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new citizenship (Community)
new citizenship // CommunityiceyJan 2, 2002, 5:24pm
Does it mean new citizenships will cost 114$ per year?
http://www.activeworlds.com/letter.html icey dotar sojatJan 2, 2002, 6:22pm
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<html> Yes it does mean that any "new" user coming into AW will be $114 per year. <p><i><u><quoted from letter></u></i> <br><b>To say it in business terms, the cost to revenue ratio has grown disproportionately over the last year. The costs of adding staff,</b> <br><b> hardware and connectivity, along with a sagging economy have eaten into our revenues, much like many other software companies.</b> <br><b> Contracts we counted on have lapsed as companies have gone out of business. While we firmly believe that markets for our product will</b> <br><b> develop and grow, we are increasingly in a position where we have to make very difficult decisions.</b> <br><i><u><end letter quote></u></i> <p>If the sagging economy is hurting a big business by eating into it's revenues, multiplying the price by approximately 6 is not going to help. All they will do is drive current and potential customers away. How will that help them get capitol? I suspect a more fair and less expensive price hike would serve the company and the community better. I would be willing to pay $30 for my cit a year. Thats not too big a chunk out of a working class joe's pocket. <p>You wanna cut down your costs for connectivity and bandwidth? Get rid of the darn 3D homepages! They are sucking the universe dry. <br> [View Quote] bowenJan 2, 2002, 6:30pm
Cutting down those 3d homepages would be the wisest choice.. there goes a
good chunk of the money they need.. I would also be willing to pay $30.. not $100 +. Partnerships with a big company.. let's say AOL would generate quite a lot of needed funds. There would be a possibility of half a million immigrants coming to AW. Not only that, but AW's partners would want to get in on some of this technology and have universes.. so that's more money for them. They're not the only ones in an economic slump.. we also take part in it. They're going to lose most of their customers with this.. and that is not a good thing. --Bowen-- dotar sojatJan 2, 2002, 6:34pm
While I myself would oppose a partnership with America OffLine I do agree a
partnership with a big company could be a good thing. Even though they tried it with Juno and it seemed to be a flop. [View Quote] > Cutting down those 3d homepages would be the wisest choice.. there goes a > good chunk of the money they need.. I would also be willing to pay $30.. not > $100 +. Partnerships with a big company.. let's say AOL would generate > quite a lot of needed funds. There would be a possibility of half a million > immigrants coming to AW. Not only that, but AW's partners would want to get > in on some of this technology and have universes.. so that's more money for > them. They're not the only ones in an economic slump.. we also take part in > it. They're going to lose most of their customers with this.. and that is > not a good thing. > > --Bowen-- bowenJan 2, 2002, 6:44pm
Juno can't really be considered a good partner.. it took me an hour to find
a link to the activeworlds free cit. Even then I didn't qualify because I wasn't a "premium" user. There's quite a few companies that would probably take on a partnership. A company losing a couple thousand into AW would be much less hurtful then me giving up $100 for something that might not continue for long. As this letter states. --Bowen-- [View Quote] dotar sojatJan 2, 2002, 6:56pm
Oh I agree with you, they need to find viable partners. However finding one with
the cashflow to do it could be a challange. My thing against AOL is a personal hatred anyway. I feel that any ISP who charges by the minute is evil and should be destroyed. [View Quote] > Juno can't really be considered a good partner.. it took me an hour to find > a link to the activeworlds free cit. Even then I didn't qualify because I > wasn't a "premium" user. There's quite a few companies that would probably > take on a partnership. A company losing a couple thousand into AW would be > much less hurtful then me giving up $100 for something that might not > continue for long. As this letter states. > > --Bowen-- > [View Quote] bowenJan 2, 2002, 7:04pm
LoL AOL charges $21 a month where I live :). Maybe you used it 10 years ago
before the inacted that "one time pay" policy? Yeah I hated that too... I use Timewarner's Cable access.. pretty good for $40 a month :) --Bowen-- [View Quote] lord perceptionJan 2, 2002, 7:12pm
[View Quote]
The thing that currently concerns me is those of us NOT in the US.
The value of the NZ dollar, currently is around $1 NZ to 40c US. that would mean that the cost of a single cit comes close to $300 NZ dollars, which isn't a small amount. $114 US may not seem that much to those living in the USA, because the wages are proportionally higher. Wages in NZ to simply put it, around 40% of what people in the US get. If the price of a cit was only $120 NZ then I feel it would probably be still worth it, but to hand over close to $300 isn't cheap, Too be honest I feel I could better entertainment elsewhere for a similar amount dispite what it says in the letter. Similar situation for those in Australia and possibly elsewhere. dotar sojatJan 2, 2002, 7:18pm
I pay $20 a month for full unlimited, non throttled, access. Not thought AOL who
I would also have to pay long distance costs for since they have no ISP's in my local callign area (yes I checked). [View Quote] > LoL AOL charges $21 a month where I live :). Maybe you used it 10 years ago > before the inacted that "one time pay" policy? Yeah I hated that too... I > use Timewarner's Cable access.. pretty good for $40 a month :) > > --Bowen-- > [View Quote] dotar sojatJan 2, 2002, 7:20pm
Good point! If AW wants to run a gobal community, they need to take the entire
global economy into view before they enact any price changes. [View Quote] [View Quote] anduin lotharioJan 2, 2002, 8:01pm
Yep, I'd be out of it being in Australia. No way I'm paying anymore....
My opinion however, is go to AW 3.3 and no more upgrades, or at-least until they figure out a way around it.... -- _________________________________________ Anduin Lothario ICQ#:17962714 SMS: (Send an SMS message to my ICQ): +278314217962714 More ways to contact me: http://wwp.icq.com/17962714 http://www.anduin-lothario.com _________________________________________ [View Quote] grimbleJan 2, 2002, 8:23pm
I must admit, its a bit odd to bump the prices so drastically purely on the
promise of things to come. Deliver v3.3 and raise the prices as whole package. Less confusion, and something substantial against which to atrribute the additional cost. [View Quote] shred no@1.invalidJan 2, 2002, 8:46pm
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I'm not paying that... I've been a citizen here for four years, and I won't
pay $100 dollars a year for a chat/building program. If worse comes to worse, I'll leave. anduin lotharioJan 2, 2002, 10:18pm
Yes, I myself would much rather pay $10US per month for MMORPG's over simple
chat/building programs... [View Quote] brantJan 2, 2002, 10:51pm
MMORPGs are just glofied chat rooms - I don't see why you'd pay $10 a month
for a huge MMORPG when you could use AW 3.3 with terrain and all the new features (and bots that can do other things besides RPG'ing) for the same price. [View Quote] bowenJan 2, 2002, 10:53pm
Well some are FPS combat.. while others are actual RPG's in their entirety.
AW just doesn't have the features to compete with them at the moment.. they also have a lot of realisitc features aw doesn't. --Bowen-- [View Quote] cozmoJan 2, 2002, 11:25pm
MMORPGs arent just to sit around, look pretty and chat. They are games but
with other users playign at the same time. I think they are the funnest games out there right now (online games) and im going to get star wars galaxies when it comes out [View Quote] anduin lotharioJan 2, 2002, 11:36pm
Because I can chat, voice chat, webcam for FREE in yahoo and others.
www.yahoo.com I can chat, set up bots, file servers, anything for FREE on IRC. www.mirc.com I can chat, I can build 3d worlds and terrains for FREE with Adobe Atmosphere. www.adobe.com Anything else? In an MMORPG, I can choose to be the villain and get out weapons and shoot everyone in my site, or I can be a part of the community inside it, a beaurocrat even. I can chat as normal, in character or even out, depending the circumstance and the place I am in at the time, I can walk around in fully made 3d environments WITH terrains, and explore limitless areas. Why would I need to build when I can explore a finished "WORLD" with so much to do? MMORPG are not just online games, not just games you buy off a box like Quake II you decide to play multiplayer, much much different. -- _________________________________________ Anduin Lothario ICQ#:17962714 SMS: (Send an SMS message to my ICQ): +278314217962714 More ways to contact me: http://wwp.icq.com/17962714 http://www.anduin-lothario.com _________________________________________ [View Quote] casayJan 3, 2002, 12:36am
My .02 on this issue ( Rick & JP I really hope you guys are reading this! )
What AW should do and other thoughts....... Quit charging at all for citizenships and get ppl in there! I thought you hired a marketing person. Why aren't they generating advertising revenue? I'd think because your user total at any given time is low, too low to sell ad space. They have to be fighting a losing battle without having thousands of ppl on-line at a time. Go to Pogo.com and learn. See how MANY people are on that site and any given time. They don't charge. Why not see about making some kind of deal with them or someone to provide the games in 3D? What about games.com or EA? If you want to charge so much per month you better start providing some good content! Put the Gaming worlds and other types under world content sections. It's too easy for someone to come in, see a few really bad worlds and never come back. Games is where it's at on the Internet right now. Ditch the whole AW mall idea and also the 3D web pages for now. They are terrible imho anyway. All this can be done with the current technology. Get some Case's ladder leagues going in there. Get hundreds of ppl in game rooms at a time well, there's your advertisers and the $ from them instead of from users. Games, games, games and more games!!!!!!! Umm contact Hasbro!!!! ;-) Years ago you could have developed that ActiveX type control. At that time I had SEVERAL larger companies really interested in it all based on the intitial test version. Businesses could REALLY utilize that type of internet page.Instead you come up with boring "3D Web Pages" that don't in anyway compare and still require a huge download. The idea back then was to provide a small / quick to download 3D 'area' that could be used to show products, promotions, and / or for customer service. Many companies are using on-line chat for their customer support. How much better support can be given if done in 3d? A lot more! Call Dell, they do it and so does AT&T. I personally think that if's there's ONE thing AW hasn't done that they should have it's this. Now there's several java based 3D things on-line but still NONE that could compare to the ActiveX type ability you could provide, promote, and SELL! I think, AW is still the best 3D technology available at this time. I know how much time and effort all of us has put into it one way or another. I'd hate to see it die and unfortunately I really feel that would happen if the company decides to raise the citizenship pricing. This isn't Everquest! Stop and think why the people that have been here for years are here? Most of us aren't here for the 'chat'. We are here because we like to build, create something and share that creation with others. Build it and they will come, build the games, don't charge, they WILL come. Let the advertisers pay not the citizens! If you need more specifics on my thoughts, ideas and how to implement them just call or write. I'd be happy to share the thoughts. * I'd think that since you're 'paying' someone to do your marketing they would have thought of all this themselves!* Casay [View Quote] brantJan 3, 2002, 1:39am
The only problem with this, unfortunately, is that the Internet advertising
market basically went down the tubes at the end of 2000...... they probably couldn't obtain enough ad revenue from advertising. The only feasible alternative would be to put ads in the browser itself, which I'm sure as many people would complain about as are complaining about this change. [View Quote] sw comitJan 3, 2002, 2:11am
No kidding AL. I like to call year 2002 the year of the MMORPG. Last
December I pulled out a list of every MMORPG in the making and looked at them out (took 2 days)...I must say I was impressed. The graphics were spectacular, the features were to die for, lol. I can hardly wait for this Spring for the first batch to come out. [View Quote] ananasJan 3, 2002, 3:19am
Why should AW try to be a clone of something that
exists in a lot of versions? If I want an RPG I go to a game. If I want voice chat I install that. The thing that makes AW <b>unique</b> is the current conzept. If this conzept is turned into something else it is not the AW anymore, that I like so much. AW offers way more options for creativity for each citizen than all the other systems, that's what makes AW better (in my eyes) than other systems. [View Quote] -- "_ | /\ \ / __/ /_ aineJan 3, 2002, 5:58pm
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I agree with that wholeheartedly.
> I thought you hired a marketing person. Why aren't they generating = advertising revenue? Good question. AWC has had YEARS to get this part of it right, but all = I've seen is one expensive mistake after another. I don't personally = know the marketing person they've hired, but generally speaking, most = marketing types know what they are doing (they have to, it's a = competitive field), so I have to wonder: Are the marketing person's = efforts being hampered by the decisions of upper management? If so, = then upper management needs to back off and let the marketing person do = their job the right way, without upper management interference. That is = what they were hired to do, so let them do their job. It is the = marketing person's job to create the company image, to promote that = image, to enhance that image, to work with the financial officers to = seek investors and partnerships and work with those partners in a = mutually beneficial environment (in marketing, AWC and it's partners = could ALL benefit from this person's efforts, but they need to let this = person do their job), to work with upper management in planning the = future growth and development of the corporation and the product - but = to do that, upper management needs to give the marketing person a voice = in the decision making processes, and upper management needs to learn to = listen to what the marketing person is recommending, as well as listen = to it's long-time users, builders, modelers, and content developers. =20 Up to the present time, I don't believe that that is what upper = management has been doing. They have been making decisions from *on = high* and forcefully pushing their own agendas... and look where it's = gotten them. They need to realize that their old model of doing = business will not lead them to future success, but to failure and = bankruptcy of the corporation. They need to be willing to really listen = to new ideas, really listen to the needs of the users and world owners = and other content developers... not just give lip service to the = concerns raised by them. =20 Marketers do not just market to people outside the corporation, they = must also have their ears and eyes open to what the end users, world = owners, and other content developers are saying and doing. Any = marketing expert can tell you that Word of Mouth is the absolutely BEST = way to promote a product or service (and the least expensive way, too). = If the users, world owners, and content developers are unhappy, you can = bet your bottom dollar they are talking about it and telling others of = their dissatisfaction... and that is NOT the kind of marketing AWC needs = right now. Part of the problem, too, is that some of the users have been quite = nasty in their correspondence with AWC management. These are business = people we are dealing with, not creative artistic types, so we, as users = and world owners, need to address them in ways that they can relate to, = and you (Casay) have done so in this post. We need others to be able to = write such posts and letters clearly, concisely stating what they think = needs to be done to make AWC a success in the future... and to do it in = a polite, business-like way as if you were addressing the Board of = Directors (which you are), not snarling and swearing at people like an = armed angry mob. If you were upper management, would you listen to the = angry mob types? Not likely. > I'd think because your user total at any given time is low, too low to = sell > ad space. They have to be fighting a losing battle without having = thousands > of ppl on-line at a time. True, which is why I think the marketing person's efforts have been = hampered by upper management. Either that, or the marketing person they = hired does not know how to do marketing (I don't really think that, but = I'm not in a position to be able to determine what efforts this person = has proposed, and which have been approved or rejected). > Go to Pogo.com and learn. See how MANY people are on that site and any = given > time. They don't charge. Why not see about making some kind of deal = with > them or someone to provide the games in 3D? What about games.com or = EA? If > you want to charge so much per month you better start providing some = good > content! Put the Gaming worlds and other types under world content = sections. > It's too easy for someone to come in, see a few really bad worlds and = never > come back. Games is where it's at on the Internet right now. Ditch the = whole > AW mall idea and also the 3D web pages for now. They are terrible imho > anyway. All this can be done with the current technology. Get some = Case's > ladder leagues going in there. Get hundreds of ppl in game rooms at a = time > well, there's your advertisers and the $ from them instead of from = users. > Games, games, games and more games!!!!!!! Umm contact Hasbro!!!! ;-) YES YES YES!!!! You want to talk gaming? How about some decent prizes = for some of the games they already have? If AWC could establish = partnerships with the right companies, they could give away some really = GOOD prizes, which would, in turn, attract more users (and more = corporate partners), increase user participation in the games they = already offer, and word of mouth promotion about how great the prizes = are would spread from one end of the net to the other. How many people = would be willing to go into AWBingo if they knew they had a chance to = win a free copy of Caligari TrueSpace, or Adobe Photoshop, or Painter, = or ZBrush, or a Nomad Jukebox, or a Palm Pilot, or a 5.1 surround = speaker system, or a Wacom Intuos2 graphics tablet, etc.? I would, for = sure!! [And if they need more ideas along those lines, hey, marketing = person, contact me. I'm sure we could work something out.] =20 How do they attract corporate partners to get those prizes to give away = at the games? First off, create a world and invite the best modelers, = builders, and content developers (website designers, music afficianados, = etc.) into it (AW should know who they are, they give away Cy Awards = every year, right?). Let those expert users build an AWC showcase world = to show these prospective corporate partners what is possible in = activeworlds. Allow these modelers and builders and content providers = to display their contact information so that they can get subcontracts = from the new corporate partners. THEN, have the AWC marketing person = make appointments with the people in those corporations who have the = authority to make partnerships, and actually bring them into the = "Showcase World," as well as into some of the best, most fully-developed = worlds within activeworlds (not just AW-owned worlds, but privately = owned worlds, too); describe what's been done and by whom; describe what = possibilities they can foresee for promoting those corporate partners, = if only they had their own world here in activeworlds, right?; promote = the modelers and world builders and content providers (hey, wouldn't = some of you like to get subcontracts for some of those corporate = worlds???)... and sell those corporations their own worlds and the = hosting services to go with those worlds! Show them how activeworlds = could benefit their corporation, show them the tools that a 3-D world = can offer that no 2-D website can even come close to. Sell them = advertising in key areas within alphaworld and awgate, sell them ad = space in the building yards and at the AWSchool world, sell them = advertising on the website, and how about a text ad at the bottom of the = AW newsletter every month? Make reciprocal agreements with those = corporate partners so that they carry prominent ads for AWC on their = products and on their websites (and make sure the AWC ads are not buried = on page 126 of those sites, but on the front page!). =20 AWC, are you listening? Once they got that part right, then they could start thinking about more = games with more sophisticated interfaces, and even BETTER prizes. = Wouldn't it be kewl to go on a treasure hunt and find an all expense = paid trip to St. Thomas, or even to the AW Reunion in Vegas (or = wherever)? Get the new corporate partners to use their marketing people = to attract even bigger crowds of users. The snowball effect would catch = on in a hurry. AWC would have more money for research and development, = marketing and promotion, infrastructure and upgraded equipment, and = eventually they wouldn't have to charge anything at all for = citizenships. <snip> > I think, AW is still the best 3D technology available at this time. So do I... and so do a lot of other people. <snip> > Build it and they will come, build the games, don't charge, they WILL = come. > Let the advertisers pay not the citizens! EXACTLY! =C1ine casayJan 3, 2002, 6:13pm
No, the Internet marketing didn't go 'down the tubes' totally. Corporations
aren't tossing $$ all over the place like they did before either though. They can get revenue from advertising. They have to create worlds that thousands of people go into at any given time. The only way I can think of that they can get the number of people is to create good game places and not charge at all for citizenships. There's already several gaming worlds and bots developed. Get the people in those worlds, make a few new gaming ones, somehow seperate those in the list from other worlds and let the marketing folks take it from there. Casay [View Quote] > us > come. them thought > > bowenJan 3, 2002, 6:17pm
Wow I agree don't to the point of what you said. :) All of these would
generate great revenue for them.. in reality their marketing "expert" doesn't know about long term investments and how communitys react to a MAJOR increase. If he did he'd realize that in order for businesses to avoid debt first you cut back company spending.. that always comes first, then you cutback salaries.. which means no more $100+ K for Rick and JP.. you can quite comfortably live on $60 K. If all else fails, raise prices a small percentage no more then 75%. If you're still pulling negatives, you get a darn loan out. Also you shouldn't specialize in 1 service.. diversify.. that's what keeps companies going.. AT&T doesn't just do local calls, they do long distance, internet, cell phones, etc. Just my two cents :) --Bowen-- [View Quote] [View Quote] I agree with that wholeheartedly. > I thought you hired a marketing person. Why aren't they generating advertising revenue? Good question. AWC has had YEARS to get this part of it right, but all I've seen is one expensive mistake after another. I don't personally know the marketing person they've hired, but generally speaking, most marketing types know what they are doing (they have to, it's a competitive field), so I have to wonder: Are the marketing person's efforts being hampered by the decisions of upper management? If so, then upper management needs to back off and let the marketing person do their job the right way, without upper management interference. That is what they were hired to do, so let them do their job. It is the marketing person's job to create the company image, to promote that image, to enhance that image, to work with the financial officers to seek investors and partnerships and work with those partners in a mutually beneficial environment (in marketing, AWC and it's partners could ALL benefit from this person's efforts, but they need to let this person do their job), to work with upper management in planning the future growth and development of the corporation and the product - but to do that, upper management needs to give the marketing person a voice in the decision making processes, and upper management needs to learn to listen to what the marketing person is recommending, as well as listen to it's long-time users, builders, modelers, and content developers. Up to the present time, I don't believe that that is what upper management has been doing. They have been making decisions from *on high* and forcefully pushing their own agendas... and look where it's gotten them. They need to realize that their old model of doing business will not lead them to future success, but to failure and bankruptcy of the corporation. They need to be willing to really listen to new ideas, really listen to the needs of the users and world owners and other content developers... not just give lip service to the concerns raised by them. Marketers do not just market to people outside the corporation, they must also have their ears and eyes open to what the end users, world owners, and other content developers are saying and doing. Any marketing expert can tell you that Word of Mouth is the absolutely BEST way to promote a product or service (and the least expensive way, too). If the users, world owners, and content developers are unhappy, you can bet your bottom dollar they are talking about it and telling others of their dissatisfaction... and that is NOT the kind of marketing AWC needs right now. Part of the problem, too, is that some of the users have been quite nasty in their correspondence with AWC management. These are business people we are dealing with, not creative artistic types, so we, as users and world owners, need to address them in ways that they can relate to, and you (Casay) have done so in this post. We need others to be able to write such posts and letters clearly, concisely stating what they think needs to be done to make AWC a success in the future... and to do it in a polite, business-like way as if you were addressing the Board of Directors (which you are), not snarling and swearing at people like an armed angry mob. If you were upper management, would you listen to the angry mob types? Not likely. > I'd think because your user total at any given time is low, too low to sell > ad space. They have to be fighting a losing battle without having thousands > of ppl on-line at a time. True, which is why I think the marketing person's efforts have been hampered by upper management. Either that, or the marketing person they hired does not know how to do marketing (I don't really think that, but I'm not in a position to be able to determine what efforts this person has proposed, and which have been approved or rejected). > Go to Pogo.com and learn. See how MANY people are on that site and any given > time. They don't charge. Why not see about making some kind of deal with > them or someone to provide the games in 3D? What about games.com or EA? If > you want to charge so much per month you better start providing some good > content! Put the Gaming worlds and other types under world content sections. > It's too easy for someone to come in, see a few really bad worlds and never > come back. Games is where it's at on the Internet right now. Ditch the whole > AW mall idea and also the 3D web pages for now. They are terrible imho > anyway. All this can be done with the current technology. Get some Case's > ladder leagues going in there. Get hundreds of ppl in game rooms at a time > well, there's your advertisers and the $ from them instead of from users. > Games, games, games and more games!!!!!!! Umm contact Hasbro!!!! ;-) YES YES YES!!!! You want to talk gaming? How about some decent prizes for some of the games they already have? If AWC could establish partnerships with the right companies, they could give away some really GOOD prizes, which would, in turn, attract more users (and more corporate partners), increase user participation in the games they already offer, and word of mouth promotion about how great the prizes are would spread from one end of the net to the other. How many people would be willing to go into AWBingo if they knew they had a chance to win a free copy of Caligari TrueSpace, or Adobe Photoshop, or Painter, or ZBrush, or a Nomad Jukebox, or a Palm Pilot, or a 5.1 surround speaker system, or a Wacom Intuos2 graphics tablet, etc.? I would, for sure!! [And if they need more ideas along those lines, hey, marketing person, contact me. I'm sure we could work something out.] How do they attract corporate partners to get those prizes to give away at the games? First off, create a world and invite the best modelers, builders, and content developers (website designers, music afficianados, etc.) into it (AW should know who they are, they give away Cy Awards every year, right?). Let those expert users build an AWC showcase world to show these prospective corporate partners what is possible in activeworlds. Allow these modelers and builders and content providers to display their contact information so that they can get subcontracts from the new corporate partners. THEN, have the AWC marketing person make appointments with the people in those corporations who have the authority to make partnerships, and actually bring them into the "Showcase World," as well as into some of the best, most fully-developed worlds within activeworlds (not just AW-owned worlds, but privately owned worlds, too); describe what's been done and by whom; describe what possibilities they can foresee for promoting those corporate partners, if only they had their own world here in activeworlds, right?; promote the modelers and world builders and content providers (hey, wouldn't some of you like to get subcontracts for some of those corporate worlds???)... and sell those corporations their own worlds and the hosting services to go with those worlds! Show them how activeworlds could benefit their corporation, show them the tools that a 3-D world can offer that no 2-D website can even come close to. Sell them advertising in key areas within alphaworld and awgate, sell them ad space in the building yards and at the AWSchool world, sell them advertising on the website, and how about a text ad at the bottom of the AW newsletter every month? Make reciprocal agreements with those corporate partners so that they carry prominent ads for AWC on their products and on their websites (and make sure the AWC ads are not buried on page 126 of those sites, but on the front page!). AWC, are you listening? Once they got that part right, then they could start thinking about more games with more sophisticated interfaces, and even BETTER prizes. Wouldn't it be kewl to go on a treasure hunt and find an all expense paid trip to St. Thomas, or even to the AW Reunion in Vegas (or wherever)? Get the new corporate partners to use their marketing people to attract even bigger crowds of users. The snowball effect would catch on in a hurry. AWC would have more money for research and development, marketing and promotion, infrastructure and upgraded equipment, and eventually they wouldn't have to charge anything at all for citizenships. <snip> > I think, AW is still the best 3D technology available at this time. So do I... and so do a lot of other people. <snip> > Build it and they will come, build the games, don't charge, they WILL come. > Let the advertisers pay not the citizens! EXACTLY! Áine kahJan 3, 2002, 7:00pm
I think it's outrageous, I don't even think a citizenship is worth $20,
brand new MMORPGs like Anarchy Online get trouble with their users just for small problems and bugs, and AW is full of outdated 3D crap and bugs! KAH [View Quote] [View Quote] ananasJan 3, 2002, 10:18pm
What about the friendships and the lines that connect
you to your friends? The conzept of AW is different, I do not expect AW to be a system that competes with games, I would compare it to other online chat systems - and AW beats them all. I was happy with 2.2, now I have to be happy with 3.2, and I can still live with the bugs as long as I can meet my friends (grrr, some friends have been tourists). The worth of a citizenship is not 20$ if you have no friends - but if you do have, please think this statement over. Volker [View Quote] -- "_ | /\ \ / __/ /_ trekkerxJan 4, 2002, 3:00am
Ide rather just have the last 3.3 and no new updates and pay 20 bucks a
year... -- TrekkerX Commatron & Athnex http://www.commatron.com http://www.athnex.com [View Quote] |