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Mipmapping (Community)
Mipmapping // Communitysw comitApr 25, 2001, 11:47pm
What's up with it anyway, is it suppose to help AW run faster, or look
better? I can't tell whether I like AW more with it on or not. Who uses it anyway? -- SW Comit swcomit at swcity.net Mayor of SW City http://www.swcity.net President of Community Linkage Commission http://comlinkage.tripod.com imagineApr 26, 2001, 12:23am
I don't use it. It bothers my eyes. I'm already far sited and mipmapping
makes it worse lol Imagine [View Quote] s p a r kApr 26, 2001, 12:37am
birdmikeApr 26, 2001, 12:42am
I use it, mostly because without it on the textures get distorted at a
distance, and it hurts my eyes after a while. [View Quote] m a r c u sApr 26, 2001, 11:17am
alphabit phalphaApr 26, 2001, 2:05pm
Options then settings ...then check or uncheck enable mipmaps.
I have a ATI Rage II+ and it messes with my mouse when I run it. How ever when I could run it I enjoyed the "close up" clarity of textures. Time for a new video card:) m a r c u sApr 26, 2001, 3:16pm
wingApr 26, 2001, 4:26pm
With quality video cards, it makes no difference in speed and makes textures look better at long distances and close up by smoothing
out pixelation close up and smudging them together at distances. Much like real life, your wall appears a pretty solid color until you get real close to it and can see all the fine details. [View Quote] duskbatApr 28, 2001, 11:46am
i use it. after 3 days trying it at 120 scenery i wont go back. things are
more smooth and you get used to it:) Duskbat [View Quote] > What's up with it anyway, is it suppose to help AW run faster, or look > better? I can't tell whether I like AW more with it on or not. Who uses it > anyway? > > -- > SW Comit > swcomit at swcity.net > Mayor of SW City > http://www.swcity.net > President of Community Linkage Commission > http://comlinkage.tripod.com chucks partyApr 30, 2001, 1:27pm
Yes I have used it ever since I had the AW browser, makes everything alot
clearer for me and less grainy looking. I prefer using it to not using it. It all depends on what kind of graphics card you have, some have no change some have positive change and some negative. I give it a very positive rating, lol captain mad mikeApr 30, 2001, 6:25pm
Yeah, I chose a Radeon for my comp when I was building it, and I like
mipmapping because it makes the textures look smooth...I think its just supposed to be some sort of aesthetic feature. [View Quote] paulMay 2, 2001, 10:38am
MM does affect speed. Makes it slower. It elimates problems like moire
patterns on distant objects(mmm try the walk that has the metal texture with gridlike pattern) but does so at the expense off making them less sharp looking. Paul [View Quote] eepMay 2, 2001, 11:36am
Mipmapping makes rendering faster, not slower. I've already explained mipmapping in the correct newsgroup, worldbuilders, days ago in response to the initial post in this thread...
[View Quote] > MM does affect speed. Makes it slower. It elimates problems like moire > patterns on distant objects(mmm try the walk that has the metal texture with > gridlike pattern) but does so at the expense off making them less sharp > looking. > [View Quote] paulMay 3, 2001, 7:10pm
I have a Geforce 2 gts and a Dual P III 650e with 384M ram and Win 200 and
when I enable mipmapping in aw it slows down rendering a tad. Roland has also said it is a bit of a performance hit. Paul [View Quote] eepMay 4, 2001, 6:23am
Odd because with my GeForce 256, P3/533, 256MB RAM, Win98 , mipmapping speeds up frame rate because less textures are being rendered at the same resolution at all distances. Mipmapping improves frame rate; I've never seen it cause a performance hit--even on my crappy ATI Rage + with Half-Life.
[View Quote] > I have a Geforce 2 gts and a Dual P III 650e with 384M ram and Win 200 and > when I enable mipmapping in aw it slows down rendering a tad. Roland has > also said it is a bit of a performance hit. > [View Quote] andrasMay 4, 2001, 10:56am
GeForce 2 GTS, Dual PIII 1GHz, 512M ram, W2K server - no rendering speed difference with mipmapping enabled/disabled
Andras [View Quote] eepMay 4, 2001, 5:12pm
Well now that's odd. Perhaps if AW had a benchmark mode this could be tested better. Try 3D games that have a mipmapping option and see if frame rate increases with it on. Though with a system that fast, Andras, it probably wouldn't matter much anyway. But it should DEFINITELY not SLOW rendering down any.
[View Quote] > GeForce 2 GTS, Dual PIII 1GHz, 512M ram, W2K server - no rendering speed difference with mipmapping enabled/disabled > [View Quote] |