so... could be my answer to
your questions... I am not bound to serve you or anybody.

[View Quote] >Does this upgrade fix the worldbackup scripts that make the bot accounce
>what it is doing every second?
>
>Also, when using the Survey Manager and requesting the bot to Add a Cell,
>Sector or Zone to the Project, why does the bot need to survey 40 x 40
>co-ords? Its a long wait, especially when only a small area is needed.
>
>Regards, Justin
>
>
[View Quote]

binary to text SEQ converters

Jul 2, 2002, 5:56pm
x2rwx (converts 3ds and x animations to SEQ) and seqfileviewer (loads
binary SEQ files) can now save SEQ files in the new Hamfon text mode.

http://www.imatowns.com/xelagot/links.html

XelaG

binary to text SEQ converters

Jul 2, 2002, 7:34pm
A tip,

if you convert walks, they will probably not work, as AW has changed
the system. You can make the text version of the walk work by manually
tweaking the file: in the pelvis section, put the last number to zero,
this is the Z direction. Do this only if the walk is failing (older
lifeforms walks).

Have a look in Xelagon: the tourist male av does a few seqs both in
ols format and in text format (some are test seqs). Also the walk is a
text walk (with the trick I just mentioned). avatar Rick has qdance4
in text format, all converted with SeqFileViewer.

I'm off to France for 2 weeks, enjoy :)

XelaG

[View Quote] >x2rwx (converts 3ds and x animations to SEQ) and seqfileviewer (loads
>binary SEQ files) can now save SEQ files in the new Hamfon text mode.
>
>http://www.imatowns.com/xelagot/links.html
>
>XelaG

binary to text SEQ converters

Jul 2, 2002, 7:38pm
[View Quote] >tweaking the file: in the pelvis section, put the last number to zero,

that is, the last number in each line of the pelvis section

concerning Xelagot bug reports

Jul 24, 2002, 1:22pm
Dear Xelagot users,

As stated on my pages, bug reports (and suggestions) about Xelagots
are to be sent to my email address
xelag at 3dee.nl

Most people do that correctly, but some insist in following their own
ideas about how this should be done, even up to the point of writing
to me saying "Would it really have killed you to answer my questions
in the newsgroup so everyone would know where things are at?". It is
my privilege to decide on these matters. I have a certain degree of
tolerance for newbies and jounger people, who do not yet know their
way around, but very little tolerance otherwise. Every bug report or
suggestion makes me spend time, sometimes a considerable amount, to
handle it. I do this without charging expenses, but only according to
my own terms. I also expect politeness from users, even if I do not
garantee a successful handeling of all matters. But I do try to solve
bugs and other problems according to my capacity. And I do *not* enter
into long discussions about why I chose to receive reports only by
email.

I hope this makes these matters clear to all.

Cheers,
XelaG

Xelagot 3.306, a maintenance upgrade

Jul 31, 2002, 2:53pm
Xelagot 3.306 is a maintenance update, and will be the last version in
the 3.3 series. For details and download, visit

http://www.imatowns.com/xelagot/xlgwhatsnew.html

XelaG

Reminder: bug reports, suggestions and questions about the bot should
be addressed to xelag at 3dee.nl

Xelagot 3.307 with Euro symbol fix

Aug 17, 2002, 9:32am
Xelagot x1, av99bot and srvcXlgBot 3.307 available.

Propdump/propload fix: the new 3.3 propdump format changed the
encoding of hard-returns in the description and action strings. The
old 0x0D + 0x7F code was replaced by 0x80 + 0x7F. The 0x80 character
appears on screen as the new Euro symbol. This change was not
documented by ActiveWorlds. The new version of x1, av99 and srvcXlg
can read both encodings, and upload the project correctly. When saving
a 3.3 propdump to file, the new encoding is now used.

XelaG

http://www.imatowns.com/xelagot/xlgwhatsnew.html

3.4 beta testers please read the beta newsgroup.

Xelagot 3.308 terrain enhancement

Aug 21, 2002, 8:08pm
Xelagot x1 3.308 available.

Enhancement: when using an elevdump to rebuild your terrain,
non-existing terrain pages can now be added and modified by the bot
(altitude, etc), just like existing ones. This allows you, for
example, to change the altitude of a virgin terrain.

XelaG

http://www.imatowns.com/xelagot/xlgwhatsnew.html

PS: av99 and srvcXlg have not been modified, since this is a user
interface enhancement.

3.4 beta testers please read the beta newsgroup.

A!!CT World will drop Heartfall Sept.16

Sep 13, 2002, 7:21pm
On 11 Sep 2002 07:05:54 -0400, "ambivalent" <kersting at blast.net>
[View Quote] >I highly recommend Ima Genius from imatowns.com
>
>Excellent service, fast & reliable servers, reasonable prices, and he won't
>mess with your worlds.
>
>Kerstin
>(formerly ambivalent)
>

So do I!

XelaG

Serious bug - please upgrade Xelagots

Sep 13, 2002, 2:16pm
URGENT REQUEST TO UPGRADE XELAGOTS

A new version of Xelagot 3.309 fixes a bug I discovered today in the
property query code: if the bot's Object cache was used for querying
(surveying) property, old deleted objects would sometimes reappear in
the surveys and in backups. Due to this bug, some scripts could fail
to work at random moments. This is a serious bug, so please upgrade!

The functions affected are:

* verbal command queries
* all surveys made by querying with the Survey Manager if the cache
was used
* action script surveys with "QueryAt at a" that do not specify
"QueryUseCache OFF"
* action script "ProjectBackup" as from Xelagot version 3.3 (before
then, this function did not use the cache). This includes the world
backup scripts distributed with X1 (they are safe to use after
upgrading)

Not affected are:
* backups/propdumps made with the Survey Manager's "Backup" tool using
the iteration method
* "ProjectBackup" scripts used before Xelagots version 3.3

Note that this bug does not make you lose objects, but it will add
unnecesary objects and may cause the Object Inspector to squeak.

The web pages still mention the old version at the time of writing
this, but the downloadable files are the new version.

X1 3.309:
http://www.imatowns.com/xelagot/xlgwhatsnew.html

Av99/SrvcXlg 3.309:
http://www.imatowns.com/xelagot/xelagot_av99bot_dl.html

The beta 3.405 has also been updated with this fix.

My apologies if this bug has caused inconveniences,
XelaG

Avvy Awards Contest 2002

Sep 23, 2002, 8:18pm
This year's AVVY Awards will be held in the weekend of January
3rd-5th, 2003. Avatar designers who wish to enter this contest please
visit our page at:

http://www.ccon.org/conf02/aw/avvyawards2002_aw.html

and please bookmark it :)

For a fuller explanation of the context of this year's event, read the
article "AVATARS 2002/2003" in the ActiveWorlds September newsletter
at:

http://www.activeworlds.com/newsletter/0902

XelaG

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