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Unlimited Object Limit REQUEST (Wishlist)
Unlimited Object Limit REQUEST // WishlistcalhounJun 14, 2003, 4:45am
i am building my world with the Megapath, i ran out of room building
something with the object limit at Huge with the objects: wall12.rwx and to-tire1.rwx, the megapath doesnt have the right prefab objects and AW doesnt have enough space......... to solve this problem extend the Object Limit to a custom level that you can set dlp anneJun 14, 2003, 7:40am
Why would you want that many objects in your world?
If your cell limit is on huge and getting area full warnings then hardly anyone will go in there due to all the lag that will be caused. I have been in worlds built like this filling all the cells to there max on huge and the fps was down at 1 or less then 1. Don't get me wrong the worlds where very nicely built and all. But you could not move around at all, maybe one inch per under 1 second at best. Some of them 3D homepage objects on that megapath do have a real high poly vert count and will cause lag so be careful with those if your using them when you build. Not sure as to why they where created that way, looking at them in the world they appear to have a low normal poly vert count but they do not. [View Quote] dm mercuryJun 14, 2003, 7:56am
My world use to have a very high object count in the cells now its much
reduced and frames are in the mid 30 to 40 range from the low single digit range. But also cell isnt just used for objects, but object actions and descriptions also. Maybe a nice feature would be to allow specific cells to exceed the Huge limit that way you can have only the cell(s) that requires a lot of object interaction in a building such as a tall tower. DM [View Quote] calhounJun 14, 2003, 6:46pm
its not like i am going to put in millions of objects i dont use many but
the maximum limit isnt enough [View Quote] brockJun 14, 2003, 7:31pm
You see if your using Huge, and you still fill up a cell, it means one
thing. YOU SUCK AS A BUILDER! Go to AWSchool and learn again.... -- Brock - 308723 - DE Leader calhounJun 14, 2003, 9:18pm
i dont suck as a builder ..... the Megapath doesnt have the right objects so
i had to build more then it allows to make what i want, what about AW they arent supplying what their citizens pay for [View Quote] calhounJun 14, 2003, 9:21pm
if you are using huge and fill up a cell it means:
AW needs smaller cells the Megapath needs more objects/prefabs and that the cell limit is too small it has nothing to do with being a good builder brockJun 15, 2003, 12:02am
oh and guess what
PREFABS ARE FOR PEOPLE THAT CANT BUILD GOOD ALSO! -- Brock - 308723 - DE Leader calhounJun 15, 2003, 3:05am
or people who dont want have enough space...
did you also know prefabs are put together objects like a HOUSE SOMEONE MADE OUT OF PP01 AND FLOOR OBJECTS THAT THEY DONT WANT TO BUILD AGAIN IF YOUR SUCH A GOOD BUILDER COME TO THE WORLD AND BUILD IT THEN but guess what IF I RUN OUT OF SPACE I AM A BAD BUILDER BUT IF YOU DO ITS AW'S PROBLEM? [View Quote] technozeusJun 15, 2003, 3:33am
When the building inspector tells you that an area is full, it simply means that the cell data limit has been reached for a cell that you tried to place an object in. There are several ways to work around it under various circumstances, and several possible ways in which the system could be improved.
If you just want to be able to stack more objects vertically, such as in making a spiral staircase, use the border between cells, so that up to 4 cells can share the load. I, however, do "NOT" recommend making a habit of this, and I very strongly recommend against using this technique with complex objects. The biggest problem with improving the situation, is that the world server presently has no way of knowing just how complex an object is. What's more, even if the world server was modified to be able to download and examine objects as they are encountered, it would still be important to consider possibilities such as the object being replaced or updated, or a failed download. One possibility would be to add support for a "latest object path update" feature, which would allow a world caretaker to specify a time stamp to compare cached objects with. Both the browser and the world server could then use this date stamp to make sure they have their cache up to date. If a feature like this was added, should be optional, since not all world ownser would want to allow their world server to cache objects. It would also be a good idea to allow world servers running on the same system or the same network as the object path server to access the object path directly. Also, the world server would not (at this point in time) need to actually cache the entire object, but rather some derived information about the object such is the number of polygons and the number of vertices. It could then use such information in calculations of an alternative definition of "area full" which would be more sensative to the likely impact a particular object would have on performance. I wouldn't recommend simply allowing world owners to set the limit as high as they feel like, since unfortunately there are people out there who would ignore the possible effect it would have on people visiting their world with slow computers, or worse yet, actually try to crash people's systems. Yes, I do agree that possible improvements in the cell data limit scheme should be considered, but I wouldn't consider removal of the limit to be an improvement. If an "Unlimited" setting was to be considered, then it should definately be considered only along with the addition of a switch at the universe level to allow or prohibit it. TechnoZeus [View Quote] strike rapierJun 15, 2003, 11:05am
Brock,
If you wish to be respected, and have people actually read your posts, I reccomend a dose of maturity. This is AW and NNTP, people do not have to listen to your rubbish if they do not need to, and all you are doing is harming yourself, and AW. - Mark [View Quote] brockJun 15, 2003, 12:18pm
All i saw when i read that mark was
Brock. Blah. Blah. Blah - Mark -- Brock - 308723 - DE Leader technozeusJun 15, 2003, 7:02pm
Ah, so typing in all caps has to do with a vision imparement then. That explains it. I thought you were angry or something.
TZ [View Quote] r i c h a r dJun 18, 2003, 11:47pm
Roland mentioned something about packet sizes being kept down in the old
days cant remember if that way another reaon for this jstone2004Jun 19, 2003, 2:54am
wow, I think I must be going insane :-) I agree with Mark! This isn't a
playground :-) J [View Quote] mike zimmerJun 22, 2003, 10:47am
Its called modeling :-) Don't have the right object for you, make one! The
wonders of AW...custom objects, who woulda thought! -- -Miek Zimmer *Mike [View Quote] codewarriorJul 7, 2003, 4:16pm
There is a very good description of the packet size issues relating to
an unlimited cell count on the AW Feature vote page. It is cited as one of the primary reasons for a cap on the object count. In a nutshell, it is desirable to be able to fit the entire contents of an AW 'cell' into a single HTTP packet of the maximum size allowed for HTTP packets. AW is considering a change to this. Vote on the feature request page if you want to see them do it. [View Quote] bowenJul 7, 2003, 4:17pm
[View Quote]
TCP packets you mean? It's not like you can't do some sort of structure
to allow multiple packets into one cell. > AW is considering a change to this. Vote on the feature request page if > you want to see them do it. Yeah. It would be a nice one. -- --Bowen-- |